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Diffstat (limited to 'libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/VertexArray.h')
-rwxr-xr-x | libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/VertexArray.h | 167 |
1 files changed, 0 insertions, 167 deletions
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/VertexArray.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/VertexArray.h deleted file mode 100755 index c050eed..0000000 --- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/VertexArray.h +++ /dev/null @@ -1,167 +0,0 @@ -//////////////////////////////////////////////////////////// -// -// SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com) -// -// This software is provided 'as-is', without any express or implied warranty. -// In no event will the authors be held liable for any damages arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it freely, -// subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; -// you must not claim that you wrote the original software. -// If you use this software in a product, an acknowledgment -// in the product documentation would be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, -// and must not be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source distribution. -// -//////////////////////////////////////////////////////////// - -#ifndef SFML_VERTEXARRAY_H -#define SFML_VERTEXARRAY_H - -//////////////////////////////////////////////////////////// -// Headers -//////////////////////////////////////////////////////////// -#include <SFML/Graphics/Export.h> -#include <SFML/Graphics/PrimitiveType.h> -#include <SFML/Graphics/Rect.h> -#include <SFML/Graphics/Types.h> -#include <SFML/Graphics/Vertex.h> - - -//////////////////////////////////////////////////////////// -/// \brief Create a new vertex array -/// -/// \return A new sfVertexArray object -/// -//////////////////////////////////////////////////////////// -CSFML_GRAPHICS_API sfVertexArray* sfVertexArray_create(void); - -//////////////////////////////////////////////////////////// -/// \brief Copy an existing vertex array -/// -/// \param vertexArray Vertex array to copy -/// -/// \return Copied object -/// -//////////////////////////////////////////////////////////// -CSFML_GRAPHICS_API sfVertexArray* sfVertexArray_copy(const sfVertexArray* vertexArray); - -//////////////////////////////////////////////////////////// -/// \brief Destroy an existing vertex array -/// -/// \param vertexArray Vertex array to delete -/// -//////////////////////////////////////////////////////////// -CSFML_GRAPHICS_API void sfVertexArray_destroy(sfVertexArray* vertexArray); - -//////////////////////////////////////////////////////////// -/// \brief Return the vertex count of a vertex array -/// -/// \param vertexArray Vertex array object -/// -/// \return Number of vertices in the array -/// -//////////////////////////////////////////////////////////// -CSFML_GRAPHICS_API unsigned int sfVertexArray_getVertexCount(const sfVertexArray* vertexArray); - -//////////////////////////////////////////////////////////// -/// \brief Get access to a vertex by its index -/// -/// This function doesn't check \a index, it must be in range -/// [0, vertex count - 1]. The behaviour is undefined -/// otherwise. -/// -/// \param vertexArray Vertex array object -/// \param index Index of the vertex to get -/// -/// \return Pointer to the index-th vertex -/// -//////////////////////////////////////////////////////////// -CSFML_GRAPHICS_API sfVertex* sfVertexArray_getVertex(sfVertexArray* vertexArray, unsigned int index); - -//////////////////////////////////////////////////////////// -/// \brief Clear a vertex array -/// -/// This function removes all the vertices from the array. -/// It doesn't deallocate the corresponding memory, so that -/// adding new vertices after clearing doesn't involve -/// reallocating all the memory. -/// -/// \param vertexArray Vertex array object -/// -//////////////////////////////////////////////////////////// -CSFML_GRAPHICS_API void sfVertexArray_clear(sfVertexArray* vertexArray); - -//////////////////////////////////////////////////////////// -/// \brief Resize the vertex array -/// -/// If \a vertexCount is greater than the current size, the previous -/// vertices are kept and new (default-constructed) vertices are -/// added. -/// If \a vertexCount is less than the current size, existing vertices -/// are removed from the array. -/// -/// \param vertexArray Vertex array objet -/// \param vertexCount New size of the array (number of vertices) -/// -//////////////////////////////////////////////////////////// -CSFML_GRAPHICS_API void sfVertexArray_resize(sfVertexArray* vertexArray, unsigned int vertexCount); - -//////////////////////////////////////////////////////////// -/// \brief Add a vertex to a vertex array array -/// -/// \param vertexArray Vertex array objet -/// \param vertex Vertex to add -/// -//////////////////////////////////////////////////////////// -CSFML_GRAPHICS_API void sfVertexArray_append(sfVertexArray* vertexArray, sfVertex vertex); - -//////////////////////////////////////////////////////////// -/// \brief Set the type of primitives of a vertex array -/// -/// This function defines how the vertices must be interpreted -/// when it's time to draw them: -/// \li As points -/// \li As lines -/// \li As triangles -/// \li As quads -/// The default primitive type is sfPoints. -/// -/// \param vertexArray Vertex array objet -/// \param type Type of primitive -/// -//////////////////////////////////////////////////////////// -CSFML_GRAPHICS_API void sfVertexArray_setPrimitiveType(sfVertexArray* vertexArray, sfPrimitiveType type); - -//////////////////////////////////////////////////////////// -/// \brief Get the type of primitives drawn by a vertex array -/// -/// \param vertexArray Vertex array objet -/// -/// \return Primitive type -/// -//////////////////////////////////////////////////////////// -CSFML_GRAPHICS_API sfPrimitiveType sfVertexArray_getPrimitiveType(sfVertexArray* vertexArray); - -//////////////////////////////////////////////////////////// -/// \brief Compute the bounding rectangle of a vertex array -/// -/// This function returns the axis-aligned rectangle that -/// contains all the vertices of the array. -/// -/// \param vertexArray Vertex array objet -/// -/// \return Bounding rectangle of the vertex array -/// -//////////////////////////////////////////////////////////// -CSFML_GRAPHICS_API sfFloatRect sfVertexArray_getBounds(sfVertexArray* vertexArray); - - -#endif // SFML_VERTEXARRAY_H |