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Diffstat (limited to 'libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/UdpSocket.h')
-rwxr-xr-x | libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/UdpSocket.h | 206 |
1 files changed, 0 insertions, 206 deletions
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/UdpSocket.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/UdpSocket.h deleted file mode 100755 index 527d153..0000000 --- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/UdpSocket.h +++ /dev/null @@ -1,206 +0,0 @@ -//////////////////////////////////////////////////////////// -// -// SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com) -// -// This software is provided 'as-is', without any express or implied warranty. -// In no event will the authors be held liable for any damages arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it freely, -// subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; -// you must not claim that you wrote the original software. -// If you use this software in a product, an acknowledgment -// in the product documentation would be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, -// and must not be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source distribution. -// -//////////////////////////////////////////////////////////// - -#ifndef SFML_UDPSOCKET_H -#define SFML_UDPSOCKET_H - -//////////////////////////////////////////////////////////// -// Headers -//////////////////////////////////////////////////////////// -#include <SFML/Network/Export.h> -#include <SFML/Network/IpAddress.h> -#include <SFML/Network/SocketStatus.h> -#include <SFML/Network/Types.h> -#include <stddef.h> - - -//////////////////////////////////////////////////////////// -/// \brief Create a new UDP socket -/// -/// \return A new sfUdpSocket object -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API sfUdpSocket* sfUdpSocket_create(void); - -//////////////////////////////////////////////////////////// -/// \brief Destroy a UDP socket -/// -/// \param socket UDP socket to destroy -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API void sfUdpSocket_destroy(sfUdpSocket* socket); - -//////////////////////////////////////////////////////////// -/// \brief Set the blocking state of a UDP listener -/// -/// In blocking mode, calls will not return until they have -/// completed their task. For example, a call to -/// sfUDPSocket_receive in blocking mode won't return until -/// new data was actually received. -/// In non-blocking mode, calls will always return immediately, -/// using the return code to signal whether there was data -/// available or not. -/// By default, all sockets are blocking. -/// -/// \param socket UDP socket object -/// \param blocking sfTrue to set the socket as blocking, sfFalse for non-blocking -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API void sfUdpSocket_setBlocking(sfUdpSocket* socket, sfBool blocking); - -//////////////////////////////////////////////////////////// -/// \brief Tell whether a UDP socket is in blocking or non-blocking mode -/// -/// \param socket UDP socket object -/// -/// \return sfTrue if the socket is blocking, sfFalse otherwise -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API sfBool sfUdpSocket_isBlocking(const sfUdpSocket* socket); - -//////////////////////////////////////////////////////////// -/// \brief Get the port to which a UDP socket is bound locally -/// -/// If the socket is not bound to a port, this function -/// returns 0. -/// -/// \param socket UDP socket object -/// -/// \return Port to which the socket is bound -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API unsigned short sfUdpSocket_getLocalPort(const sfUdpSocket* socket); - -//////////////////////////////////////////////////////////// -/// \brief Bind a UDP socket to a specific port -/// -/// Binding the socket to a port is necessary for being -/// able to receive data on that port. -/// You can use the special value 0 to tell the -/// system to automatically pick an available port, and then -/// call sfUdpSocket_getLocalPort to retrieve the chosen port. -/// -/// \param socket UDP socket object -/// \param port Port to bind the socket to -/// -/// \return Status code -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API sfSocketStatus sfUdpSocket_bind(sfUdpSocket* socket, unsigned short port); - -//////////////////////////////////////////////////////////// -/// \brief Unbind a UDP socket from the local port to which it is bound -/// -/// The port that the socket was previously using is immediately -/// available after this function is called. If the -/// socket is not bound to a port, this function has no effect. -/// -/// \param socket UDP socket object -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API void sfUdpSocket_unbind(sfUdpSocket* socket); - -//////////////////////////////////////////////////////////// -/// \brief Send raw data to a remote peer with a UDP socket -/// -/// Make sure that \a size is not greater than -/// sfUdpSocket_maxDatagramSize(), otherwise this function will -/// fail and no data will be sent. -/// -/// \param socket UDP socket object -/// \param data Pointer to the sequence of bytes to send -/// \param size Number of bytes to send -/// \param remoteAddress Address of the receiver -/// \param remotePort Port of the receiver to send the data to -/// -/// \return Status code -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API sfSocketStatus sfUdpSocket_send(sfUdpSocket* socket, const void* data, size_t size, sfIpAddress address, unsigned short port); - -//////////////////////////////////////////////////////////// -/// \brief Receive raw data from a remote peer with a UDP socket -/// -/// In blocking mode, this function will wait until some -/// bytes are actually received. -/// Be careful to use a buffer which is large enough for -/// the data that you intend to receive, if it is too small -/// then an error will be returned and *all* the data will -/// be lost. -/// -/// \param socket UDP socket object -/// \param data Pointer to the array to fill with the received bytes -/// \param size Maximum number of bytes that can be received -/// \param received This variable is filled with the actual number of bytes received -/// \param remoteAddress Address of the peer that sent the data -/// \param remotePort Port of the peer that sent the data -/// -/// \return Status code -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API sfSocketStatus sfUdpSocket_receive(sfUdpSocket* socket, void* data, size_t maxSize, size_t* sizeReceived, sfIpAddress* address, unsigned short* port); - -//////////////////////////////////////////////////////////// -/// \brief Send a formatted packet of data to a remote peer with a UDP socket -/// -/// Make sure that the packet size is not greater than -/// sfUdpSocket_maxDatagramSize(), otherwise this function will -/// fail and no data will be sent. -/// -/// \param socket UDP socket object -/// \param packet Packet to send -/// \param remoteAddress Address of the receiver -/// \param remotePort Port of the receiver to send the data to -/// -/// \return Status code -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API sfSocketStatus sfUdpSocket_sendPacket(sfUdpSocket* socket, sfPacket* packet, sfIpAddress address, unsigned short port); - -//////////////////////////////////////////////////////////// -/// \brief Receive a formatted packet of data from a remote peer with a UDP socket -/// -/// In blocking mode, this function will wait until the whole packet -/// has been received. -/// -/// \param packet Packet to fill with the received data -/// \param remoteAddress Address of the peer that sent the data -/// \param remotePort Port of the peer that sent the data -/// -/// \return Status code -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API sfSocketStatus sfUdpSocket_receivePacket(sfUdpSocket* socket, sfPacket* packet, sfIpAddress* address, unsigned short* port); - -//////////////////////////////////////////////////////////// -/// \brief Return the maximum number of bytes that can be -/// sent in a single UDP datagram -/// -/// \return The maximum size of a UDP datagram (message) -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API unsigned int sfUdpSocket_maxDatagramSize(); - - -#endif // SFML_UDPSOCKET_H |