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Diffstat (limited to 'libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundBuffer.h')
-rwxr-xr-x | libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundBuffer.h | 195 |
1 files changed, 0 insertions, 195 deletions
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundBuffer.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundBuffer.h deleted file mode 100755 index 4ec13e5..0000000 --- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundBuffer.h +++ /dev/null @@ -1,195 +0,0 @@ -//////////////////////////////////////////////////////////// -// -// SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com) -// -// This software is provided 'as-is', without any express or implied warranty. -// In no event will the authors be held liable for any damages arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it freely, -// subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; -// you must not claim that you wrote the original software. -// If you use this software in a product, an acknowledgment -// in the product documentation would be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, -// and must not be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source distribution. -// -//////////////////////////////////////////////////////////// - -#ifndef SFML_SOUNDBUFFER_H -#define SFML_SOUNDBUFFER_H - -//////////////////////////////////////////////////////////// -// Headers -//////////////////////////////////////////////////////////// -#include <SFML/Audio/Export.h> -#include <SFML/Audio/Types.h> -#include <SFML/System/InputStream.h> -#include <SFML/System/Time.h> -#include <stddef.h> - - -//////////////////////////////////////////////////////////// -/// \brief Create a new sound buffer and load it from a file -/// -/// Here is a complete list of all the supported audio formats: -/// ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam, -/// w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64. -/// -/// \param filename Path of the sound file to load -/// -/// \return A new sfSoundBuffer object (NULL if failed) -/// -//////////////////////////////////////////////////////////// -CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromFile(const char* filename); - -//////////////////////////////////////////////////////////// -/// \brief Create a new sound buffer and load it from a file in memory -/// -/// Here is a complete list of all the supported audio formats: -/// ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam, -/// w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64. -/// -/// \param data Pointer to the file data in memory -/// \param sizeInBytes Size of the data to load, in bytes -/// -/// \return A new sfSoundBuffer object (NULL if failed) -/// -//////////////////////////////////////////////////////////// -CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromMemory(const void* data, size_t sizeInBytes); - -//////////////////////////////////////////////////////////// -/// \brief Create a new sound buffer and load it from a custom stream -/// -/// Here is a complete list of all the supported audio formats: -/// ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam, -/// w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64. -/// -/// \param stream Source stream to read from -/// -/// \return A new sfSoundBuffer object (NULL if failed) -/// -//////////////////////////////////////////////////////////// -CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromStream(sfInputStream* stream); - -//////////////////////////////////////////////////////////// -/// \brief Create a new sound buffer and load it from an array of samples in memory -/// -/// The assumed format of the audio samples is 16 bits signed integer -/// (sfInt16). -/// -/// \param samples Pointer to the array of samples in memory -/// \param sampleCount Number of samples in the array -/// \param channelCount Number of channels (1 = mono, 2 = stereo, ...) -/// \param sampleRate Sample rate (number of samples to play per second) -/// -/// \return A new sfSoundBuffer object (NULL if failed) -/// -//////////////////////////////////////////////////////////// -CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromSamples(const sfInt16* samples, size_t sampleCount, unsigned int channelCount, unsigned int sampleRate); - -//////////////////////////////////////////////////////////// -/// \brief Create a new sound buffer by copying an existing one -/// -/// \param soundBuffer Sound buffer to copy -/// -/// \return A new sfSoundBuffer object which is a copy of \a soundBuffer -/// -//////////////////////////////////////////////////////////// -CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_copy(const sfSoundBuffer* soundBuffer); - -//////////////////////////////////////////////////////////// -/// \brief Destroy a sound buffer -/// -/// \param soundBuffer Sound buffer to destroy -/// -//////////////////////////////////////////////////////////// -CSFML_AUDIO_API void sfSoundBuffer_destroy(sfSoundBuffer* soundBuffer); - -//////////////////////////////////////////////////////////// -/// \brief Save a sound buffer to an audio file -/// -/// Here is a complete list of all the supported audio formats: -/// ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam, -/// w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64. -/// -/// \param soundBuffer Sound buffer object -/// \param filename Path of the sound file to write -/// -/// \return sfTrue if saving succeeded, sfFalse if it failed -/// -//////////////////////////////////////////////////////////// -CSFML_AUDIO_API sfBool sfSoundBuffer_saveToFile(const sfSoundBuffer* soundBuffer, const char* filename); - -//////////////////////////////////////////////////////////// -/// \brief Get the array of audio samples stored in a sound buffer -/// -/// The format of the returned samples is 16 bits signed integer -/// (sfInt16). The total number of samples in this array -/// is given by the sfSoundBuffer_getSampleCount function. -/// -/// \param soundBuffer Sound buffer object -/// -/// \return Read-only pointer to the array of sound samples -/// -//////////////////////////////////////////////////////////// -CSFML_AUDIO_API const sfInt16* sfSoundBuffer_getSamples(const sfSoundBuffer* soundBuffer); - -//////////////////////////////////////////////////////////// -/// \brief Get the number of samples stored in a sound buffer -/// -/// The array of samples can be accessed with the -/// sfSoundBuffer_getSamples function. -/// -/// \param soundBuffer Sound buffer object -/// -/// \return Number of samples -/// -//////////////////////////////////////////////////////////// -CSFML_AUDIO_API size_t sfSoundBuffer_getSampleCount(const sfSoundBuffer* soundBuffer); - -//////////////////////////////////////////////////////////// -/// \brief Get the sample rate of a sound buffer -/// -/// The sample rate is the number of samples played per second. -/// The higher, the better the quality (for example, 44100 -/// samples/s is CD quality). -/// -/// \param soundBuffer Sound buffer object -/// -/// \return Sample rate (number of samples per second) -/// -//////////////////////////////////////////////////////////// -CSFML_AUDIO_API unsigned int sfSoundBuffer_getSampleRate(const sfSoundBuffer* soundBuffer); - -//////////////////////////////////////////////////////////// -/// \brief Get the number of channels used by a sound buffer -/// -/// If the sound is mono then the number of channels will -/// be 1, 2 for stereo, etc. -/// -/// \param soundBuffer Sound buffer object -/// -/// \return Number of channels -/// -//////////////////////////////////////////////////////////// -CSFML_AUDIO_API unsigned int sfSoundBuffer_getChannelCount(const sfSoundBuffer* soundBuffer); - -//////////////////////////////////////////////////////////// -/// \brief Get the total duration of a sound buffer -/// -/// \param soundBuffer Sound buffer object -/// -/// \return Sound duration -/// -//////////////////////////////////////////////////////////// -CSFML_AUDIO_API sfTime sfSoundBuffer_getDuration(const sfSoundBuffer* soundBuffer); - - -#endif // SFML_SOUNDBUFFER_H |