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authorToni Uhlig <matzeton@googlemail.com>2020-03-25 20:48:19 +0100
committerToni Uhlig <matzeton@googlemail.com>2020-03-25 20:48:19 +0100
commit1647f4b4f9ebef8b938222b1f48d9a15cc262e97 (patch)
tree5a62fbb1eae6be5dd47347cc1fdd1630c966f646 /libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include
parent3c098b80155a4b61134dc3b3de5bdbc08855fc2f (diff)
clean-up the mess
Signed-off-by: Toni Uhlig <matzeton@googlemail.com>
Diffstat (limited to 'libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include')
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio.h41
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/Export.h48
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/Listener.h95
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/Music.h376
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/Sound.h331
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundBuffer.h195
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundBufferRecorder.h105
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundRecorder.h116
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundStatus.h46
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundStream.h347
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/Types.h36
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Config.h141
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics.h58
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/BlendMode.h47
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/CircleShape.h431
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Color.h106
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/ConvexShape.h430
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Export.h48
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Font.h136
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Glyph.h46
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Image.h274
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/PrimitiveType.h54
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Rect.h81
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/RectangleShape.h422
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/RenderStates.h50
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/RenderTexture.h318
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/RenderWindow.h513
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Shader.h388
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Shape.h412
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Sprite.h333
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Text.h417
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Texture.h264
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Transform.h210
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Transformable.h217
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Types.h46
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Vertex.h47
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/VertexArray.h167
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/View.h206
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network.h43
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/Export.h48
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/Ftp.h510
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/Http.h302
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/IpAddress.h176
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/Packet.h177
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/SocketSelector.h141
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/SocketStatus.h43
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/TcpListener.h128
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/TcpSocket.h210
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/Types.h43
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/UdpSocket.h206
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/OpenGL.h58
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System.h42
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Clock.h90
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Export.h48
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/InputStream.h54
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Mutex.h68
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Sleep.h47
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Thread.h103
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Time.h110
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Types.h33
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Vector2.h67
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Vector3.h46
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window.h42
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Context.h63
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Event.h189
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Export.h48
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Joystick.h135
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Keyboard.h157
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Mouse.h87
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Types.h33
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/VideoMode.h89
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Window.h416
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/WindowHandle.h57
73 files changed, 0 insertions, 11707 deletions
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio.h
deleted file mode 100755
index c7dd81b..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio.h
+++ /dev/null
@@ -1,41 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_AUDIO_H
-#define SFML_AUDIO_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-
-#include <SFML/System.h>
-#include <SFML/Audio/Listener.h>
-#include <SFML/Audio/Music.h>
-#include <SFML/Audio/Sound.h>
-#include <SFML/Audio/SoundBuffer.h>
-#include <SFML/Audio/SoundBufferRecorder.h>
-#include <SFML/Audio/SoundRecorder.h>
-
-
-#endif // SFML_AUDIO_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/Export.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/Export.h
deleted file mode 100755
index 5548003..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/Export.h
+++ /dev/null
@@ -1,48 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_AUDIO_EXPORT_H
-#define SFML_AUDIO_EXPORT_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Config.h>
-
-
-////////////////////////////////////////////////////////////
-// Define portable import / export macros
-////////////////////////////////////////////////////////////
-#if defined(CSFML_AUDIO_EXPORTS)
-
- #define CSFML_AUDIO_API CSFML_API_EXPORT
-
-#else
-
- #define CSFML_AUDIO_API CSFML_API_IMPORT
-
-#endif
-
-
-#endif // SFML_AUDIO_EXPORT_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/Listener.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/Listener.h
deleted file mode 100755
index e47d529..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/Listener.h
+++ /dev/null
@@ -1,95 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_LISTENER_H
-#define SFML_LISTENER_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Audio/Export.h>
-#include <SFML/System/Vector3.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Change the global volume of all the sounds and musics
-///
-/// The volume is a number between 0 and 100; it is combined with
-/// the individual volume of each sound / music.
-/// The default value for the volume is 100 (maximum).
-///
-/// \param volume New global volume, in the range [0, 100]
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfListener_setGlobalVolume(float volume);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the current value of the global volume
-///
-/// \return Current global volume, in the range [0, 100]
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API float sfListener_getGlobalVolume(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the position of the listener in the scene
-///
-/// The default listener's position is (0, 0, 0).
-///
-/// \param position New position of the listener
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfListener_setPosition(sfVector3f position);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the current position of the listener in the scene
-///
-/// \return The listener's position
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfVector3f sfListener_getPosition();
-
-////////////////////////////////////////////////////////////
-/// \brief Set the orientation of the listener in the scene
-///
-/// The orientation defines the 3D axes of the listener
-/// (left, up, front) in the scene. The orientation vector
-/// doesn't have to be normalized.
-/// The default listener's orientation is (0, 0, -1).
-///
-/// \param position New direction of the listener
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfListener_setDirection(sfVector3f orientation);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the current orientation of the listener in the scene
-///
-/// \return The listener's direction
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfVector3f sfListener_getDirection();
-
-
-#endif // SFML_LISTENER_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/Music.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/Music.h
deleted file mode 100755
index 604d02a..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/Music.h
+++ /dev/null
@@ -1,376 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_MUSIC_H
-#define SFML_MUSIC_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Audio/Export.h>
-#include <SFML/Audio/SoundStatus.h>
-#include <SFML/Audio/Types.h>
-#include <SFML/System/InputStream.h>
-#include <SFML/System/Time.h>
-#include <SFML/System/Vector3.h>
-#include <stddef.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new music and load it from a file
-///
-/// This function doesn't start playing the music (call
-/// sfMusic_play to do so).
-/// Here is a complete list of all the supported audio formats:
-/// ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam,
-/// w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64.
-///
-/// \param filename Path of the music file to open
-///
-/// \return A new sfMusic object (NULL if failed)
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfMusic* sfMusic_createFromFile(const char* filename);
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new music and load it from a file in memory
-///
-/// This function doesn't start playing the music (call
-/// sfMusic_play to do so).
-/// Here is a complete list of all the supported audio formats:
-/// ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam,
-/// w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64.
-///
-/// \param data Pointer to the file data in memory
-/// \param sizeInBytes Size of the data to load, in bytes
-///
-/// \return A new sfMusic object (NULL if failed)
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfMusic* sfMusic_createFromMemory(const void* data, size_t sizeInBytes);
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new music and load it from a custom stream
-///
-/// This function doesn't start playing the music (call
-/// sfMusic_play to do so).
-/// Here is a complete list of all the supported audio formats:
-/// ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam,
-/// w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64.
-///
-/// \param stream Source stream to read from
-///
-/// \return A new sfMusic object (NULL if failed)
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfMusic* sfMusic_createFromStream(sfInputStream* stream);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy a music
-///
-/// \param music Music to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfMusic_destroy(sfMusic* music);
-
-////////////////////////////////////////////////////////////
-/// \brief Set whether or not a music should loop after reaching the end
-///
-/// If set, the music will restart from beginning after
-/// reaching the end and so on, until it is stopped or
-/// sfMusic_setLoop(music, sfFalse) is called.
-/// The default looping state for musics is false.
-///
-/// \param music Music object
-/// \param loop sfTrue to play in loop, sfFalse to play once
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfMusic_setLoop(sfMusic* music, sfBool loop);
-
-////////////////////////////////////////////////////////////
-/// \brief Tell whether or not a music is in loop mode
-///
-/// \param music Music object
-///
-/// \return sfTrue if the music is looping, sfFalse otherwise
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfBool sfMusic_getLoop(const sfMusic* music);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the total duration of a music
-///
-/// \param music Music object
-///
-/// \return Music duration
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfTime sfMusic_getDuration(const sfMusic* music);
-
-////////////////////////////////////////////////////////////
-/// \brief Start or resume playing a music
-///
-/// This function starts the music if it was stopped, resumes
-/// it if it was paused, and restarts it from beginning if it
-/// was it already playing.
-/// This function uses its own thread so that it doesn't block
-/// the rest of the program while the music is played.
-///
-/// \param music Music object
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfMusic_play(sfMusic* music);
-
-////////////////////////////////////////////////////////////
-/// \brief Pause a music
-///
-/// This function pauses the music if it was playing,
-/// otherwise (music already paused or stopped) it has no effect.
-///
-/// \param music Music object
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfMusic_pause(sfMusic* music);
-
-////////////////////////////////////////////////////////////
-/// \brief Stop playing a music
-///
-/// This function stops the music if it was playing or paused,
-/// and does nothing if it was already stopped.
-/// It also resets the playing position (unlike sfMusic_pause).
-///
-/// \param music Music object
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfMusic_stop(sfMusic* music);
-
-////////////////////////////////////////////////////////////
-/// \brief Return the number of channels of a music
-///
-/// 1 channel means a mono sound, 2 means stereo, etc.
-///
-/// \param music Music object
-///
-/// \return Number of channels
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API unsigned int sfMusic_getChannelCount(const sfMusic* music);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the sample rate of a music
-///
-/// The sample rate is the number of audio samples played per
-/// second. The higher, the better the quality.
-///
-/// \param music Music object
-///
-/// \return Sample rate, in number of samples per second
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API unsigned int sfMusic_getSampleRate(const sfMusic* music);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the current status of a music (stopped, paused, playing)
-///
-/// \param music Music object
-///
-/// \return Current status
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfSoundStatus sfMusic_getStatus(const sfMusic* music);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the current playing position of a music
-///
-/// \param music Music object
-///
-/// \return Current playing position
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfTime sfMusic_getPlayingOffset(const sfMusic* music);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the pitch of a music
-///
-/// The pitch represents the perceived fundamental frequency
-/// of a sound; thus you can make a music more acute or grave
-/// by changing its pitch. A side effect of changing the pitch
-/// is to modify the playing speed of the music as well.
-/// The default value for the pitch is 1.
-///
-/// \param music Music object
-/// \param pitch New pitch to apply to the music
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfMusic_setPitch(sfMusic* music, float pitch);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the volume of a music
-///
-/// The volume is a value between 0 (mute) and 100 (full volume).
-/// The default value for the volume is 100.
-///
-/// \param music Music object
-/// \param volume Volume of the music
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfMusic_setVolume(sfMusic* music, float volume);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the 3D position of a music in the audio scene
-///
-/// Only musics with one channel (mono musics) can be
-/// spatialized.
-/// The default position of a music is (0, 0, 0).
-///
-/// \param music Music object
-/// \param position Position of the music in the scene
-//
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfMusic_setPosition(sfMusic* music, sfVector3f position);
-
-////////////////////////////////////////////////////////////
-/// \brief Make a musics's position relative to the listener or absolute
-///
-/// Making a music relative to the listener will ensure that it will always
-/// be played the same way regardless the position of the listener.
-/// This can be useful for non-spatialized musics, musics that are
-/// produced by the listener, or musics attached to it.
-/// The default value is false (position is absolute).
-///
-/// \param music Music object
-/// \param relative sfTrue to set the position relative, sfFalse to set it absolute
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfMusic_setRelativeToListener(sfMusic* music, sfBool relative);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the minimum distance of a music
-///
-/// The "minimum distance" of a music is the maximum
-/// distance at which it is heard at its maximum volume. Further
-/// than the minimum distance, it will start to fade out according
-/// to its attenuation factor. A value of 0 ("inside the head
-/// of the listener") is an invalid value and is forbidden.
-/// The default value of the minimum distance is 1.
-///
-/// \param music Music object
-/// \param distance New minimum distance of the music
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfMusic_setMinDistance(sfMusic* music, float distance);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the attenuation factor of a music
-///
-/// The attenuation is a multiplicative factor which makes
-/// the music more or less loud according to its distance
-/// from the listener. An attenuation of 0 will produce a
-/// non-attenuated music, i.e. its volume will always be the same
-/// whether it is heard from near or from far. On the other hand,
-/// an attenuation value such as 100 will make the music fade out
-/// very quickly as it gets further from the listener.
-/// The default value of the attenuation is 1.
-///
-/// \param music Music object
-/// \param attenuation New attenuation factor of the music
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfMusic_setAttenuation(sfMusic* music, float attenuation);
-
-////////////////////////////////////////////////////////////
-/// \brief Change the current playing position of a music
-///
-/// The playing position can be changed when the music is
-/// either paused or playing.
-///
-/// \param music Music object
-/// \param timeOffset New playing position
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfMusic_setPlayingOffset(sfMusic* music, sfTime timeOffset);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the pitch of a music
-///
-/// \param music Music object
-///
-/// \return Pitch of the music
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API float sfMusic_getPitch(const sfMusic* music);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the volume of a music
-///
-/// \param music Music object
-///
-/// \return Volume of the music, in the range [0, 100]
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API float sfMusic_getVolume(const sfMusic* music);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the 3D position of a music in the audio scene
-///
-/// \param music Music object
-///
-/// \return Position of the music in the world
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfVector3f sfMusic_getPosition(const sfMusic* music);
-
-////////////////////////////////////////////////////////////
-/// \brief Tell whether a music's position is relative to the
-/// listener or is absolute
-///
-/// \param music Music object
-///
-/// \return sfTrue if the position is relative, sfFalse if it's absolute
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfBool sfMusic_isRelativeToListener(const sfMusic* music);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the minimum distance of a music
-///
-/// \param music Music object
-///
-/// \return Minimum distance of the music
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API float sfMusic_getMinDistance(const sfMusic* music);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the attenuation factor of a music
-///
-/// \param music Music object
-///
-/// \return Attenuation factor of the music
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API float sfMusic_getAttenuation(const sfMusic* music);
-
-
-#endif // SFML_MUSIC_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/Sound.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/Sound.h
deleted file mode 100755
index e3000af..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/Sound.h
+++ /dev/null
@@ -1,331 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_SOUND_H
-#define SFML_SOUND_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Audio/Export.h>
-#include <SFML/Audio/SoundStatus.h>
-#include <SFML/Audio/Types.h>
-#include <SFML/System/Time.h>
-#include <SFML/System/Vector3.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new sound
-///
-/// \return A new sfSound object
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfSound* sfSound_create(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new sound by copying an existing one
-///
-/// \param sound Sound to copy
-///
-/// \return A new sfSound object which is a copy of \a sound
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfSound* sfSound_copy(const sfSound* sound);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy a sound
-///
-/// \param sound Sound to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSound_destroy(sfSound* sound);
-
-////////////////////////////////////////////////////////////
-/// \brief Start or resume playing a sound
-///
-/// This function starts the sound if it was stopped, resumes
-/// it if it was paused, and restarts it from beginning if it
-/// was it already playing.
-/// This function uses its own thread so that it doesn't block
-/// the rest of the program while the sound is played.
-///
-/// \param sound Sound object
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSound_play(sfSound* sound);
-
-////////////////////////////////////////////////////////////
-/// \brief Pause a sound
-///
-/// This function pauses the sound if it was playing,
-/// otherwise (sound already paused or stopped) it has no effect.
-///
-/// \param sound Sound object
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSound_pause(sfSound* sound);
-
-////////////////////////////////////////////////////////////
-/// \brief Stop playing a sound
-///
-/// This function stops the sound if it was playing or paused,
-/// and does nothing if it was already stopped.
-/// It also resets the playing position (unlike sfSound_pause).
-///
-/// \param sound Sound object
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSound_stop(sfSound* sound);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the source buffer containing the audio data to play
-///
-/// It is important to note that the sound buffer is not copied,
-/// thus the sfSoundBuffer object must remain alive as long
-/// as it is attached to the sound.
-///
-/// \param sound Sound object
-/// \param buffer Sound buffer to attach to the sound
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSound_setBuffer(sfSound* sound, const sfSoundBuffer* buffer);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the audio buffer attached to a sound
-///
-/// \param sound Sound object
-///
-/// \return Sound buffer attached to the sound (can be NULL)
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API const sfSoundBuffer* sfSound_getBuffer(const sfSound* sound);
-
-////////////////////////////////////////////////////////////
-/// \brief Set whether or not a sound should loop after reaching the end
-///
-/// If set, the sound will restart from beginning after
-/// reaching the end and so on, until it is stopped or
-/// sfSound_setLoop(sound, sfFalse) is called.
-/// The default looping state for sounds is false.
-///
-/// \param sound Sound object
-/// \param loop sfTrue to play in loop, sfFalse to play once
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSound_setLoop(sfSound* sound, sfBool loop);
-
-////////////////////////////////////////////////////////////
-/// \brief Tell whether or not a sound is in loop mode
-///
-/// \param sound Sound object
-///
-/// \return sfTrue if the sound is looping, sfFalse otherwise
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfBool sfSound_getLoop(const sfSound* sound);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the current status of a sound (stopped, paused, playing)
-///
-/// \param sound Sound object
-///
-/// \return Current status
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfSoundStatus sfSound_getStatus(const sfSound* sound);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the pitch of a sound
-///
-/// The pitch represents the perceived fundamental frequency
-/// of a sound; thus you can make a sound more acute or grave
-/// by changing its pitch. A side effect of changing the pitch
-/// is to modify the playing speed of the sound as well.
-/// The default value for the pitch is 1.
-///
-/// \param sound Sound object
-/// \param pitch New pitch to apply to the sound
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSound_setPitch(sfSound* sound, float pitch);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the volume of a sound
-///
-/// The volume is a value between 0 (mute) and 100 (full volume).
-/// The default value for the volume is 100.
-///
-/// \param sound Sound object
-/// \param volume Volume of the sound
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSound_setVolume(sfSound* sound, float volume);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the 3D position of a sound in the audio scene
-///
-/// Only sounds with one channel (mono sounds) can be
-/// spatialized.
-/// The default position of a sound is (0, 0, 0).
-///
-/// \param sound Sound object
-/// \param position Position of the sound in the scene
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSound_setPosition(sfSound* sound, sfVector3f position);
-
-////////////////////////////////////////////////////////////
-/// \brief Make the sound's position relative to the listener or absolute
-///
-/// Making a sound relative to the listener will ensure that it will always
-/// be played the same way regardless the position of the listener.
-/// This can be useful for non-spatialized sounds, sounds that are
-/// produced by the listener, or sounds attached to it.
-/// The default value is false (position is absolute).
-///
-/// \param sound Sound object
-/// \param relative sfTrue to set the position relative, sfFalse to set it absolute
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSound_setRelativeToListener(sfSound* sound, sfBool relative);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the minimum distance of a sound
-///
-/// The "minimum distance" of a sound is the maximum
-/// distance at which it is heard at its maximum volume. Further
-/// than the minimum distance, it will start to fade out according
-/// to its attenuation factor. A value of 0 ("inside the head
-/// of the listener") is an invalid value and is forbidden.
-/// The default value of the minimum distance is 1.
-///
-/// \param sound Sound object
-/// \param distance New minimum distance of the sound
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSound_setMinDistance(sfSound* sound, float distance);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the attenuation factor of a sound
-///
-/// The attenuation is a multiplicative factor which makes
-/// the sound more or less loud according to its distance
-/// from the listener. An attenuation of 0 will produce a
-/// non-attenuated sound, i.e. its volume will always be the same
-/// whether it is heard from near or from far. On the other hand,
-/// an attenuation value such as 100 will make the sound fade out
-/// very quickly as it gets further from the listener.
-/// The default value of the attenuation is 1.
-///
-/// \param sound Sound object
-/// \param attenuation New attenuation factor of the sound
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSound_setAttenuation(sfSound* sound, float attenuation);
-
-////////////////////////////////////////////////////////////
-/// \brief Change the current playing position of a sound
-///
-/// The playing position can be changed when the sound is
-/// either paused or playing.
-///
-/// \param sound Sound object
-/// \param timeOffset New playing position
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSound_setPlayingOffset(sfSound* sound, sfTime timeOffset);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the pitch of a sound
-///
-/// \param sound Sound object
-///
-/// \return Pitch of the sound
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API float sfSound_getPitch(const sfSound* sound);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the volume of a sound
-///
-/// \param sound Sound object
-///
-/// \return Volume of the sound, in the range [0, 100]
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API float sfSound_getVolume(const sfSound* sound);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the 3D position of a sound in the audio scene
-///
-/// \param sound Sound object
-///
-/// \return Position of the sound in the world
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfVector3f sfSound_getPosition(const sfSound* sound);
-
-////////////////////////////////////////////////////////////
-/// \brief Tell whether a sound's position is relative to the
-/// listener or is absolute
-///
-/// \param sound Sound object
-///
-/// \return sfTrue if the position is relative, sfFalse if it's absolute
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfBool sfSound_isRelativeToListener(const sfSound* sound);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the minimum distance of a sound
-///
-/// \param sound Sound object
-///
-/// \return Minimum distance of the sound
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API float sfSound_getMinDistance(const sfSound* sound);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the attenuation factor of a sound
-///
-/// \param sound Sound object
-///
-/// \return Attenuation factor of the sound
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API float sfSound_getAttenuation(const sfSound* sound);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the current playing position of a sound
-///
-/// \param sound Sound object
-///
-/// \return Current playing position
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfTime sfSound_getPlayingOffset(const sfSound* sound);
-
-
-#endif // SFML_SOUND_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundBuffer.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundBuffer.h
deleted file mode 100755
index 4ec13e5..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundBuffer.h
+++ /dev/null
@@ -1,195 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_SOUNDBUFFER_H
-#define SFML_SOUNDBUFFER_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Audio/Export.h>
-#include <SFML/Audio/Types.h>
-#include <SFML/System/InputStream.h>
-#include <SFML/System/Time.h>
-#include <stddef.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new sound buffer and load it from a file
-///
-/// Here is a complete list of all the supported audio formats:
-/// ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam,
-/// w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64.
-///
-/// \param filename Path of the sound file to load
-///
-/// \return A new sfSoundBuffer object (NULL if failed)
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromFile(const char* filename);
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new sound buffer and load it from a file in memory
-///
-/// Here is a complete list of all the supported audio formats:
-/// ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam,
-/// w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64.
-///
-/// \param data Pointer to the file data in memory
-/// \param sizeInBytes Size of the data to load, in bytes
-///
-/// \return A new sfSoundBuffer object (NULL if failed)
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromMemory(const void* data, size_t sizeInBytes);
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new sound buffer and load it from a custom stream
-///
-/// Here is a complete list of all the supported audio formats:
-/// ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam,
-/// w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64.
-///
-/// \param stream Source stream to read from
-///
-/// \return A new sfSoundBuffer object (NULL if failed)
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromStream(sfInputStream* stream);
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new sound buffer and load it from an array of samples in memory
-///
-/// The assumed format of the audio samples is 16 bits signed integer
-/// (sfInt16).
-///
-/// \param samples Pointer to the array of samples in memory
-/// \param sampleCount Number of samples in the array
-/// \param channelCount Number of channels (1 = mono, 2 = stereo, ...)
-/// \param sampleRate Sample rate (number of samples to play per second)
-///
-/// \return A new sfSoundBuffer object (NULL if failed)
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromSamples(const sfInt16* samples, size_t sampleCount, unsigned int channelCount, unsigned int sampleRate);
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new sound buffer by copying an existing one
-///
-/// \param soundBuffer Sound buffer to copy
-///
-/// \return A new sfSoundBuffer object which is a copy of \a soundBuffer
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_copy(const sfSoundBuffer* soundBuffer);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy a sound buffer
-///
-/// \param soundBuffer Sound buffer to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSoundBuffer_destroy(sfSoundBuffer* soundBuffer);
-
-////////////////////////////////////////////////////////////
-/// \brief Save a sound buffer to an audio file
-///
-/// Here is a complete list of all the supported audio formats:
-/// ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam,
-/// w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64.
-///
-/// \param soundBuffer Sound buffer object
-/// \param filename Path of the sound file to write
-///
-/// \return sfTrue if saving succeeded, sfFalse if it failed
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfBool sfSoundBuffer_saveToFile(const sfSoundBuffer* soundBuffer, const char* filename);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the array of audio samples stored in a sound buffer
-///
-/// The format of the returned samples is 16 bits signed integer
-/// (sfInt16). The total number of samples in this array
-/// is given by the sfSoundBuffer_getSampleCount function.
-///
-/// \param soundBuffer Sound buffer object
-///
-/// \return Read-only pointer to the array of sound samples
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API const sfInt16* sfSoundBuffer_getSamples(const sfSoundBuffer* soundBuffer);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the number of samples stored in a sound buffer
-///
-/// The array of samples can be accessed with the
-/// sfSoundBuffer_getSamples function.
-///
-/// \param soundBuffer Sound buffer object
-///
-/// \return Number of samples
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API size_t sfSoundBuffer_getSampleCount(const sfSoundBuffer* soundBuffer);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the sample rate of a sound buffer
-///
-/// The sample rate is the number of samples played per second.
-/// The higher, the better the quality (for example, 44100
-/// samples/s is CD quality).
-///
-/// \param soundBuffer Sound buffer object
-///
-/// \return Sample rate (number of samples per second)
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API unsigned int sfSoundBuffer_getSampleRate(const sfSoundBuffer* soundBuffer);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the number of channels used by a sound buffer
-///
-/// If the sound is mono then the number of channels will
-/// be 1, 2 for stereo, etc.
-///
-/// \param soundBuffer Sound buffer object
-///
-/// \return Number of channels
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API unsigned int sfSoundBuffer_getChannelCount(const sfSoundBuffer* soundBuffer);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the total duration of a sound buffer
-///
-/// \param soundBuffer Sound buffer object
-///
-/// \return Sound duration
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfTime sfSoundBuffer_getDuration(const sfSoundBuffer* soundBuffer);
-
-
-#endif // SFML_SOUNDBUFFER_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundBufferRecorder.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundBufferRecorder.h
deleted file mode 100755
index c20f172..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundBufferRecorder.h
+++ /dev/null
@@ -1,105 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_SOUNDBUFFERRECORDER_H
-#define SFML_SOUNDBUFFERRECORDER_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Audio/Export.h>
-#include <SFML/Audio/Types.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new sound buffer recorder
-///
-/// \return A new sfSoundBufferRecorder object (NULL if failed)
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfSoundBufferRecorder* sfSoundBufferRecorder_create(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy a sound buffer recorder
-///
-/// \param soundBufferRecorder Sound buffer recorder to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSoundBufferRecorder_destroy(sfSoundBufferRecorder* soundBufferRecorder);
-
-////////////////////////////////////////////////////////////
-/// \brief Start the capture of a sound recorder recorder
-///
-/// The \a sampleRate parameter defines the number of audio samples
-/// captured per second. The higher, the better the quality
-/// (for example, 44100 samples/sec is CD quality).
-/// This function uses its own thread so that it doesn't block
-/// the rest of the program while the capture runs.
-/// Please note that only one capture can happen at the same time.
-///
-/// \param soundBufferRecorder Sound buffer recorder object
-/// \param sampleRate Desired capture rate, in number of samples per second
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSoundBufferRecorder_start(sfSoundBufferRecorder* soundBufferRecorder, unsigned int sampleRate);
-
-////////////////////////////////////////////////////////////
-/// \brief Stop the capture of a sound recorder
-///
-/// \param soundBufferRecorder Sound buffer recorder object
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSoundBufferRecorder_stop(sfSoundBufferRecorder* soundBufferRecorder);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the sample rate of a sound buffer recorder
-///
-/// The sample rate defines the number of audio samples
-/// captured per second. The higher, the better the quality
-/// (for example, 44100 samples/sec is CD quality).
-///
-/// \param soundBufferRecorder Sound buffer recorder object
-///
-/// \return Sample rate, in samples per second
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API unsigned int sfSoundBufferRecorder_getSampleRate(const sfSoundBufferRecorder* soundBufferRecorder);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the sound buffer containing the captured audio data
-///
-/// The sound buffer is valid only after the capture has ended.
-/// This function provides a read-only access to the internal
-/// sound buffer, but it can be copied if you need to
-/// make any modification to it.
-///
-/// \param soundBufferRecorder Sound buffer recorder object
-///
-/// \return Read-only access to the sound buffer
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API const sfSoundBuffer* sfSoundBufferRecorder_getBuffer(const sfSoundBufferRecorder* soundBufferRecorder);
-
-
-#endif // SFML_SOUNDBUFFERRECORDER_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundRecorder.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundRecorder.h
deleted file mode 100755
index 6395574..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundRecorder.h
+++ /dev/null
@@ -1,116 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_SOUNDRECORDER_H
-#define SFML_SOUNDRECORDER_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Audio/Export.h>
-#include <SFML/Audio/Types.h>
-#include <stddef.h>
-
-
-typedef sfBool (*sfSoundRecorderStartCallback)(void*); ///< Type of the callback used when starting a capture
-typedef sfBool (*sfSoundRecorderProcessCallback)(const sfInt16*, size_t, void*); ///< Type of the callback used to process audio data
-typedef void (*sfSoundRecorderStopCallback)(void*); ///< Type of the callback used when stopping a capture
-
-
-////////////////////////////////////////////////////////////
-/// \brief Construct a new sound recorder from callback functions
-///
-/// \param onStart Callback function which will be called when a new capture starts (can be NULL)
-/// \param onProcess Callback function which will be called each time there's audio data to process
-/// \param onStop Callback function which will be called when the current capture stops (can be NULL)
-/// \param userData Data to pass to the callback function (can be NULL)
-///
-/// \return A new sfSoundRecorder object (NULL if failed)
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfSoundRecorder* sfSoundRecorder_create(sfSoundRecorderStartCallback onStart,
- sfSoundRecorderProcessCallback onProcess,
- sfSoundRecorderStopCallback onStop,
- void* userData);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy a sound recorder
-///
-/// \param soundRecorder Sound recorder to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSoundRecorder_destroy(sfSoundRecorder* soundRecorder);
-
-////////////////////////////////////////////////////////////
-/// \brief Start the capture of a sound recorder
-///
-/// The \a sampleRate parameter defines the number of audio samples
-/// captured per second. The higher, the better the quality
-/// (for example, 44100 samples/sec is CD quality).
-/// This function uses its own thread so that it doesn't block
-/// the rest of the program while the capture runs.
-/// Please note that only one capture can happen at the same time.
-///
-/// \param soundRecorder Sound recorder object
-/// \param sampleRate Desired capture rate, in number of samples per second
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSoundRecorder_start(sfSoundRecorder* soundRecorder, unsigned int sampleRate);
-
-////////////////////////////////////////////////////////////
-/// \brief Stop the capture of a sound recorder
-///
-/// \param soundRecorder Sound recorder object
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSoundRecorder_stop(sfSoundRecorder* soundRecorder);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the sample rate of a sound recorder
-///
-/// The sample rate defines the number of audio samples
-/// captured per second. The higher, the better the quality
-/// (for example, 44100 samples/sec is CD quality).
-///
-/// \param soundRecorder Sound recorder object
-///
-/// \return Sample rate, in samples per second
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API unsigned int sfSoundRecorder_getSampleRate(const sfSoundRecorder* soundRecorder);
-
-////////////////////////////////////////////////////////////
-/// \brief Check if the system supports audio capture
-///
-/// This function should always be called before using
-/// the audio capture features. If it returns false, then
-/// any attempt to use sfSoundRecorder will fail.
-///
-/// \return sfTrue if audio capture is supported, sfFalse otherwise
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfBool sfSoundRecorder_isAvailable(void);
-
-
-#endif // SFML_SOUNDRECORDER_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundStatus.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundStatus.h
deleted file mode 100755
index 3e16a42..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundStatus.h
+++ /dev/null
@@ -1,46 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_SOUNDSTATUS_H
-#define SFML_SOUNDSTATUS_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Audio/Export.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Enumeration of statuses for sounds and musics
-///
-////////////////////////////////////////////////////////////
-typedef enum
-{
- sfStopped, ///< Sound / music is not playing
- sfPaused, ///< Sound / music is paused
- sfPlaying ///< Sound / music is playing
-} sfSoundStatus;
-
-
-#endif // SFML_SOUNDSTATUS_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundStream.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundStream.h
deleted file mode 100755
index e06f14b..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundStream.h
+++ /dev/null
@@ -1,347 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_SOUNDSTREAM_H
-#define SFML_SOUNDSTREAM_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Audio/Export.h>
-#include <SFML/Audio/SoundStatus.h>
-#include <SFML/Audio/Types.h>
-#include <SFML/System/Time.h>
-#include <SFML/System/Vector3.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief defines the data to fill by the OnGetData callback
-///
-////////////////////////////////////////////////////////////
-typedef struct
-{
- sfInt16* samples; ///< Pointer to the audio samples
- unsigned int sampleCount; ///< Number of samples pointed by Samples
-} sfSoundStreamChunk;
-
-typedef sfBool (*sfSoundStreamGetDataCallback)(sfSoundStreamChunk*, void*); ///< Type of the callback used to get a sound stream data
-typedef void (*sfSoundStreamSeekCallback)(sfTime, void*); ///< Type of the callback used to seek in a sound stream
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new sound stream
-///
-/// \param onGetData Function called when the stream needs more data (can't be NULL)
-/// \param onSeek Function called when the stream seeks (can't be NULL)
-/// \param channelCount Number of channels to use (1 = mono, 2 = stereo)
-/// \param sampleRate Sample rate of the sound (44100 = CD quality)
-/// \param userData Data to pass to the callback functions
-///
-/// \return A new sfSoundStream object
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfSoundStream* sfSoundStream_create(sfSoundStreamGetDataCallback onGetData,
- sfSoundStreamSeekCallback onSeek,
- unsigned int channelCount,
- unsigned int sampleRate,
- void* userData);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy a sound stream
-///
-/// \param soundStream Sound stream to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSoundStream_destroy(sfSoundStream* soundStream);
-
-////////////////////////////////////////////////////////////
-/// \brief Start or resume playing a sound stream
-///
-/// This function starts the stream if it was stopped, resumes
-/// it if it was paused, and restarts it from beginning if it
-/// was it already playing.
-/// This function uses its own thread so that it doesn't block
-/// the rest of the program while the music is played.
-///
-/// \param soundStream Sound stream object
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSoundStream_play(sfSoundStream* soundStream);
-
-////////////////////////////////////////////////////////////
-/// \brief Pause a sound stream
-///
-/// This function pauses the stream if it was playing,
-/// otherwise (stream already paused or stopped) it has no effect.
-///
-/// \param soundStream Sound stream object
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSoundStream_pause(sfSoundStream* soundStream);
-
-////////////////////////////////////////////////////////////
-/// \brief Stop playing a sound stream
-///
-/// This function stops the stream if it was playing or paused,
-/// and does nothing if it was already stopped.
-/// It also resets the playing position (unlike sfSoundStream_pause).
-///
-/// \param soundStream Sound stream object
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSoundStream_stop(sfSoundStream* soundStream);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the current status of a sound stream (stopped, paused, playing)
-///
-/// \param soundStream Sound stream object
-///
-/// \return Current status
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfSoundStatus sfSoundStream_getStatus(const sfSoundStream* soundStream);
-
-////////////////////////////////////////////////////////////
-/// \brief Return the number of channels of a sound stream
-///
-/// 1 channel means a mono sound, 2 means stereo, etc.
-///
-/// \param soundStream Sound stream object
-///
-/// \return Number of channels
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API unsigned int sfSoundStream_getChannelCount(const sfSoundStream* soundStream);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the sample rate of a sound stream
-///
-/// The sample rate is the number of audio samples played per
-/// second. The higher, the better the quality.
-///
-/// \param soundStream Sound stream object
-///
-/// \return Sample rate, in number of samples per second
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API unsigned int sfSoundStream_getSampleRate(const sfSoundStream* soundStream);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the pitch of a sound stream
-///
-/// The pitch represents the perceived fundamental frequency
-/// of a sound; thus you can make a stream more acute or grave
-/// by changing its pitch. A side effect of changing the pitch
-/// is to modify the playing speed of the stream as well.
-/// The default value for the pitch is 1.
-///
-/// \param soundStream Sound stream object
-/// \param pitch New pitch to apply to the stream
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSoundStream_setPitch(sfSoundStream* soundStream, float pitch);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the volume of a sound stream
-///
-/// The volume is a value between 0 (mute) and 100 (full volume).
-/// The default value for the volume is 100.
-///
-/// \param soundStream Sound stream object
-/// \param volume Volume of the stream
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSoundStream_setVolume(sfSoundStream* soundStream, float volume);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the 3D position of a sound stream in the audio scene
-///
-/// Only streams with one channel (mono streams) can be
-/// spatialized.
-/// The default position of a stream is (0, 0, 0).
-///
-/// \param soundStream Sound stream object
-/// \param position Position of the stream in the scene
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSoundStream_setPosition(sfSoundStream* soundStream, sfVector3f position);
-
-////////////////////////////////////////////////////////////
-/// \brief Make a sound stream's position relative to the listener or absolute
-///
-/// Making a stream relative to the listener will ensure that it will always
-/// be played the same way regardless the position of the listener.
-/// This can be useful for non-spatialized streams, streams that are
-/// produced by the listener, or streams attached to it.
-/// The default value is false (position is absolute).
-///
-/// \param soundStream Sound stream object
-/// \param relative sfTrue to set the position relative, sfFalse to set it absolute
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSoundStream_setRelativeToListener(sfSoundStream* soundStream, sfBool relative);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the minimum distance of a sound stream
-///
-/// The "minimum distance" of a stream is the maximum
-/// distance at which it is heard at its maximum volume. Further
-/// than the minimum distance, it will start to fade out according
-/// to its attenuation factor. A value of 0 ("inside the head
-/// of the listener") is an invalid value and is forbidden.
-/// The default value of the minimum distance is 1.
-///
-/// \param soundStream Sound stream object
-/// \param distance New minimum distance of the stream
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSoundStream_setMinDistance(sfSoundStream* soundStream, float distance);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the attenuation factor of a sound stream
-///
-/// The attenuation is a multiplicative factor which makes
-/// the stream more or less loud according to its distance
-/// from the listener. An attenuation of 0 will produce a
-/// non-attenuated stream, i.e. its volume will always be the same
-/// whether it is heard from near or from far. On the other hand,
-/// an attenuation value such as 100 will make the stream fade out
-/// very quickly as it gets further from the listener.
-/// The default value of the attenuation is 1.
-///
-/// \param soundStream Sound stream object
-/// \param attenuation New attenuation factor of the stream
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSoundStream_setAttenuation(sfSoundStream* soundStream, float attenuation);
-
-////////////////////////////////////////////////////////////
-/// \brief Change the current playing position of a sound stream
-///
-/// The playing position can be changed when the stream is
-/// either paused or playing.
-///
-/// \param soundStream Sound stream object
-/// \param timeOffset New playing position
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSoundStream_setPlayingOffset(sfSoundStream* soundStream, sfTime timeOffset);
-
-////////////////////////////////////////////////////////////
-/// \brief Set whether or not a sound stream should loop after reaching the end
-///
-/// If set, the stream will restart from beginning after
-/// reaching the end and so on, until it is stopped or
-/// sfSoundStream_setLoop(stream, sfFalse) is called.
-/// The default looping state for sound streams is false.
-///
-/// \param soundStream Sound stream object
-/// \param loop sfTrue to play in loop, sfFalse to play once
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSoundStream_setLoop(sfSoundStream* soundStream, sfBool loop);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the pitch of a sound stream
-///
-/// \param soundStream Sound stream object
-///
-/// \return Pitch of the stream
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API float sfSoundStream_getPitch(const sfSoundStream* soundStream);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the volume of a sound stream
-///
-/// \param soundStream Sound stream object
-///
-/// \return Volume of the stream, in the range [0, 100]
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API float sfSoundStream_getVolume(const sfSoundStream* soundStream);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the 3D position of a sound stream in the audio scene
-///
-/// \param soundStream Sound stream object
-///
-/// \return Position of the stream in the world
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfVector3f sfSoundStream_getPosition(const sfSoundStream* soundStream);
-
-////////////////////////////////////////////////////////////
-/// \brief Tell whether a sound stream's position is relative to the
-/// listener or is absolute
-///
-/// \param soundStream Sound stream object
-///
-/// \return sfTrue if the position is relative, sfFalse if it's absolute
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfBool sfSoundStream_isRelativeToListener(const sfSoundStream* soundStream);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the minimum distance of a sound stream
-///
-/// \param soundStream Sound stream object
-///
-/// \return Minimum distance of the stream
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API float sfSoundStream_getMinDistance(const sfSoundStream* soundStream);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the attenuation factor of a sound stream
-///
-/// \param soundStream Sound stream object
-///
-/// \return Attenuation factor of the stream
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API float sfSoundStream_getAttenuation(const sfSoundStream* soundStream);
-
-////////////////////////////////////////////////////////////
-/// \brief Tell whether or not a sound stream is in loop mode
-///
-/// \param soundStream Sound stream object
-///
-/// \return sfTrue if the music is looping, sfFalse otherwise
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfBool sfSoundStream_getLoop(const sfSoundStream* soundStream);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the current playing position of a sound stream
-///
-/// \param soundStream Sound stream object
-///
-/// \return Current playing position
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfTime sfSoundStream_getPlayingOffset(const sfSoundStream* soundStream);
-
-
-#endif // SFML_SOUNDSTREAM_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/Types.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/Types.h
deleted file mode 100755
index f90a002..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/Types.h
+++ /dev/null
@@ -1,36 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_AUDIO_TYPES_H
-#define SFML_AUDIO_TYPES_H
-
-
-typedef struct sfMusic sfMusic;
-typedef struct sfSound sfSound;
-typedef struct sfSoundBuffer sfSoundBuffer;
-typedef struct sfSoundBufferRecorder sfSoundBufferRecorder;
-typedef struct sfSoundRecorder sfSoundRecorder;
-typedef struct sfSoundStream sfSoundStream;
-
-
-#endif // SFML_AUDIO_TYPES_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Config.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Config.h
deleted file mode 100755
index 8c97c70..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Config.h
+++ /dev/null
@@ -1,141 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_CONFIG_H
-#define SFML_CONFIG_H
-
-
-////////////////////////////////////////////////////////////
-// Define the CSFML version
-////////////////////////////////////////////////////////////
-#define CSFML_VERSION_MAJOR 2
-#define CSFML_VERSION_MINOR 1
-
-
-////////////////////////////////////////////////////////////
-// Identify the operating system
-////////////////////////////////////////////////////////////
-#if defined(_WIN32) || defined(__WIN32__)
-
- // Windows
- #define CSFML_SYSTEM_WINDOWS
-
-#elif defined(linux) || defined(__linux)
-
- // Linux
- #define CSFML_SYSTEM_LINUX
-
-#elif defined(__APPLE__) || defined(MACOSX) || defined(macintosh) || defined(Macintosh)
-
- // MacOS
- #define CSFML_SYSTEM_MACOS
-
-#elif defined(__FreeBSD__) || defined(__FreeBSD_kernel__)
-
- // FreeBSD
- #define CSFML_SYSTEM_FREEBSD
-
-#else
-
- // Unsupported system
- #error This operating system is not supported by SFML library
-
-#endif
-
-
-////////////////////////////////////////////////////////////
-// Define helpers to create portable import / export macros for each module
-////////////////////////////////////////////////////////////
-#if defined(CSFML_SYSTEM_WINDOWS)
-
- // Windows compilers need specific (and different) keywords for export and import
- #define CSFML_API_EXPORT extern "C" __declspec(dllexport)
- #define CSFML_API_IMPORT extern __declspec(dllimport)
-
- // For Visual C++ compilers, we also need to turn off this annoying C4251 warning
- #ifdef _MSC_VER
-
- #pragma warning(disable : 4251)
-
- #endif
-
-#else // Linux, FreeBSD, Mac OS X
-
- #if __GNUC__ >= 4
-
- // GCC 4 has special keywords for showing/hidding symbols,
- // the same keyword is used for both importing and exporting
- #define CSFML_API_EXPORT extern "C" __attribute__ ((__visibility__ ("default")))
- #define CSFML_API_IMPORT extern __attribute__ ((__visibility__ ("default")))
-
- #else
-
- // GCC < 4 has no mechanism to explicitely hide symbols, everything's exported
- #define CSFML_API_EXPORT extern "C"
- #define CSFML_API_IMPORT extern
-
- #endif
-
-#endif
-
-
-////////////////////////////////////////////////////////////
-// Define a portable boolean type
-////////////////////////////////////////////////////////////
-typedef int sfBool;
-#define sfFalse 0
-#define sfTrue 1
-
-
-////////////////////////////////////////////////////////////
-// Define portable fixed-size types
-////////////////////////////////////////////////////////////
-
-// All "common" platforms use the same size for char, short and int
-// (basically there are 3 types for 3 sizes, so no other match is possible),
-// we can use them without doing any kind of check
-
-// 8 bits integer types
-typedef signed char sfInt8;
-typedef unsigned char sfUint8;
-
-// 16 bits integer types
-typedef signed short sfInt16;
-typedef unsigned short sfUint16;
-
-// 32 bits integer types
-typedef signed int sfInt32;
-typedef unsigned int sfUint32;
-
-// 64 bits integer types
-#if defined(_MSC_VER)
- typedef signed __int64 sfInt64;
- typedef unsigned __int64 sfUint64;
-#else
- typedef signed long long sfInt64;
- typedef unsigned long long sfUint64;
-#endif
-
-
-#endif // SFML_CONFIG_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics.h
deleted file mode 100755
index 8757271..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics.h
+++ /dev/null
@@ -1,58 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_GRAPHICS_H
-#define SFML_GRAPHICS_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-
-#include <SFML/Window.h>
-#include <SFML/Graphics/BlendMode.h>
-#include <SFML/Graphics/CircleShape.h>
-#include <SFML/Graphics/Color.h>
-#include <SFML/Graphics/ConvexShape.h>
-#include <SFML/Graphics/Font.h>
-#include <SFML/Graphics/Glyph.h>
-#include <SFML/Graphics/Image.h>
-#include <SFML/Graphics/PrimitiveType.h>
-#include <SFML/Graphics/Rect.h>
-#include <SFML/Graphics/RectangleShape.h>
-#include <SFML/Graphics/RenderStates.h>
-#include <SFML/Graphics/RenderWindow.h>
-#include <SFML/Graphics/RenderTexture.h>
-#include <SFML/Graphics/Shader.h>
-#include <SFML/Graphics/Shape.h>
-#include <SFML/Graphics/Sprite.h>
-#include <SFML/Graphics/Text.h>
-#include <SFML/Graphics/Texture.h>
-#include <SFML/Graphics/Transform.h>
-#include <SFML/Graphics/Transformable.h>
-#include <SFML/Graphics/Vertex.h>
-#include <SFML/Graphics/VertexArray.h>
-#include <SFML/Graphics/View.h>
-
-
-#endif // SFML_GRAPHICS_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/BlendMode.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/BlendMode.h
deleted file mode 100755
index e46f563..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/BlendMode.h
+++ /dev/null
@@ -1,47 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_BLENDMODE_H
-#define SFML_BLENDMODE_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics/Export.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Available blending modes for drawing
-///
-////////////////////////////////////////////////////////////
-typedef enum
-{
- sfBlendAlpha, ///< Pixel = Src * a + Dest * (1 - a)
- sfBlendAdd, ///< Pixel = Src + Dest
- sfBlendMultiply, ///< Pixel = Src * Dest
- sfBlendNone ///< No blending
-} sfBlendMode;
-
-
-#endif // SFML_BLENDMODE_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/CircleShape.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/CircleShape.h
deleted file mode 100755
index a37277b..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/CircleShape.h
+++ /dev/null
@@ -1,431 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_CIRCLESHAPE_H
-#define SFML_CIRCLESHAPE_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics/Export.h>
-#include <SFML/Graphics/Color.h>
-#include <SFML/Graphics/Rect.h>
-#include <SFML/Graphics/Transform.h>
-#include <SFML/Graphics/Types.h>
-#include <SFML/System/Vector2.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new circle shape
-///
-/// \return A new sfCircleShape object, or NULL if it failed
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfCircleShape* sfCircleShape_create(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Copy an existing circle shape
-///
-/// \param shape Shape to copy
-///
-/// \return Copied object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfCircleShape* sfCircleShape_copy(const sfCircleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy an existing circle Shape
-///
-/// \param Shape Shape to delete
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfCircleShape_destroy(sfCircleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the position of a circle shape
-///
-/// This function completely overwrites the previous position.
-/// See sfCircleShape_move to apply an offset based on the previous position instead.
-/// The default position of a circle Shape object is (0, 0).
-///
-/// \param shape Shape object
-/// \param position New position
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfCircleShape_setPosition(sfCircleShape* shape, sfVector2f position);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the orientation of a circle shape
-///
-/// This function completely overwrites the previous rotation.
-/// See sfCircleShape_rotate to add an angle based on the previous rotation instead.
-/// The default rotation of a circle Shape object is 0.
-///
-/// \param shape Shape object
-/// \param angle New rotation, in degrees
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfCircleShape_setRotation(sfCircleShape* shape, float angle);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the scale factors of a circle shape
-///
-/// This function completely overwrites the previous scale.
-/// See sfCircleShape_scale to add a factor based on the previous scale instead.
-/// The default scale of a circle Shape object is (1, 1).
-///
-/// \param shape Shape object
-/// \param scale New scale factors
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfCircleShape_setScale(sfCircleShape* shape, sfVector2f scale);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the local origin of a circle shape
-///
-/// The origin of an object defines the center point for
-/// all transformations (position, scale, rotation).
-/// The coordinates of this point must be relative to the
-/// top-left corner of the object, and ignore all
-/// transformations (position, scale, rotation).
-/// The default origin of a circle Shape object is (0, 0).
-///
-/// \param shape Shape object
-/// \param origin New origin
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfCircleShape_setOrigin(sfCircleShape* shape, sfVector2f origin);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the position of a circle shape
-///
-/// \param shape Shape object
-///
-/// \return Current position
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfCircleShape_getPosition(const sfCircleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the orientation of a circle shape
-///
-/// The rotation is always in the range [0, 360].
-///
-/// \param shape Shape object
-///
-/// \return Current rotation, in degrees
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API float sfCircleShape_getRotation(const sfCircleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the current scale of a circle shape
-///
-/// \param shape Shape object
-///
-/// \return Current scale factors
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfCircleShape_getScale(const sfCircleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the local origin of a circle shape
-///
-/// \param shape Shape object
-///
-/// \return Current origin
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfCircleShape_getOrigin(const sfCircleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Move a circle shape by a given offset
-///
-/// This function adds to the current position of the object,
-/// unlike sfCircleShape_setPosition which overwrites it.
-///
-/// \param shape Shape object
-/// \param offset Offset
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfCircleShape_move(sfCircleShape* shape, sfVector2f offset);
-
-////////////////////////////////////////////////////////////
-/// \brief Rotate a circle shape
-///
-/// This function adds to the current rotation of the object,
-/// unlike sfCircleShape_setRotation which overwrites it.
-///
-/// \param shape Shape object
-/// \param angle Angle of rotation, in degrees
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfCircleShape_rotate(sfCircleShape* shape, float angle);
-
-////////////////////////////////////////////////////////////
-/// \brief Scale a circle shape
-///
-/// This function multiplies the current scale of the object,
-/// unlike sfCircleShape_setScale which overwrites it.
-///
-/// \param shape Shape object
-/// \param factors Scale factors
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfCircleShape_scale(sfCircleShape* shape, sfVector2f factors);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the combined transform of a circle shape
-///
-/// \param shape Shape object
-///
-/// \return Transform combining the position/rotation/scale/origin of the object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfTransform sfCircleShape_getTransform(const sfCircleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the inverse of the combined transform of a circle shape
-///
-/// \param shape Shape object
-///
-/// \return Inverse of the combined transformations applied to the object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfTransform sfCircleShape_getInverseTransform(const sfCircleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Change the source texture of a circle shape
-///
-/// The \a texture argument refers to a texture that must
-/// exist as long as the shape uses it. Indeed, the shape
-/// doesn't store its own copy of the texture, but rather keeps
-/// a pointer to the one that you passed to this function.
-/// If the source texture is destroyed and the shape tries to
-/// use it, the behaviour is undefined.
-/// \a texture can be NULL to disable texturing.
-/// If \a resetRect is true, the TextureRect property of
-/// the shape is automatically adjusted to the size of the new
-/// texture. If it is false, the texture rect is left unchanged.
-///
-/// \param shape Shape object
-/// \param texture New texture
-/// \param resetRect Should the texture rect be reset to the size of the new texture?
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfCircleShape_setTexture(sfCircleShape* shape, const sfTexture* texture, sfBool resetRect);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the sub-rectangle of the texture that a circle shape will display
-///
-/// The texture rect is useful when you don't want to display
-/// the whole texture, but rather a part of it.
-/// By default, the texture rect covers the entire texture.
-///
-/// \param shape Shape object
-/// \param rect Rectangle defining the region of the texture to display
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfCircleShape_setTextureRect(sfCircleShape* shape, sfIntRect rect);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the fill color of a circle shape
-///
-/// This color is modulated (multiplied) with the shape's
-/// texture if any. It can be used to colorize the shape,
-/// or change its global opacity.
-/// You can use sfTransparent to make the inside of
-/// the shape transparent, and have the outline alone.
-/// By default, the shape's fill color is opaque white.
-///
-/// \param shape Shape object
-/// \param color New color of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfCircleShape_setFillColor(sfCircleShape* shape, sfColor color);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the outline color of a circle shape
-///
-/// You can use sfTransparent to disable the outline.
-/// By default, the shape's outline color is opaque white.
-///
-/// \param shape Shape object
-/// \param color New outline color of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfCircleShape_setOutlineColor(sfCircleShape* shape, sfColor color);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the thickness of a circle shape's outline
-///
-/// This number cannot be negative. Using zero disables
-/// the outline.
-/// By default, the outline thickness is 0.
-///
-/// \param shape Shape object
-/// \param thickness New outline thickness
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfCircleShape_setOutlineThickness(sfCircleShape* shape, float thickness);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the source texture of a circle shape
-///
-/// If the shape has no source texture, a NULL pointer is returned.
-/// The returned pointer is const, which means that you can't
-/// modify the texture when you retrieve it with this function.
-///
-/// \param shape Shape object
-///
-/// \return Pointer to the shape's texture
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API const sfTexture* sfCircleShape_getTexture(const sfCircleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the sub-rectangle of the texture displayed by a circle shape
-///
-/// \param shape Shape object
-///
-/// \return Texture rectangle of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfIntRect sfCircleShape_getTextureRect(const sfCircleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the fill color of a circle shape
-///
-/// \param shape Shape object
-///
-/// \return Fill color of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfColor sfCircleShape_getFillColor(const sfCircleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the outline color of a circle shape
-///
-/// \param shape Shape object
-///
-/// \return Outline color of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfColor sfCircleShape_getOutlineColor(const sfCircleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the outline thickness of a circle shape
-///
-/// \param shape Shape object
-///
-/// \return Outline thickness of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API float sfCircleShape_getOutlineThickness(const sfCircleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the total number of points of a circle shape
-///
-/// \param shape Shape object
-///
-/// \return Number of points of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API unsigned int sfCircleShape_getPointCount(const sfCircleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get a point of a circle shape
-///
-/// The result is undefined if \a index is out of the valid range.
-///
-/// \param shape Shape object
-/// \param index Index of the point to get, in range [0 .. getPointCount() - 1]
-///
-/// \return Index-th point of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfCircleShape_getPoint(const sfCircleShape* shape, unsigned int index);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the radius of a circle
-///
-/// \param shape Shape object
-/// \param radius New radius of the circle
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfCircleShape_setRadius(sfCircleShape* shape, float radius);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the radius of a circle
-///
-/// \param shape Shape object
-///
-/// \return Radius of the circle
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API float sfCircleShape_getRadius(const sfCircleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the number of points of a circle
-///
-/// \param shape Shape object
-/// \param count New number of points of the circle
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfCircleShape_setPointCount(sfCircleShape* shape, unsigned int count);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the local bounding rectangle of a circle shape
-///
-/// The returned rectangle is in local coordinates, which means
-/// that it ignores the transformations (translation, rotation,
-/// scale, ...) that are applied to the entity.
-/// In other words, this function returns the bounds of the
-/// entity in the entity's coordinate system.
-///
-/// \param shape Shape object
-///
-/// \return Local bounding rectangle of the entity
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfFloatRect sfCircleShape_getLocalBounds(const sfCircleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the global bounding rectangle of a circle shape
-///
-/// The returned rectangle is in global coordinates, which means
-/// that it takes in account the transformations (translation,
-/// rotation, scale, ...) that are applied to the entity.
-/// In other words, this function returns the bounds of the
-/// sprite in the global 2D world's coordinate system.
-///
-/// \param shape Shape object
-///
-/// \return Global bounding rectangle of the entity
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfFloatRect sfCircleShape_getGlobalBounds(const sfCircleShape* shape);
-
-
-#endif // SFML_CIRCLESHAPE_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Color.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Color.h
deleted file mode 100755
index f1bc1d6..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Color.h
+++ /dev/null
@@ -1,106 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_COLOR_H
-#define SFML_COLOR_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics/Export.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Utility class for manpulating RGBA colors
-///
-////////////////////////////////////////////////////////////
-typedef struct
-{
- sfUint8 r;
- sfUint8 g;
- sfUint8 b;
- sfUint8 a;
-} sfColor;
-
-
-CSFML_GRAPHICS_API sfColor sfBlack; ///< Black predefined color
-CSFML_GRAPHICS_API sfColor sfWhite; ///< White predefined color
-CSFML_GRAPHICS_API sfColor sfRed; ///< Red predefined color
-CSFML_GRAPHICS_API sfColor sfGreen; ///< Green predefined color
-CSFML_GRAPHICS_API sfColor sfBlue; ///< Blue predefined color
-CSFML_GRAPHICS_API sfColor sfYellow; ///< Yellow predefined color
-CSFML_GRAPHICS_API sfColor sfMagenta; ///< Magenta predefined color
-CSFML_GRAPHICS_API sfColor sfCyan; ///< Cyan predefined color
-CSFML_GRAPHICS_API sfColor sfTransparent; ///< Transparent (black) predefined color
-
-
-////////////////////////////////////////////////////////////
-/// \brief Construct a color from its 3 RGB components
-///
-/// \param red Red component (0 .. 255)
-/// \param green Green component (0 .. 255)
-/// \param blue Blue component (0 .. 255)
-///
-/// \return sfColor constructed from the components
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfColor sfColor_fromRGB(sfUint8 red, sfUint8 green, sfUint8 blue);
-
-////////////////////////////////////////////////////////////
-/// \brief Construct a color from its 4 RGBA components
-///
-/// \param red Red component (0 .. 255)
-/// \param green Green component (0 .. 255)
-/// \param blue Blue component (0 .. 255)
-/// \param alpha Alpha component (0 .. 255)
-///
-/// \return sfColor constructed from the components
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfColor sfColor_fromRGBA(sfUint8 red, sfUint8 green, sfUint8 blue, sfUint8 alpha);
-
-////////////////////////////////////////////////////////////
-/// \brief Add two colors
-///
-/// \param color1 First color
-/// \param color2 Second color
-///
-/// \return Component-wise saturated addition of the two colors
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfColor sfColor_add(sfColor color1, sfColor color2);
-
-////////////////////////////////////////////////////////////
-/// \brief Modulate two colors
-///
-/// \param color1 First color
-/// \param color2 Second color
-///
-/// \return Component-wise multiplication of the two colors
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfColor sfColor_modulate(sfColor color1, sfColor color2);
-
-
-#endif // SFML_COLOR_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/ConvexShape.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/ConvexShape.h
deleted file mode 100755
index bdac8c3..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/ConvexShape.h
+++ /dev/null
@@ -1,430 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_CONVEXSHAPE_H
-#define SFML_CONVEXSHAPE_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics/Export.h>
-#include <SFML/Graphics/Color.h>
-#include <SFML/Graphics/Rect.h>
-#include <SFML/Graphics/Transform.h>
-#include <SFML/Graphics/Types.h>
-#include <SFML/System/Vector2.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new convex shape
-///
-/// \return A new sfConvexShape object, or NULL if it failed
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfConvexShape* sfConvexShape_create(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Copy an existing convex shape
-///
-/// \param shape Shape to copy
-///
-/// \return Copied object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfConvexShape* sfConvexShape_copy(const sfConvexShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy an existing convex Shape
-///
-/// \param Shape Shape to delete
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfConvexShape_destroy(sfConvexShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the position of a convex shape
-///
-/// This function completely overwrites the previous position.
-/// See sfConvexShape_move to apply an offset based on the previous position instead.
-/// The default position of a circle Shape object is (0, 0).
-///
-/// \param shape Shape object
-/// \param position New position
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfConvexShape_setPosition(sfConvexShape* shape, sfVector2f position);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the orientation of a convex shape
-///
-/// This function completely overwrites the previous rotation.
-/// See sfConvexShape_rotate to add an angle based on the previous rotation instead.
-/// The default rotation of a circle Shape object is 0.
-///
-/// \param shape Shape object
-/// \param angle New rotation, in degrees
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfConvexShape_setRotation(sfConvexShape* shape, float angle);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the scale factors of a convex shape
-///
-/// This function completely overwrites the previous scale.
-/// See sfConvexShape_scale to add a factor based on the previous scale instead.
-/// The default scale of a circle Shape object is (1, 1).
-///
-/// \param shape Shape object
-/// \param scale New scale factors
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfConvexShape_setScale(sfConvexShape* shape, sfVector2f scale);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the local origin of a convex shape
-///
-/// The origin of an object defines the center point for
-/// all transformations (position, scale, rotation).
-/// The coordinates of this point must be relative to the
-/// top-left corner of the object, and ignore all
-/// transformations (position, scale, rotation).
-/// The default origin of a circle Shape object is (0, 0).
-///
-/// \param shape Shape object
-/// \param origin New origin
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfConvexShape_setOrigin(sfConvexShape* shape, sfVector2f origin);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the position of a convex shape
-///
-/// \param shape Shape object
-///
-/// \return Current position
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfConvexShape_getPosition(const sfConvexShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the orientation of a convex shape
-///
-/// The rotation is always in the range [0, 360].
-///
-/// \param shape Shape object
-///
-/// \return Current rotation, in degrees
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API float sfConvexShape_getRotation(const sfConvexShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the current scale of a convex shape
-///
-/// \param shape Shape object
-///
-/// \return Current scale factors
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfConvexShape_getScale(const sfConvexShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the local origin of a convex shape
-///
-/// \param shape Shape object
-///
-/// \return Current origin
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfConvexShape_getOrigin(const sfConvexShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Move a convex shape by a given offset
-///
-/// This function adds to the current position of the object,
-/// unlike sfConvexShape_setPosition which overwrites it.
-///
-/// \param shape Shape object
-/// \param offset Offset
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfConvexShape_move(sfConvexShape* shape, sfVector2f offset);
-
-////////////////////////////////////////////////////////////
-/// \brief Rotate a convex shape
-///
-/// This function adds to the current rotation of the object,
-/// unlike sfConvexShape_setRotation which overwrites it.
-///
-/// \param shape Shape object
-/// \param angle Angle of rotation, in degrees
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfConvexShape_rotate(sfConvexShape* shape, float angle);
-
-////////////////////////////////////////////////////////////
-/// \brief Scale a convex shape
-///
-/// This function multiplies the current scale of the object,
-/// unlike sfConvexShape_setScale which overwrites it.
-///
-/// \param shape Shape object
-/// \param factors Scale factors
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfConvexShape_scale(sfConvexShape* shape, sfVector2f factors);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the combined transform of a convex shape
-///
-/// \param shape shape object
-///
-/// \return Transform combining the position/rotation/scale/origin of the object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfTransform sfConvexShape_getTransform(const sfConvexShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the inverse of the combined transform of a convex shape
-///
-/// \param shape shape object
-///
-/// \return Inverse of the combined transformations applied to the object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfTransform sfConvexShape_getInverseTransform(const sfConvexShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Change the source texture of a convex shape
-///
-/// The \a texture argument refers to a texture that must
-/// exist as long as the shape uses it. Indeed, the shape
-/// doesn't store its own copy of the texture, but rather keeps
-/// a pointer to the one that you passed to this function.
-/// If the source texture is destroyed and the shape tries to
-/// use it, the behaviour is undefined.
-/// \a texture can be NULL to disable texturing.
-/// If \a resetRect is true, the TextureRect property of
-/// the shape is automatically adjusted to the size of the new
-/// texture. If it is false, the texture rect is left unchanged.
-///
-/// \param shape Shape object
-/// \param texture New texture
-/// \param resetRect Should the texture rect be reset to the size of the new texture?
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfConvexShape_setTexture(sfConvexShape* shape, const sfTexture* texture, sfBool resetRect);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the sub-rectangle of the texture that a convex shape will display
-///
-/// The texture rect is useful when you don't want to display
-/// the whole texture, but rather a part of it.
-/// By default, the texture rect covers the entire texture.
-///
-/// \param shape Shape object
-/// \param rect Rectangle defining the region of the texture to display
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfConvexShape_setTextureRect(sfConvexShape* shape, sfIntRect rect);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the fill color of a convex shape
-///
-/// This color is modulated (multiplied) with the shape's
-/// texture if any. It can be used to colorize the shape,
-/// or change its global opacity.
-/// You can use sfTransparent to make the inside of
-/// the shape transparent, and have the outline alone.
-/// By default, the shape's fill color is opaque white.
-///
-/// \param shape Shape object
-/// \param color New color of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfConvexShape_setFillColor(sfConvexShape* shape, sfColor color);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the outline color of a convex shape
-///
-/// You can use sfTransparent to disable the outline.
-/// By default, the shape's outline color is opaque white.
-///
-/// \param shape Shape object
-/// \param color New outline color of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfConvexShape_setOutlineColor(sfConvexShape* shape, sfColor color);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the thickness of a convex shape's outline
-///
-/// This number cannot be negative. Using zero disables
-/// the outline.
-/// By default, the outline thickness is 0.
-///
-/// \param shape Shape object
-/// \param thickness New outline thickness
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfConvexShape_setOutlineThickness(sfConvexShape* shape, float thickness);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the source texture of a convex shape
-///
-/// If the shape has no source texture, a NULL pointer is returned.
-/// The returned pointer is const, which means that you can't
-/// modify the texture when you retrieve it with this function.
-///
-/// \param shape Shape object
-///
-/// \return Pointer to the shape's texture
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API const sfTexture* sfConvexShape_getTexture(const sfConvexShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the sub-rectangle of the texture displayed by a convex shape
-///
-/// \param shape Shape object
-///
-/// \return Texture rectangle of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfIntRect sfConvexShape_getTextureRect(const sfConvexShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the fill color of a convex shape
-///
-/// \param shape Shape object
-///
-/// \return Fill color of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfColor sfConvexShape_getFillColor(const sfConvexShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the outline color of a convex shape
-///
-/// \param shape Shape object
-///
-/// \return Outline color of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfColor sfConvexShape_getOutlineColor(const sfConvexShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the outline thickness of a convex shape
-///
-/// \param shape Shape object
-///
-/// \return Outline thickness of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API float sfConvexShape_getOutlineThickness(const sfConvexShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the total number of points of a convex shape
-///
-/// \param shape Shape object
-///
-/// \return Number of points of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API unsigned int sfConvexShape_getPointCount(const sfConvexShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get a point of a convex shape
-///
-/// The result is undefined if \a index is out of the valid range.
-///
-/// \param shape Shape object
-/// \param index Index of the point to get, in range [0 .. getPointCount() - 1]
-///
-/// \return Index-th point of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfConvexShape_getPoint(const sfConvexShape* shape, unsigned int index);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the number of points of a convex shap
-///
-/// \a count must be greater than 2 to define a valid shape.
-///
-/// \param shape Shape object
-/// \param count New number of points of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfConvexShape_setPointCount(sfConvexShape* shape, unsigned int count);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the position of a point in a convex shape
-///
-/// Don't forget that the polygon must remain convex, and
-/// the points need to stay ordered!
-/// setPointCount must be called first in order to set the total
-/// number of points. The result is undefined if \a index is out
-/// of the valid range.
-///
-/// \param shape Shape object
-/// \param index Index of the point to change, in range [0 .. GetPointCount() - 1]
-/// \param point New point
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfConvexShape_setPoint(sfConvexShape* shape, unsigned int index, sfVector2f point);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the local bounding rectangle of a convex shape
-///
-/// The returned rectangle is in local coordinates, which means
-/// that it ignores the transformations (translation, rotation,
-/// scale, ...) that are applied to the entity.
-/// In other words, this function returns the bounds of the
-/// entity in the entity's coordinate system.
-///
-/// \param shape Shape object
-///
-/// \return Local bounding rectangle of the entity
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfFloatRect sfConvexShape_getLocalBounds(const sfConvexShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the global bounding rectangle of a convex shape
-///
-/// The returned rectangle is in global coordinates, which means
-/// that it takes in account the transformations (translation,
-/// rotation, scale, ...) that are applied to the entity.
-/// In other words, this function returns the bounds of the
-/// sprite in the global 2D world's coordinate system.
-///
-/// \param shape Shape object
-///
-/// \return Global bounding rectangle of the entity
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfFloatRect sfConvexShape_getGlobalBounds(const sfConvexShape* shape);
-
-
-#endif // SFML_CONVEXSHAPE_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Export.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Export.h
deleted file mode 100755
index 326e646..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Export.h
+++ /dev/null
@@ -1,48 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_GRAPHICS_EXPORT_H
-#define SFML_GRAPHICS_EXPORT_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Config.h>
-
-
-////////////////////////////////////////////////////////////
-// Define portable import / export macros
-////////////////////////////////////////////////////////////
-#if defined(CSFML_GRAPHICS_EXPORTS)
-
- #define CSFML_GRAPHICS_API CSFML_API_EXPORT
-
-#else
-
- #define CSFML_GRAPHICS_API CSFML_API_IMPORT
-
-#endif
-
-
-#endif // SFML_GRAPHICS_EXPORT_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Font.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Font.h
deleted file mode 100755
index f8f3f25..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Font.h
+++ /dev/null
@@ -1,136 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_FONT_H
-#define SFML_FONT_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics/Export.h>
-#include <SFML/Graphics/Glyph.h>
-#include <SFML/Graphics/Types.h>
-#include <SFML/System/InputStream.h>
-#include <stddef.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new font from a file
-///
-/// \param filename Path of the font file to load
-///
-/// \return A new sfFont object, or NULL if it failed
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfFont* sfFont_createFromFile(const char* filename);
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new image font a file in memory
-///
-/// \param data Pointer to the file data in memory
-/// \param sizeInBytes Size of the data to load, in bytes
-///
-/// \return A new sfFont object, or NULL if it failed
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfFont* sfFont_createFromMemory(const void* data, size_t sizeInBytes);
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new image font a custom stream
-///
-/// \param stream Source stream to read from
-///
-/// \return A new sfFont object, or NULL if it failed
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfFont* sfFont_createFromStream(sfInputStream* stream);
-
-////////////////////////////////////////////////////////////
-/// \brief Copy an existing font
-///
-/// \param font Font to copy
-///
-/// \return Copied object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfFont* sfFont_copy(const sfFont* font);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy an existing font
-///
-/// \param font Font to delete
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfFont_destroy(sfFont* font);
-
-////////////////////////////////////////////////////////////
-/// \brief Get a glyph in a font
-///
-/// \param font Source font
-/// \param codePoint Unicode code point of the character to get
-/// \param characterSize Character size, in pixels
-/// \param bold Retrieve the bold version or the regular one?
-///
-/// \return The corresponding glyph
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfGlyph sfFont_getGlyph(sfFont* font, sfUint32 codePoint, unsigned int characterSize, sfBool bold);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the kerning value corresponding to a given pair of characters in a font
-///
-/// \param font Source font
-/// \param first Unicode code point of the first character
-/// \param second Unicode code point of the second character
-/// \param characterSize Character size, in pixels
-///
-/// \return Kerning offset, in pixels
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API int sfFont_getKerning(sfFont* font, sfUint32 first, sfUint32 second, unsigned int characterSize);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the line spacing value
-///
-/// \param font Source font
-/// \param characterSize Character size, in pixels
-///
-/// \return Line spacing, in pixels
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API int sfFont_getLineSpacing(sfFont* font, unsigned int characterSize);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the texture containing the glyphs of a given size in a font
-///
-/// \param font Source font
-/// \param characterSize Character size, in pixels
-///
-/// \return Read-only pointer to the texture
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API const sfTexture* sfFont_getTexture(sfFont* font, unsigned int characterSize);
-
-
-#endif // SFML_IMAGE_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Glyph.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Glyph.h
deleted file mode 100755
index a9b0ef7..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Glyph.h
+++ /dev/null
@@ -1,46 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_GLYPH_H
-#define SFML_GLYPH_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics/Rect.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief sfGlyph describes a glyph (a visual character)
-///
-////////////////////////////////////////////////////////////
-typedef struct
-{
- int advance; ///< Offset to move horizontically to the next character
- sfIntRect bounds; ///< Bounding rectangle of the glyph, in coordinates relative to the baseline
- sfIntRect textureRect; ///< Texture coordinates of the glyph inside the font's image
-} sfGlyph;
-
-
-#endif // SFML_GLYPH_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Image.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Image.h
deleted file mode 100755
index 4fbe801..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Image.h
+++ /dev/null
@@ -1,274 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_IMAGE_H
-#define SFML_IMAGE_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics/Export.h>
-#include <SFML/Graphics/Color.h>
-#include <SFML/Graphics/Rect.h>
-#include <SFML/Graphics/Types.h>
-#include <SFML/System/InputStream.h>
-#include <SFML/System/Vector2.h>
-#include <stddef.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create an image
-///
-/// This image is filled with black pixels.
-///
-/// \param width Width of the image
-/// \param height Height of the image
-///
-/// \return A new sfImage object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfImage* sfImage_create(unsigned int width, unsigned int height);
-
-////////////////////////////////////////////////////////////
-/// \brief Create an image and fill it with a unique color
-///
-/// \param width Width of the image
-/// \param height Height of the image
-/// \param color Fill color
-///
-/// \return A new sfImage object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfImage* sfImage_createFromColor(unsigned int width, unsigned int height, sfColor color);
-
-////////////////////////////////////////////////////////////
-/// \brief Create an image from an array of pixels
-///
-/// The \a pixel array is assumed to contain 32-bits RGBA pixels,
-/// and have the given \a width and \a height. If not, this is
-/// an undefined behaviour.
-/// If \a pixels is null, an empty image is created.
-///
-/// \param width Width of the image
-/// \param height Height of the image
-/// \param pixels Array of pixels to copy to the image
-///
-/// \return A new sfImage object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfImage* sfImage_createFromPixels(unsigned int width, unsigned int height, const sfUint8* pixels);
-
-////////////////////////////////////////////////////////////
-/// \brief Create an image from a file on disk
-///
-/// The supported image formats are bmp, png, tga, jpg, gif,
-/// psd, hdr and pic. Some format options are not supported,
-/// like progressive jpeg.
-/// If this function fails, the image is left unchanged.
-///
-/// \param filename Path of the image file to load
-///
-/// \return A new sfImage object, or NULL if it failed
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfImage* sfImage_createFromFile(const char* filename);
-
-////////////////////////////////////////////////////////////
-/// \brief Create an image from a file in memory
-///
-/// The supported image formats are bmp, png, tga, jpg, gif,
-/// psd, hdr and pic. Some format options are not supported,
-/// like progressive jpeg.
-/// If this function fails, the image is left unchanged.
-///
-/// \param data Pointer to the file data in memory
-/// \param size Size of the data to load, in bytes
-///
-/// \return A new sfImage object, or NULL if it failed
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfImage* sfImage_createFromMemory(const void* data, size_t size);
-
-////////////////////////////////////////////////////////////
-/// \brief Create an image from a custom stream
-///
-/// The supported image formats are bmp, png, tga, jpg, gif,
-/// psd, hdr and pic. Some format options are not supported,
-/// like progressive jpeg.
-/// If this function fails, the image is left unchanged.
-///
-/// \param stream Source stream to read from
-///
-/// \return A new sfImage object, or NULL if it failed
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfImage* sfImage_createFromStream(sfInputStream* stream);
-
-////////////////////////////////////////////////////////////
-/// \brief Copy an existing image
-///
-/// \param image Image to copy
-///
-/// \return Copied object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfImage* sfImage_copy(const sfImage* image);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy an existing image
-///
-/// \param image Image to delete
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfImage_destroy(sfImage* image);
-
-////////////////////////////////////////////////////////////
-/// \brief Save an image to a file on disk
-///
-/// The format of the image is automatically deduced from
-/// the extension. The supported image formats are bmp, png,
-/// tga and jpg. The destination file is overwritten
-/// if it already exists. This function fails if the image is empty.
-///
-/// \param image Image object
-/// \param filename Path of the file to save
-///
-/// \return sfTrue if saving was successful
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfBool sfImage_saveToFile(const sfImage* image, const char* filename);
-
-////////////////////////////////////////////////////////////
-/// \brief Return the size of an image
-///
-/// \param image Image object
-///
-/// \return Size in pixels
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2u sfImage_getSize(const sfImage* image);
-
-////////////////////////////////////////////////////////////
-/// \brief Create a transparency mask from a specified color-key
-///
-/// This function sets the alpha value of every pixel matching
-/// the given color to \a alpha (0 by default), so that they
-/// become transparent.
-///
-/// \param image Image object
-/// \param color Color to make transparent
-/// \param alpha Alpha value to assign to transparent pixels
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfImage_createMaskFromColor(sfImage* image, sfColor color, sfUint8 alpha);
-
-////////////////////////////////////////////////////////////
-/// \brief Copy pixels from an image onto another
-///
-/// This function does a slow pixel copy and should not be
-/// used intensively. It can be used to prepare a complex
-/// static image from several others, but if you need this
-/// kind of feature in real-time you'd better use sfRenderTexture.
-///
-/// If \a sourceRect is empty, the whole image is copied.
-/// If \a applyAlpha is set to true, the transparency of
-/// source pixels is applied. If it is false, the pixels are
-/// copied unchanged with their alpha value.
-///
-/// \param image Image object
-/// \param source Source image to copy
-/// \param destX X coordinate of the destination position
-/// \param destY Y coordinate of the destination position
-/// \param sourceRect Sub-rectangle of the source image to copy
-/// \param applyAlpha Should the copy take in account the source transparency?
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfImage_copyImage(sfImage* image, const sfImage* source, unsigned int destX, unsigned int destY, sfIntRect sourceRect, sfBool applyAlpha);
-
-////////////////////////////////////////////////////////////
-/// \brief Change the color of a pixel in an image
-///
-/// This function doesn't check the validity of the pixel
-/// coordinates, using out-of-range values will result in
-/// an undefined behaviour.
-///
-/// \param image Image object
-/// \param x X coordinate of pixel to change
-/// \param y Y coordinate of pixel to change
-/// \param color New color of the pixel
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfImage_setPixel(sfImage* image, unsigned int x, unsigned int y, sfColor color);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the color of a pixel in an image
-///
-/// This function doesn't check the validity of the pixel
-/// coordinates, using out-of-range values will result in
-/// an undefined behaviour.
-///
-/// \param image Image object
-/// \param x X coordinate of pixel to get
-/// \param y Y coordinate of pixel to get
-///
-/// \return Color of the pixel at coordinates (x, y)
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfColor sfImage_getPixel(const sfImage* image, unsigned int x, unsigned int y);
-
-////////////////////////////////////////////////////////////
-/// \brief Get a read-only pointer to the array of pixels of an image
-///
-/// The returned value points to an array of RGBA pixels made of
-/// 8 bits integers components. The size of the array is
-/// getWidth() * getHeight() * 4.
-/// Warning: the returned pointer may become invalid if you
-/// modify the image, so you should never store it for too long.
-/// If the image is empty, a null pointer is returned.
-///
-/// \param image Image object
-///
-/// \return Read-only pointer to the array of pixels
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API const sfUint8* sfImage_getPixelsPtr(const sfImage* image);
-
-////////////////////////////////////////////////////////////
-/// \brief Flip an image horizontally (left <-> right)
-///
-/// \param image Image object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfImage_flipHorizontally(sfImage* image);
-
-////////////////////////////////////////////////////////////
-/// \brief Flip an image vertically (top <-> bottom)
-///
-/// \param image Image object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfImage_flipVertically(sfImage* image);
-
-
-#endif // SFML_IMAGE_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/PrimitiveType.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/PrimitiveType.h
deleted file mode 100755
index 2f25ff4..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/PrimitiveType.h
+++ /dev/null
@@ -1,54 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_PRIMITIVETYPE_H
-#define SFML_PRIMITIVETYPE_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics/Export.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Types of primitives that a sf::VertexArray can render
-///
-/// Points and lines have no area, therefore their thickness
-/// will always be 1 pixel, regardless the current transform
-/// and view.
-///
-////////////////////////////////////////////////////////////
-typedef enum
-{
- sfPoints, ///< List of individual points
- sfLines, ///< List of individual lines
- sfLinesStrip, ///< List of connected lines, a point uses the previous point to form a line
- sfTriangles, ///< List of individual triangles
- sfTrianglesStrip, ///< List of connected triangles, a point uses the two previous points to form a triangle
- sfTrianglesFan, ///< List of connected triangles, a point uses the common center and the previous point to form a triangle
- sfQuads ///< List of individual quads
-} sfPrimitiveType;
-
-
-#endif // SFML_BLENDMODE_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Rect.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Rect.h
deleted file mode 100755
index eeef038..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Rect.h
+++ /dev/null
@@ -1,81 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_RECT_H
-#define SFML_RECT_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics/Export.h>
-
-
-////////////////////////////////////////////////////////////
-/// sfFloatRect and sfIntRect are utility classes for
-/// manipulating rectangles.
-////////////////////////////////////////////////////////////
-typedef struct
-{
- float left;
- float top;
- float width;
- float height;
-} sfFloatRect;
-
-typedef struct
-{
- int left;
- int top;
- int width;
- int height;
-} sfIntRect;
-
-////////////////////////////////////////////////////////////
-/// \brief Check if a point is inside a rectangle's area
-///
-/// \param rect Rectangle to test
-/// \param x X coordinate of the point to test
-/// \param y Y coordinate of the point to test
-///
-/// \return sfTrue if the point is inside
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfBool sfFloatRect_contains(const sfFloatRect* rect, float x, float y);
-CSFML_GRAPHICS_API sfBool sfIntRect_contains(const sfIntRect* rect, int x, int y);
-
-////////////////////////////////////////////////////////////
-/// \brief Check intersection between two rectangles
-///
-/// \param rect1 First rectangle to test
-/// \param rect2 Second rectangle to test
-/// \param intersection Rectangle to be filled with overlapping rect (can be NULL)
-///
-/// \return sfTrue if rectangles overlap
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfBool sfFloatRect_intersects(const sfFloatRect* rect1, const sfFloatRect* rect2, sfFloatRect* intersection);
-CSFML_GRAPHICS_API sfBool sfIntRect_intersects(const sfIntRect* rect1, const sfIntRect* rect2, sfIntRect* intersection);
-
-
-#endif // SFML_RECT_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/RectangleShape.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/RectangleShape.h
deleted file mode 100755
index 936399b..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/RectangleShape.h
+++ /dev/null
@@ -1,422 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_RECTANGLESHAPE_H
-#define SFML_RECTANGLESHAPE_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics/Export.h>
-#include <SFML/Graphics/Color.h>
-#include <SFML/Graphics/Rect.h>
-#include <SFML/Graphics/Transform.h>
-#include <SFML/Graphics/Types.h>
-#include <SFML/System/Vector2.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new rectangle shape
-///
-/// \return A new sfRectangleShape object, or NULL if it failed
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfRectangleShape* sfRectangleShape_create(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Copy an existing rectangle shape
-///
-/// \param shape Shape to copy
-///
-/// \return Copied object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfRectangleShape* sfRectangleShape_copy(const sfRectangleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy an existing rectangle shape
-///
-/// \param Shape Shape to delete
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRectangleShape_destroy(sfRectangleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the position of a rectangle shape
-///
-/// This function completely overwrites the previous position.
-/// See sfRectangleShape_move to apply an offset based on the previous position instead.
-/// The default position of a circle Shape object is (0, 0).
-///
-/// \param shape Shape object
-/// \param position New position
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRectangleShape_setPosition(sfRectangleShape* shape, sfVector2f position);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the orientation of a rectangle shape
-///
-/// This function completely overwrites the previous rotation.
-/// See sfRectangleShape_rotate to add an angle based on the previous rotation instead.
-/// The default rotation of a circle Shape object is 0.
-///
-/// \param shape Shape object
-/// \param angle New rotation, in degrees
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRectangleShape_setRotation(sfRectangleShape* shape, float angle);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the scale factors of a rectangle shape
-///
-/// This function completely overwrites the previous scale.
-/// See sfRectangleShape_scale to add a factor based on the previous scale instead.
-/// The default scale of a circle Shape object is (1, 1).
-///
-/// \param shape Shape object
-/// \param scale New scale factors
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRectangleShape_setScale(sfRectangleShape* shape, sfVector2f scale);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the local origin of a rectangle shape
-///
-/// The origin of an object defines the center point for
-/// all transformations (position, scale, rotation).
-/// The coordinates of this point must be relative to the
-/// top-left corner of the object, and ignore all
-/// transformations (position, scale, rotation).
-/// The default origin of a circle Shape object is (0, 0).
-///
-/// \param shape Shape object
-/// \param origin New origin
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRectangleShape_setOrigin(sfRectangleShape* shape, sfVector2f origin);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the position of a rectangle shape
-///
-/// \param shape Shape object
-///
-/// \return Current position
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfRectangleShape_getPosition(const sfRectangleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the orientation of a rectangle shape
-///
-/// The rotation is always in the range [0, 360].
-///
-/// \param shape Shape object
-///
-/// \return Current rotation, in degrees
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API float sfRectangleShape_getRotation(const sfRectangleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the current scale of a rectangle shape
-///
-/// \param shape Shape object
-///
-/// \return Current scale factors
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfRectangleShape_getScale(const sfRectangleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the local origin of a rectangle shape
-///
-/// \param shape Shape object
-///
-/// \return Current origin
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfRectangleShape_getOrigin(const sfRectangleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Move a rectangle shape by a given offset
-///
-/// This function adds to the current position of the object,
-/// unlike sfRectangleShape_setPosition which overwrites it.
-///
-/// \param shape Shape object
-/// \param offset Offset
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRectangleShape_move(sfRectangleShape* shape, sfVector2f offset);
-
-////////////////////////////////////////////////////////////
-/// \brief Rotate a rectangle shape
-///
-/// This function adds to the current rotation of the object,
-/// unlike sfRectangleShape_setRotation which overwrites it.
-///
-/// \param shape Shape object
-/// \param angle Angle of rotation, in degrees
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRectangleShape_rotate(sfRectangleShape* shape, float angle);
-
-////////////////////////////////////////////////////////////
-/// \brief Scale a rectangle shape
-///
-/// This function multiplies the current scale of the object,
-/// unlike sfRectangleShape_setScale which overwrites it.
-///
-/// \param shape Shape object
-/// \param factors Scale factors
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRectangleShape_scale(sfRectangleShape* shape, sfVector2f factors);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the combined transform of a rectangle shape
-///
-/// \param shape shape object
-///
-/// \return Transform combining the position/rotation/scale/origin of the object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfTransform sfRectangleShape_getTransform(const sfRectangleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the inverse of the combined transform of a rectangle shape
-///
-/// \param shape shape object
-///
-/// \return Inverse of the combined transformations applied to the object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfTransform sfRectangleShape_getInverseTransform(const sfRectangleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Change the source texture of a rectangle shape
-///
-/// The \a texture argument refers to a texture that must
-/// exist as long as the shape uses it. Indeed, the shape
-/// doesn't store its own copy of the texture, but rather keeps
-/// a pointer to the one that you passed to this function.
-/// If the source texture is destroyed and the shape tries to
-/// use it, the behaviour is undefined.
-/// \a texture can be NULL to disable texturing.
-/// If \a resetRect is true, the TextureRect property of
-/// the shape is automatically adjusted to the size of the new
-/// texture. If it is false, the texture rect is left unchanged.
-///
-/// \param shape Shape object
-/// \param texture New texture
-/// \param resetRect Should the texture rect be reset to the size of the new texture?
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRectangleShape_setTexture(sfRectangleShape* shape, const sfTexture* texture, sfBool resetRect);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the sub-rectangle of the texture that a rectangle shape will display
-///
-/// The texture rect is useful when you don't want to display
-/// the whole texture, but rather a part of it.
-/// By default, the texture rect covers the entire texture.
-///
-/// \param shape Shape object
-/// \param rect Rectangle defining the region of the texture to display
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRectangleShape_setTextureRect(sfRectangleShape* shape, sfIntRect rect);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the fill color of a rectangle shape
-///
-/// This color is modulated (multiplied) with the shape's
-/// texture if any. It can be used to colorize the shape,
-/// or change its global opacity.
-/// You can use sfTransparent to make the inside of
-/// the shape transparent, and have the outline alone.
-/// By default, the shape's fill color is opaque white.
-///
-/// \param shape Shape object
-/// \param color New color of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRectangleShape_setFillColor(sfRectangleShape* shape, sfColor color);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the outline color of a rectangle shape
-///
-/// You can use sfTransparent to disable the outline.
-/// By default, the shape's outline color is opaque white.
-///
-/// \param shape Shape object
-/// \param color New outline color of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRectangleShape_setOutlineColor(sfRectangleShape* shape, sfColor color);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the thickness of a rectangle shape's outline
-///
-/// This number cannot be negative. Using zero disables
-/// the outline.
-/// By default, the outline thickness is 0.
-///
-/// \param shape Shape object
-/// \param thickness New outline thickness
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRectangleShape_setOutlineThickness(sfRectangleShape* shape, float thickness);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the source texture of a rectangle shape
-///
-/// If the shape has no source texture, a NULL pointer is returned.
-/// The returned pointer is const, which means that you can't
-/// modify the texture when you retrieve it with this function.
-///
-/// \param shape Shape object
-///
-/// \return Pointer to the shape's texture
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API const sfTexture* sfRectangleShape_getTexture(const sfRectangleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the sub-rectangle of the texture displayed by a rectangle shape
-///
-/// \param shape Shape object
-///
-/// \return Texture rectangle of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfIntRect sfRectangleShape_getTextureRect(const sfRectangleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the fill color of a rectangle shape
-///
-/// \param shape Shape object
-///
-/// \return Fill color of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfColor sfRectangleShape_getFillColor(const sfRectangleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the outline color of a rectangle shape
-///
-/// \param shape Shape object
-///
-/// \return Outline color of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfColor sfRectangleShape_getOutlineColor(const sfRectangleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the outline thickness of a rectangle shape
-///
-/// \param shape Shape object
-///
-/// \return Outline thickness of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API float sfRectangleShape_getOutlineThickness(const sfRectangleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the total number of points of a rectangle shape
-///
-/// \param shape Shape object
-///
-/// \return Number of points of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API unsigned int sfRectangleShape_getPointCount(const sfRectangleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get a point of a rectangle shape
-///
-/// The result is undefined if \a index is out of the valid range.
-///
-/// \param shape Shape object
-/// \param index Index of the point to get, in range [0 .. getPointCount() - 1]
-///
-/// \return Index-th point of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfRectangleShape_getPoint(const sfRectangleShape* shape, unsigned int index);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the size of a rectangle shape
-///
-/// \param shape Shape object
-/// \param size New size of the rectangle
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRectangleShape_setSize(sfRectangleShape* shape, sfVector2f size);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the size of a rectangle shape
-///
-/// \param shape Shape object
-//
-/// \return height Size of the rectangle
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfRectangleShape_getSize(const sfRectangleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the local bounding rectangle of a rectangle shape
-///
-/// The returned rectangle is in local coordinates, which means
-/// that it ignores the transformations (translation, rotation,
-/// scale, ...) that are applied to the entity.
-/// In other words, this function returns the bounds of the
-/// entity in the entity's coordinate system.
-///
-/// \param shape Shape object
-///
-/// \return Local bounding rectangle of the entity
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfFloatRect sfRectangleShape_getLocalBounds(const sfRectangleShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the global bounding rectangle of a rectangle shape
-///
-/// The returned rectangle is in global coordinates, which means
-/// that it takes in account the transformations (translation,
-/// rotation, scale, ...) that are applied to the entity.
-/// In other words, this function returns the bounds of the
-/// sprite in the global 2D world's coordinate system.
-///
-/// \param shape Shape object
-///
-/// \return Global bounding rectangle of the entity
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfFloatRect sfRectangleShape_getGlobalBounds(const sfRectangleShape* shape);
-
-
-#endif // SFML_RECTANGLESHAPE_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/RenderStates.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/RenderStates.h
deleted file mode 100755
index 86c2258..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/RenderStates.h
+++ /dev/null
@@ -1,50 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_RENDERSTATES_H
-#define SFML_RENDERSTATES_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics/Export.h>
-#include <SFML/Graphics/BlendMode.h>
-#include <SFML/Graphics/Transform.h>
-#include <SFML/Graphics/Types.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Define the states used for drawing to a RenderTarget
-///
-////////////////////////////////////////////////////////////
-typedef struct
-{
- sfBlendMode blendMode; ///< Blending mode
- sfTransform transform; ///< Transform
- const sfTexture* texture; ///< Texture
- const sfShader* shader; ///< Shader
-} sfRenderStates;
-
-
-#endif // SFML_RENDERSTATES_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/RenderTexture.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/RenderTexture.h
deleted file mode 100755
index 959f4d5..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/RenderTexture.h
+++ /dev/null
@@ -1,318 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_RENDERTEXTURE_H
-#define SFML_RENDERTEXTURE_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics/Export.h>
-#include <SFML/Graphics/Color.h>
-#include <SFML/Graphics/Rect.h>
-#include <SFML/Graphics/Types.h>
-#include <SFML/Graphics/PrimitiveType.h>
-#include <SFML/Graphics/RenderStates.h>
-#include <SFML/Graphics/Vertex.h>
-#include <SFML/System/Vector2.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Construct a new render texture
-///
-/// \param width Width of the render texture
-/// \param height Height of the render texture
-/// \param depthBuffer Do you want a depth-buffer attached? (useful only if you're doing 3D OpenGL on the rendertexture)
-///
-/// \return A new sfRenderTexture object, or NULL if it failed
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfRenderTexture* sfRenderTexture_create(unsigned int width, unsigned int height, sfBool depthBuffer);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy an existing render texture
-///
-/// \param renderTexture Render texture to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderTexture_destroy(sfRenderTexture* renderTexture);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the size of the rendering region of a render texture
-///
-/// \param renderTexture Render texture object
-///
-/// \return Size in pixels
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2u sfRenderTexture_getSize(const sfRenderTexture* renderTexture);
-
-////////////////////////////////////////////////////////////
-/// \brief Activate or deactivate a render texture as the current target for rendering
-///
-/// \param renderTexture Render texture object
-/// \param active sfTrue to activate, sfFalse to deactivate
-///
-/// \return True if operation was successful, false otherwise
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfBool sfRenderTexture_setActive(sfRenderTexture* renderTexture, sfBool active);
-
-////////////////////////////////////////////////////////////
-/// \brief Update the contents of the target texture
-///
-/// \param renderTexture Render texture object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderTexture_display(sfRenderTexture* renderTexture);
-
-////////////////////////////////////////////////////////////
-/// \brief Clear the rendertexture with the given color
-///
-/// \param renderTexture Render texture object
-/// \param color Fill color
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderTexture_clear(sfRenderTexture* renderTexture, sfColor color);
-
-////////////////////////////////////////////////////////////
-/// \brief Change the current active view of a render texture
-///
-/// \param renderTexture Render texture object
-/// \param view Pointer to the new view
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderTexture_setView(sfRenderTexture* renderTexture, const sfView* view);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the current active view of a render texture
-///
-/// \param renderTexture Render texture object
-///
-/// \return Current active view
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API const sfView* sfRenderTexture_getView(const sfRenderTexture* renderTexture);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the default view of a render texture
-///
-/// \param renderTexture Render texture object
-///
-/// \return Default view of the rendertexture
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API const sfView* sfRenderTexture_getDefaultView(const sfRenderTexture* renderTexture);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the viewport of a view applied to this target
-///
-/// \param renderTexture Render texture object
-/// \param view Target view
-///
-/// \return Viewport rectangle, expressed in pixels in the current target
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfIntRect sfRenderTexture_getViewport(const sfRenderTexture* renderTexture, const sfView* view);
-
-////////////////////////////////////////////////////////////
-/// \brief Convert a point from texture coordinates to world coordinates
-///
-/// This function finds the 2D position that matches the
-/// given pixel of the render-texture. In other words, it does
-/// the inverse of what the graphics card does, to find the
-/// initial position of a rendered pixel.
-///
-/// Initially, both coordinate systems (world units and target pixels)
-/// match perfectly. But if you define a custom view or resize your
-/// render-texture, this assertion is not true anymore, ie. a point
-/// located at (10, 50) in your render-texture may map to the point
-/// (150, 75) in your 2D world -- if the view is translated by (140, 25).
-///
-/// This version uses a custom view for calculations, see the other
-/// overload of the function if you want to use the current view of the
-/// render-texture.
-///
-/// \param renderTexture Render texture object
-/// \param point Pixel to convert
-/// \param view The view to use for converting the point
-///
-/// \return The converted point, in "world" units
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfRenderTexture_mapPixelToCoords(const sfRenderTexture* renderTexture, sfVector2i point, const sfView* view);
-
-////////////////////////////////////////////////////////////
-/// \brief Convert a point from world coordinates to texture coordinates
-///
-/// This function finds the pixel of the render-texture that matches
-/// the given 2D point. In other words, it goes through the same process
-/// as the graphics card, to compute the final position of a rendered point.
-///
-/// Initially, both coordinate systems (world units and target pixels)
-/// match perfectly. But if you define a custom view or resize your
-/// render-texture, this assertion is not true anymore, ie. a point
-/// located at (150, 75) in your 2D world may map to the pixel
-/// (10, 50) of your render-texture -- if the view is translated by (140, 25).
-///
-/// This version uses a custom view for calculations, see the other
-/// overload of the function if you want to use the current view of the
-/// render-texture.
-///
-/// \param renderTexture Render texture object
-/// \param point Point to convert
-/// \param view The view to use for converting the point
-///
-/// \return The converted point, in target coordinates (pixels)
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2i sfRenderTexture_mapCoordsToPixel(const sfRenderTexture* renderTexture, sfVector2f point, const sfView* view);
-
-////////////////////////////////////////////////////////////
-/// \brief Draw a drawable object to the render-target
-///
-/// \param renderTexture Render texture object
-/// \param object Object to draw
-/// \param states Render states to use for drawing (NULL to use the default states)
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderTexture_drawSprite(sfRenderTexture* renderTexture, const sfSprite* object, const sfRenderStates* states);
-CSFML_GRAPHICS_API void sfRenderTexture_drawText(sfRenderTexture* renderTexture, const sfText* object, const sfRenderStates* states);
-CSFML_GRAPHICS_API void sfRenderTexture_drawShape(sfRenderTexture* renderTexture, const sfShape* object, const sfRenderStates* states);
-CSFML_GRAPHICS_API void sfRenderTexture_drawCircleShape(sfRenderTexture* renderTexture, const sfCircleShape* object, const sfRenderStates* states);
-CSFML_GRAPHICS_API void sfRenderTexture_drawConvexShape(sfRenderTexture* renderTexture, const sfConvexShape* object, const sfRenderStates* states);
-CSFML_GRAPHICS_API void sfRenderTexture_drawRectangleShape(sfRenderTexture* renderTexture, const sfRectangleShape* object, const sfRenderStates* states);
-CSFML_GRAPHICS_API void sfRenderTexture_drawVertexArray(sfRenderTexture* renderTexture, const sfVertexArray* object, const sfRenderStates* states);
-
-////////////////////////////////////////////////////////////
-/// \brief Draw primitives defined by an array of vertices to a render texture
-///
-/// \param renderTexture Render texture object
-/// \param vertices Pointer to the vertices
-/// \param vertexCount Number of vertices in the array
-/// \param type Type of primitives to draw
-/// \param states Render states to use for drawing (NULL to use the default states)
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderTexture_drawPrimitives(sfRenderTexture* renderTexture,
- const sfVertex* vertices, unsigned int vertexCount,
- sfPrimitiveType type, const sfRenderStates* states);
-
-////////////////////////////////////////////////////////////
-/// \brief Save the current OpenGL render states and matrices
-///
-/// This function can be used when you mix SFML drawing
-/// and direct OpenGL rendering. Combined with popGLStates,
-/// it ensures that:
-/// \li SFML's internal states are not messed up by your OpenGL code
-/// \li your OpenGL states are not modified by a call to a SFML function
-///
-/// Note that this function is quite expensive: it saves all the
-/// possible OpenGL states and matrices, even the ones you
-/// don't care about. Therefore it should be used wisely.
-/// It is provided for convenience, but the best results will
-/// be achieved if you handle OpenGL states yourself (because
-/// you know which states have really changed, and need to be
-/// saved and restored). Take a look at the resetGLStates
-/// function if you do so.
-///
-/// \param renderTexture Render texture object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderTexture_pushGLStates(sfRenderTexture* renderTexture);
-
-////////////////////////////////////////////////////////////
-/// \brief Restore the previously saved OpenGL render states and matrices
-///
-/// See the description of pushGLStates to get a detailed
-/// description of these functions.
-///
-/// \param renderTexture Render texture object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderTexture_popGLStates(sfRenderTexture* renderTexture);
-
-////////////////////////////////////////////////////////////
-/// \brief Reset the internal OpenGL states so that the target is ready for drawing
-///
-/// This function can be used when you mix SFML drawing
-/// and direct OpenGL rendering, if you choose not to use
-/// pushGLStates/popGLStates. It makes sure that all OpenGL
-/// states needed by SFML are set, so that subsequent sfRenderTexture_draw*()
-/// calls will work as expected.
-///
-/// \param renderTexture Render texture object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderTexture_resetGLStates(sfRenderTexture* renderTexture);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the target texture of a render texture
-///
-/// \param renderTexture Render texture object
-///
-/// \return Pointer to the target texture
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API const sfTexture* sfRenderTexture_getTexture(const sfRenderTexture* renderTexture);
-
-////////////////////////////////////////////////////////////
-/// \brief Enable or disable the smooth filter on a render texture
-///
-/// \param renderTexture Render texture object
-/// \param smooth sfTrue to enable smoothing, sfFalse to disable it
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderTexture_setSmooth(sfRenderTexture* renderTexture, sfBool smooth);
-
-////////////////////////////////////////////////////////////
-/// \brief Tell whether the smooth filter is enabled or not for a render texture
-///
-/// \param renderTexture Render texture object
-///
-/// \return sfTrue if smoothing is enabled, sfFalse if it is disabled
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfBool sfRenderTexture_isSmooth(const sfRenderTexture* renderTexture);
-
-////////////////////////////////////////////////////////////
-/// \brief Enable or disable texture repeating
-///
-/// \param renderTexture Render texture object
-/// \param repeated sfTrue to enable repeating, sfFalse to disable it
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderTexture_setRepeated(sfRenderTexture* renderTexture, sfBool repeated);
-
-////////////////////////////////////////////////////////////
-/// \brief Tell whether the texture is repeated or not
-///
-/// \param renderTexture Render texture object
-///
-/// \return sfTrue if repeat mode is enabled, sfFalse if it is disabled
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfBool sfRenderTexture_isRepeated(const sfRenderTexture* renderTexture);
-
-#endif // SFML_RENDERTEXTURE_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/RenderWindow.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/RenderWindow.h
deleted file mode 100755
index 584ca02..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/RenderWindow.h
+++ /dev/null
@@ -1,513 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_RENDERWINDOW_H
-#define SFML_RENDERWINDOW_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics/Export.h>
-#include <SFML/Graphics/Color.h>
-#include <SFML/Graphics/Rect.h>
-#include <SFML/Graphics/Types.h>
-#include <SFML/Graphics/PrimitiveType.h>
-#include <SFML/Graphics/RenderStates.h>
-#include <SFML/Graphics/Vertex.h>
-#include <SFML/Window/Event.h>
-#include <SFML/Window/VideoMode.h>
-#include <SFML/Window/WindowHandle.h>
-#include <SFML/Window/Window.h>
-#include <SFML/System/Vector2.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Construct a new render window
-///
-/// \param mode Video mode to use
-/// \param title Title of the window
-/// \param style Window style
-/// \param settings Creation settings (pass NULL to use default values)
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfRenderWindow* sfRenderWindow_create(sfVideoMode mode, const char* title, sfUint32 style, const sfContextSettings* settings);
-
-////////////////////////////////////////////////////////////
-/// \brief Construct a new render window (with a UTF-32 title)
-///
-/// \param mode Video mode to use
-/// \param title Title of the window (UTF-32)
-/// \param style Window style
-/// \param settings Creation settings (pass NULL to use default values)
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfRenderWindow* sfRenderWindow_createUnicode(sfVideoMode mode, const sfUint32* title, sfUint32 style, const sfContextSettings* settings);
-
-////////////////////////////////////////////////////////////
-/// \brief Construct a render window from an existing control
-///
-/// \param handle Platform-specific handle of the control
-/// \param settings Creation settings (pass NULL to use default values)
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfRenderWindow* sfRenderWindow_createFromHandle(sfWindowHandle handle, const sfContextSettings* settings);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy an existing render window
-///
-/// \param renderWindow Render window to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderWindow_destroy(sfRenderWindow* renderWindow);
-
-////////////////////////////////////////////////////////////
-/// \brief Close a render window (but doesn't destroy the internal data)
-///
-/// \param renderWindow Render window to close
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderWindow_close(sfRenderWindow* renderWindow);
-
-////////////////////////////////////////////////////////////
-/// \brief Tell whether or not a render window is opened
-///
-/// \param renderWindow Render window object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfBool sfRenderWindow_isOpen(const sfRenderWindow* renderWindow);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the creation settings of a render window
-///
-/// \param renderWindow Render window object
-///
-/// \return Settings used to create the window
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfContextSettings sfRenderWindow_getSettings(const sfRenderWindow* renderWindow);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the event on top of event queue of a render window, if any, and pop it
-///
-/// \param renderWindow Render window object
-/// \param event Event to fill, if any
-///
-/// \return sfTrue if an event was returned, sfFalse if event queue was empty
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfBool sfRenderWindow_pollEvent(sfRenderWindow* renderWindow, sfEvent* event);
-
-////////////////////////////////////////////////////////////
-/// \brief Wait for an event and return it
-///
-/// \param renderWindow Render window object
-/// \param event Event to fill
-///
-/// \return sfFalse if an error occured
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfBool sfRenderWindow_waitEvent(sfRenderWindow* renderWindow, sfEvent* event);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the position of a render window
-///
-/// \param renderWindow Render window object
-///
-/// \return Position in pixels
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2i sfRenderWindow_getPosition(const sfRenderWindow* renderWindow);
-
-////////////////////////////////////////////////////////////
-/// \brief Change the position of a render window on screen
-///
-/// Only works for top-level windows
-///
-/// \param renderWindow Render window object
-/// \param position New position, in pixels
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderWindow_setPosition(sfRenderWindow* renderWindow, sfVector2i position);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the size of the rendering region of a render window
-///
-/// \param renderWindow Render window object
-///
-/// \return Size in pixels
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2u sfRenderWindow_getSize(const sfRenderWindow* renderWindow);
-
-////////////////////////////////////////////////////////////
-/// \brief Change the size of the rendering region of a render window
-///
-/// \param renderWindow Render window object
-/// \param size New size, in pixels
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderWindow_setSize(sfRenderWindow* renderWindow, sfVector2u size);
-
-////////////////////////////////////////////////////////////
-/// \brief Change the title of a render window
-///
-/// \param renderWindow Render window object
-/// \param title New title
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderWindow_setTitle(sfRenderWindow* renderWindow, const char* title);
-
-////////////////////////////////////////////////////////////
-/// \brief Change the title of a render window (with a UTF-32 string)
-///
-/// \param renderWindow Render window object
-/// \param title New title
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderWindow_setUnicodeTitle(sfRenderWindow* renderWindow, const sfUint32* title);
-
-////////////////////////////////////////////////////////////
-/// \brief Change a render window's icon
-///
-/// \param renderWindow Render window object
-/// \param width Icon's width, in pixels
-/// \param height Icon's height, in pixels
-/// \param pixels Pointer to the pixels in memory, format must be RGBA 32 bits
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderWindow_setIcon(sfRenderWindow* renderWindow, unsigned int width, unsigned int height, const sfUint8* pixels);
-
-////////////////////////////////////////////////////////////
-/// \brief Show or hide a render window
-///
-/// \param renderWindow Render window object
-/// \param visible sfTrue to show the window, sfFalse to hide it
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderWindow_setVisible(sfRenderWindow* renderWindow, sfBool visible);
-
-////////////////////////////////////////////////////////////
-/// \brief Show or hide the mouse cursor on a render window
-///
-/// \param renderWindow Render window object
-/// \param show sfTrue to show, sfFalse to hide
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderWindow_setMouseCursorVisible(sfRenderWindow* renderWindow, sfBool show);
-
-////////////////////////////////////////////////////////////
-/// \brief Enable / disable vertical synchronization on a render window
-///
-/// \param renderWindow Render window object
-/// \param enabled sfTrue to enable v-sync, sfFalse to deactivate
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderWindow_setVerticalSyncEnabled(sfRenderWindow* renderWindow, sfBool enabled);
-
-////////////////////////////////////////////////////////////
-/// \brief Enable or disable automatic key-repeat for keydown events
-///
-/// Automatic key-repeat is enabled by default
-///
-/// \param renderWindow Render window object
-/// \param enabled sfTrue to enable, sfFalse to disable
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderWindow_setKeyRepeatEnabled(sfRenderWindow* renderWindow, sfBool enabled);
-
-////////////////////////////////////////////////////////////
-/// \brief Activate or deactivate a render window as the current target for rendering
-///
-/// \param renderWindow Render window object
-/// \param active sfTrue to activate, sfFalse to deactivate
-///
-/// \return True if operation was successful, false otherwise
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfBool sfRenderWindow_setActive(sfRenderWindow* renderWindow, sfBool active);
-
-////////////////////////////////////////////////////////////
-/// \brief Display a render window on screen
-///
-/// \param renderWindow Render window object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderWindow_display(sfRenderWindow* renderWindow);
-
-////////////////////////////////////////////////////////////
-/// \brief Limit the framerate to a maximum fixed frequency for a render window
-///
-/// \param renderWindow Render window object
-/// \param limit Framerate limit, in frames per seconds (use 0 to disable limit)
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderWindow_setFramerateLimit(sfRenderWindow* renderWindow, unsigned int limit);
-
-////////////////////////////////////////////////////////////
-/// \brief Change the joystick threshold, ie. the value below which no move event will be generated
-///
-/// \param renderWindow Render window object
-/// \param threshold New threshold, in range [0, 100]
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderWindow_setJoystickThreshold(sfRenderWindow* renderWindow, float threshold);
-
-////////////////////////////////////////////////////////////
-/// \brief Retrieve the OS-specific handle of a render window
-///
-/// \param renderWindow Render window object
-///
-/// \return Window handle
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfWindowHandle sfRenderWindow_getSystemHandle(const sfRenderWindow* renderWindow);
-
-////////////////////////////////////////////////////////////
-/// \brief Clear a render window with the given color
-///
-/// \param renderWindow Render window object
-/// \param color Fill color
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderWindow_clear(sfRenderWindow* renderWindow, sfColor color);
-
-////////////////////////////////////////////////////////////
-/// \brief Change the current active view of a render window
-///
-/// \param renderWindow Render window object
-/// \param view Pointer to the new view
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderWindow_setView(sfRenderWindow* renderWindow, const sfView* view);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the current active view of a render window
-///
-/// \param renderWindow Render window object
-///
-/// \return Current active view
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API const sfView* sfRenderWindow_getView(const sfRenderWindow* renderWindow);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the default view of a render window
-///
-/// \param renderWindow Render window object
-///
-/// \return Default view of the render window
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API const sfView* sfRenderWindow_getDefaultView(const sfRenderWindow* renderWindow);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the viewport of a view applied to this target
-///
-/// \param renderWindow Render window object
-/// \param view Target view
-///
-/// \return Viewport rectangle, expressed in pixels in the current target
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfIntRect sfRenderWindow_getViewport(const sfRenderWindow* renderWindow, const sfView* view);
-
-////////////////////////////////////////////////////////////
-/// \brief Convert a point from window coordinates to world coordinates
-///
-/// This function finds the 2D position that matches the
-/// given pixel of the render-window. In other words, it does
-/// the inverse of what the graphics card does, to find the
-/// initial position of a rendered pixel.
-///
-/// Initially, both coordinate systems (world units and target pixels)
-/// match perfectly. But if you define a custom view or resize your
-/// render-window, this assertion is not true anymore, ie. a point
-/// located at (10, 50) in your render-window may map to the point
-/// (150, 75) in your 2D world -- if the view is translated by (140, 25).
-///
-/// This function is typically used to find which point (or object) is
-/// located below the mouse cursor.
-///
-/// This version uses a custom view for calculations, see the other
-/// overload of the function if you want to use the current view of the
-/// render-window.
-///
-/// \param renderWindow Render window object
-/// \param point Pixel to convert
-/// \param view The view to use for converting the point
-///
-/// \return The converted point, in "world" units
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfRenderWindow_mapPixelToCoords(const sfRenderWindow* renderWindow, sfVector2i point, const sfView* view);
-
-////////////////////////////////////////////////////////////
-/// \brief Convert a point from world coordinates to window coordinates
-///
-/// This function finds the pixel of the render-window that matches
-/// the given 2D point. In other words, it goes through the same process
-/// as the graphics card, to compute the final position of a rendered point.
-///
-/// Initially, both coordinate systems (world units and target pixels)
-/// match perfectly. But if you define a custom view or resize your
-/// render-window, this assertion is not true anymore, ie. a point
-/// located at (150, 75) in your 2D world may map to the pixel
-/// (10, 50) of your render-window -- if the view is translated by (140, 25).
-///
-/// This version uses a custom view for calculations, see the other
-/// overload of the function if you want to use the current view of the
-/// render-window.
-///
-/// \param renderWindow Render window object
-/// \param point Point to convert
-/// \param view The view to use for converting the point
-///
-/// \return The converted point, in target coordinates (pixels)
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2i sfRenderWindow_mapCoordsToPixel(const sfRenderWindow* renderWindow, sfVector2f point, const sfView* view);
-
-////////////////////////////////////////////////////////////
-/// \brief Draw a drawable object to the render-target
-///
-/// \param renderWindow render window object
-/// \param object Object to draw
-/// \param states Render states to use for drawing (NULL to use the default states)
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderWindow_drawSprite(sfRenderWindow* renderWindow, const sfSprite* object, const sfRenderStates* states);
-CSFML_GRAPHICS_API void sfRenderWindow_drawText(sfRenderWindow* renderWindow, const sfText* object, const sfRenderStates* states);
-CSFML_GRAPHICS_API void sfRenderWindow_drawShape(sfRenderWindow* renderWindow, const sfShape* object, const sfRenderStates* states);
-CSFML_GRAPHICS_API void sfRenderWindow_drawCircleShape(sfRenderWindow* renderWindow, const sfCircleShape* object, const sfRenderStates* states);
-CSFML_GRAPHICS_API void sfRenderWindow_drawConvexShape(sfRenderWindow* renderWindow, const sfConvexShape* object, const sfRenderStates* states);
-CSFML_GRAPHICS_API void sfRenderWindow_drawRectangleShape(sfRenderWindow* renderWindow, const sfRectangleShape* object, const sfRenderStates* states);
-CSFML_GRAPHICS_API void sfRenderWindow_drawVertexArray(sfRenderWindow* renderWindow, const sfVertexArray* object, const sfRenderStates* states);
-
-////////////////////////////////////////////////////////////
-/// \brief Draw primitives defined by an array of vertices to a render window
-///
-/// \param renderWindow render window object
-/// \param vertices Pointer to the vertices
-/// \param vertexCount Number of vertices in the array
-/// \param type Type of primitives to draw
-/// \param states Render states to use for drawing (NULL to use the default states)
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderWindow_drawPrimitives(sfRenderWindow* renderWindow,
- const sfVertex* vertices, unsigned int vertexCount,
- sfPrimitiveType type, const sfRenderStates* states);
-
-////////////////////////////////////////////////////////////
-/// \brief Save the current OpenGL render states and matrices
-///
-/// This function can be used when you mix SFML drawing
-/// and direct OpenGL rendering. Combined with popGLStates,
-/// it ensures that:
-/// \li SFML's internal states are not messed up by your OpenGL code
-/// \li your OpenGL states are not modified by a call to a SFML function
-///
-/// Note that this function is quite expensive: it saves all the
-/// possible OpenGL states and matrices, even the ones you
-/// don't care about. Therefore it should be used wisely.
-/// It is provided for convenience, but the best results will
-/// be achieved if you handle OpenGL states yourself (because
-/// you know which states have really changed, and need to be
-/// saved and restored). Take a look at the resetGLStates
-/// function if you do so.
-///
-/// \param renderWindow render window object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderWindow_pushGLStates(sfRenderWindow* renderWindow);
-
-////////////////////////////////////////////////////////////
-/// \brief Restore the previously saved OpenGL render states and matrices
-///
-/// See the description of pushGLStates to get a detailed
-/// description of these functions.
-///
-/// \param renderWindow render window object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderWindow_popGLStates(sfRenderWindow* renderWindow);
-
-////////////////////////////////////////////////////////////
-/// \brief Reset the internal OpenGL states so that the target is ready for drawing
-///
-/// This function can be used when you mix SFML drawing
-/// and direct OpenGL rendering, if you choose not to use
-/// pushGLStates/popGLStates. It makes sure that all OpenGL
-/// states needed by SFML are set, so that subsequent sfRenderWindow_draw*()
-/// calls will work as expected.
-///
-/// \param renderWindow render window object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfRenderWindow_resetGLStates(sfRenderWindow* renderWindow);
-
-////////////////////////////////////////////////////////////
-/// \brief Copy the current contents of a render window to an image
-///
-/// This is a slow operation, whose main purpose is to make
-/// screenshots of the application. If you want to update an
-/// image with the contents of the window and then use it for
-/// drawing, you should rather use a sfTexture and its
-/// update(sfWindow*) function.
-/// You can also draw things directly to a texture with the
-/// sfRenderWindow class.
-///
-/// \param renderWindow Render window object
-///
-/// \return New image containing the captured contents
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfImage* sfRenderWindow_capture(const sfRenderWindow* renderWindow);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the current position of the mouse relatively to a render-window
-///
-/// This function returns the current position of the mouse
-/// cursor relative to the given render-window, or desktop if NULL is passed.
-///
-/// \param relativeTo Reference window
-///
-/// \return Position of the mouse cursor, relative to the given render-window
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2i sfMouse_getPositionRenderWindow(const sfRenderWindow* relativeTo);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the current position of the mouse relatively to a render-window
-///
-/// This function sets the current position of the mouse
-/// cursor relative to the given render-window, or desktop if NULL is passed.
-///
-/// \param position New position of the mouse
-/// \param relativeTo Reference window
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfMouse_setPositionRenderWindow(sfVector2i position, const sfRenderWindow* relativeTo);
-
-
-#endif // SFML_RENDERWINDOW_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Shader.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Shader.h
deleted file mode 100755
index a2c86f0..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Shader.h
+++ /dev/null
@@ -1,388 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_SHADER_H
-#define SFML_SHADER_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics/Export.h>
-#include <SFML/Graphics/Color.h>
-#include <SFML/Graphics/Transform.h>
-#include <SFML/Graphics/Types.h>
-#include <SFML/System/InputStream.h>
-#include <SFML/System/Vector2.h>
-#include <SFML/System/Vector3.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Load both the vertex and fragment shaders from files
-///
-/// This function can load both the vertex and the fragment
-/// shaders, or only one of them: pass NULL if you don't want to load
-/// either the vertex shader or the fragment shader.
-/// The sources must be text files containing valid shaders
-/// in GLSL language. GLSL is a C-like language dedicated to
-/// OpenGL shaders; you'll probably need to read a good documentation
-/// for it before writing your own shaders.
-///
-/// \param vertexShaderFilename Path of the vertex shader file to load, or NULL to skip this shader
-/// \param fragmentShaderFilename Path of the fragment shader file to load, or NULL to skip this shader
-///
-/// \return A new sfShader object, or NULL if it failed
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfShader* sfShader_createFromFile(const char* vertexShaderFilename, const char* fragmentShaderFilename);
-
-////////////////////////////////////////////////////////////
-/// \brief Load both the vertex and fragment shaders from source codes in memory
-///
-/// This function can load both the vertex and the fragment
-/// shaders, or only one of them: pass NULL if you don't want to load
-/// either the vertex shader or the fragment shader.
-/// The sources must be valid shaders in GLSL language. GLSL is
-/// a C-like language dedicated to OpenGL shaders; you'll
-/// probably need to read a good documentation for it before
-/// writing your own shaders.
-///
-/// \param vertexShader String containing the source code of the vertex shader, or NULL to skip this shader
-/// \param fragmentShader String containing the source code of the fragment shader, or NULL to skip this shader
-///
-/// \return A new sfShader object, or NULL if it failed
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfShader* sfShader_createFromMemory(const char* vertexShader, const char* fragmentShader);
-
-////////////////////////////////////////////////////////////
-/// \brief Load both the vertex and fragment shaders from custom streams
-///
-/// This function can load both the vertex and the fragment
-/// shaders, or only one of them: pass NULL if you don't want to load
-/// either the vertex shader or the fragment shader.
-/// The source codes must be valid shaders in GLSL language.
-/// GLSL is a C-like language dedicated to OpenGL shaders;
-/// you'll probably need to read a good documentation for
-/// it before writing your own shaders.
-///
-/// \param vertexShaderStream Source stream to read the vertex shader from, or NULL to skip this shader
-/// \param fragmentShaderStream Source stream to read the fragment shader from, or NULL to skip this shader
-///
-/// \return A new sfShader object, or NULL if it failed
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfShader* sfShader_createFromStream(sfInputStream* vertexShaderStream, sfInputStream* fragmentShaderStream);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy an existing shader
-///
-/// \param shader Shader to delete
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfShader_destroy(sfShader* shader);
-
-////////////////////////////////////////////////////////////
-/// \brief Change a float parameter of a shader
-///
-/// \a name is the name of the variable to change in the shader.
-/// The corresponding parameter in the shader must be a float
-/// (float GLSL type).
-///
-/// Example:
-/// \code
-/// uniform float myparam; // this is the variable in the shader
-/// \endcode
-/// \code
-/// sfShader_setFloatParameter(shader, "myparam", 5.2f);
-/// \endcode
-///
-/// \param shader Shader object
-/// \param name Name of the parameter in the shader
-/// \param x Value to assign
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfShader_setFloatParameter(sfShader* shader, const char* name, float x);
-
-////////////////////////////////////////////////////////////
-/// \brief Change a 2-components vector parameter of a shader
-///
-/// \a name is the name of the variable to change in the shader.
-/// The corresponding parameter in the shader must be a 2x1 vector
-/// (vec2 GLSL type).
-///
-/// Example:
-/// \code
-/// uniform vec2 myparam; // this is the variable in the shader
-/// \endcode
-/// \code
-/// sfShader_setFloat2Parameter(shader, "myparam", 5.2f, 6.0f);
-/// \endcode
-///
-/// \param shader Shader object
-/// \param name Name of the parameter in the shader
-/// \param x First component of the value to assign
-/// \param y Second component of the value to assign
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfShader_setFloat2Parameter(sfShader* shader, const char* name, float x, float y);
-
-////////////////////////////////////////////////////////////
-/// \brief Change a 3-components vector parameter of a shader
-///
-/// \a name is the name of the variable to change in the shader.
-/// The corresponding parameter in the shader must be a 3x1 vector
-/// (vec3 GLSL type).
-///
-/// Example:
-/// \code
-/// uniform vec3 myparam; // this is the variable in the shader
-/// \endcode
-/// \code
-/// sfShader_setFloat3Parameter(shader, "myparam", 5.2f, 6.0f, -8.1f);
-/// \endcode
-///
-/// \param shader Shader object
-/// \param name Name of the parameter in the shader
-/// \param x First component of the value to assign
-/// \param y Second component of the value to assign
-/// \param z Third component of the value to assign
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfShader_setFloat3Parameter(sfShader* shader, const char* name, float x, float y, float z);
-
-////////////////////////////////////////////////////////////
-/// \brief Change a 4-components vector parameter of a shader
-///
-/// \a name is the name of the variable to change in the shader.
-/// The corresponding parameter in the shader must be a 4x1 vector
-/// (vec4 GLSL type).
-///
-/// Example:
-/// \code
-/// uniform vec4 myparam; // this is the variable in the shader
-/// \endcode
-/// \code
-/// sfShader_setFloat4Parameter(shader, "myparam", 5.2f, 6.0f, -8.1f, 0.4f);
-/// \endcode
-///
-/// \param shader Shader object
-/// \param name Name of the parameter in the shader
-/// \param x First component of the value to assign
-/// \param y Second component of the value to assign
-/// \param z Third component of the value to assign
-/// \param w Fourth component of the value to assign
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfShader_setFloat4Parameter(sfShader* shader, const char* name, float x, float y, float z, float w);
-
-////////////////////////////////////////////////////////////
-/// \brief Change a 2-components vector parameter of a shader
-///
-/// \a name is the name of the variable to change in the shader.
-/// The corresponding parameter in the shader must be a 2x1 vector
-/// (vec2 GLSL type).
-///
-/// Example:
-/// \code
-/// uniform vec2 myparam; // this is the variable in the shader
-/// \endcode
-/// \code
-/// sfVector2f vec = {5.2f, 6.0f};
-/// sfShader_setVector2Parameter(shader, "myparam", vec);
-/// \endcode
-///
-/// \param shader Shader object
-/// \param name Name of the parameter in the shader
-/// \param vector Vector to assign
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfShader_setVector2Parameter(sfShader* shader, const char* name, sfVector2f vector);
-
-////////////////////////////////////////////////////////////
-/// \brief Change a 3-components vector parameter of a shader
-///
-/// \a name is the name of the variable to change in the shader.
-/// The corresponding parameter in the shader must be a 3x1 vector
-/// (vec3 GLSL type).
-///
-/// Example:
-/// \code
-/// uniform vec3 myparam; // this is the variable in the shader
-/// \endcode
-/// \code
-/// sfVector3f vec = {5.2f, 6.0f, -8.1f};
-/// sfShader_setVector3Parameter(shader, "myparam", vec);
-/// \endcode
-///
-/// \param shader Shader object
-/// \param name Name of the parameter in the shader
-/// \param vector Vector to assign
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfShader_setVector3Parameter(sfShader* shader, const char* name, sfVector3f vector);
-
-////////////////////////////////////////////////////////////
-/// \brief Change a color parameter of a shader
-///
-/// \a name is the name of the variable to change in the shader.
-/// The corresponding parameter in the shader must be a 4x1 vector
-/// (vec4 GLSL type).
-///
-/// It is important to note that the components of the color are
-/// normalized before being passed to the shader. Therefore,
-/// they are converted from range [0 .. 255] to range [0 .. 1].
-/// For example, a sf::Color(255, 125, 0, 255) will be transformed
-/// to a vec4(1.0, 0.5, 0.0, 1.0) in the shader.
-///
-/// Example:
-/// \code
-/// uniform vec4 color; // this is the variable in the shader
-/// \endcode
-/// \code
-/// sfShader_setColorParameter(shader, "color", sfColor_fromRGB(255, 128, 0));
-/// \endcode
-///
-/// \param shader Shader object
-/// \param name Name of the parameter in the shader
-/// \param color Color to assign
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfShader_setColorParameter(sfShader* shader, const char* name, sfColor color);
-
-////////////////////////////////////////////////////////////
-/// \brief Change a matrix parameter of a shader
-///
-/// \a name is the name of the variable to change in the shader.
-/// The corresponding parameter in the shader must be a 4x4 matrix
-/// (mat4 GLSL type).
-///
-/// Example:
-/// \code
-/// uniform mat4 matrix; // this is the variable in the shader
-/// \endcode
-/// \code
-/// @todo
-/// sfShader_setTransformParameter(shader, "matrix", transform);
-/// \endcode
-///
-/// \param shader Shader object
-/// \param name Name of the parameter in the shader
-/// \param transform Transform to assign
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfShader_setTransformParameter(sfShader* shader, const char* name, sfTransform transform);
-
-////////////////////////////////////////////////////////////
-/// \brief Change a texture parameter of a shader
-///
-/// \a name is the name of the variable to change in the shader.
-/// The corresponding parameter in the shader must be a 2D texture
-/// (sampler2D GLSL type).
-///
-/// Example:
-/// \code
-/// uniform sampler2D the_texture; // this is the variable in the shader
-/// \endcode
-/// \code
-/// sf::Texture texture;
-/// ...
-/// sfShader_setTextureParameter(shader, "the_texture", texture);
-/// \endcode
-/// It is important to note that \a texture must remain alive as long
-/// as the shader uses it, no copy is made internally.
-///
-/// To use the texture of the object being draw, which cannot be
-/// known in advance, you can use the special function
-/// sfShader_setCurrentTextureParameter:
-/// \code
-/// sfShader_setCurrentTextureParameter(shader, "the_texture").
-/// \endcode
-///
-/// \param shader Shader object
-/// \param name Name of the texture in the shader
-/// \param texture Texture to assign
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfShader_setTextureParameter(sfShader* shader, const char* name, const sfTexture* texture);
-
-////////////////////////////////////////////////////////////
-/// \brief Change a texture parameter of a shader
-///
-/// This function maps a shader texture variable to the
-/// texture of the object being drawn, which cannot be
-/// known in advance.
-/// The corresponding parameter in the shader must be a 2D texture
-/// (sampler2D GLSL type).
-///
-/// Example:
-/// \code
-/// uniform sampler2D current; // this is the variable in the shader
-/// \endcode
-/// \code
-/// sfShader_setCurrentTextureParameter(shader, "current");
-/// \endcode
-///
-/// \param shader Shader object
-/// \param name Name of the texture in the shader
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfShader_setCurrentTextureParameter(sfShader* shader, const char* name);
-
-////////////////////////////////////////////////////////////
-/// \brief Bind a shader for rendering (activate it)
-///
-/// This function is not part of the graphics API, it mustn't be
-/// used when drawing SFML entities. It must be used only if you
-/// mix sfShader with OpenGL code.
-///
-/// \code
-/// sfShader *s1, *s2;
-/// ...
-/// sfShader_bind(s1);
-/// // draw OpenGL stuff that use s1...
-/// sfShader_bind(s2);
-/// // draw OpenGL stuff that use s2...
-/// sfShader_bind(0);
-/// // draw OpenGL stuff that use no shader...
-/// \endcode
-///
-/// \param shader Shader to bind, can be null to use no shader
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfShader_bind(const sfShader* shader);
-
-////////////////////////////////////////////////////////////
-/// \brief Tell whether or not the system supports shaders
-///
-/// This function should always be called before using
-/// the shader features. If it returns false, then
-/// any attempt to use sfShader will fail.
-///
-/// \return sfTrue if the system can use shaders, sfFalse otherwise
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfBool sfShader_isAvailable(void);
-
-
-#endif // SFML_SHADER_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Shape.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Shape.h
deleted file mode 100755
index dc6254a..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Shape.h
+++ /dev/null
@@ -1,412 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_SHAPE_H
-#define SFML_SHAPE_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics/Export.h>
-#include <SFML/Graphics/Color.h>
-#include <SFML/Graphics/Rect.h>
-#include <SFML/Graphics/Transform.h>
-#include <SFML/Graphics/Types.h>
-#include <SFML/System/Vector2.h>
-
-
-typedef unsigned int (*sfShapeGetPointCountCallback)(void*); ///< Type of the callback used to get the number of points in a shape
-typedef sfVector2f (*sfShapeGetPointCallback)(unsigned int, void*); ///< Type of the callback used to get a point of a shape
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new shape
-///
-/// \param getPointCount Callback that provides the point count of the shape
-/// \param getPoint Callback that provides the points of the shape
-/// \param userData Data to pass to the callback functions
-///
-/// \return A new sfShape object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfShape* sfShape_create(sfShapeGetPointCountCallback getPointCount,
- sfShapeGetPointCallback getPoint,
- void* userData);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy an existing shape
-///
-/// \param Shape Shape to delete
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfShape_destroy(sfShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the position of a shape
-///
-/// This function completely overwrites the previous position.
-/// See sfShape_move to apply an offset based on the previous position instead.
-/// The default position of a circle Shape object is (0, 0).
-///
-/// \param shape Shape object
-/// \param position New position
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfShape_setPosition(sfShape* shape, sfVector2f position);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the orientation of a shape
-///
-/// This function completely overwrites the previous rotation.
-/// See sfShape_rotate to add an angle based on the previous rotation instead.
-/// The default rotation of a circle Shape object is 0.
-///
-/// \param shape Shape object
-/// \param angle New rotation, in degrees
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfShape_setRotation(sfShape* shape, float angle);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the scale factors of a shape
-///
-/// This function completely overwrites the previous scale.
-/// See sfShape_scale to add a factor based on the previous scale instead.
-/// The default scale of a circle Shape object is (1, 1).
-///
-/// \param shape Shape object
-/// \param scale New scale factors
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfShape_setScale(sfShape* shape, sfVector2f scale);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the local origin of a shape
-///
-/// The origin of an object defines the center point for
-/// all transformations (position, scale, rotation).
-/// The coordinates of this point must be relative to the
-/// top-left corner of the object, and ignore all
-/// transformations (position, scale, rotation).
-/// The default origin of a circle Shape object is (0, 0).
-///
-/// \param shape Shape object
-/// \param origin New origin
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfShape_setOrigin(sfShape* shape, sfVector2f origin);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the position of a shape
-///
-/// \param shape Shape object
-///
-/// \return Current position
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfShape_getPosition(const sfShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the orientation of a shape
-///
-/// The rotation is always in the range [0, 360].
-///
-/// \param shape Shape object
-///
-/// \return Current rotation, in degrees
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API float sfShape_getRotation(const sfShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the current scale of a shape
-///
-/// \param shape Shape object
-///
-/// \return Current scale factors
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfShape_getScale(const sfShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the local origin of a shape
-///
-/// \param shape Shape object
-///
-/// \return Current origin
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfShape_getOrigin(const sfShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Move a shape by a given offset
-///
-/// This function adds to the current position of the object,
-/// unlike sfShape_setPosition which overwrites it.
-///
-/// \param shape Shape object
-/// \param offset Offset
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfShape_move(sfShape* shape, sfVector2f offset);
-
-////////////////////////////////////////////////////////////
-/// \brief Rotate a shape
-///
-/// This function adds to the current rotation of the object,
-/// unlike sfShape_setRotation which overwrites it.
-///
-/// \param shape Shape object
-/// \param angle Angle of rotation, in degrees
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfShape_rotate(sfShape* shape, float angle);
-
-////////////////////////////////////////////////////////////
-/// \brief Scale a shape
-///
-/// This function multiplies the current scale of the object,
-/// unlike sfShape_setScale which overwrites it.
-///
-/// \param shape Shape object
-/// \param factors Scale factors
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfShape_scale(sfShape* shape, sfVector2f factors);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the combined transform of a shape
-///
-/// \param shape shape object
-///
-/// \return Transform combining the position/rotation/scale/origin of the object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfTransform sfShape_getTransform(const sfShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the inverse of the combined transform of a shape
-///
-/// \param shape shape object
-///
-/// \return Inverse of the combined transformations applied to the object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfTransform sfShape_getInverseTransform(const sfShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Change the source texture of a shape
-///
-/// The \a texture argument refers to a texture that must
-/// exist as long as the shape uses it. Indeed, the shape
-/// doesn't store its own copy of the texture, but rather keeps
-/// a pointer to the one that you passed to this function.
-/// If the source texture is destroyed and the shape tries to
-/// use it, the behaviour is undefined.
-/// \a texture can be NULL to disable texturing.
-/// If \a resetRect is true, the TextureRect property of
-/// the shape is automatically adjusted to the size of the new
-/// texture. If it is false, the texture rect is left unchanged.
-///
-/// \param shape Shape object
-/// \param texture New texture
-/// \param resetRect Should the texture rect be reset to the size of the new texture?
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfShape_setTexture(sfShape* shape, const sfTexture* texture, sfBool resetRect);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the sub-rectangle of the texture that a shape will display
-///
-/// The texture rect is useful when you don't want to display
-/// the whole texture, but rather a part of it.
-/// By default, the texture rect covers the entire texture.
-///
-/// \param shape Shape object
-/// \param rect Rectangle defining the region of the texture to display
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfShape_setTextureRect(sfShape* shape, sfIntRect rect);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the fill color of a shape
-///
-/// This color is modulated (multiplied) with the shape's
-/// texture if any. It can be used to colorize the shape,
-/// or change its global opacity.
-/// You can use sfTransparent to make the inside of
-/// the shape transparent, and have the outline alone.
-/// By default, the shape's fill color is opaque white.
-///
-/// \param shape Shape object
-/// \param color New color of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfShape_setFillColor(sfShape* shape, sfColor color);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the outline color of a shape
-///
-/// You can use sfTransparent to disable the outline.
-/// By default, the shape's outline color is opaque white.
-///
-/// \param shape Shape object
-/// \param color New outline color of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfShape_setOutlineColor(sfShape* shape, sfColor color);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the thickness of a shape's outline
-///
-/// This number cannot be negative. Using zero disables
-/// the outline.
-/// By default, the outline thickness is 0.
-///
-/// \param shape Shape object
-/// \param thickness New outline thickness
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfShape_setOutlineThickness(sfShape* shape, float thickness);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the source texture of a shape
-///
-/// If the shape has no source texture, a NULL pointer is returned.
-/// The returned pointer is const, which means that you can't
-/// modify the texture when you retrieve it with this function.
-///
-/// \param shape Shape object
-///
-/// \return Pointer to the shape's texture
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API const sfTexture* sfShape_getTexture(const sfShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the sub-rectangle of the texture displayed by a shape
-///
-/// \param shape Shape object
-///
-/// \return Texture rectangle of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfIntRect sfShape_getTextureRect(const sfShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the fill color of a shape
-///
-/// \param shape Shape object
-///
-/// \return Fill color of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfColor sfShape_getFillColor(const sfShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the outline color of a shape
-///
-/// \param shape Shape object
-///
-/// \return Outline color of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfColor sfShape_getOutlineColor(const sfShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the outline thickness of a shape
-///
-/// \param shape Shape object
-///
-/// \return Outline thickness of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API float sfShape_getOutlineThickness(const sfShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the total number of points of a shape
-///
-/// \param shape Shape object
-///
-/// \return Number of points of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API unsigned int sfShape_getPointCount(const sfShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get a point of a shape
-///
-/// The result is undefined if \a index is out of the valid range.
-///
-/// \param shape Shape object
-/// \param index Index of the point to get, in range [0 .. getPointCount() - 1]
-///
-/// \return Index-th point of the shape
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfShape_getPoint(const sfShape* shape, unsigned int index);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the local bounding rectangle of a shape
-///
-/// The returned rectangle is in local coordinates, which means
-/// that it ignores the transformations (translation, rotation,
-/// scale, ...) that are applied to the entity.
-/// In other words, this function returns the bounds of the
-/// entity in the entity's coordinate system.
-///
-/// \param shape Shape object
-///
-/// \return Local bounding rectangle of the entity
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfFloatRect sfShape_getLocalBounds(const sfShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the global bounding rectangle of a shape
-///
-/// The returned rectangle is in global coordinates, which means
-/// that it takes in account the transformations (translation,
-/// rotation, scale, ...) that are applied to the entity.
-/// In other words, this function returns the bounds of the
-/// sprite in the global 2D world's coordinate system.
-///
-/// \param shape Shape object
-///
-/// \return Global bounding rectangle of the entity
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfFloatRect sfShape_getGlobalBounds(const sfShape* shape);
-
-////////////////////////////////////////////////////////////
-/// \brief Recompute the internal geometry of a shape
-///
-/// This function must be called by specialized shape objects
-/// everytime their points change (ie. the result of either
-/// the getPointCount or getPoint callbacks is different).
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfShape_update(sfShape* shape);
-
-
-#endif // SFML_SHAPE_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Sprite.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Sprite.h
deleted file mode 100755
index 40ebf37..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Sprite.h
+++ /dev/null
@@ -1,333 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_SPRITE_H
-#define SFML_SPRITE_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics/Export.h>
-#include <SFML/Graphics/BlendMode.h>
-#include <SFML/Graphics/Color.h>
-#include <SFML/Graphics/Rect.h>
-#include <SFML/Graphics/Transform.h>
-#include <SFML/Graphics/Types.h>
-#include <SFML/System/Vector2.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new sprite
-///
-/// \return A new sfSprite object, or NULL if it failed
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfSprite* sfSprite_create(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Copy an existing sprite
-///
-/// \param sprite Sprite to copy
-///
-/// \return Copied object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfSprite* sfSprite_copy(const sfSprite* sprite);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy an existing sprite
-///
-/// \param sprite Sprite to delete
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfSprite_destroy(sfSprite* sprite);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the position of a sprite
-///
-/// This function completely overwrites the previous position.
-/// See sfSprite_move to apply an offset based on the previous position instead.
-/// The default position of a sprite Sprite object is (0, 0).
-///
-/// \param sprite Sprite object
-/// \param position New position
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfSprite_setPosition(sfSprite* sprite, sfVector2f position);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the orientation of a sprite
-///
-/// This function completely overwrites the previous rotation.
-/// See sfSprite_rotate to add an angle based on the previous rotation instead.
-/// The default rotation of a sprite Sprite object is 0.
-///
-/// \param sprite Sprite object
-/// \param angle New rotation, in degrees
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfSprite_setRotation(sfSprite* sprite, float angle);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the scale factors of a sprite
-///
-/// This function completely overwrites the previous scale.
-/// See sfSprite_scale to add a factor based on the previous scale instead.
-/// The default scale of a sprite Sprite object is (1, 1).
-///
-/// \param sprite Sprite object
-/// \param scale New scale factors
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfSprite_setScale(sfSprite* sprite, sfVector2f scale);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the local origin of a sprite
-///
-/// The origin of an object defines the center point for
-/// all transformations (position, scale, rotation).
-/// The coordinates of this point must be relative to the
-/// top-left corner of the object, and ignore all
-/// transformations (position, scale, rotation).
-/// The default origin of a sprite Sprite object is (0, 0).
-///
-/// \param sprite Sprite object
-/// \param origin New origin
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfSprite_setOrigin(sfSprite* sprite, sfVector2f origin);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the position of a sprite
-///
-/// \param sprite Sprite object
-///
-/// \return Current position
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfSprite_getPosition(const sfSprite* sprite);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the orientation of a sprite
-///
-/// The rotation is always in the range [0, 360].
-///
-/// \param sprite Sprite object
-///
-/// \return Current rotation, in degrees
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API float sfSprite_getRotation(const sfSprite* sprite);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the current scale of a sprite
-///
-/// \param sprite Sprite object
-///
-/// \return Current scale factors
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfSprite_getScale(const sfSprite* sprite);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the local origin of a sprite
-///
-/// \param sprite Sprite object
-///
-/// \return Current origin
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfSprite_getOrigin(const sfSprite* sprite);
-
-////////////////////////////////////////////////////////////
-/// \brief Move a sprite by a given offset
-///
-/// This function adds to the current position of the object,
-/// unlike sfSprite_setPosition which overwrites it.
-///
-/// \param sprite Sprite object
-/// \param offset Offset
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfSprite_move(sfSprite* sprite, sfVector2f offset);
-
-////////////////////////////////////////////////////////////
-/// \brief Rotate a sprite
-///
-/// This function adds to the current rotation of the object,
-/// unlike sfSprite_setRotation which overwrites it.
-///
-/// \param sprite Sprite object
-/// \param angle Angle of rotation, in degrees
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfSprite_rotate(sfSprite* sprite, float angle);
-
-////////////////////////////////////////////////////////////
-/// \brief Scale a sprite
-///
-/// This function multiplies the current scale of the object,
-/// unlike sfSprite_setScale which overwrites it.
-///
-/// \param sprite Sprite object
-/// \param factors Scale factors
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfSprite_scale(sfSprite* sprite, sfVector2f factors);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the combined transform of a sprite
-///
-/// \param sprite Sprite object
-///
-/// \return Transform combining the position/rotation/scale/origin of the object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfTransform sfSprite_getTransform(const sfSprite* sprite);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the inverse of the combined transform of a sprite
-///
-/// \param sprite Sprite object
-///
-/// \return Inverse of the combined transformations applied to the object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfTransform sfSprite_getInverseTransform(const sfSprite* sprite);
-
-////////////////////////////////////////////////////////////
-/// \brief Change the source texture of a sprite
-///
-/// The \a texture argument refers to a texture that must
-/// exist as long as the sprite uses it. Indeed, the sprite
-/// doesn't store its own copy of the texture, but rather keeps
-/// a pointer to the one that you passed to this function.
-/// If the source texture is destroyed and the sprite tries to
-/// use it, the behaviour is undefined.
-/// If \a resetRect is true, the TextureRect property of
-/// the sprite is automatically adjusted to the size of the new
-/// texture. If it is false, the texture rect is left unchanged.
-///
-/// \param sprite Sprite object
-/// \param texture New texture
-/// \param resetRect Should the texture rect be reset to the size of the new texture?
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfSprite_setTexture(sfSprite* sprite, const sfTexture* texture, sfBool resetRect);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the sub-rectangle of the texture that a sprite will display
-///
-/// The texture rect is useful when you don't want to display
-/// the whole texture, but rather a part of it.
-/// By default, the texture rect covers the entire texture.
-///
-/// \param sprite Sprite object
-/// \param rectangle Rectangle defining the region of the texture to display
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfSprite_setTextureRect(sfSprite* sprite, sfIntRect rectangle);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the global color of a sprite
-///
-/// This color is modulated (multiplied) with the sprite's
-/// texture. It can be used to colorize the sprite, or change
-/// its global opacity.
-/// By default, the sprite's color is opaque white.
-///
-/// \param sprite Sprite object
-/// \param color New color of the sprite
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfSprite_setColor(sfSprite* sprite, sfColor color);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the source texture of a sprite
-///
-/// If the sprite has no source texture, a NULL pointer is returned.
-/// The returned pointer is const, which means that you can't
-/// modify the texture when you retrieve it with this function.
-///
-/// \param sprite Sprite object
-///
-/// \return Pointer to the sprite's texture
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API const sfTexture* sfSprite_getTexture(const sfSprite* sprite);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the sub-rectangle of the texture displayed by a sprite
-///
-/// \param sprite Sprite object
-///
-/// \return Texture rectangle of the sprite
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfIntRect sfSprite_getTextureRect(const sfSprite* sprite);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the global color of a sprite
-///
-/// \param sprite Sprite object
-///
-/// \return Global color of the sprite
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfColor sfSprite_getColor(const sfSprite* sprite);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the local bounding rectangle of a sprite
-///
-/// The returned rectangle is in local coordinates, which means
-/// that it ignores the transformations (translation, rotation,
-/// scale, ...) that are applied to the entity.
-/// In other words, this function returns the bounds of the
-/// entity in the entity's coordinate system.
-///
-/// \param sprite Sprite object
-///
-/// \return Local bounding rectangle of the entity
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfFloatRect sfSprite_getLocalBounds(const sfSprite* sprite);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the global bounding rectangle of a sprite
-///
-/// The returned rectangle is in global coordinates, which means
-/// that it takes in account the transformations (translation,
-/// rotation, scale, ...) that are applied to the entity.
-/// In other words, this function returns the bounds of the
-/// sprite in the global 2D world's coordinate system.
-///
-/// \param sprite Sprite object
-///
-/// \return Global bounding rectangle of the entity
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfFloatRect sfSprite_getGlobalBounds(const sfSprite* sprite);
-
-
-#endif // SFML_SPRITE_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Text.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Text.h
deleted file mode 100755
index bb1fdd6..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Text.h
+++ /dev/null
@@ -1,417 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_TEXT_H
-#define SFML_TEXT_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics/Export.h>
-#include <SFML/Graphics/Color.h>
-#include <SFML/Graphics/Rect.h>
-#include <SFML/Graphics/Types.h>
-#include <SFML/Graphics/Transform.h>
-#include <SFML/System/Vector2.h>
-#include <stddef.h>
-
-
-////////////////////////////////////////////////////////////
-/// sfText styles
-////////////////////////////////////////////////////////////
-typedef enum
-{
- sfTextRegular = 0, ///< Regular characters, no style
- sfTextBold = 1 << 0, ///< Characters are bold
- sfTextItalic = 1 << 1, ///< Characters are in italic
- sfTextUnderlined = 1 << 2 ///< Characters are underlined
-} sfTextStyle;
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new text
-///
-/// \return A new sfText object, or NULL if it failed
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfText* sfText_create(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Copy an existing text
-///
-/// \param text Text to copy
-///
-/// \return Copied object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfText* sfText_copy(const sfText* text);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy an existing text
-///
-/// \param text Text to delete
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfText_destroy(sfText* text);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the position of a text
-///
-/// This function completely overwrites the previous position.
-/// See sfText_move to apply an offset based on the previous position instead.
-/// The default position of a text Text object is (0, 0).
-///
-/// \param text Text object
-/// \param position New position
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfText_setPosition(sfText* text, sfVector2f position);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the orientation of a text
-///
-/// This function completely overwrites the previous rotation.
-/// See sfText_rotate to add an angle based on the previous rotation instead.
-/// The default rotation of a text Text object is 0.
-///
-/// \param text Text object
-/// \param angle New rotation, in degrees
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfText_setRotation(sfText* text, float angle);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the scale factors of a text
-///
-/// This function completely overwrites the previous scale.
-/// See sfText_scale to add a factor based on the previous scale instead.
-/// The default scale of a text Text object is (1, 1).
-///
-/// \param text Text object
-/// \param scale New scale factors
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfText_setScale(sfText* text, sfVector2f scale);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the local origin of a text
-///
-/// The origin of an object defines the center point for
-/// all transformations (position, scale, rotation).
-/// The coordinates of this point must be relative to the
-/// top-left corner of the object, and ignore all
-/// transformations (position, scale, rotation).
-/// The default origin of a text object is (0, 0).
-///
-/// \param text Text object
-/// \param origin New origin
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfText_setOrigin(sfText* text, sfVector2f origin);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the position of a text
-///
-/// \param text Text object
-///
-/// \return Current position
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfText_getPosition(const sfText* text);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the orientation of a text
-///
-/// The rotation is always in the range [0, 360].
-///
-/// \param text Text object
-///
-/// \return Current rotation, in degrees
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API float sfText_getRotation(const sfText* text);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the current scale of a text
-///
-/// \param text Text object
-///
-/// \return Current scale factors
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfText_getScale(const sfText* text);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the local origin of a text
-///
-/// \param text Text object
-///
-/// \return Current origin
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfText_getOrigin(const sfText* text);
-
-////////////////////////////////////////////////////////////
-/// \brief Move a text by a given offset
-///
-/// This function adds to the current position of the object,
-/// unlike sfText_setPosition which overwrites it.
-///
-/// \param text Text object
-/// \param offset Offset
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfText_move(sfText* text, sfVector2f offset);
-
-////////////////////////////////////////////////////////////
-/// \brief Rotate a text
-///
-/// This function adds to the current rotation of the object,
-/// unlike sfText_setRotation which overwrites it.
-///
-/// \param text Text object
-/// \param angle Angle of rotation, in degrees
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfText_rotate(sfText* text, float angle);
-
-////////////////////////////////////////////////////////////
-/// \brief Scale a text
-///
-/// This function multiplies the current scale of the object,
-/// unlike sfText_setScale which overwrites it.
-///
-/// \param text Text object
-/// \param factors Scale factors
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfText_scale(sfText* text, sfVector2f factors);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the combined transform of a text
-///
-/// \param text Text object
-///
-/// \return Transform combining the position/rotation/scale/origin of the object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfTransform sfText_getTransform(const sfText* text);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the inverse of the combined transform of a text
-///
-/// \param text Text object
-///
-/// \return Inverse of the combined transformations applied to the object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfTransform sfText_getInverseTransform(const sfText* text);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the string of a text (from an ANSI string)
-///
-/// A text's string is empty by default.
-///
-/// \param text Text object
-/// \param string New string
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfText_setString(sfText* text, const char* string);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the string of a text (from a unicode string)
-///
-/// \param text Text object
-/// \param string New string
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfText_setUnicodeString(sfText* text, const sfUint32* string);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the font of a text
-///
-/// The \a font argument refers to a texture that must
-/// exist as long as the text uses it. Indeed, the text
-/// doesn't store its own copy of the font, but rather keeps
-/// a pointer to the one that you passed to this function.
-/// If the font is destroyed and the text tries to
-/// use it, the behaviour is undefined.
-///
-/// \param text Text object
-/// \param font New font
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfText_setFont(sfText* text, const sfFont* font);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the character size of a text
-///
-/// The default size is 30.
-///
-/// \param text Text object
-/// \param size New character size, in pixels
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfText_setCharacterSize(sfText* text, unsigned int size);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the style of a text
-///
-/// You can pass a combination of one or more styles, for
-/// example sfTextBold | sfTextItalic.
-/// The default style is sfTextRegular.
-///
-/// \param text Text object
-/// \param style New style
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfText_setStyle(sfText* text, sfUint32 style);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the global color of a text
-///
-/// By default, the text's color is opaque white.
-///
-/// \param text Text object
-/// \param color New color of the text
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfText_setColor(sfText* text, sfColor color);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the string of a text (returns an ANSI string)
-///
-/// \param text Text object
-///
-/// \return String as a locale-dependant ANSI string
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API const char* sfText_getString(const sfText* text);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the string of a text (returns a unicode string)
-///
-/// \param text Text object
-///
-/// \return String as UTF-32
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API const sfUint32* sfText_getUnicodeString(const sfText* text);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the font used by a text
-///
-/// If the text has no font attached, a NULL pointer is returned.
-/// The returned pointer is const, which means that you can't
-/// modify the font when you retrieve it with this function.
-///
-/// \param text Text object
-///
-/// \return Pointer to the font
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API const sfFont* sfText_getFont(const sfText* text);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the size of the characters of a text
-///
-/// \param text Text object
-///
-/// \return Size of the characters
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API unsigned int sfText_getCharacterSize(const sfText* text);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the style of a text
-///
-/// \param text Text object
-///
-/// \return Current string style (see sfTextStyle enum)
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfUint32 sfText_getStyle(const sfText* text);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the global color of a text
-///
-/// \param text Text object
-///
-/// \return Global color of the text
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfColor sfText_getColor(const sfText* text);
-
-////////////////////////////////////////////////////////////
-/// \brief Return the position of the \a index-th character in a text
-///
-/// This function computes the visual position of a character
-/// from its index in the string. The returned position is
-/// in global coordinates (translation, rotation, scale and
-/// origin are applied).
-/// If \a index is out of range, the position of the end of
-/// the string is returned.
-///
-/// \param text Text object
-/// \param index Index of the character
-///
-/// \return Position of the character
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfText_findCharacterPos(const sfText* text, size_t index);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the local bounding rectangle of a text
-///
-/// The returned rectangle is in local coordinates, which means
-/// that it ignores the transformations (translation, rotation,
-/// scale, ...) that are applied to the entity.
-/// In other words, this function returns the bounds of the
-/// entity in the entity's coordinate system.
-///
-/// \param text Text object
-///
-/// \return Local bounding rectangle of the entity
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfFloatRect sfText_getLocalBounds(const sfText* text);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the global bounding rectangle of a text
-///
-/// The returned rectangle is in global coordinates, which means
-/// that it takes in account the transformations (translation,
-/// rotation, scale, ...) that are applied to the entity.
-/// In other words, this function returns the bounds of the
-/// text in the global 2D world's coordinate system.
-///
-/// \param text Text object
-///
-/// \return Global bounding rectangle of the entity
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfFloatRect sfText_getGlobalBounds(const sfText* text);
-
-
-#endif // SFML_TEXT_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Texture.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Texture.h
deleted file mode 100755
index 0d4571d..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Texture.h
+++ /dev/null
@@ -1,264 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_TEXTURE_H
-#define SFML_TEXTURE_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics/Export.h>
-#include <SFML/Graphics/Rect.h>
-#include <SFML/Graphics/Types.h>
-#include <SFML/Window/Types.h>
-#include <SFML/System/InputStream.h>
-#include <SFML/System/Vector2.h>
-#include <stddef.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new texture
-///
-/// \param width Texture width
-/// \param height Texture height
-///
-/// \return A new sfTexture object, or NULL if it failed
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfTexture* sfTexture_create(unsigned int width, unsigned int height);
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new texture from a file
-///
-/// \param filename Path of the image file to load
-/// \param area Area of the source image to load (NULL to load the entire image)
-///
-/// \return A new sfTexture object, or NULL if it failed
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfTexture* sfTexture_createFromFile(const char* filename, const sfIntRect* area);
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new texture from a file in memory
-///
-/// \param data Pointer to the file data in memory
-/// \param sizeInBytes Size of the data to load, in bytes
-/// \param area Area of the source image to load (NULL to load the entire image)
-///
-/// \return A new sfTexture object, or NULL if it failed
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfTexture* sfTexture_createFromMemory(const void* data, size_t sizeInBytes, const sfIntRect* area);
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new texture from a custom stream
-///
-/// \param stream Source stream to read from
-/// \param area Area of the source image to load (NULL to load the entire image)
-///
-/// \return A new sfTexture object, or NULL if it failed
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfTexture* sfTexture_createFromStream(sfInputStream* stream, const sfIntRect* area);
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new texture from an image
-///
-/// \param image Image to upload to the texture
-/// \param area Area of the source image to load (NULL to load the entire image)
-///
-/// \return A new sfTexture object, or NULL if it failed
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfTexture* sfTexture_createFromImage(const sfImage* image, const sfIntRect* area);
-
-////////////////////////////////////////////////////////////
-/// \brief Copy an existing texture
-///
-/// \param texture Texture to copy
-///
-/// \return Copied object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfTexture* sfTexture_copy(const sfTexture* texture);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy an existing texture
-///
-/// \param texture Texture to delete
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfTexture_destroy(sfTexture* texture);
-
-////////////////////////////////////////////////////////////
-/// \brief Return the size of the texture
-///
-/// \param texture Texture to read
-///
-/// \return Size in pixels
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2u sfTexture_getSize(const sfTexture* texture);
-
-////////////////////////////////////////////////////////////
-/// \brief Copy a texture's pixels to an image
-///
-/// \param texture Texture to copy
-///
-/// \return Image containing the texture's pixels
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfImage* sfTexture_copyToImage(const sfTexture* texture);
-
-////////////////////////////////////////////////////////////
-/// \brief Update a texture from an array of pixels
-///
-/// \param texture Texture to update
-/// \param pixels Array of pixels to copy to the texture
-/// \param width Width of the pixel region contained in \a pixels
-/// \param height Height of the pixel region contained in \a pixels
-/// \param x X offset in the texture where to copy the source pixels
-/// \param y Y offset in the texture where to copy the source pixels
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfTexture_updateFromPixels(sfTexture* texture, const sfUint8* pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y);
-
-////////////////////////////////////////////////////////////
-/// \brief Update a texture from an image
-///
-/// \param texture Texture to update
-/// \param image Image to copy to the texture
-/// \param x X offset in the texture where to copy the source pixels
-/// \param y Y offset in the texture where to copy the source pixels
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfTexture_updateFromImage(sfTexture* texture, const sfImage* image, unsigned int x, unsigned int y);
-
-////////////////////////////////////////////////////////////
-/// \brief Update a texture from the contents of a window
-///
-/// \param texture Texture to update
-/// \param window Window to copy to the texture
-/// \param x X offset in the texture where to copy the source pixels
-/// \param y Y offset in the texture where to copy the source pixels
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfTexture_updateFromWindow(sfTexture* texture, const sfWindow* window, unsigned int x, unsigned int y);
-
-////////////////////////////////////////////////////////////
-/// \brief Update a texture from the contents of a render-window
-///
-/// \param texture Texture to update
-/// \param renderWindow Render-window to copy to the texture
-/// \param x X offset in the texture where to copy the source pixels
-/// \param y Y offset in the texture where to copy the source pixels
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfTexture_updateFromRenderWindow(sfTexture* texture, const sfRenderWindow* renderWindow, unsigned int x, unsigned int y);
-
-////////////////////////////////////////////////////////////
-/// \brief Enable or disable the smooth filter on a texture
-///
-/// \param texture The texture object
-/// \param smooth sfTrue to enable smoothing, sfFalse to disable it
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfTexture_setSmooth(sfTexture* texture, sfBool smooth);
-
-////////////////////////////////////////////////////////////
-/// \brief Tell whether the smooth filter is enabled or not for a texture
-///
-/// \param texture The texture object
-///
-/// \return sfTrue if smoothing is enabled, sfFalse if it is disabled
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfBool sfTexture_isSmooth(const sfTexture* texture);
-
-////////////////////////////////////////////////////////////
-/// \brief Enable or disable repeating for a texture
-///
-/// Repeating is involved when using texture coordinates
-/// outside the texture rectangle [0, 0, width, height].
-/// In this case, if repeat mode is enabled, the whole texture
-/// will be repeated as many times as needed to reach the
-/// coordinate (for example, if the X texture coordinate is
-/// 3 * width, the texture will be repeated 3 times).
-/// If repeat mode is disabled, the "extra space" will instead
-/// be filled with border pixels.
-/// Warning: on very old graphics cards, white pixels may appear
-/// when the texture is repeated. With such cards, repeat mode
-/// can be used reliably only if the texture has power-of-two
-/// dimensions (such as 256x128).
-/// Repeating is disabled by default.
-///
-/// \param texture The texture object
-/// \param repeated True to repeat the texture, false to disable repeating
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfTexture_setRepeated(sfTexture* texture, sfBool repeated);
-
-////////////////////////////////////////////////////////////
-/// \brief Tell whether a texture is repeated or not
-///
-/// \param texture The texture object
-///
-/// \return sfTrue if repeat mode is enabled, sfFalse if it is disabled
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfBool sfTexture_isRepeated(const sfTexture* texture);
-
-////////////////////////////////////////////////////////////
-/// \brief Bind a texture for rendering
-///
-/// This function is not part of the graphics API, it mustn't be
-/// used when drawing SFML entities. It must be used only if you
-/// mix sfTexture with OpenGL code.
-///
-/// \code
-/// sfTexture *t1, *t2;
-/// ...
-/// sfTexture_bind(t1);
-/// // draw OpenGL stuff that use t1...
-/// sfTexture_bind(t2);
-/// // draw OpenGL stuff that use t2...
-/// sfTexture_bind(NULL);
-/// // draw OpenGL stuff that use no texture...
-/// \endcode
-///
-/// \param texture Pointer to the texture to bind, can be null to use no texture
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfTexture_bind(const sfTexture* texture);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the maximum texture size allowed
-///
-/// \return Maximum size allowed for textures, in pixels
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API unsigned int sfTexture_getMaximumSize();
-
-
-#endif // SFML_TEXTURE_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Transform.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Transform.h
deleted file mode 100755
index 0db94bb..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Transform.h
+++ /dev/null
@@ -1,210 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_TRANSFORM_H
-#define SFML_TRANSFORM_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics/Export.h>
-#include <SFML/Graphics/Rect.h>
-#include <SFML/Graphics/Types.h>
-#include <SFML/System/Vector2.h>
-
-
-
-////////////////////////////////////////////////////////////
-/// \brief Encapsulate a 3x3 transform matrix
-///
-////////////////////////////////////////////////////////////
-typedef struct
-{
- float matrix[9];
-} sfTransform;
-
-
-////////////////////////////////////////////////////////////
-/// \brief Identity transform (does nothing)
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API const sfTransform sfTransform_Identity;
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new transform from a matrix
-///
-/// \param a00 Element (0, 0) of the matrix
-/// \param a01 Element (0, 1) of the matrix
-/// \param a02 Element (0, 2) of the matrix
-/// \param a10 Element (1, 0) of the matrix
-/// \param a11 Element (1, 1) of the matrix
-/// \param a12 Element (1, 2) of the matrix
-/// \param a20 Element (2, 0) of the matrix
-/// \param a21 Element (2, 1) of the matrix
-/// \param a22 Element (2, 2) of the matrix
-///
-/// \return A new sfTransform object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfTransform sfTransform_fromMatrix(float a00, float a01, float a02,
- float a10, float a11, float a12,
- float a20, float a21, float a22);
-
-////////////////////////////////////////////////////////////
-/// \brief Return the 4x4 matrix of a transform
-///
-/// This function fills an array of 16 floats with the transform
-/// converted as a 4x4 matrix, which is directly compatible with
-/// OpenGL functions.
-///
-/// \code
-/// sfTransform transform = ...;
-/// float matrix[16];
-/// sfTransform_getMatrix(&transform, matrix)
-/// glLoadMatrixf(matrix);
-/// \endcode
-///
-/// \param transform Transform object
-/// \param matrix Pointer to the 16-element array to fill with the matrix
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfTransform_getMatrix(const sfTransform* transform, float* matrix);
-
-////////////////////////////////////////////////////////////
-/// \brief Return the inverse of a transform
-///
-/// If the inverse cannot be computed, a new identity transform
-/// is returned.
-///
-/// \param transform Transform object
-/// \return The inverse matrix
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfTransform sfTransform_getInverse(const sfTransform* transform);
-
-////////////////////////////////////////////////////////////
-/// \brief Apply a transform to a 2D point
-///
-/// \param transform Transform object
-/// \param point Point to transform
-///
-/// \return Transformed point
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfTransform_transformPoint(const sfTransform* transform, sfVector2f point);
-
-////////////////////////////////////////////////////////////
-/// \brief Apply a transform to a rectangle
-///
-/// Since SFML doesn't provide support for oriented rectangles,
-/// the result of this function is always an axis-aligned
-/// rectangle. Which means that if the transform contains a
-/// rotation, the bounding rectangle of the transformed rectangle
-/// is returned.
-///
-/// \param transform Transform object
-/// \param rectangle Rectangle to transform
-///
-/// \return Transformed rectangle
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfFloatRect sfTransform_transformRect(const sfTransform* transform, sfFloatRect rectangle);
-
-////////////////////////////////////////////////////////////
-/// \brief Combine two transforms
-///
-/// The result is a transform that is equivalent to applying
-/// \a transform followed by \a other. Mathematically, it is
-/// equivalent to a matrix multiplication.
-///
-/// \param transform Transform object
-/// \param right Transform to combine to \a transform
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfTransform_combine(sfTransform* transform, const sfTransform* other);
-
-////////////////////////////////////////////////////////////
-/// \brief Combine a transform with a translation
-///
-/// \param transform Transform object
-/// \param x Offset to apply on X axis
-/// \param y Offset to apply on Y axis
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfTransform_translate(sfTransform* transform, float x, float y);
-
-////////////////////////////////////////////////////////////
-/// \brief Combine the current transform with a rotation
-///
-/// \param transform Transform object
-/// \param angle Rotation angle, in degrees
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfTransform_rotate(sfTransform* transform, float angle);
-
-////////////////////////////////////////////////////////////
-/// \brief Combine the current transform with a rotation
-///
-/// The center of rotation is provided for convenience as a second
-/// argument, so that you can build rotations around arbitrary points
-/// more easily (and efficiently) than the usual
-/// [translate(-center), rotate(angle), translate(center)].
-///
-/// \param transform Transform object
-/// \param angle Rotation angle, in degrees
-/// \param centerX X coordinate of the center of rotation
-/// \param centerY Y coordinate of the center of rotation
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfTransform_rotateWithCenter(sfTransform* transform, float angle, float centerX, float centerY);
-
-////////////////////////////////////////////////////////////
-/// \brief Combine the current transform with a scaling
-///
-/// \param transform Transform object
-/// \param scaleX Scaling factor on the X axis
-/// \param scaleY Scaling factor on the Y axis
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfTransform_scale(sfTransform* transform, float scaleX, float scaleY);
-
-////////////////////////////////////////////////////////////
-/// \brief Combine the current transform with a scaling
-///
-/// The center of scaling is provided for convenience as a second
-/// argument, so that you can build scaling around arbitrary points
-/// more easily (and efficiently) than the usual
-/// [translate(-center), scale(factors), translate(center)]
-///
-/// \param transform Transform object
-/// \param scaleX Scaling factor on X axis
-/// \param scaleY Scaling factor on Y axis
-/// \param centerX X coordinate of the center of scaling
-/// \param centerY Y coordinate of the center of scaling
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfTransform_scaleWithCenter(sfTransform* transform, float scaleX, float scaleY, float centerX, float centerY);
-
-
-#endif // SFML_TRANSFORM_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Transformable.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Transformable.h
deleted file mode 100755
index 1b1ac6d..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Transformable.h
+++ /dev/null
@@ -1,217 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_TRANSFORMABLE_H
-#define SFML_TRANSFORMABLE_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics/Export.h>
-#include <SFML/Graphics/Types.h>
-#include <SFML/Graphics/Transform.h>
-#include <SFML/System/Vector2.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new transformable
-///
-/// \return A new sfTransformable object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfTransformable* sfTransformable_create(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Copy an existing transformable
-///
-/// \param transformable Transformable to copy
-///
-/// \return Copied object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfTransformable* sfTransformable_copy(const sfTransformable* transformable);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy an existing transformable
-///
-/// \param transformable Transformable to delete
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfTransformable_destroy(sfTransformable* transformable);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the position of a transformable
-///
-/// This function completely overwrites the previous position.
-/// See sfTransformable_move to apply an offset based on the previous position instead.
-/// The default position of a transformable Transformable object is (0, 0).
-///
-/// \param transformable Transformable object
-/// \param position New position
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfTransformable_setPosition(sfTransformable* transformable, sfVector2f position);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the orientation of a transformable
-///
-/// This function completely overwrites the previous rotation.
-/// See sfTransformable_rotate to add an angle based on the previous rotation instead.
-/// The default rotation of a transformable Transformable object is 0.
-///
-/// \param transformable Transformable object
-/// \param angle New rotation, in degrees
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfTransformable_setRotation(sfTransformable* transformable, float angle);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the scale factors of a transformable
-///
-/// This function completely overwrites the previous scale.
-/// See sfTransformable_scale to add a factor based on the previous scale instead.
-/// The default scale of a transformable Transformable object is (1, 1).
-///
-/// \param transformable Transformable object
-/// \param scale New scale factors
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfTransformable_setScale(sfTransformable* transformable, sfVector2f scale);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the local origin of a transformable
-///
-/// The origin of an object defines the center point for
-/// all transformations (position, scale, rotation).
-/// The coordinates of this point must be relative to the
-/// top-left corner of the object, and ignore all
-/// transformations (position, scale, rotation).
-/// The default origin of a transformable Transformable object is (0, 0).
-///
-/// \param transformable Transformable object
-/// \param origin New origin
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfTransformable_setOrigin(sfTransformable* transformable, sfVector2f origin);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the position of a transformable
-///
-/// \param transformable Transformable object
-///
-/// \return Current position
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfTransformable_getPosition(const sfTransformable* transformable);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the orientation of a transformable
-///
-/// The rotation is always in the range [0, 360].
-///
-/// \param transformable Transformable object
-///
-/// \return Current rotation, in degrees
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API float sfTransformable_getRotation(const sfTransformable* transformable);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the current scale of a transformable
-///
-/// \param transformable Transformable object
-///
-/// \return Current scale factors
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfTransformable_getScale(const sfTransformable* transformable);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the local origin of a transformable
-///
-/// \param transformable Transformable object
-///
-/// \return Current origin
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfTransformable_getOrigin(const sfTransformable* transformable);
-
-////////////////////////////////////////////////////////////
-/// \brief Move a transformable by a given offset
-///
-/// This function adds to the current position of the object,
-/// unlike sfTransformable_setPosition which overwrites it.
-///
-/// \param transformable Transformable object
-/// \param offset Offset
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfTransformable_move(sfTransformable* transformable, sfVector2f offset);
-
-////////////////////////////////////////////////////////////
-/// \brief Rotate a transformable
-///
-/// This function adds to the current rotation of the object,
-/// unlike sfTransformable_setRotation which overwrites it.
-///
-/// \param transformable Transformable object
-/// \param angle Angle of rotation, in degrees
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfTransformable_rotate(sfTransformable* transformable, float angle);
-
-////////////////////////////////////////////////////////////
-/// \brief Scale a transformable
-///
-/// This function multiplies the current scale of the object,
-/// unlike sfTransformable_setScale which overwrites it.
-///
-/// \param transformable Transformable object
-/// \param factors Scale factors
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfTransformable_scale(sfTransformable* transformable, sfVector2f factors);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the combined transform of a transformable
-///
-/// \param transformable Transformable object
-///
-/// \return Transform combining the position/rotation/scale/origin of the object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfTransform sfTransformable_getTransform(const sfTransformable* transformable);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the inverse of the combined transform of a transformable
-///
-/// \param transformable Transformable object
-///
-/// \return Inverse of the combined transformations applied to the object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfTransform sfTransformable_getInverseTransform(const sfTransformable* transformable);
-
-
-#endif // SFML_TRANSFORMABLE_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Types.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Types.h
deleted file mode 100755
index 8b63f7a..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Types.h
+++ /dev/null
@@ -1,46 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_GRAPHICS_TYPES_H
-#define SFML_GRAPHICS_TYPES_H
-
-
-typedef struct sfCircleShape sfCircleShape;
-typedef struct sfConvexShape sfConvexShape;
-typedef struct sfFont sfFont;
-typedef struct sfImage sfImage;
-typedef struct sfShader sfShader;
-typedef struct sfRectangleShape sfRectangleShape;
-typedef struct sfRenderTexture sfRenderTexture;
-typedef struct sfRenderWindow sfRenderWindow;
-typedef struct sfShape sfShape;
-typedef struct sfSprite sfSprite;
-typedef struct sfText sfText;
-typedef struct sfTexture sfTexture;
-typedef struct sfTransformable sfTransformable;
-typedef struct sfVertexArray sfVertexArray;
-typedef struct sfView sfView;
-
-
-#endif // SFML_GRAPHICS_TYPES_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Vertex.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Vertex.h
deleted file mode 100755
index b2c0996..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/Vertex.h
+++ /dev/null
@@ -1,47 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_VERTEX_H
-#define SFML_VERTEX_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics/Export.h>
-#include <SFML/Graphics/Color.h>
-#include <SFML/System/Vector2.h>
-
-
-////////////////////////////////////////////////////////////
-/// Define a point with color and texture coordinates
-////////////////////////////////////////////////////////////
-typedef struct
-{
- sfVector2f position; ///< Position of the vertex
- sfColor color; ///< Color of the vertex
- sfVector2f texCoords; ///< Coordinates of the texture's pixel to map to the vertex
-} sfVertex;
-
-
-#endif // SFML_VERTEX_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/VertexArray.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/VertexArray.h
deleted file mode 100755
index c050eed..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/VertexArray.h
+++ /dev/null
@@ -1,167 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_VERTEXARRAY_H
-#define SFML_VERTEXARRAY_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics/Export.h>
-#include <SFML/Graphics/PrimitiveType.h>
-#include <SFML/Graphics/Rect.h>
-#include <SFML/Graphics/Types.h>
-#include <SFML/Graphics/Vertex.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new vertex array
-///
-/// \return A new sfVertexArray object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVertexArray* sfVertexArray_create(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Copy an existing vertex array
-///
-/// \param vertexArray Vertex array to copy
-///
-/// \return Copied object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVertexArray* sfVertexArray_copy(const sfVertexArray* vertexArray);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy an existing vertex array
-///
-/// \param vertexArray Vertex array to delete
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfVertexArray_destroy(sfVertexArray* vertexArray);
-
-////////////////////////////////////////////////////////////
-/// \brief Return the vertex count of a vertex array
-///
-/// \param vertexArray Vertex array object
-///
-/// \return Number of vertices in the array
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API unsigned int sfVertexArray_getVertexCount(const sfVertexArray* vertexArray);
-
-////////////////////////////////////////////////////////////
-/// \brief Get access to a vertex by its index
-///
-/// This function doesn't check \a index, it must be in range
-/// [0, vertex count - 1]. The behaviour is undefined
-/// otherwise.
-///
-/// \param vertexArray Vertex array object
-/// \param index Index of the vertex to get
-///
-/// \return Pointer to the index-th vertex
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVertex* sfVertexArray_getVertex(sfVertexArray* vertexArray, unsigned int index);
-
-////////////////////////////////////////////////////////////
-/// \brief Clear a vertex array
-///
-/// This function removes all the vertices from the array.
-/// It doesn't deallocate the corresponding memory, so that
-/// adding new vertices after clearing doesn't involve
-/// reallocating all the memory.
-///
-/// \param vertexArray Vertex array object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfVertexArray_clear(sfVertexArray* vertexArray);
-
-////////////////////////////////////////////////////////////
-/// \brief Resize the vertex array
-///
-/// If \a vertexCount is greater than the current size, the previous
-/// vertices are kept and new (default-constructed) vertices are
-/// added.
-/// If \a vertexCount is less than the current size, existing vertices
-/// are removed from the array.
-///
-/// \param vertexArray Vertex array objet
-/// \param vertexCount New size of the array (number of vertices)
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfVertexArray_resize(sfVertexArray* vertexArray, unsigned int vertexCount);
-
-////////////////////////////////////////////////////////////
-/// \brief Add a vertex to a vertex array array
-///
-/// \param vertexArray Vertex array objet
-/// \param vertex Vertex to add
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfVertexArray_append(sfVertexArray* vertexArray, sfVertex vertex);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the type of primitives of a vertex array
-///
-/// This function defines how the vertices must be interpreted
-/// when it's time to draw them:
-/// \li As points
-/// \li As lines
-/// \li As triangles
-/// \li As quads
-/// The default primitive type is sfPoints.
-///
-/// \param vertexArray Vertex array objet
-/// \param type Type of primitive
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfVertexArray_setPrimitiveType(sfVertexArray* vertexArray, sfPrimitiveType type);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the type of primitives drawn by a vertex array
-///
-/// \param vertexArray Vertex array objet
-///
-/// \return Primitive type
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfPrimitiveType sfVertexArray_getPrimitiveType(sfVertexArray* vertexArray);
-
-////////////////////////////////////////////////////////////
-/// \brief Compute the bounding rectangle of a vertex array
-///
-/// This function returns the axis-aligned rectangle that
-/// contains all the vertices of the array.
-///
-/// \param vertexArray Vertex array objet
-///
-/// \return Bounding rectangle of the vertex array
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfFloatRect sfVertexArray_getBounds(sfVertexArray* vertexArray);
-
-
-#endif // SFML_VERTEXARRAY_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/View.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/View.h
deleted file mode 100755
index 70acef5..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/View.h
+++ /dev/null
@@ -1,206 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_VIEW_H
-#define SFML_VIEW_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics/Export.h>
-#include <SFML/Graphics/Rect.h>
-#include <SFML/Graphics/Types.h>
-#include <SFML/System/Vector2.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a default view
-///
-/// This function creates a default view of (0, 0, 1000, 1000)
-///
-/// \return A new sfView object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfView* sfView_create(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Construct a view from a rectangle
-///
-/// \param rectangle Rectangle defining the zone to display
-///
-/// \return A new sfView object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfView* sfView_createFromRect(sfFloatRect rectangle);
-
-////////////////////////////////////////////////////////////
-/// \brief Copy an existing view
-///
-/// \param view View to copy
-///
-/// \return Copied object
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfView* sfView_copy(const sfView* view);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy an existing view
-///
-/// \param view View to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfView_destroy(sfView* view);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the center of a view
-///
-/// \param view View object
-/// \param center New center
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfView_setCenter(sfView* view, sfVector2f center);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the size of a view
-///
-/// \param view View object
-/// \param size New size of the view
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfView_setSize(sfView* view, sfVector2f size);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the orientation of a view
-///
-/// The default rotation of a view is 0 degree.
-///
-/// \param view View object
-/// \param angle New angle, in degrees
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfView_setRotation(sfView* view, float angle);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the target viewport of a view
-///
-/// The viewport is the rectangle into which the contents of the
-/// view are displayed, expressed as a factor (between 0 and 1)
-/// of the size of the render target to which the view is applied.
-/// For example, a view which takes the left side of the target would
-/// be defined by a rect of (0, 0, 0.5, 1).
-/// By default, a view has a viewport which covers the entire target.
-///
-/// \param view View object
-/// \param viewport New viewport rectangle
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfView_setViewport(sfView* view, sfFloatRect viewport);
-
-////////////////////////////////////////////////////////////
-/// \brief Reset a view to the given rectangle
-///
-/// Note that this function resets the rotation angle to 0.
-///
-/// \param view View object
-/// \param rectangle Rectangle defining the zone to display
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfView_reset(sfView* view, sfFloatRect rectangle);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the center of a view
-///
-/// \param view View object
-///
-/// \return Center of the view
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfView_getCenter(const sfView* view);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the size of a view
-///
-/// \param view View object
-///
-/// \return Size of the view
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfVector2f sfView_getSize(const sfView* view);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the current orientation of a view
-///
-/// \param view View object
-///
-/// \return Rotation angle of the view, in degrees
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API float sfView_getRotation(const sfView* view);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the target viewport rectangle of a view
-///
-/// \param view View object
-///
-/// \return Viewport rectangle, expressed as a factor of the target size
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API sfFloatRect sfView_getViewport(const sfView* view);
-
-////////////////////////////////////////////////////////////
-/// \brief Move a view relatively to its current position
-///
-/// \param view View object
-/// \param offset Offset
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfView_move(sfView* view, sfVector2f offset);
-
-////////////////////////////////////////////////////////////
-/// \brief Rotate a view relatively to its current orientation
-///
-/// \param view View object
-/// \param angle Angle to rotate, in degrees
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfView_rotate(sfView* view, float angle);
-
-////////////////////////////////////////////////////////////
-/// \brief Resize a view rectangle relatively to its current size
-///
-/// Resizing the view simulates a zoom, as the zone displayed on
-/// screen grows or shrinks.
-/// \a factor is a multiplier:
-/// \li 1 keeps the size unchanged
-/// \li > 1 makes the view bigger (objects appear smaller)
-/// \li < 1 makes the view smaller (objects appear bigger)
-///
-/// \param view View object
-/// \param factor Zoom factor to apply
-///
-////////////////////////////////////////////////////////////
-CSFML_GRAPHICS_API void sfView_zoom(sfView* view, float factor);
-
-
-#endif // SFML_VIEW_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network.h
deleted file mode 100755
index b6c5fc7..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network.h
+++ /dev/null
@@ -1,43 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_NETWORK_H
-#define SFML_NETWORK_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-
-#include <SFML/System.h>
-#include <SFML/Network/Ftp.h>
-#include <SFML/Network/Http.h>
-#include <SFML/Network/IpAddress.h>
-#include <SFML/Network/Packet.h>
-#include <SFML/Network/SocketSelector.h>
-#include <SFML/Network/TcpListener.h>
-#include <SFML/Network/TcpSocket.h>
-#include <SFML/Network/UdpSocket.h>
-
-
-#endif // SFML_NETWORK_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/Export.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/Export.h
deleted file mode 100755
index f103e2d..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/Export.h
+++ /dev/null
@@ -1,48 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_NETWORK_EXPORT_H
-#define SFML_NETWORK_EXPORT_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Config.h>
-
-
-////////////////////////////////////////////////////////////
-// Define portable import / export macros
-////////////////////////////////////////////////////////////
-#if defined(CSFML_NETWORK_EXPORTS)
-
- #define CSFML_NETWORK_API CSFML_API_EXPORT
-
-#else
-
- #define CSFML_NETWORK_API CSFML_API_IMPORT
-
-#endif
-
-
-#endif // SFML_NETWORK_EXPORT_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/Ftp.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/Ftp.h
deleted file mode 100755
index 0e33db1..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/Ftp.h
+++ /dev/null
@@ -1,510 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_FTP_H
-#define SFML_FTP_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Network/Export.h>
-#include <SFML/Network/IpAddress.h>
-#include <SFML/Network/Types.h>
-#include <stddef.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Enumeration of transfer modes
-///
-////////////////////////////////////////////////////////////
-typedef enum
-{
- sfFtpBinary, ///< Binary mode (file is transfered as a sequence of bytes)
- sfFtpAscii, ///< Text mode using ASCII encoding
- sfFtpEbcdic ///< Text mode using EBCDIC encoding
-} sfFtpTransferMode;
-
-
-////////////////////////////////////////////////////////////
-/// \brief Status codes possibly returned by a FTP response
-///
-////////////////////////////////////////////////////////////
-typedef enum
-{
- // 1xx: the requested action is being initiated,
- // expect another reply before proceeding with a new command
- sfFtpRestartMarkerReply = 110, ///< Restart marker reply
- sfFtpServiceReadySoon = 120, ///< Service ready in N minutes
- sfFtpDataConnectionAlreadyOpened = 125, ///< Data connection already opened, transfer starting
- sfFtpOpeningDataConnection = 150, ///< File status ok, about to open data connection
-
- // 2xx: the requested action has been successfully completed
- sfFtpOk = 200, ///< Command ok
- sfFtpPointlessCommand = 202, ///< Command not implemented
- sfFtpSystemStatus = 211, ///< System status, or system help reply
- sfFtpDirectoryStatus = 212, ///< Directory status
- sfFtpFileStatus = 213, ///< File status
- sfFtpHelpMessage = 214, ///< Help message
- sfFtpSystemType = 215, ///< NAME system type, where NAME is an official system name from the list in the Assigned Numbers document
- sfFtpServiceReady = 220, ///< Service ready for new user
- sfFtpClosingConnection = 221, ///< Service closing control connection
- sfFtpDataConnectionOpened = 225, ///< Data connection open, no transfer in progress
- sfFtpClosingDataConnection = 226, ///< Closing data connection, requested file action successful
- sfFtpEnteringPassiveMode = 227, ///< Entering passive mode
- sfFtpLoggedIn = 230, ///< User logged in, proceed. Logged out if appropriate
- sfFtpFileActionOk = 250, ///< Requested file action ok
- sfFtpDirectoryOk = 257, ///< PATHNAME created
-
- // 3xx: the command has been accepted, but the requested action
- // is dormant, pending receipt of further information
- sfFtpNeedPassword = 331, ///< User name ok, need password
- sfFtpNeedAccountToLogIn = 332, ///< Need account for login
- sfFtpNeedInformation = 350, ///< Requested file action pending further information
-
- // 4xx: the command was not accepted and the requested action did not take place,
- // but the error condition is temporary and the action may be requested again
- sfFtpServiceUnavailable = 421, ///< Service not available, closing control connection
- sfFtpDataConnectionUnavailable = 425, ///< Can't open data connection
- sfFtpTransferAborted = 426, ///< Connection closed, transfer aborted
- sfFtpFileActionAborted = 450, ///< Requested file action not taken
- sfFtpLocalError = 451, ///< Requested action aborted, local error in processing
- sfFtpInsufficientStorageSpace = 452, ///< Requested action not taken; insufficient storage space in system, file unavailable
-
- // 5xx: the command was not accepted and
- // the requested action did not take place
- sfFtpCommandUnknown = 500, ///< Syntax error, command unrecognized
- sfFtpParametersUnknown = 501, ///< Syntax error in parameters or arguments
- sfFtpCommandNotImplemented = 502, ///< Command not implemented
- sfFtpBadCommandSequence = 503, ///< Bad sequence of commands
- sfFtpParameterNotImplemented = 504, ///< Command not implemented for that parameter
- sfFtpNotLoggedIn = 530, ///< Not logged in
- sfFtpNeedAccountToStore = 532, ///< Need account for storing files
- sfFtpFileUnavailable = 550, ///< Requested action not taken, file unavailable
- sfFtpPageTypeUnknown = 551, ///< Requested action aborted, page type unknown
- sfFtpNotEnoughMemory = 552, ///< Requested file action aborted, exceeded storage allocation
- sfFtpFilenameNotAllowed = 553, ///< Requested action not taken, file name not allowed
-
- // 10xx: SFML custom codes
- sfFtpInvalidResponse = 1000, ///< Response is not a valid FTP one
- sfFtpConnectionFailed = 1001, ///< Connection with server failed
- sfFtpConnectionClosed = 1002, ///< Connection with server closed
- sfFtpInvalidFile = 1003 ///< Invalid file to upload / download
-} sfFtpStatus;
-
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy a FTP listing response
-///
-/// \param ftpListingResponse Ftp listing response to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfFtpListingResponse_destroy(sfFtpListingResponse* ftpListingResponse);
-
-////////////////////////////////////////////////////////////
-/// \brief Check if a FTP listing response status code means a success
-///
-/// This function is defined for convenience, it is
-/// equivalent to testing if the status code is < 400.
-///
-/// \param ftpListingResponse Ftp listing response
-///
-/// \return sfTrue if the status is a success, sfFalse if it is a failure
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfBool sfFtpListingResponse_isOk(const sfFtpListingResponse* ftpListingResponse);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the status code of a FTP listing response
-///
-/// \param ftpListingResponse Ftp listing response
-///
-/// \return Status code
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfFtpStatus sfFtpListingResponse_getStatus(const sfFtpListingResponse* ftpListingResponse);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the full message contained in a FTP listing response
-///
-/// \param ftpListingResponse Ftp listing response
-///
-/// \return The response message
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API const char* sfFtpListingResponse_getMessage(const sfFtpListingResponse* ftpListingResponse);
-
-////////////////////////////////////////////////////////////
-/// \brief Return the number of directory/file names contained in a FTP listing response
-///
-/// \param ftpListingResponse Ftp listing response
-///
-/// \return Total number of names available
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API size_t sfFtpListingResponse_getCount(const sfFtpListingResponse* ftpListingResponse);
-
-////////////////////////////////////////////////////////////
-/// \brief Return a directory/file name contained in a FTP listing response
-///
-/// \param ftpListingResponse Ftp listing response
-/// \param index Index of the name to get (in range [0 .. getCount])
-///
-/// \return The requested name
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API const char* sfFtpListingResponse_getName(const sfFtpListingResponse* ftpListingResponse, size_t index);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy a FTP directory response
-///
-/// \param ftpDirectoryResponse Ftp directory response to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfFtpDirectoryResponse_destroy(sfFtpDirectoryResponse* ftpDirectoryResponse);
-
-////////////////////////////////////////////////////////////
-/// \brief Check if a FTP directory response status code means a success
-///
-/// This function is defined for convenience, it is
-/// equivalent to testing if the status code is < 400.
-///
-/// \param ftpDirectoryResponse Ftp directory response
-///
-/// \return sfTrue if the status is a success, sfFalse if it is a failure
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfBool sfFtpDirectoryResponse_isOk(const sfFtpDirectoryResponse* ftpDirectoryResponse);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the status code of a FTP directory response
-///
-/// \param ftpDirectoryResponse Ftp directory response
-///
-/// \return Status code
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfFtpStatus sfFtpDirectoryResponse_getStatus(const sfFtpDirectoryResponse* ftpDirectoryResponse);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the full message contained in a FTP directory response
-///
-/// \param ftpDirectoryResponse Ftp directory response
-///
-/// \return The response message
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API const char* sfFtpDirectoryResponse_getMessage(const sfFtpDirectoryResponse* ftpDirectoryResponse);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the directory returned in a FTP directory response
-///
-/// \param ftpDirectoryResponse Ftp directory response
-///
-/// \return Directory name
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API const char* sfFtpDirectoryResponse_getDirectory(const sfFtpDirectoryResponse* ftpDirectoryResponse);
-
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy a FTP response
-///
-/// \param ftpResponse Ftp response to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfFtpResponse_destroy(sfFtpResponse* ftpResponse);
-
-////////////////////////////////////////////////////////////
-/// \brief Check if a FTP response status code means a success
-///
-/// This function is defined for convenience, it is
-/// equivalent to testing if the status code is < 400.
-///
-/// \param ftpResponse Ftp response object
-///
-/// \return sfTrue if the status is a success, sfFalse if it is a failure
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfBool sfFtpResponse_isOk(const sfFtpResponse* ftpResponse);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the status code of a FTP response
-///
-/// \param ftpResponse Ftp response object
-///
-/// \return Status code
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfFtpStatus sfFtpResponse_getStatus(const sfFtpResponse* ftpResponse);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the full message contained in a FTP response
-///
-/// \param ftpResponse Ftp response object
-///
-/// \return The response message
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API const char* sfFtpResponse_getMessage(const sfFtpResponse* ftpResponse);
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new Ftp object
-///
-/// \return A new sfFtp object
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfFtp* sfFtp_create(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy a Ftp object
-///
-/// \param ftp Ftp object to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfFtp_destroy(sfFtp* ftp);
-
-////////////////////////////////////////////////////////////
-/// \brief Connect to the specified FTP server
-///
-/// The port should be 21, which is the standard
-/// port used by the FTP protocol. You shouldn't use a different
-/// value, unless you really know what you do.
-/// This function tries to connect to the server so it may take
-/// a while to complete, especially if the server is not
-/// reachable. To avoid blocking your application for too long,
-/// you can use a timeout. Using 0 means that the
-/// system timeout will be used (which is usually pretty long).
-///
-/// \param ftp Ftp object
-/// \param server Name or address of the FTP server to connect to
-/// \param port Port used for the connection
-/// \param timeout Maximum time to wait
-///
-/// \return Server response to the request
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfFtpResponse* sfFtp_connect(sfFtp* ftp, sfIpAddress server, unsigned short port, sfTime timeout);
-
-////////////////////////////////////////////////////////////
-/// \brief Log in using an anonymous account
-///
-/// Logging in is mandatory after connecting to the server.
-/// Users that are not logged in cannot perform any operation.
-///
-/// \param ftp Ftp object
-///
-/// \return Server response to the request
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfFtpResponse* sfFtp_loginAnonymous(sfFtp* ftp);
-
-////////////////////////////////////////////////////////////
-/// \brief Log in using a username and a password
-///
-/// Logging in is mandatory after connecting to the server.
-/// Users that are not logged in cannot perform any operation.
-///
-/// \param ftp Ftp object
-/// \param name User name
-/// \param password Password
-///
-/// \return Server response to the request
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfFtpResponse* sfFtp_login(sfFtp* ftp, const char* userName, const char* password);
-
-////////////////////////////////////////////////////////////
-/// \brief Close the connection with the server
-///
-/// \param ftp Ftp object
-///
-/// \return Server response to the request
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfFtpResponse* sfFtp_disconnect(sfFtp* ftp);
-
-////////////////////////////////////////////////////////////
-/// \brief Send a null command to keep the connection alive
-///
-/// This command is useful because the server may close the
-/// connection automatically if no command is sent.
-///
-/// \param ftp Ftp object
-///
-/// \return Server response to the request
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfFtpResponse* sfFtp_keepAlive(sfFtp* ftp);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the current working directory
-///
-/// The working directory is the root path for subsequent
-/// operations involving directories and/or filenames.
-///
-/// \param ftp Ftp object
-///
-/// \return Server response to the request
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfFtpDirectoryResponse* sfFtp_getWorkingDirectory(sfFtp* ftp);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the contents of the given directory
-///
-/// This function retrieves the sub-directories and files
-/// contained in the given directory. It is not recursive.
-/// The \a directory parameter is relative to the current
-/// working directory.
-///
-/// \param ftp Ftp object
-/// \param directory Directory to list
-///
-/// \return Server response to the request
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfFtpListingResponse* sfFtp_getDirectoryListing(sfFtp* ftp, const char* directory);
-
-////////////////////////////////////////////////////////////
-/// \brief Change the current working directory
-///
-/// The new directory must be relative to the current one.
-///
-/// \param ftp Ftp object
-/// \param directory New working directory
-///
-/// \return Server response to the request
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfFtpResponse* sfFtp_changeDirectory(sfFtp* ftp, const char* directory);
-
-////////////////////////////////////////////////////////////
-/// \brief Go to the parent directory of the current one
-///
-/// \param ftp Ftp object
-///
-/// \return Server response to the request
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfFtpResponse* sfFtp_parentDirectory(sfFtp* ftp);
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new directory
-///
-/// The new directory is created as a child of the current
-/// working directory.
-///
-/// \param ftp Ftp object
-/// \param name Name of the directory to create
-///
-/// \return Server response to the request
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfFtpResponse* sfFtp_createDirectory(sfFtp* ftp, const char* name);
-
-////////////////////////////////////////////////////////////
-/// \brief Remove an existing directory
-///
-/// The directory to remove must be relative to the
-/// current working directory.
-/// Use this function with caution, the directory will
-/// be removed permanently!
-///
-/// \param ftp Ftp object
-/// \param name Name of the directory to remove
-///
-/// \return Server response to the request
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfFtpResponse* sfFtp_deleteDirectory(sfFtp* ftp, const char* name);
-
-////////////////////////////////////////////////////////////
-/// \brief Rename an existing file
-///
-/// The filenames must be relative to the current working
-/// directory.
-///
-/// \param ftp Ftp object
-/// \param file File to rename
-/// \param newName New name of the file
-///
-/// \return Server response to the request
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfFtpResponse* sfFtp_renameFile(sfFtp* ftp, const char* file, const char* newName);
-
-////////////////////////////////////////////////////////////
-/// \brief Remove an existing file
-///
-/// The file name must be relative to the current working
-/// directory.
-/// Use this function with caution, the file will be
-/// removed permanently!
-///
-/// \param ftp Ftp object
-/// \param name File to remove
-///
-/// \return Server response to the request
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfFtpResponse* sfFtp_deleteFile(sfFtp* ftp, const char* name);
-
-////////////////////////////////////////////////////////////
-/// \brief Download a file from a FTP server
-///
-/// The filename of the distant file is relative to the
-/// current working directory of the server, and the local
-/// destination path is relative to the current directory
-/// of your application.
-///
-/// \param ftp Ftp object
-/// \param remoteFile Filename of the distant file to download
-/// \param localPath Where to put to file on the local computer
-/// \param mode Transfer mode
-///
-/// \return Server response to the request
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfFtpResponse* sfFtp_download(sfFtp* ftp, const char* distantFile, const char* destPath, sfFtpTransferMode mode);
-
-////////////////////////////////////////////////////////////
-/// \brief Upload a file to a FTP server
-///
-/// The name of the local file is relative to the current
-/// working directory of your application, and the
-/// remote path is relative to the current directory of the
-/// FTP server.
-///
-/// \param ftp Ftp object
-/// \param localFile Path of the local file to upload
-/// \param remotePath Where to put to file on the server
-/// \param mode Transfer mode
-///
-/// \return Server response to the request
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfFtpResponse* sfFtp_upload(sfFtp* ftp, const char* localFile, const char* destPath, sfFtpTransferMode mode);
-
-
-#endif // SFML_FTP_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/Http.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/Http.h
deleted file mode 100755
index 854f6bb..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/Http.h
+++ /dev/null
@@ -1,302 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_HTTP_H
-#define SFML_HTTP_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Network/Export.h>
-#include <SFML/Network/Types.h>
-#include <SFML/System/Time.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Enumerate the available HTTP methods for a request
-///
-////////////////////////////////////////////////////////////
-typedef enum
-{
- sfHttpGet, ///< Request in get mode, standard method to retrieve a page
- sfHttpPost, ///< Request in post mode, usually to send data to a page
- sfHttpHead ///< Request a page's header only
-} sfHttpMethod;
-
-
-////////////////////////////////////////////////////////////
-/// \brief Enumerate all the valid status codes for a response
-///
-////////////////////////////////////////////////////////////
-typedef enum
-{
- // 2xx: success
- sfHttpOk = 200, ///< Most common code returned when operation was successful
- sfHttpCreated = 201, ///< The resource has successfully been created
- sfHttpAccepted = 202, ///< The request has been accepted, but will be processed later by the server
- sfHttpNoContent = 204, ///< Sent when the server didn't send any data in return
- sfHttpResetContent = 205, ///< The server informs the client that it should clear the view (form) that caused the request to be sent
- sfHttpPartialContent = 206, ///< The server has sent a part of the resource, as a response to a partial GET request
-
- // 3xx: redirection
- sfHttpMultipleChoices = 300, ///< The requested page can be accessed from several locations
- sfHttpMovedPermanently = 301, ///< The requested page has permanently moved to a new location
- sfHttpMovedTemporarily = 302, ///< The requested page has temporarily moved to a new location
- sfHttpNotModified = 304, ///< For conditionnal requests, means the requested page hasn't changed and doesn't need to be refreshed
-
- // 4xx: client error
- sfHttpBadRequest = 400, ///< The server couldn't understand the request (syntax error)
- sfHttpUnauthorized = 401, ///< The requested page needs an authentification to be accessed
- sfHttpForbidden = 403, ///< The requested page cannot be accessed at all, even with authentification
- sfHttpNotFound = 404, ///< The requested page doesn't exist
- sfHttpRangeNotSatisfiable = 407, ///< The server can't satisfy the partial GET request (with a "Range" header field)
-
- // 5xx: server error
- sfHttpInternalServerError = 500, ///< The server encountered an unexpected error
- sfHttpNotImplemented = 501, ///< The server doesn't implement a requested feature
- sfHttpBadGateway = 502, ///< The gateway server has received an error from the source server
- sfHttpServiceNotAvailable = 503, ///< The server is temporarily unavailable (overloaded, in maintenance, ...)
- sfHttpGatewayTimeout = 504, ///< The gateway server couldn't receive a response from the source server
- sfHttpVersionNotSupported = 505, ///< The server doesn't support the requested HTTP version
-
- // 10xx: SFML custom codes
- sfHttpInvalidResponse = 1000, ///< Response is not a valid HTTP one
- sfHttpConnectionFailed = 1001 ///< Connection with server failed
-} sfHttpStatus;
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new HTTP request
-///
-/// \return A new sfHttpRequest object
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfHttpRequest* sfHttpRequest_create(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy a HTTP request
-///
-/// \param httpRequest HTTP request to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfHttpRequest_destroy(sfHttpRequest* httpRequest);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the value of a header field of a HTTP request
-///
-/// The field is created if it doesn't exist. The name of
-/// the field is case insensitive.
-/// By default, a request doesn't contain any field (but the
-/// mandatory fields are added later by the HTTP client when
-/// sending the request).
-///
-/// \param httpRequest HTTP request
-/// \param field Name of the field to set
-/// \param value Value of the field
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfHttpRequest_setField(sfHttpRequest* httpRequest, const char* field, const char* value);
-
-////////////////////////////////////////////////////////////
-/// \brief Set a HTTP request method
-///
-/// See the sfHttpMethod enumeration for a complete list of all
-/// the availale methods.
-/// The method is sfHttpGet by default.
-///
-/// \param httpRequest HTTP request
-/// \param method Method to use for the request
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfHttpRequest_setMethod(sfHttpRequest* httpRequest, sfHttpMethod method);
-
-////////////////////////////////////////////////////////////
-/// \brief Set a HTTP request URI
-///
-/// The URI is the resource (usually a web page or a file)
-/// that you want to get or post.
-/// The URI is "/" (the root page) by default.
-///
-/// \param httpRequest HTTP request
-/// \param uri URI to request, relative to the host
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfHttpRequest_setUri(sfHttpRequest* httpRequest, const char* uri);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the HTTP version of a HTTP request
-///
-/// The HTTP version is 1.0 by default.
-///
-/// \param httpRequest HTTP request
-/// \param major Major HTTP version number
-/// \param minor Minor HTTP version number
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfHttpRequest_setHttpVersion(sfHttpRequest* httpRequest, unsigned int major, unsigned int minor);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the body of a HTTP request
-///
-/// The body of a request is optional and only makes sense
-/// for POST requests. It is ignored for all other methods.
-/// The body is empty by default.
-///
-/// \param httpRequest HTTP request
-/// \param body Content of the body
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfHttpRequest_setBody(sfHttpRequest* httpRequest, const char* body);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy a HTTP response
-///
-/// \param httpResponse HTTP response to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfHttpResponse_destroy(sfHttpResponse* httpResponse);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the value of a field of a HTTP response
-///
-/// If the field \a field is not found in the response header,
-/// the empty string is returned. This function uses
-/// case-insensitive comparisons.
-///
-/// \param httpResponse HTTP response
-/// \param field Name of the field to get
-///
-/// \return Value of the field, or empty string if not found
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API const char* sfHttpResponse_getField(const sfHttpResponse* httpResponse, const char* field);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the status code of a HTTP reponse
-///
-/// The status code should be the first thing to be checked
-/// after receiving a response, it defines whether it is a
-/// success, a failure or anything else (see the sfHttpStatus
-/// enumeration).
-///
-/// \param httpResponse HTTP response
-///
-/// \return Status code of the response
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfHttpStatus sfHttpResponse_getStatus(const sfHttpResponse* httpResponse);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the major HTTP version number of a HTTP response
-///
-/// \param httpResponse HTTP response
-///
-/// \return Major HTTP version number
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API unsigned int sfHttpResponse_getMajorVersion(const sfHttpResponse* httpResponse);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the minor HTTP version number of a HTTP response
-///
-/// \param httpResponse HTTP response
-///
-/// \return Minor HTTP version number
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API unsigned int sfHttpResponse_getMinorVersion(const sfHttpResponse* httpResponse);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the body of a HTTP response
-///
-/// The body of a response may contain:
-/// \li the requested page (for GET requests)
-/// \li a response from the server (for POST requests)
-/// \li nothing (for HEAD requests)
-/// \li an error message (in case of an error)
-///
-/// \param httpResponse HTTP response
-///
-/// \return The response body
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API const char* sfHttpResponse_getBody(const sfHttpResponse* httpResponse);
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new Http object
-///
-/// \return A new sfHttp object
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfHttp* sfHttp_create(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy a Http object
-///
-/// \param http Http object to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfHttp_destroy(sfHttp* http);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the target host of a HTTP object
-///
-/// This function just stores the host address and port, it
-/// doesn't actually connect to it until you send a request.
-/// If the port is 0, it means that the HTTP client will use
-/// the right port according to the protocol used
-/// (80 for HTTP, 443 for HTTPS). You should
-/// leave it like this unless you really need a port other
-/// than the standard one, or use an unknown protocol.
-///
-/// \param http Http object
-/// \param host Web server to connect to
-/// \param port Port to use for connection
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfHttp_setHost(sfHttp* http, const char* host, unsigned short port);
-
-////////////////////////////////////////////////////////////
-/// \brief Send a HTTP request and return the server's response.
-///
-/// You must have a valid host before sending a request (see sfHttp_setHost).
-/// Any missing mandatory header field in the request will be added
-/// with an appropriate value.
-/// Warning: this function waits for the server's response and may
-/// not return instantly; use a thread if you don't want to block your
-/// application, or use a timeout to limit the time to wait. A value
-/// of 0 means that the client will use the system defaut timeout
-/// (which is usually pretty long).
-///
-/// \param http Http object
-/// \param request Request to send
-/// \param timeout Maximum time to wait
-///
-/// \return Server's response
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfHttpResponse* sfHttp_sendRequest(sfHttp* http, const sfHttpRequest* request, sfTime timeout);
-
-
-#endif // SFML_HTTP_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/IpAddress.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/IpAddress.h
deleted file mode 100755
index af3c3d0..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/IpAddress.h
+++ /dev/null
@@ -1,176 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_IPADDRESS_H
-#define SFML_IPADDRESS_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Network/Export.h>
-#include <SFML/System/Time.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Encapsulate an IPv4 network address
-///
-////////////////////////////////////////////////////////////
-typedef struct
-{
- char address[16];
-} sfIpAddress;
-
-
-////////////////////////////////////////////////////////////
-/// \brief Empty object that represents invalid addresses
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API const sfIpAddress sfIpAddress_None;
-
-////////////////////////////////////////////////////////////
-/// \brief Local host IP address (127.0.0.1, or "localhost")
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API const sfIpAddress sfIpAddress_LocalHost;
-
-////////////////////////////////////////////////////////////
-/// \brief UDP broadcast address (255.255.255.255)
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API const sfIpAddress sfIpAddress_Broadcast;
-
-////////////////////////////////////////////////////////////
-/// \brief Create an address from a string
-///
-/// Here \a address can be either a decimal address
-/// (ex: "192.168.1.56") or a network name (ex: "localhost").
-///
-/// \param address IP address or network name
-///
-/// \return Resulting address
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfIpAddress sfIpAddress_fromString(const char* address);
-
-////////////////////////////////////////////////////////////
-/// \brief Create an address from 4 bytes
-///
-/// Calling sfIpAddress_fromBytes(a, b, c, d) is equivalent
-/// to calling sfIpAddress_fromString("a.b.c.d"), but safer
-/// as it doesn't have to parse a string to get the address
-/// components.
-///
-/// \param byte0 First byte of the address
-/// \param byte1 Second byte of the address
-/// \param byte2 Third byte of the address
-/// \param byte3 Fourth byte of the address
-///
-/// \return Resulting address
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfIpAddress sfIpAddress_fromBytes(sfUint8 byte0, sfUint8 byte1, sfUint8 byte2, sfUint8 byte3);
-
-////////////////////////////////////////////////////////////
-/// \brief Construct an address from a 32-bits integer
-///
-/// This function uses the internal representation of
-/// the address directly. It should be used for optimization
-/// purposes, and only if you got that representation from
-/// sfIpAddress_ToInteger.
-///
-/// \param address 4 bytes of the address packed into a 32-bits integer
-///
-/// \return Resulting address
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfIpAddress sfIpAddress_fromInteger(sfUint32 address);
-
-////////////////////////////////////////////////////////////
-/// \brief Get a string representation of an address
-///
-/// The returned string is the decimal representation of the
-/// IP address (like "192.168.1.56"), even if it was constructed
-/// from a host name.
-///
-/// \param address Address object
-///
-/// \return String representation of the address
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfIpAddress_toString(sfIpAddress address, char* string);
-
-////////////////////////////////////////////////////////////
-/// \brief Get an integer representation of the address
-///
-/// The returned number is the internal representation of the
-/// address, and should be used for optimization purposes only
-/// (like sending the address through a socket).
-/// The integer produced by this function can then be converted
-/// back to a sfIpAddress with sfIpAddress_FromInteger.
-///
-/// \param address Address object
-///
-/// \return 32-bits unsigned integer representation of the address
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfUint32 sfIpAddress_toInteger(sfIpAddress address);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the computer's local address
-///
-/// The local address is the address of the computer from the
-/// LAN point of view, i.e. something like 192.168.1.56. It is
-/// meaningful only for communications over the local network.
-/// Unlike sfIpAddress_getPublicAddress, this function is fast
-/// and may be used safely anywhere.
-///
-/// \return Local IP address of the computer
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfIpAddress sfIpAddress_getLocalAddress(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the computer's public address
-///
-/// The public address is the address of the computer from the
-/// internet point of view, i.e. something like 89.54.1.169.
-/// It is necessary for communications over the world wide web.
-/// The only way to get a public address is to ask it to a
-/// distant website; as a consequence, this function depends on
-/// both your network connection and the server, and may be
-/// very slow. You should use it as few as possible. Because
-/// this function depends on the network connection and on a distant
-/// server, you may use a time limit if you don't want your program
-/// to be possibly stuck waiting in case there is a problem; use
-/// 0 to deactivate this limit.
-///
-/// \param timeout Maximum time to wait
-///
-/// \return Public IP address of the computer
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfIpAddress sfIpAddress_getPublicAddress(sfTime timeout);
-
-
-#endif // SFML_IPADDRESS_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/Packet.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/Packet.h
deleted file mode 100755
index 75fc95d..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/Packet.h
+++ /dev/null
@@ -1,177 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_PACKET_H
-#define SFML_PACKET_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Network/Export.h>
-#include <SFML/Network/Types.h>
-#include <stddef.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new packet
-///
-/// \return A new sfPacket object
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfPacket* sfPacket_create(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new packet by copying an existing one
-///
-/// \param packet Packet to copy
-///
-/// \return A new sfPacket object which is a copy of \a packet
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfPacket* sfPacket_copy(const sfPacket* packet);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy a packet
-///
-/// \param packet Packet to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfPacket_destroy(sfPacket* packet);
-
-////////////////////////////////////////////////////////////
-/// \brief Append data to the end of a packet
-///
-/// \param packet Packet object
-/// \param data Pointer to the sequence of bytes to append
-/// \param sizeInBytes Number of bytes to append
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfPacket_append(sfPacket* packet, const void* data, size_t sizeInBytes);
-
-////////////////////////////////////////////////////////////
-/// \brief Clear a packet
-///
-/// After calling Clear, the packet is empty.
-///
-/// \param packet Packet object
-///
-///////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfPacket_clear(sfPacket* packet);
-
-////////////////////////////////////////////////////////////
-/// \brief Get a pointer to the data contained in a packet
-///
-/// Warning: the returned pointer may become invalid after
-/// you append data to the packet, therefore it should never
-/// be stored.
-/// The return pointer is NULL if the packet is empty.
-///
-/// \param packet Packet object
-///
-/// \return Pointer to the data
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API const void* sfPacket_getData(const sfPacket* packet);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the size of the data contained in a packet
-///
-/// This function returns the number of bytes pointed to by
-/// what sfPacket_getData returns.
-///
-/// \param packet Packet object
-///
-/// \return Data size, in bytes
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API size_t sfPacket_getDataSize(const sfPacket* packet);
-
-////////////////////////////////////////////////////////////
-/// \brief Tell if the reading position has reached the
-/// end of a packet
-///
-/// This function is useful to know if there is some data
-/// left to be read, without actually reading it.
-///
-/// \param packet Packet object
-///
-/// \return sfTrue if all data was read, sfFalse otherwise
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfBool sfPacket_endOfPacket(const sfPacket* packet);
-
-////////////////////////////////////////////////////////////
-/// \brief Test the validity of a packet, for reading
-///
-/// This function allows to test the packet, to check if
-/// a reading operation was successful.
-///
-/// A packet will be in an invalid state if it has no more
-/// data to read.
-///
-/// \param packet Packet object
-///
-/// \return sfTrue if last data extraction from packet was successful
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfBool sfPacket_canRead(const sfPacket* packet);
-
-////////////////////////////////////////////////////////////
-/// \brief Functions to extract data from a packet
-///
-/// \param packet Packet object
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfBool sfPacket_readBool(sfPacket* packet);
-CSFML_NETWORK_API sfInt8 sfPacket_readInt8(sfPacket* packet);
-CSFML_NETWORK_API sfUint8 sfPacket_readUint8(sfPacket* packet);
-CSFML_NETWORK_API sfInt16 sfPacket_readInt16(sfPacket* packet);
-CSFML_NETWORK_API sfUint16 sfPacket_readUint16(sfPacket* packet);
-CSFML_NETWORK_API sfInt32 sfPacket_readInt32(sfPacket* packet);
-CSFML_NETWORK_API sfUint32 sfPacket_readUint32(sfPacket* packet);
-CSFML_NETWORK_API float sfPacket_readFloat(sfPacket* packet);
-CSFML_NETWORK_API double sfPacket_readDouble(sfPacket* packet);
-CSFML_NETWORK_API void sfPacket_readString(sfPacket* packet, char* string);
-CSFML_NETWORK_API void sfPacket_readWideString(sfPacket* packet, wchar_t* string);
-
-////////////////////////////////////////////////////////////
-/// \brief Functions to insert data into a packet
-///
-/// \param packet Packet object
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfPacket_writeBool(sfPacket* packet, sfBool);
-CSFML_NETWORK_API void sfPacket_writeInt8(sfPacket* packet, sfInt8);
-CSFML_NETWORK_API void sfPacket_writeUint8(sfPacket* packet, sfUint8);
-CSFML_NETWORK_API void sfPacket_writeInt16(sfPacket* packet, sfInt16);
-CSFML_NETWORK_API void sfPacket_writeUint16(sfPacket* packet, sfUint16);
-CSFML_NETWORK_API void sfPacket_writeInt32(sfPacket* packet, sfInt32);
-CSFML_NETWORK_API void sfPacket_writeUint32(sfPacket* packet, sfUint32);
-CSFML_NETWORK_API void sfPacket_writeFloat(sfPacket* packet, float);
-CSFML_NETWORK_API void sfPacket_writeDouble(sfPacket* packet, double);
-CSFML_NETWORK_API void sfPacket_writeString(sfPacket* packet, const char* string);
-CSFML_NETWORK_API void sfPacket_writeWideString(sfPacket* packet, const wchar_t* string);
-
-
-#endif // SFML_PACKET_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/SocketSelector.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/SocketSelector.h
deleted file mode 100755
index 2480c98..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/SocketSelector.h
+++ /dev/null
@@ -1,141 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_SOCKETSELECTOR_H
-#define SFML_SOCKETSELECTOR_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Network/Export.h>
-#include <SFML/Network/Types.h>
-#include <SFML/System/Time.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new selector
-///
-/// \return A new sfSocketSelector object
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfSocketSelector* sfSocketSelector_create(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new socket selector by copying an existing one
-///
-/// \param selector Socket selector to copy
-///
-/// \return A new sfSocketSelector object which is a copy of \a selector
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfSocketSelector* sfSocketSelector_copy(const sfSocketSelector* selector);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy a socket selector
-///
-/// \param selector Socket selector to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfSocketSelector_destroy(sfSocketSelector* selector);
-
-////////////////////////////////////////////////////////////
-/// \brief Add a new socket to a socket selector
-///
-/// This function keeps a weak pointer to the socket,
-/// so you have to make sure that the socket is not destroyed
-/// while it is stored in the selector.
-///
-/// \param selector Socket selector object
-/// \param socket Pointer to the socket to add
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfSocketSelector_addTcpListener(sfSocketSelector* selector, sfTcpListener* socket);
-CSFML_NETWORK_API void sfSocketSelector_addTcpSocket(sfSocketSelector* selector, sfTcpSocket* socket);
-CSFML_NETWORK_API void sfSocketSelector_addUdpSocket(sfSocketSelector* selector, sfUdpSocket* socket);
-
-////////////////////////////////////////////////////////////
-/// \brief Remove a socket from a socket selector
-///
-/// This function doesn't destroy the socket, it simply
-/// removes the pointer that the selector has to it.
-///
-/// \param selector Socket selector object
-/// \param socket POointer to the socket to remove
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfSocketSelector_removeTcpListener(sfSocketSelector* selector, sfTcpListener* socket);
-CSFML_NETWORK_API void sfSocketSelector_removeTcpSocket(sfSocketSelector* selector, sfTcpSocket* socket);
-CSFML_NETWORK_API void sfSocketSelector_removeUdpSocket(sfSocketSelector* selector, sfUdpSocket* socket);
-
-////////////////////////////////////////////////////////////
-/// \brief Remove all the sockets stored in a selector
-///
-/// This function doesn't destroy any instance, it simply
-/// removes all the pointers that the selector has to
-/// external sockets.
-///
-/// \param selector Socket selector object
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfSocketSelector_clear(sfSocketSelector* selector);
-
-////////////////////////////////////////////////////////////
-/// \brief Wait until one or more sockets are ready to receive
-///
-/// This function returns as soon as at least one socket has
-/// some data available to be received. To know which sockets are
-/// ready, use the sfSocketSelector_isXxxReady functions.
-/// If you use a timeout and no socket is ready before the timeout
-/// is over, the function returns sfFalse.
-///
-/// \param selector Socket selector object
-/// \param timeout Maximum time to wait (use sfTimeZero for infinity)
-///
-/// \return sfTrue if there are sockets ready, sfFalse otherwise
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfBool sfSocketSelector_wait(sfSocketSelector* selector, sfTime timeout);
-
-////////////////////////////////////////////////////////////
-/// \brief Test a socket to know if it is ready to receive data
-///
-/// This function must be used after a call to
-/// sfSocketSelector_wait, to know which sockets are ready to
-/// receive data. If a socket is ready, a call to Receive will
-/// never block because we know that there is data available to read.
-/// Note that if this function returns sfTrue for a sfTcpListener,
-/// this means that it is ready to accept a new connection.
-///
-/// \param selector Socket selector object
-/// \param socket Socket to test
-///
-/// \return sfTrue if the socket is ready to read, sfFalse otherwise
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfBool sfSocketSelector_isTcpListenerReady(const sfSocketSelector* selector, sfTcpListener* socket);
-CSFML_NETWORK_API sfBool sfSocketSelector_isTcpSocketReady(const sfSocketSelector* selector, sfTcpSocket* socket);
-CSFML_NETWORK_API sfBool sfSocketSelector_isUdpSocketReady(const sfSocketSelector* selector, sfUdpSocket* socket);
-
-
-#endif // SFML_SOCKETSELECTOR_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/SocketStatus.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/SocketStatus.h
deleted file mode 100755
index 421e516..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/SocketStatus.h
+++ /dev/null
@@ -1,43 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_SOCKETSTATUS_H
-#define SFML_SOCKETSTATUS_H
-
-
-////////////////////////////////////////////////////////////
-/// \brief Define the status that can be returned by the socket functions
-///
-////////////////////////////////////////////////////////////
-typedef enum
-{
- sfSocketDone, ///< The socket has sent / received the data
- sfSocketNotReady, ///< The socket is not ready to send / receive data yet
- sfSocketDisconnected, ///< The TCP socket has been disconnected
- sfSocketError ///< An unexpected error happened
-
-} sfSocketStatus;
-
-
-#endif // SFML_SOCKETSTATUS_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/TcpListener.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/TcpListener.h
deleted file mode 100755
index f0fdfca..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/TcpListener.h
+++ /dev/null
@@ -1,128 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_TCPLISTENER_H
-#define SFML_TCPLISTENER_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Network/Export.h>
-#include <SFML/Network/SocketStatus.h>
-#include <SFML/Network/Types.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new TCP listener
-///
-/// \return A new sfTcpListener object
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfTcpListener* sfTcpListener_create(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy a TCP listener
-///
-/// \param listener TCP listener to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfTcpListener_destroy(sfTcpListener* listener);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the blocking state of a TCP listener
-///
-/// In blocking mode, calls will not return until they have
-/// completed their task. For example, a call to
-/// sfTcpListener_accept in blocking mode won't return until
-/// a new connection was actually received.
-/// In non-blocking mode, calls will always return immediately,
-/// using the return code to signal whether there was data
-/// available or not.
-/// By default, all sockets are blocking.
-///
-/// \param listener TCP listener object
-/// \param blocking sfTrue to set the socket as blocking, sfFalse for non-blocking
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfTcpListener_setBlocking(sfTcpListener* listener, sfBool blocking);
-
-////////////////////////////////////////////////////////////
-/// \brief Tell whether a TCP listener is in blocking or non-blocking mode
-///
-/// \param listener TCP listener object
-///
-/// \return sfTrue if the socket is blocking, sfFalse otherwise
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfBool sfTcpListener_isBlocking(const sfTcpListener* listener);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the port to which a TCP listener is bound locally
-///
-/// If the socket is not listening to a port, this function
-/// returns 0.
-///
-/// \param listener TCP listener object
-///
-/// \return Port to which the TCP listener is bound
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API unsigned short sfTcpListener_getLocalPort(const sfTcpListener* listener);
-
-////////////////////////////////////////////////////////////
-/// \brief Start listening for connections
-///
-/// This functions makes the socket listen to the specified
-/// port, waiting for new connections.
-/// If the socket was previously listening to another port,
-/// it will be stopped first and bound to the new port.
-///
-/// \param listener TCP listener object
-/// \param port Port to listen for new connections
-///
-/// \return Status code
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfSocketStatus sfTcpListener_listen(sfTcpListener* listener, unsigned short port);
-
-////////////////////////////////////////////////////////////
-/// \brief Accept a new connection
-///
-/// If the socket is in blocking mode, this function will
-/// not return until a connection is actually received.
-///
-/// The \a connected argument points to a valid sfTcpSocket pointer
-/// in case of success (the function returns sfSocketDone), it points
-/// to a NULL pointer otherwise.
-///
-/// \param listener TCP listener object
-/// \param connected Socket that will hold the new connection
-///
-/// \return Status code
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfSocketStatus sfTcpListener_accept(sfTcpListener* listener, sfTcpSocket** connected);
-
-
-#endif // SFML_TCPLISTENER_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/TcpSocket.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/TcpSocket.h
deleted file mode 100755
index 2911c00..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/TcpSocket.h
+++ /dev/null
@@ -1,210 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_TCPSOCKET_H
-#define SFML_TCPSOCKET_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Network/Export.h>
-#include <SFML/Network/IpAddress.h>
-#include <SFML/Network/SocketStatus.h>
-#include <SFML/Network/Types.h>
-#include <SFML/System/Time.h>
-#include <stddef.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new TCP socket
-///
-/// \return A new sfTcpSocket object
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfTcpSocket* sfTcpSocket_create(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy a TCP socket
-///
-/// \param socket TCP socket to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfTcpSocket_destroy(sfTcpSocket* socket);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the blocking state of a TCP listener
-///
-/// In blocking mode, calls will not return until they have
-/// completed their task. For example, a call to
-/// sfTcpSocket_receive in blocking mode won't return until
-/// new data was actually received.
-/// In non-blocking mode, calls will always return immediately,
-/// using the return code to signal whether there was data
-/// available or not.
-/// By default, all sockets are blocking.
-///
-/// \param socket TCP socket object
-/// \param blocking sfTrue to set the socket as blocking, sfFalse for non-blocking
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfTcpSocket_setBlocking(sfTcpSocket* socket, sfBool blocking);
-
-////////////////////////////////////////////////////////////
-/// \brief Tell whether a TCP socket is in blocking or non-blocking mode
-///
-/// \param socket TCP socket object
-///
-/// \return sfTrue if the socket is blocking, sfFalse otherwise
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfBool sfTcpSocket_isBlocking(const sfTcpSocket* socket);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the port to which a TCP socket is bound locally
-///
-/// If the socket is not connected, this function returns 0.
-///
-/// \param socket TCP socket object
-///
-/// \return Port to which the socket is bound
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API unsigned short sfTcpSocket_getLocalPort(const sfTcpSocket* socket);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the address of the connected peer of a TCP socket
-///
-/// It the socket is not connected, this function returns
-/// sfIpAddress_None.
-///
-/// \param socket TCP socket object
-///
-/// \return Address of the remote peer
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfIpAddress sfTcpSocket_getRemoteAddress(const sfTcpSocket* socket);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the port of the connected peer to which
-/// a TCP socket is connected
-///
-/// If the socket is not connected, this function returns 0.
-///
-/// \param socket TCP socket object
-///
-/// \return Remote port to which the socket is connected
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API unsigned short sfTcpSocket_getRemotePort(const sfTcpSocket* socket);
-
-////////////////////////////////////////////////////////////
-/// \brief Connect a TCP socket to a remote peer
-///
-/// In blocking mode, this function may take a while, especially
-/// if the remote peer is not reachable. The last parameter allows
-/// you to stop trying to connect after a given timeout.
-/// If the socket was previously connected, it is first disconnected.
-///
-/// \param socket TCP socket object
-/// \param remoteAddress Address of the remote peer
-/// \param remotePort Port of the remote peer
-/// \param timeout Maximum time to wait
-///
-/// \return Status code
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfSocketStatus sfTcpSocket_connect(sfTcpSocket* socket, sfIpAddress host, unsigned short port, sfTime timeout);
-
-////////////////////////////////////////////////////////////
-/// \brief Disconnect a TCP socket from its remote peer
-///
-/// This function gracefully closes the connection. If the
-/// socket is not connected, this function has no effect.
-///
-/// \param socket TCP socket object
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfTcpSocket_disconnect(sfTcpSocket* socket);
-
-////////////////////////////////////////////////////////////
-/// \brief Send raw data to the remote peer of a TCP socket
-///
-/// This function will fail if the socket is not connected.
-///
-/// \param socket TCP socket object
-/// \param data Pointer to the sequence of bytes to send
-/// \param size Number of bytes to send
-///
-/// \return Status code
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfSocketStatus sfTcpSocket_send(sfTcpSocket* socket, const void* data, size_t size);
-
-////////////////////////////////////////////////////////////
-/// \brief Receive raw data from the remote peer of a TCP socket
-///
-/// In blocking mode, this function will wait until some
-/// bytes are actually received.
-/// This function will fail if the socket is not connected.
-///
-/// \param socket TCP socket object
-/// \param data Pointer to the array to fill with the received bytes
-/// \param size Maximum number of bytes that can be received
-/// \param received This variable is filled with the actual number of bytes received
-///
-/// \return Status code
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfSocketStatus sfTcpSocket_receive(sfTcpSocket* socket, void* data, size_t maxSize, size_t* sizeReceived);
-
-////////////////////////////////////////////////////////////
-/// \brief Send a formatted packet of data to the remote peer of a TCP socket
-///
-/// This function will fail if the socket is not connected.
-///
-/// \param socket TCP socket object
-/// \param packet Packet to send
-///
-/// \return Status code
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfSocketStatus sfTcpSocket_sendPacket(sfTcpSocket* socket, sfPacket* packet);
-
-////////////////////////////////////////////////////////////
-/// \brief Receive a formatted packet of data from the remote peer
-///
-/// In blocking mode, this function will wait until the whole packet
-/// has been received.
-/// This function will fail if the socket is not connected.
-///
-/// \param socket TCP socket object
-/// \param packet Packet to fill with the received data
-///
-/// \return Status code
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfSocketStatus sfTcpSocket_receivePacket(sfTcpSocket* socket, sfPacket* packet);
-
-
-#endif // SFML_TCPSOCKET_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/Types.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/Types.h
deleted file mode 100755
index 60378a1..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/Types.h
+++ /dev/null
@@ -1,43 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_NETWORK_TYPES_H
-#define SFML_NETWORK_TYPES_H
-
-
-typedef struct sfFtpDirectoryResponse sfFtpDirectoryResponse;
-typedef struct sfFtpListingResponse sfFtpListingResponse;
-typedef struct sfFtpResponse sfFtpResponse;
-typedef struct sfFtp sfFtp;
-typedef struct sfHttpRequest sfHttpRequest;
-typedef struct sfHttpResponse sfHttpResponse;
-typedef struct sfHttp sfHttp;
-typedef struct sfPacket sfPacket;
-typedef struct sfSocketSelector sfSocketSelector;
-typedef struct sfTcpListener sfTcpListener;
-typedef struct sfTcpSocket sfTcpSocket;
-typedef struct sfUdpSocket sfUdpSocket;
-
-
-#endif // SFML_NETWORK_TYPES_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/UdpSocket.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/UdpSocket.h
deleted file mode 100755
index 527d153..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/UdpSocket.h
+++ /dev/null
@@ -1,206 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_UDPSOCKET_H
-#define SFML_UDPSOCKET_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Network/Export.h>
-#include <SFML/Network/IpAddress.h>
-#include <SFML/Network/SocketStatus.h>
-#include <SFML/Network/Types.h>
-#include <stddef.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new UDP socket
-///
-/// \return A new sfUdpSocket object
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfUdpSocket* sfUdpSocket_create(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy a UDP socket
-///
-/// \param socket UDP socket to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfUdpSocket_destroy(sfUdpSocket* socket);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the blocking state of a UDP listener
-///
-/// In blocking mode, calls will not return until they have
-/// completed their task. For example, a call to
-/// sfUDPSocket_receive in blocking mode won't return until
-/// new data was actually received.
-/// In non-blocking mode, calls will always return immediately,
-/// using the return code to signal whether there was data
-/// available or not.
-/// By default, all sockets are blocking.
-///
-/// \param socket UDP socket object
-/// \param blocking sfTrue to set the socket as blocking, sfFalse for non-blocking
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfUdpSocket_setBlocking(sfUdpSocket* socket, sfBool blocking);
-
-////////////////////////////////////////////////////////////
-/// \brief Tell whether a UDP socket is in blocking or non-blocking mode
-///
-/// \param socket UDP socket object
-///
-/// \return sfTrue if the socket is blocking, sfFalse otherwise
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfBool sfUdpSocket_isBlocking(const sfUdpSocket* socket);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the port to which a UDP socket is bound locally
-///
-/// If the socket is not bound to a port, this function
-/// returns 0.
-///
-/// \param socket UDP socket object
-///
-/// \return Port to which the socket is bound
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API unsigned short sfUdpSocket_getLocalPort(const sfUdpSocket* socket);
-
-////////////////////////////////////////////////////////////
-/// \brief Bind a UDP socket to a specific port
-///
-/// Binding the socket to a port is necessary for being
-/// able to receive data on that port.
-/// You can use the special value 0 to tell the
-/// system to automatically pick an available port, and then
-/// call sfUdpSocket_getLocalPort to retrieve the chosen port.
-///
-/// \param socket UDP socket object
-/// \param port Port to bind the socket to
-///
-/// \return Status code
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfSocketStatus sfUdpSocket_bind(sfUdpSocket* socket, unsigned short port);
-
-////////////////////////////////////////////////////////////
-/// \brief Unbind a UDP socket from the local port to which it is bound
-///
-/// The port that the socket was previously using is immediately
-/// available after this function is called. If the
-/// socket is not bound to a port, this function has no effect.
-///
-/// \param socket UDP socket object
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfUdpSocket_unbind(sfUdpSocket* socket);
-
-////////////////////////////////////////////////////////////
-/// \brief Send raw data to a remote peer with a UDP socket
-///
-/// Make sure that \a size is not greater than
-/// sfUdpSocket_maxDatagramSize(), otherwise this function will
-/// fail and no data will be sent.
-///
-/// \param socket UDP socket object
-/// \param data Pointer to the sequence of bytes to send
-/// \param size Number of bytes to send
-/// \param remoteAddress Address of the receiver
-/// \param remotePort Port of the receiver to send the data to
-///
-/// \return Status code
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfSocketStatus sfUdpSocket_send(sfUdpSocket* socket, const void* data, size_t size, sfIpAddress address, unsigned short port);
-
-////////////////////////////////////////////////////////////
-/// \brief Receive raw data from a remote peer with a UDP socket
-///
-/// In blocking mode, this function will wait until some
-/// bytes are actually received.
-/// Be careful to use a buffer which is large enough for
-/// the data that you intend to receive, if it is too small
-/// then an error will be returned and *all* the data will
-/// be lost.
-///
-/// \param socket UDP socket object
-/// \param data Pointer to the array to fill with the received bytes
-/// \param size Maximum number of bytes that can be received
-/// \param received This variable is filled with the actual number of bytes received
-/// \param remoteAddress Address of the peer that sent the data
-/// \param remotePort Port of the peer that sent the data
-///
-/// \return Status code
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfSocketStatus sfUdpSocket_receive(sfUdpSocket* socket, void* data, size_t maxSize, size_t* sizeReceived, sfIpAddress* address, unsigned short* port);
-
-////////////////////////////////////////////////////////////
-/// \brief Send a formatted packet of data to a remote peer with a UDP socket
-///
-/// Make sure that the packet size is not greater than
-/// sfUdpSocket_maxDatagramSize(), otherwise this function will
-/// fail and no data will be sent.
-///
-/// \param socket UDP socket object
-/// \param packet Packet to send
-/// \param remoteAddress Address of the receiver
-/// \param remotePort Port of the receiver to send the data to
-///
-/// \return Status code
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfSocketStatus sfUdpSocket_sendPacket(sfUdpSocket* socket, sfPacket* packet, sfIpAddress address, unsigned short port);
-
-////////////////////////////////////////////////////////////
-/// \brief Receive a formatted packet of data from a remote peer with a UDP socket
-///
-/// In blocking mode, this function will wait until the whole packet
-/// has been received.
-///
-/// \param packet Packet to fill with the received data
-/// \param remoteAddress Address of the peer that sent the data
-/// \param remotePort Port of the peer that sent the data
-///
-/// \return Status code
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfSocketStatus sfUdpSocket_receivePacket(sfUdpSocket* socket, sfPacket* packet, sfIpAddress* address, unsigned short* port);
-
-////////////////////////////////////////////////////////////
-/// \brief Return the maximum number of bytes that can be
-/// sent in a single UDP datagram
-///
-/// \return The maximum size of a UDP datagram (message)
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API unsigned int sfUdpSocket_maxDatagramSize();
-
-
-#endif // SFML_UDPSOCKET_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/OpenGL.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/OpenGL.h
deleted file mode 100755
index ffc9f88..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/OpenGL.h
+++ /dev/null
@@ -1,58 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_OPENGL_H
-#define SFML_OPENGL_H
-
-
-////////////////////////////////////////////////////////////
-/// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Config.h>
-
-
-////////////////////////////////////////////////////////////
-/// This file just includes the OpenGL (GL and GLU) headers,
-/// which have actually different paths on each system
-////////////////////////////////////////////////////////////
-#if defined(CSFML_SYSTEM_WINDOWS)
-
- #include <windows.h>
- #include <GL/gl.h>
- #include <GL/glu.h>
-
-#elif defined(CSFML_SYSTEM_LINUX) || defined(CSFML_SYSTEM_FREEBSD)
-
- #include <GL/gl.h>
- #include <GL/glu.h>
-
-#elif defined(CSFML_SYSTEM_MACOS)
-
- #include <OpenGL/gl.h>
- #include <OpenGL/glu.h>
-
-#endif
-
-
-#endif // SFML_OPENGL_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System.h
deleted file mode 100755
index a982ae2..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System.h
+++ /dev/null
@@ -1,42 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_SYSTEM_H
-#define SFML_SYSTEM_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-
-#include <SFML/Config.h>
-#include <SFML/System/Clock.h>
-#include <SFML/System/InputStream.h>
-#include <SFML/System/Mutex.h>
-#include <SFML/System/Sleep.h>
-#include <SFML/System/Thread.h>
-#include <SFML/System/Vector2.h>
-#include <SFML/System/Vector3.h>
-
-
-#endif // SFML_SYSTEM_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Clock.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Clock.h
deleted file mode 100755
index be2eb60..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Clock.h
+++ /dev/null
@@ -1,90 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_CLOCK_H
-#define SFML_CLOCK_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/System/Export.h>
-#include <SFML/System/Time.h>
-#include <SFML/System/Types.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new clock and start it
-///
-/// \return A new sfClock object
-///
-////////////////////////////////////////////////////////////
-CSFML_SYSTEM_API sfClock* sfClock_create(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new clock by copying an existing one
-///
-/// \param clock Clock to copy
-///
-/// \return A new sfClock object which is a copy of \a clock
-///
-////////////////////////////////////////////////////////////
-CSFML_SYSTEM_API sfClock* sfClock_copy(const sfClock* clock);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy a clock
-///
-/// \param clock Clock to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_SYSTEM_API void sfClock_destroy(sfClock* clock);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the time elapsed in a clock
-///
-/// This function returns the time elapsed since the last call
-/// to sfClock_restart (or the construction of the object if
-/// sfClock_restart has not been called).
-///
-/// \param clock Clock object
-///
-/// \return Time elapsed
-///
-////////////////////////////////////////////////////////////
-CSFML_SYSTEM_API sfTime sfClock_getElapsedTime(const sfClock* clock);
-
-////////////////////////////////////////////////////////////
-/// \brief Restart a clock
-///
-/// This function puts the time counter back to zero.
-/// It also returns the time elapsed since the clock was started.
-///
-/// \param clock Clock object
-///
-/// \return Time elapsed
-///
-////////////////////////////////////////////////////////////
-CSFML_SYSTEM_API sfTime sfClock_restart(sfClock* clock);
-
-
-#endif // SFML_CLOCK_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Export.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Export.h
deleted file mode 100755
index a473954..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Export.h
+++ /dev/null
@@ -1,48 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_SYSTEM_EXPORT_H
-#define SFML_SYSTEM_EXPORT_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Config.h>
-
-
-////////////////////////////////////////////////////////////
-// Define portable import / export macros
-////////////////////////////////////////////////////////////
-#if defined(CSFML_SYSTEM_EXPORTS)
-
- #define CSFML_SYSTEM_API CSFML_API_EXPORT
-
-#else
-
- #define CSFML_SYSTEM_API CSFML_API_IMPORT
-
-#endif
-
-
-#endif // SFML_SYSTEM_EXPORT_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/InputStream.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/InputStream.h
deleted file mode 100755
index 140ee42..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/InputStream.h
+++ /dev/null
@@ -1,54 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_INPUTSTREAM_H
-#define SFML_INPUTSTREAM_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/System/Export.h>
-
-
-typedef sfInt64 (*sfInputStreamReadFunc)(void* data, sfInt64 size, void* userData);
-typedef sfInt64 (*sfInputStreamSeekFunc)(sfInt64 position, void* userData);
-typedef sfInt64 (*sfInputStreamTellFunc)(void* userData);
-typedef sfInt64 (*sfInputStreamGetSizeFunc)(void* userData);
-
-
-////////////////////////////////////////////////////////////
-/// \brief Set of callbacks that allow users to define custom file streams
-///
-////////////////////////////////////////////////////////////
-typedef struct sfInputStream
-{
- sfInputStreamReadFunc read; ///< Function to read data from the stream
- sfInputStreamSeekFunc seek; ///< Function to set the current read position
- sfInputStreamTellFunc tell; ///< Function to get the current read position
- sfInputStreamGetSizeFunc getSize; ///< Function to get the total number of bytes in the stream
- void* userData; ///< User data that will be passed to the callbacks
-} sfInputStream;
-
-
-#endif // SFML_INPUTSTREAM_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Mutex.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Mutex.h
deleted file mode 100755
index 3e054de..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Mutex.h
+++ /dev/null
@@ -1,68 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_MUTEX_H
-#define SFML_MUTEX_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/System/Export.h>
-#include <SFML/System/Types.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new mutex
-///
-/// \return A new sfMutex object
-///
-////////////////////////////////////////////////////////////
-CSFML_SYSTEM_API sfMutex* sfMutex_create(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy a mutex
-///
-/// \param mutex Mutex to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_SYSTEM_API void sfMutex_destroy(sfMutex* mutex);
-
-////////////////////////////////////////////////////////////
-/// \brief Lock a mutex
-///
-/// \param mutex Mutex object
-///
-////////////////////////////////////////////////////////////
-CSFML_SYSTEM_API void sfMutex_lock(sfMutex* mutex);
-
-////////////////////////////////////////////////////////////
-/// \brief Unlock a mutex
-///
-/// \param mutex Mutex object
-///
-////////////////////////////////////////////////////////////
-CSFML_SYSTEM_API void sfMutex_unlock(sfMutex* mutex);
-
-
-#endif // SFML_MUTEX_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Sleep.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Sleep.h
deleted file mode 100755
index 34fff1f..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Sleep.h
+++ /dev/null
@@ -1,47 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_SLEEP_H
-#define SFML_SLEEP_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/System/Export.h>
-#include <SFML/System/Time.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Make the current thread sleep for a given duration
-///
-/// sfSleep is the best way to block a program or one of its
-/// threads, as it doesn't consume any CPU power.
-///
-/// \param duration Time to sleep
-///
-////////////////////////////////////////////////////////////
-CSFML_SYSTEM_API void sfSleep(sfTime duration);
-
-
-#endif // SFML_SLEEP_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Thread.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Thread.h
deleted file mode 100755
index 49aaa6f..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Thread.h
+++ /dev/null
@@ -1,103 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_THREAD_H
-#define SFML_THREAD_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/System/Export.h>
-#include <SFML/System/Types.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new thread from a function pointer
-///
-/// Note: this does *not* run the thread, use sfThread_launch.
-///
-/// \param function Entry point of the thread
-/// \param userData Custom data to pass to the thread function
-///
-/// \return A new sfThread object
-///
-////////////////////////////////////////////////////////////
-CSFML_SYSTEM_API sfThread* sfThread_create(void (*function)(void*), void* userData);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy a thread
-///
-/// This function calls sfThread_wait, so that the internal thread
-/// cannot survive after the sfThread object is destroyed.
-///
-/// \param thread Thread to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_SYSTEM_API void sfThread_destroy(sfThread* thread);
-
-////////////////////////////////////////////////////////////
-/// \brief Run a thread
-///
-/// This function starts the entry point passed to the
-/// thread's constructor, and returns immediately.
-/// After this function returns, the thread's function is
-/// running in parallel to the calling code.
-///
-/// \param thread Thread object
-///
-////////////////////////////////////////////////////////////
-CSFML_SYSTEM_API void sfThread_launch(sfThread* thread);
-
-////////////////////////////////////////////////////////////
-/// \brief Wait until a thread finishes
-///
-/// This function will block the execution until the
-/// thread's function ends.
-/// Warning: if the thread function never ends, the calling
-/// thread will block forever.
-/// If this function is called from its owner thread, it
-/// returns without doing anything.
-///
-/// \param thread Thread object
-///
-////////////////////////////////////////////////////////////
-CSFML_SYSTEM_API void sfThread_wait(sfThread* thread);
-
-////////////////////////////////////////////////////////////
-/// \brief Terminate a thread
-///
-/// This function immediately stops the thread, without waiting
-/// for its function to finish.
-/// Terminating a thread with this function is not safe,
-/// and can lead to local variables not being destroyed
-/// on some operating systems. You should rather try to make
-/// the thread function terminate by itself.
-///
-/// \param thread Thread object
-///
-////////////////////////////////////////////////////////////
-CSFML_SYSTEM_API void sfThread_terminate(sfThread* thread);
-
-
-#endif // SFML_THREAD_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Time.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Time.h
deleted file mode 100755
index b27b842..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Time.h
+++ /dev/null
@@ -1,110 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_TIME_H
-#define SFML_TIME_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/System/Export.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Represents a time value
-///
-////////////////////////////////////////////////////////////
-typedef struct
-{
- sfInt64 microseconds;
-} sfTime;
-
-////////////////////////////////////////////////////////////
-/// \brief Predefined "zero" time value
-///
-////////////////////////////////////////////////////////////
-CSFML_SYSTEM_API sfTime sfTime_Zero;
-
-////////////////////////////////////////////////////////////
-/// \brief Return a time value as a number of seconds
-///
-/// \param time Time value
-///
-/// \return Time in seconds
-///
-////////////////////////////////////////////////////////////
-CSFML_SYSTEM_API float sfTime_asSeconds(sfTime time);
-
-////////////////////////////////////////////////////////////
-/// \brief Return a time value as a number of milliseconds
-///
-/// \param time Time value
-///
-/// \return Time in milliseconds
-///
-////////////////////////////////////////////////////////////
-CSFML_SYSTEM_API sfInt32 sfTime_asMilliseconds(sfTime time);
-
-////////////////////////////////////////////////////////////
-/// \brief Return a time value as a number of microseconds
-///
-/// \param time Time value
-///
-/// \return Time in microseconds
-///
-////////////////////////////////////////////////////////////
-CSFML_SYSTEM_API sfInt64 sfTime_asMicroseconds(sfTime time);
-
-////////////////////////////////////////////////////////////
-/// \brief Construct a time value from a number of seconds
-///
-/// \param amount Number of seconds
-///
-/// \return Time value constructed from the amount of seconds
-///
-////////////////////////////////////////////////////////////
-CSFML_SYSTEM_API sfTime sfSeconds(float amount);
-
-////////////////////////////////////////////////////////////
-/// \brief Construct a time value from a number of milliseconds
-///
-/// \param amount Number of milliseconds
-///
-/// \return Time value constructed from the amount of milliseconds
-///
-////////////////////////////////////////////////////////////
-CSFML_SYSTEM_API sfTime sfMilliseconds(sfInt32 amount);
-
-////////////////////////////////////////////////////////////
-/// \brief Construct a time value from a number of microseconds
-///
-/// \param amount Number of microseconds
-///
-/// \return Time value constructed from the amount of microseconds
-///
-////////////////////////////////////////////////////////////
-CSFML_SYSTEM_API sfTime sfMicroseconds(sfInt64 amount);
-
-
-#endif // SFML_TIME_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Types.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Types.h
deleted file mode 100755
index cea5ce4..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Types.h
+++ /dev/null
@@ -1,33 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_SYSTEM_TYPES_H
-#define SFML_SYSTEM_TYPES_H
-
-
-typedef struct sfClock sfClock;
-typedef struct sfMutex sfMutex;
-typedef struct sfThread sfThread;
-
-
-#endif // SFML_SYSTEM_TYPES_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Vector2.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Vector2.h
deleted file mode 100755
index 536de2c..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Vector2.h
+++ /dev/null
@@ -1,67 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_VECTOR2_H
-#define SFML_VECTOR2_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/System/Export.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief 2-component vector of integers
-///
-////////////////////////////////////////////////////////////
-typedef struct
-{
- int x;
- int y;
-} sfVector2i;
-
-
-////////////////////////////////////////////////////////////
-/// \brief 2-component vector of unsigned integers
-///
-////////////////////////////////////////////////////////////
-typedef struct
-{
- unsigned int x;
- unsigned int y;
-} sfVector2u;
-
-
-////////////////////////////////////////////////////////////
-/// \brief 2-component vector of floats
-///
-////////////////////////////////////////////////////////////
-typedef struct
-{
- float x;
- float y;
-} sfVector2f;
-
-
-#endif // SFML_VECTOR2_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Vector3.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Vector3.h
deleted file mode 100755
index 2e4729a..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/System/Vector3.h
+++ /dev/null
@@ -1,46 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_VECTOR3_H
-#define SFML_VECTOR3_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/System/Export.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief 3-component vector of floats
-///
-////////////////////////////////////////////////////////////
-typedef struct
-{
- float x;
- float y;
- float z;
-} sfVector3f;
-
-
-#endif // SFML_VECTOR3_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window.h
deleted file mode 100755
index 1e2bab8..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window.h
+++ /dev/null
@@ -1,42 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_SFML_WINDOW_H
-#define SFML_SFML_WINDOW_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-
-#include <SFML/System.h>
-#include <SFML/Window/Context.h>
-#include <SFML/Window/Event.h>
-#include <SFML/Window/Joystick.h>
-#include <SFML/Window/Keyboard.h>
-#include <SFML/Window/Mouse.h>
-#include <SFML/Window/VideoMode.h>
-#include <SFML/Window/Window.h>
-
-
-#endif // SFML_SFML_WINDOW_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Context.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Context.h
deleted file mode 100755
index 1053adb..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Context.h
+++ /dev/null
@@ -1,63 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_CONTEXT_H
-#define SFML_CONTEXT_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Window/Export.h>
-#include <SFML/Window/Types.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new context
-///
-/// This function activates the new context.
-///
-/// \return New sfContext object
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API sfContext* sfContext_create(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy a context
-///
-/// \param context Context to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API void sfContext_destroy(sfContext* context);
-
-////////////////////////////////////////////////////////////
-/// \brief Activate or deactivate explicitely a context
-///
-/// \param context Context object
-/// \param active sfTrue to activate, sfFalse to deactivate
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API void sfContext_setActive(sfContext* context, sfBool active);
-
-
-#endif // SFML_CONTEXT_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Event.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Event.h
deleted file mode 100755
index cb4d141..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Event.h
+++ /dev/null
@@ -1,189 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_EVENT_H
-#define SFML_EVENT_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Window/Export.h>
-#include <SFML/Window/Joystick.h>
-#include <SFML/Window/Keyboard.h>
-#include <SFML/Window/Mouse.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Definition of all the event types
-///
-////////////////////////////////////////////////////////////
-typedef enum
-{
- sfEvtClosed,
- sfEvtResized,
- sfEvtLostFocus,
- sfEvtGainedFocus,
- sfEvtTextEntered,
- sfEvtKeyPressed,
- sfEvtKeyReleased,
- sfEvtMouseWheelMoved,
- sfEvtMouseButtonPressed,
- sfEvtMouseButtonReleased,
- sfEvtMouseMoved,
- sfEvtMouseEntered,
- sfEvtMouseLeft,
- sfEvtJoystickButtonPressed,
- sfEvtJoystickButtonReleased,
- sfEvtJoystickMoved,
- sfEvtJoystickConnected,
- sfEvtJoystickDisconnected
-} sfEventType;
-
-
-////////////////////////////////////////////////////////////
-/// \brief Keyboard event parameters
-///
-////////////////////////////////////////////////////////////
-typedef struct
-{
- sfEventType type;
- sfKeyCode code;
- sfBool alt;
- sfBool control;
- sfBool shift;
- sfBool system;
-} sfKeyEvent;
-
-////////////////////////////////////////////////////////////
-/// \brief Text event parameters
-///
-////////////////////////////////////////////////////////////
-typedef struct
-{
- sfEventType type;
- sfUint32 unicode;
-} sfTextEvent;
-
-////////////////////////////////////////////////////////////
-/// \brief Mouse move event parameters
-///
-////////////////////////////////////////////////////////////
-typedef struct
-{
- sfEventType type;
- int x;
- int y;
-} sfMouseMoveEvent;
-
-////////////////////////////////////////////////////////////
-/// \brief Mouse buttons events parameters
-///
-////////////////////////////////////////////////////////////
-typedef struct
-{
- sfEventType type;
- sfMouseButton button;
- int x;
- int y;
-} sfMouseButtonEvent;
-
-////////////////////////////////////////////////////////////
-/// \brief Mouse wheel events parameters
-///
-////////////////////////////////////////////////////////////
-typedef struct
-{
- sfEventType type;
- int delta;
- int x;
- int y;
-} sfMouseWheelEvent;
-
-////////////////////////////////////////////////////////////
-/// \brief Joystick axis move event parameters
-///
-////////////////////////////////////////////////////////////
-typedef struct
-{
- sfEventType type;
- unsigned int joystickId;
- sfJoystickAxis axis;
- float position;
-} sfJoystickMoveEvent;
-
-////////////////////////////////////////////////////////////
-/// \brief Joystick buttons events parameters
-///
-////////////////////////////////////////////////////////////
-typedef struct
-{
- sfEventType type;
- unsigned int joystickId;
- unsigned int button;
-} sfJoystickButtonEvent;
-
-////////////////////////////////////////////////////////////
-/// \brief Joystick connection/disconnection event parameters
-///
-////////////////////////////////////////////////////////////
-typedef struct
-{
- sfEventType type;
- unsigned int joystickId;
-} sfJoystickConnectEvent;
-
-////////////////////////////////////////////////////////////
-/// \brief Size events parameters
-///
-////////////////////////////////////////////////////////////
-typedef struct
-{
- sfEventType type;
- unsigned int width;
- unsigned int height;
-} sfSizeEvent;
-
-
-////////////////////////////////////////////////////////////
-/// \brief sfEvent defines a system event and its parameters
-///
-////////////////////////////////////////////////////////////
-typedef union
-{
- ////////////////////////////////////////////////////////////
- // Member data
- ////////////////////////////////////////////////////////////
- sfEventType type; ///< Type of the event
- sfSizeEvent size;
- sfKeyEvent key;
- sfTextEvent text;
- sfMouseMoveEvent mouseMove;
- sfMouseButtonEvent mouseButton;
- sfMouseWheelEvent mouseWheel;
- sfJoystickMoveEvent joystickMove;
- sfJoystickButtonEvent joystickButton;
- sfJoystickConnectEvent joystickConnect;
-} sfEvent;
-
-
-#endif // SFML_EVENT_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Export.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Export.h
deleted file mode 100755
index f972fa3..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Export.h
+++ /dev/null
@@ -1,48 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_WINDOW_EXPORT_H
-#define SFML_WINDOW_EXPORT_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Config.h>
-
-
-////////////////////////////////////////////////////////////
-// Define portable import / export macros
-////////////////////////////////////////////////////////////
-#if defined(CSFML_WINDOW_EXPORTS)
-
- #define CSFML_WINDOW_API CSFML_API_EXPORT
-
-#else
-
- #define CSFML_WINDOW_API CSFML_API_IMPORT
-
-#endif
-
-
-#endif // SFML_WINDOW_EXPORT_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Joystick.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Joystick.h
deleted file mode 100755
index fd9bbc4..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Joystick.h
+++ /dev/null
@@ -1,135 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_JOYSTICK_H
-#define SFML_JOYSTICK_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Window/Export.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Global joysticks capabilities
-///
-////////////////////////////////////////////////////////////
-enum
-{
- sfJoystickCount = 8, ///< Maximum number of supported joysticks
- sfJoystickButtonCount = 32, ///< Maximum number of supported buttons
- sfJoystickAxisCount = 8 ///< Maximum number of supported axes
-};
-
-
-////////////////////////////////////////////////////////////
-/// \brief Axes supported by SFML joysticks
-///
-////////////////////////////////////////////////////////////
-typedef enum
-{
- sfJoystickX, ///< The X axis
- sfJoystickY, ///< The Y axis
- sfJoystickZ, ///< The Z axis
- sfJoystickR, ///< The R axis
- sfJoystickU, ///< The U axis
- sfJoystickV, ///< The V axis
- sfJoystickPovX, ///< The X axis of the point-of-view hat
- sfJoystickPovY ///< The Y axis of the point-of-view hat
-} sfJoystickAxis;
-
-
-////////////////////////////////////////////////////////////
-/// \brief Check if a joystick is connected
-///
-/// \param joystick Index of the joystick to check
-///
-/// \return sfTrue if the joystick is connected, sfFalse otherwise
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API sfBool sfJoystick_isConnected(unsigned int joystick);
-
-////////////////////////////////////////////////////////////
-/// \brief Return the number of buttons supported by a joystick
-///
-/// If the joystick is not connected, this function returns 0.
-///
-/// \param joystick Index of the joystick
-///
-/// \return Number of buttons supported by the joystick
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API unsigned int sfJoystick_getButtonCount(unsigned int joystick);
-
-////////////////////////////////////////////////////////////
-/// \brief Check if a joystick supports a given axis
-///
-/// If the joystick is not connected, this function returns false.
-///
-/// \param joystick Index of the joystick
-/// \param axis Axis to check
-///
-/// \return sfTrue if the joystick supports the axis, sfFalse otherwise
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API sfBool sfJoystick_hasAxis(unsigned int joystick, sfJoystickAxis axis);
-
-////////////////////////////////////////////////////////////
-/// \brief Check if a joystick button is pressed
-///
-/// If the joystick is not connected, this function returns false.
-///
-/// \param joystick Index of the joystick
-/// \param button Button to check
-///
-/// \return sfTrue if the button is pressed, sfFalse otherwise
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API sfBool sfJoystick_isButtonPressed(unsigned int joystick, unsigned int button);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the current position of a joystick axis
-///
-/// If the joystick is not connected, this function returns 0.
-///
-/// \param joystick Index of the joystick
-/// \param axis Axis to check
-///
-/// \return Current position of the axis, in range [-100 .. 100]
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API float sfJoystick_getAxisPosition(unsigned int joystick, sfJoystickAxis axis);
-
-////////////////////////////////////////////////////////////
-/// \brief Update the states of all joysticks
-///
-/// This function is used internally by SFML, so you normally
-/// don't have to call it explicitely. However, you may need to
-/// call it if you have no window yet (or no window at all):
-/// in this case the joysticks states are not updated automatically.
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API void sfJoystick_update(void);
-
-
-#endif // SFML_JOYSTICK_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Keyboard.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Keyboard.h
deleted file mode 100755
index c8951e2..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Keyboard.h
+++ /dev/null
@@ -1,157 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_KEYBOARD_H
-#define SFML_KEYBOARD_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Window/Export.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Key codes
-///
-////////////////////////////////////////////////////////////
-typedef enum
-{
- sfKeyUnknown = -1, ///< Unhandled key
- sfKeyA, ///< The A key
- sfKeyB, ///< The B key
- sfKeyC, ///< The C key
- sfKeyD, ///< The D key
- sfKeyE, ///< The E key
- sfKeyF, ///< The F key
- sfKeyG, ///< The G key
- sfKeyH, ///< The H key
- sfKeyI, ///< The I key
- sfKeyJ, ///< The J key
- sfKeyK, ///< The K key
- sfKeyL, ///< The L key
- sfKeyM, ///< The M key
- sfKeyN, ///< The N key
- sfKeyO, ///< The O key
- sfKeyP, ///< The P key
- sfKeyQ, ///< The Q key
- sfKeyR, ///< The R key
- sfKeyS, ///< The S key
- sfKeyT, ///< The T key
- sfKeyU, ///< The U key
- sfKeyV, ///< The V key
- sfKeyW, ///< The W key
- sfKeyX, ///< The X key
- sfKeyY, ///< The Y key
- sfKeyZ, ///< The Z key
- sfKeyNum0, ///< The 0 key
- sfKeyNum1, ///< The 1 key
- sfKeyNum2, ///< The 2 key
- sfKeyNum3, ///< The 3 key
- sfKeyNum4, ///< The 4 key
- sfKeyNum5, ///< The 5 key
- sfKeyNum6, ///< The 6 key
- sfKeyNum7, ///< The 7 key
- sfKeyNum8, ///< The 8 key
- sfKeyNum9, ///< The 9 key
- sfKeyEscape, ///< The Escape key
- sfKeyLControl, ///< The left Control key
- sfKeyLShift, ///< The left Shift key
- sfKeyLAlt, ///< The left Alt key
- sfKeyLSystem, ///< The left OS specific key: window (Windows and Linux), apple (MacOS X), ...
- sfKeyRControl, ///< The right Control key
- sfKeyRShift, ///< The right Shift key
- sfKeyRAlt, ///< The right Alt key
- sfKeyRSystem, ///< The right OS specific key: window (Windows and Linux), apple (MacOS X), ...
- sfKeyMenu, ///< The Menu key
- sfKeyLBracket, ///< The [ key
- sfKeyRBracket, ///< The ] key
- sfKeySemiColon, ///< The ; key
- sfKeyComma, ///< The , key
- sfKeyPeriod, ///< The . key
- sfKeyQuote, ///< The ' key
- sfKeySlash, ///< The / key
- sfKeyBackSlash, ///< The \ key
- sfKeyTilde, ///< The ~ key
- sfKeyEqual, ///< The = key
- sfKeyDash, ///< The - key
- sfKeySpace, ///< The Space key
- sfKeyReturn, ///< The Return key
- sfKeyBack, ///< The Backspace key
- sfKeyTab, ///< The Tabulation key
- sfKeyPageUp, ///< The Page up key
- sfKeyPageDown, ///< The Page down key
- sfKeyEnd, ///< The End key
- sfKeyHome, ///< The Home key
- sfKeyInsert, ///< The Insert key
- sfKeyDelete, ///< The Delete key
- sfKeyAdd, ///< +
- sfKeySubtract, ///< -
- sfKeyMultiply, ///< *
- sfKeyDivide, ///< /
- sfKeyLeft, ///< Left arrow
- sfKeyRight, ///< Right arrow
- sfKeyUp, ///< Up arrow
- sfKeyDown, ///< Down arrow
- sfKeyNumpad0, ///< The numpad 0 key
- sfKeyNumpad1, ///< The numpad 1 key
- sfKeyNumpad2, ///< The numpad 2 key
- sfKeyNumpad3, ///< The numpad 3 key
- sfKeyNumpad4, ///< The numpad 4 key
- sfKeyNumpad5, ///< The numpad 5 key
- sfKeyNumpad6, ///< The numpad 6 key
- sfKeyNumpad7, ///< The numpad 7 key
- sfKeyNumpad8, ///< The numpad 8 key
- sfKeyNumpad9, ///< The numpad 9 key
- sfKeyF1, ///< The F1 key
- sfKeyF2, ///< The F2 key
- sfKeyF3, ///< The F3 key
- sfKeyF4, ///< The F4 key
- sfKeyF5, ///< The F5 key
- sfKeyF6, ///< The F6 key
- sfKeyF7, ///< The F7 key
- sfKeyF8, ///< The F8 key
- sfKeyF9, ///< The F8 key
- sfKeyF10, ///< The F10 key
- sfKeyF11, ///< The F11 key
- sfKeyF12, ///< The F12 key
- sfKeyF13, ///< The F13 key
- sfKeyF14, ///< The F14 key
- sfKeyF15, ///< The F15 key
- sfKeyPause, ///< The Pause key
-
- sfKeyCount ///< Keep last -- the total number of keyboard keys
-} sfKeyCode;
-
-
-////////////////////////////////////////////////////////////
-/// \brief Check if a key is pressed
-///
-/// \param key Key to check
-///
-/// \return sfTrue if the key is pressed, sfFalse otherwise
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API sfBool sfKeyboard_isKeyPressed(sfKeyCode key);
-
-
-#endif // SFML_KEYBOARD_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Mouse.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Mouse.h
deleted file mode 100755
index a1c1ce7..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Mouse.h
+++ /dev/null
@@ -1,87 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_MOUSE_H
-#define SFML_MOUSE_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Window/Export.h>
-#include <SFML/Window/Types.h>
-#include <SFML/System/Vector2.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Mouse buttons
-///
-////////////////////////////////////////////////////////////
-typedef enum
-{
- sfMouseLeft, ///< The left mouse button
- sfMouseRight, ///< The right mouse button
- sfMouseMiddle, ///< The middle (wheel) mouse button
- sfMouseXButton1, ///< The first extra mouse button
- sfMouseXButton2, ///< The second extra mouse button
-
- sfMouseButtonCount ///< Keep last -- the total number of mouse buttons
-} sfMouseButton;
-
-
-////////////////////////////////////////////////////////////
-/// \brief Check if a mouse button is pressed
-///
-/// \param button Button to check
-///
-/// \return sfTrue if the button is pressed, sfFalse otherwise
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API sfBool sfMouse_isButtonPressed(sfMouseButton button);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the current position of the mouse
-///
-/// This function returns the current position of the mouse
-/// cursor relative to the given window, or desktop if NULL is passed.
-///
-/// \param relativeTo Reference window
-///
-/// \return Position of the mouse cursor, relative to the given window
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API sfVector2i sfMouse_getPosition(const sfWindow* relativeTo);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the current position of the mouse
-///
-/// This function sets the current position of the mouse
-/// cursor relative to the given window, or desktop if NULL is passed.
-///
-/// \param position New position of the mouse
-/// \param relativeTo Reference window
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API void sfMouse_setPosition(sfVector2i position, const sfWindow* relativeTo);
-
-
-#endif // SFML_MOUSE_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Types.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Types.h
deleted file mode 100755
index bc4b3a0..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Types.h
+++ /dev/null
@@ -1,33 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_WINDOW_TYPES_H
-#define SFML_WINDOW_TYPES_H
-
-
-typedef struct sfContext sfContext;
-typedef struct sfWindow sfWindow;
-
-
-#endif // SFML_WINDOW_TYPES_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/VideoMode.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/VideoMode.h
deleted file mode 100755
index 5d5bc6a..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/VideoMode.h
+++ /dev/null
@@ -1,89 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_VIDEOMODE_H
-#define SFML_VIDEOMODE_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Window/Export.h>
-#include <stddef.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief sfVideoMode defines a video mode (width, height, bpp, frequency)
-/// and provides functions for getting modes supported
-/// by the display device
-///
-////////////////////////////////////////////////////////////
-typedef struct
-{
- unsigned int width; ///< Video mode width, in pixels
- unsigned int height; ///< Video mode height, in pixels
- unsigned int bitsPerPixel; ///< Video mode pixel depth, in bits per pixels
-} sfVideoMode;
-
-
-////////////////////////////////////////////////////////////
-/// \brief Get the current desktop video mode
-///
-/// \return Current desktop video mode
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API sfVideoMode sfVideoMode_getDesktopMode(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Retrieve all the video modes supported in fullscreen mode
-///
-/// When creating a fullscreen window, the video mode is restricted
-/// to be compatible with what the graphics driver and monitor
-/// support. This function returns the complete list of all video
-/// modes that can be used in fullscreen mode.
-/// The returned array is sorted from best to worst, so that
-/// the first element will always give the best mode (higher
-/// width, height and bits-per-pixel).
-///
-/// \param count Pointer to a variable that will be filled with the number of modes in the array
-///
-/// \return Pointer to an array containing all the supported fullscreen modes
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API const sfVideoMode* sfVideoMode_getFullscreenModes(size_t* Count);
-
-////////////////////////////////////////////////////////////
-/// \brief Tell whether or not a video mode is valid
-///
-/// The validity of video modes is only relevant when using
-/// fullscreen windows; otherwise any video mode can be used
-/// with no restriction.
-///
-/// \param mode Video mode
-///
-/// \return sfTrue if the video mode is valid for fullscreen mode
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API sfBool sfVideoMode_isValid(sfVideoMode mode);
-
-
-#endif // SFML_VIDEOMODE_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Window.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Window.h
deleted file mode 100755
index 624bd6d..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/Window.h
+++ /dev/null
@@ -1,416 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_WINDOW_H
-#define SFML_WINDOW_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Window/Export.h>
-#include <SFML/Window/Event.h>
-#include <SFML/Window/VideoMode.h>
-#include <SFML/Window/WindowHandle.h>
-#include <SFML/Window/Types.h>
-#include <SFML/System/Vector2.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Enumeration of window creation styles
-///
-////////////////////////////////////////////////////////////
-enum
-{
- sfNone = 0, ///< No border / title bar (this flag and all others are mutually exclusive)
- sfTitlebar = 1 << 0, ///< Title bar + fixed border
- sfResize = 1 << 1, ///< Titlebar + resizable border + maximize button
- sfClose = 1 << 2, ///< Titlebar + close button
- sfFullscreen = 1 << 3, ///< Fullscreen mode (this flag and all others are mutually exclusive)
- sfDefaultStyle = sfTitlebar | sfResize | sfClose ///< Default window style
-};
-
-
-////////////////////////////////////////////////////////////
-/// \brief Structure defining the window's creation settings
-///
-////////////////////////////////////////////////////////////
-typedef struct
-{
- unsigned int depthBits; ///< Bits of the depth buffer
- unsigned int stencilBits; ///< Bits of the stencil buffer
- unsigned int antialiasingLevel; ///< Level of antialiasing
- unsigned int majorVersion; ///< Major number of the context version to create
- unsigned int minorVersion; ///< Minor number of the context version to create
-} sfContextSettings;
-
-
-////////////////////////////////////////////////////////////
-/// \brief Construct a new window
-///
-/// This function creates the window with the size and pixel
-/// depth defined in \a mode. An optional style can be passed to
-/// customize the look and behaviour of the window (borders,
-/// title bar, resizable, closable, ...). If \a style contains
-/// sfFullscreen, then \a mode must be a valid video mode.
-///
-/// The fourth parameter is a pointer to a structure specifying
-/// advanced OpenGL context settings such as antialiasing,
-/// depth-buffer bits, etc.
-///
-/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
-/// \param title Title of the window
-/// \param style Window style
-/// \param settings Additional settings for the underlying OpenGL context
-///
-/// \return A new sfWindow object
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API sfWindow* sfWindow_create(sfVideoMode mode, const char* title, sfUint32 style, const sfContextSettings* settings);
-
-////////////////////////////////////////////////////////////
-/// \brief Construct a new window (with a UTF-32 title)
-///
-/// This function creates the window with the size and pixel
-/// depth defined in \a mode. An optional style can be passed to
-/// customize the look and behaviour of the window (borders,
-/// title bar, resizable, closable, ...). If \a style contains
-/// sfFullscreen, then \a mode must be a valid video mode.
-///
-/// The fourth parameter is a pointer to a structure specifying
-/// advanced OpenGL context settings such as antialiasing,
-/// depth-buffer bits, etc.
-///
-/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
-/// \param title Title of the window (UTF-32)
-/// \param style Window style
-/// \param settings Additional settings for the underlying OpenGL context
-///
-/// \return A new sfWindow object
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API sfWindow* sfWindow_createUnicode(sfVideoMode mode, const sfUint32* title, sfUint32 style, const sfContextSettings* settings);
-
-////////////////////////////////////////////////////////////
-/// \brief Construct a window from an existing control
-///
-/// Use this constructor if you want to create an OpenGL
-/// rendering area into an already existing control.
-///
-/// The second parameter is a pointer to a structure specifying
-/// advanced OpenGL context settings such as antialiasing,
-/// depth-buffer bits, etc.
-///
-/// \param handle Platform-specific handle of the control
-/// \param settings Additional settings for the underlying OpenGL context
-///
-/// \return A new sfWindow object
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API sfWindow* sfWindow_createFromHandle(sfWindowHandle handle, const sfContextSettings* settings);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy a window
-///
-/// \param window Window to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API void sfWindow_destroy(sfWindow* window);
-
-////////////////////////////////////////////////////////////
-/// \brief Close a window and destroy all the attached resources
-///
-/// After calling this function, the sfWindow object remains
-/// valid, you must call sfWindow_destroy to actually delete it.
-/// All other functions such as sfWindow_pollEvent or sfWindow_display
-/// will still work (i.e. you don't have to test sfWindow_isOpen
-/// every time), and will have no effect on closed windows.
-///
-/// \param window Window object
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API void sfWindow_close(sfWindow* window);
-
-////////////////////////////////////////////////////////////
-/// \brief Tell whether or not a window is opened
-///
-/// This function returns whether or not the window exists.
-/// Note that a hidden window (sfWindow_setVisible(sfFalse)) will return
-/// sfTrue.
-///
-/// \param window Window object
-///
-/// \return sfTrue if the window is opened, sfFalse if it has been closed
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API sfBool sfWindow_isOpen(const sfWindow* window);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the settings of the OpenGL context of a window
-///
-/// Note that these settings may be different from what was
-/// passed to the sfWindow_create function,
-/// if one or more settings were not supported. In this case,
-/// SFML chose the closest match.
-///
-/// \param window Window object
-///
-/// \return Structure containing the OpenGL context settings
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API sfContextSettings sfWindow_getSettings(const sfWindow* window);
-
-////////////////////////////////////////////////////////////
-/// \brief Pop the event on top of event queue, if any, and return it
-///
-/// This function is not blocking: if there's no pending event then
-/// it will return false and leave \a event unmodified.
-/// Note that more than one event may be present in the event queue,
-/// thus you should always call this function in a loop
-/// to make sure that you process every pending event.
-///
-/// \param window Window object
-/// \param event Event to be returned
-///
-/// \return sfTrue if an event was returned, or sfFalse if the event queue was empty
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API sfBool sfWindow_pollEvent(sfWindow* window, sfEvent* event);
-
-////////////////////////////////////////////////////////////
-/// \brief Wait for an event and return it
-///
-/// This function is blocking: if there's no pending event then
-/// it will wait until an event is received.
-/// After this function returns (and no error occured),
-/// the \a event object is always valid and filled properly.
-/// This function is typically used when you have a thread that
-/// is dedicated to events handling: you want to make this thread
-/// sleep as long as no new event is received.
-///
-/// \param window Window object
-/// \param event Event to be returned
-///
-/// \return sfFalse if any error occured
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API sfBool sfWindow_waitEvent(sfWindow* window, sfEvent* event);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the position of a window
-///
-/// \param window Window object
-///
-/// \return Position in pixels
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API sfVector2i sfWindow_getPosition(const sfWindow* window);
-
-////////////////////////////////////////////////////////////
-/// \brief Change the position of a window on screen
-///
-/// This function only works for top-level windows
-/// (i.e. it will be ignored for windows created from
-/// the handle of a child window/control).
-///
-/// \param window Window object
-/// \param position New position of the window, in pixels
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API void sfWindow_setPosition(sfWindow* window, sfVector2i position);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the size of the rendering region of a window
-///
-/// The size doesn't include the titlebar and borders
-/// of the window.
-///
-/// \param window Window object
-///
-/// \return Size in pixels
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API sfVector2u sfWindow_getSize(const sfWindow* window);
-
-////////////////////////////////////////////////////////////
-/// \brief Change the size of the rendering region of a window
-///
-/// \param window Window object
-/// \param size New size, in pixels
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API void sfWindow_setSize(sfWindow* window, sfVector2u size);
-
-////////////////////////////////////////////////////////////
-/// \brief Change the title of a window
-///
-/// \param window Window object
-/// \param title New title
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API void sfWindow_setTitle(sfWindow* window, const char* title);
-
-////////////////////////////////////////////////////////////
-/// \brief Change the title of a window (with a UTF-32 string)
-///
-/// \param window Window object
-/// \param title New title
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API void sfWindow_setUnicodeTitle(sfWindow* window, const sfUint32* title);
-
-////////////////////////////////////////////////////////////
-/// \brief Change a window's icon
-///
-/// \a pixels must be an array of \a width x \a height pixels
-/// in 32-bits RGBA format.
-///
-/// \param window Window object
-/// \param width Icon's width, in pixels
-/// \param height Icon's height, in pixels
-/// \param pixels Pointer to the array of pixels in memory
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API void sfWindow_setIcon(sfWindow* window, unsigned int width, unsigned int height, const sfUint8* pixels);
-
-////////////////////////////////////////////////////////////
-/// \brief Show or hide a window
-///
-/// \param window Window object
-/// \param visible sfTrue to show the window, sfFalse to hide it
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API void sfWindow_setVisible(sfWindow* window, sfBool visible);
-
-////////////////////////////////////////////////////////////
-/// \brief Show or hide the mouse cursor
-///
-/// \param window Window object
-/// \param visible sfTrue to show, sfFalse to hide
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API void sfWindow_setMouseCursorVisible(sfWindow* window, sfBool visible);
-
-////////////////////////////////////////////////////////////
-/// \brief Enable or disable vertical synchronization
-///
-/// Activating vertical synchronization will limit the number
-/// of frames displayed to the refresh rate of the monitor.
-/// This can avoid some visual artifacts, and limit the framerate
-/// to a good value (but not constant across different computers).
-///
-/// \param window Window object
-/// \param enabled sfTrue to enable v-sync, sfFalse to deactivate
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API void sfWindow_setVerticalSyncEnabled(sfWindow* window, sfBool enabled);
-
-////////////////////////////////////////////////////////////
-/// \brief Enable or disable automatic key-repeat
-///
-/// If key repeat is enabled, you will receive repeated
-/// KeyPress events while keeping a key pressed. If it is disabled,
-/// you will only get a single event when the key is pressed.
-///
-/// Key repeat is enabled by default.
-///
-/// \param window Window object
-/// \param enabled sfTrue to enable, sfFalse to disable
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API void sfWindow_setKeyRepeatEnabled(sfWindow* window, sfBool enabled);
-
-////////////////////////////////////////////////////////////
-/// \brief Activate or deactivate a window as the current target
-/// for OpenGL rendering
-///
-/// A window is active only on the current thread, if you want to
-/// make it active on another thread you have to deactivate it
-/// on the previous thread first if it was active.
-/// Only one window can be active on a thread at a time, thus
-/// the window previously active (if any) automatically gets deactivated.
-///
-/// \param window Window object
-/// \param active sfTrue to activate, sfFalse to deactivate
-///
-/// \return sfTrue if operation was successful, sfFalse otherwise
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API sfBool sfWindow_setActive(sfWindow* window, sfBool active);
-
-////////////////////////////////////////////////////////////
-/// \brief Display on screen what has been rendered to the
-/// window so far
-///
-/// This function is typically called after all OpenGL rendering
-/// has been done for the current frame, in order to show
-/// it on screen.
-///
-/// \param window Window object
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API void sfWindow_display(sfWindow* window);
-
-////////////////////////////////////////////////////////////
-/// \brief Limit the framerate to a maximum fixed frequency
-///
-/// If a limit is set, the window will use a small delay after
-/// each call to sfWindow_display to ensure that the current frame
-/// lasted long enough to match the framerate limit.
-///
-/// \param window Window object
-/// \param limit Framerate limit, in frames per seconds (use 0 to disable limit)
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API void sfWindow_setFramerateLimit(sfWindow* window, unsigned int limit);
-
-////////////////////////////////////////////////////////////
-/// \brief Change the joystick threshold
-///
-/// The joystick threshold is the value below which
-/// no JoyMoved event will be generated.
-///
-/// \param window Window object
-/// \param threshold New threshold, in the range [0, 100]
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API void sfWindow_setJoystickThreshold(sfWindow* window, float threshold);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the OS-specific handle of the window
-///
-/// The type of the returned handle is sfWindowHandle,
-/// which is a typedef to the handle type defined by the OS.
-/// You shouldn't need to use this function, unless you have
-/// very specific stuff to implement that SFML doesn't support,
-/// or implement a temporary workaround until a bug is fixed.
-///
-/// \param window Window object
-///
-/// \return System handle of the window
-///
-////////////////////////////////////////////////////////////
-CSFML_WINDOW_API sfWindowHandle sfWindow_getSystemHandle(const sfWindow* window);
-
-
-#endif // SFML_WINDOW_H
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/WindowHandle.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/WindowHandle.h
deleted file mode 100755
index 89319cb..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Window/WindowHandle.h
+++ /dev/null
@@ -1,57 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_WINDOWHANDLE_H
-#define SFML_WINDOWHANDLE_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Window/Export.h>
-
-
-////////////////////////////////////////////////////////////
-/// Define a low-level window handle type, specific to
-/// each platform
-////////////////////////////////////////////////////////////
-#if defined(CSFML_SYSTEM_WINDOWS)
-
- // Window handle is HWND (HWND__*) on Windows
- struct HWND__;
- typedef struct HWND__* sfWindowHandle;
-
-#elif defined(CSFML_SYSTEM_LINUX) || defined(CSFML_SYSTEM_FREEBSD)
-
- // Window handle is Window (unsigned long) on Unix - X11
- typedef unsigned long sfWindowHandle;
-
-#elif defined(CSFML_SYSTEM_MACOS)
-
- // Window handle is NSWindow (void*) on Mac OS X - Cocoa
- typedef void* sfWindowHandle;
-
-#endif
-
-
-#endif // SFML_WINDOWHANDLE_H