diff options
Diffstat (limited to 'libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/TcpSocket.h')
-rwxr-xr-x | libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/TcpSocket.h | 210 |
1 files changed, 0 insertions, 210 deletions
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/TcpSocket.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/TcpSocket.h deleted file mode 100755 index 2911c00..0000000 --- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/TcpSocket.h +++ /dev/null @@ -1,210 +0,0 @@ -//////////////////////////////////////////////////////////// -// -// SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com) -// -// This software is provided 'as-is', without any express or implied warranty. -// In no event will the authors be held liable for any damages arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it freely, -// subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; -// you must not claim that you wrote the original software. -// If you use this software in a product, an acknowledgment -// in the product documentation would be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, -// and must not be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source distribution. -// -//////////////////////////////////////////////////////////// - -#ifndef SFML_TCPSOCKET_H -#define SFML_TCPSOCKET_H - -//////////////////////////////////////////////////////////// -// Headers -//////////////////////////////////////////////////////////// -#include <SFML/Network/Export.h> -#include <SFML/Network/IpAddress.h> -#include <SFML/Network/SocketStatus.h> -#include <SFML/Network/Types.h> -#include <SFML/System/Time.h> -#include <stddef.h> - - -//////////////////////////////////////////////////////////// -/// \brief Create a new TCP socket -/// -/// \return A new sfTcpSocket object -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API sfTcpSocket* sfTcpSocket_create(void); - -//////////////////////////////////////////////////////////// -/// \brief Destroy a TCP socket -/// -/// \param socket TCP socket to destroy -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API void sfTcpSocket_destroy(sfTcpSocket* socket); - -//////////////////////////////////////////////////////////// -/// \brief Set the blocking state of a TCP listener -/// -/// In blocking mode, calls will not return until they have -/// completed their task. For example, a call to -/// sfTcpSocket_receive in blocking mode won't return until -/// new data was actually received. -/// In non-blocking mode, calls will always return immediately, -/// using the return code to signal whether there was data -/// available or not. -/// By default, all sockets are blocking. -/// -/// \param socket TCP socket object -/// \param blocking sfTrue to set the socket as blocking, sfFalse for non-blocking -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API void sfTcpSocket_setBlocking(sfTcpSocket* socket, sfBool blocking); - -//////////////////////////////////////////////////////////// -/// \brief Tell whether a TCP socket is in blocking or non-blocking mode -/// -/// \param socket TCP socket object -/// -/// \return sfTrue if the socket is blocking, sfFalse otherwise -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API sfBool sfTcpSocket_isBlocking(const sfTcpSocket* socket); - -//////////////////////////////////////////////////////////// -/// \brief Get the port to which a TCP socket is bound locally -/// -/// If the socket is not connected, this function returns 0. -/// -/// \param socket TCP socket object -/// -/// \return Port to which the socket is bound -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API unsigned short sfTcpSocket_getLocalPort(const sfTcpSocket* socket); - -//////////////////////////////////////////////////////////// -/// \brief Get the address of the connected peer of a TCP socket -/// -/// It the socket is not connected, this function returns -/// sfIpAddress_None. -/// -/// \param socket TCP socket object -/// -/// \return Address of the remote peer -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API sfIpAddress sfTcpSocket_getRemoteAddress(const sfTcpSocket* socket); - -//////////////////////////////////////////////////////////// -/// \brief Get the port of the connected peer to which -/// a TCP socket is connected -/// -/// If the socket is not connected, this function returns 0. -/// -/// \param socket TCP socket object -/// -/// \return Remote port to which the socket is connected -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API unsigned short sfTcpSocket_getRemotePort(const sfTcpSocket* socket); - -//////////////////////////////////////////////////////////// -/// \brief Connect a TCP socket to a remote peer -/// -/// In blocking mode, this function may take a while, especially -/// if the remote peer is not reachable. The last parameter allows -/// you to stop trying to connect after a given timeout. -/// If the socket was previously connected, it is first disconnected. -/// -/// \param socket TCP socket object -/// \param remoteAddress Address of the remote peer -/// \param remotePort Port of the remote peer -/// \param timeout Maximum time to wait -/// -/// \return Status code -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API sfSocketStatus sfTcpSocket_connect(sfTcpSocket* socket, sfIpAddress host, unsigned short port, sfTime timeout); - -//////////////////////////////////////////////////////////// -/// \brief Disconnect a TCP socket from its remote peer -/// -/// This function gracefully closes the connection. If the -/// socket is not connected, this function has no effect. -/// -/// \param socket TCP socket object -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API void sfTcpSocket_disconnect(sfTcpSocket* socket); - -//////////////////////////////////////////////////////////// -/// \brief Send raw data to the remote peer of a TCP socket -/// -/// This function will fail if the socket is not connected. -/// -/// \param socket TCP socket object -/// \param data Pointer to the sequence of bytes to send -/// \param size Number of bytes to send -/// -/// \return Status code -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API sfSocketStatus sfTcpSocket_send(sfTcpSocket* socket, const void* data, size_t size); - -//////////////////////////////////////////////////////////// -/// \brief Receive raw data from the remote peer of a TCP socket -/// -/// In blocking mode, this function will wait until some -/// bytes are actually received. -/// This function will fail if the socket is not connected. -/// -/// \param socket TCP socket object -/// \param data Pointer to the array to fill with the received bytes -/// \param size Maximum number of bytes that can be received -/// \param received This variable is filled with the actual number of bytes received -/// -/// \return Status code -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API sfSocketStatus sfTcpSocket_receive(sfTcpSocket* socket, void* data, size_t maxSize, size_t* sizeReceived); - -//////////////////////////////////////////////////////////// -/// \brief Send a formatted packet of data to the remote peer of a TCP socket -/// -/// This function will fail if the socket is not connected. -/// -/// \param socket TCP socket object -/// \param packet Packet to send -/// -/// \return Status code -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API sfSocketStatus sfTcpSocket_sendPacket(sfTcpSocket* socket, sfPacket* packet); - -//////////////////////////////////////////////////////////// -/// \brief Receive a formatted packet of data from the remote peer -/// -/// In blocking mode, this function will wait until the whole packet -/// has been received. -/// This function will fail if the socket is not connected. -/// -/// \param socket TCP socket object -/// \param packet Packet to fill with the received data -/// -/// \return Status code -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API sfSocketStatus sfTcpSocket_receivePacket(sfTcpSocket* socket, sfPacket* packet); - - -#endif // SFML_TCPSOCKET_H |