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diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/UdpSocket.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/UdpSocket.h
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-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_UDPSOCKET_H
-#define SFML_UDPSOCKET_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Network/Export.h>
-#include <SFML/Network/IpAddress.h>
-#include <SFML/Network/SocketStatus.h>
-#include <SFML/Network/Types.h>
-#include <stddef.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new UDP socket
-///
-/// \return A new sfUdpSocket object
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfUdpSocket* sfUdpSocket_create(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy a UDP socket
-///
-/// \param socket UDP socket to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfUdpSocket_destroy(sfUdpSocket* socket);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the blocking state of a UDP listener
-///
-/// In blocking mode, calls will not return until they have
-/// completed their task. For example, a call to
-/// sfUDPSocket_receive in blocking mode won't return until
-/// new data was actually received.
-/// In non-blocking mode, calls will always return immediately,
-/// using the return code to signal whether there was data
-/// available or not.
-/// By default, all sockets are blocking.
-///
-/// \param socket UDP socket object
-/// \param blocking sfTrue to set the socket as blocking, sfFalse for non-blocking
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfUdpSocket_setBlocking(sfUdpSocket* socket, sfBool blocking);
-
-////////////////////////////////////////////////////////////
-/// \brief Tell whether a UDP socket is in blocking or non-blocking mode
-///
-/// \param socket UDP socket object
-///
-/// \return sfTrue if the socket is blocking, sfFalse otherwise
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfBool sfUdpSocket_isBlocking(const sfUdpSocket* socket);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the port to which a UDP socket is bound locally
-///
-/// If the socket is not bound to a port, this function
-/// returns 0.
-///
-/// \param socket UDP socket object
-///
-/// \return Port to which the socket is bound
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API unsigned short sfUdpSocket_getLocalPort(const sfUdpSocket* socket);
-
-////////////////////////////////////////////////////////////
-/// \brief Bind a UDP socket to a specific port
-///
-/// Binding the socket to a port is necessary for being
-/// able to receive data on that port.
-/// You can use the special value 0 to tell the
-/// system to automatically pick an available port, and then
-/// call sfUdpSocket_getLocalPort to retrieve the chosen port.
-///
-/// \param socket UDP socket object
-/// \param port Port to bind the socket to
-///
-/// \return Status code
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfSocketStatus sfUdpSocket_bind(sfUdpSocket* socket, unsigned short port);
-
-////////////////////////////////////////////////////////////
-/// \brief Unbind a UDP socket from the local port to which it is bound
-///
-/// The port that the socket was previously using is immediately
-/// available after this function is called. If the
-/// socket is not bound to a port, this function has no effect.
-///
-/// \param socket UDP socket object
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfUdpSocket_unbind(sfUdpSocket* socket);
-
-////////////////////////////////////////////////////////////
-/// \brief Send raw data to a remote peer with a UDP socket
-///
-/// Make sure that \a size is not greater than
-/// sfUdpSocket_maxDatagramSize(), otherwise this function will
-/// fail and no data will be sent.
-///
-/// \param socket UDP socket object
-/// \param data Pointer to the sequence of bytes to send
-/// \param size Number of bytes to send
-/// \param remoteAddress Address of the receiver
-/// \param remotePort Port of the receiver to send the data to
-///
-/// \return Status code
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfSocketStatus sfUdpSocket_send(sfUdpSocket* socket, const void* data, size_t size, sfIpAddress address, unsigned short port);
-
-////////////////////////////////////////////////////////////
-/// \brief Receive raw data from a remote peer with a UDP socket
-///
-/// In blocking mode, this function will wait until some
-/// bytes are actually received.
-/// Be careful to use a buffer which is large enough for
-/// the data that you intend to receive, if it is too small
-/// then an error will be returned and *all* the data will
-/// be lost.
-///
-/// \param socket UDP socket object
-/// \param data Pointer to the array to fill with the received bytes
-/// \param size Maximum number of bytes that can be received
-/// \param received This variable is filled with the actual number of bytes received
-/// \param remoteAddress Address of the peer that sent the data
-/// \param remotePort Port of the peer that sent the data
-///
-/// \return Status code
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfSocketStatus sfUdpSocket_receive(sfUdpSocket* socket, void* data, size_t maxSize, size_t* sizeReceived, sfIpAddress* address, unsigned short* port);
-
-////////////////////////////////////////////////////////////
-/// \brief Send a formatted packet of data to a remote peer with a UDP socket
-///
-/// Make sure that the packet size is not greater than
-/// sfUdpSocket_maxDatagramSize(), otherwise this function will
-/// fail and no data will be sent.
-///
-/// \param socket UDP socket object
-/// \param packet Packet to send
-/// \param remoteAddress Address of the receiver
-/// \param remotePort Port of the receiver to send the data to
-///
-/// \return Status code
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfSocketStatus sfUdpSocket_sendPacket(sfUdpSocket* socket, sfPacket* packet, sfIpAddress address, unsigned short port);
-
-////////////////////////////////////////////////////////////
-/// \brief Receive a formatted packet of data from a remote peer with a UDP socket
-///
-/// In blocking mode, this function will wait until the whole packet
-/// has been received.
-///
-/// \param packet Packet to fill with the received data
-/// \param remoteAddress Address of the peer that sent the data
-/// \param remotePort Port of the peer that sent the data
-///
-/// \return Status code
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfSocketStatus sfUdpSocket_receivePacket(sfUdpSocket* socket, sfPacket* packet, sfIpAddress* address, unsigned short* port);
-
-////////////////////////////////////////////////////////////
-/// \brief Return the maximum number of bytes that can be
-/// sent in a single UDP datagram
-///
-/// \return The maximum size of a UDP datagram (message)
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API unsigned int sfUdpSocket_maxDatagramSize();
-
-
-#endif // SFML_UDPSOCKET_H