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diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/TcpSocket.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/TcpSocket.h
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--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/TcpSocket.h
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-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_TCPSOCKET_H
-#define SFML_TCPSOCKET_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Network/Export.h>
-#include <SFML/Network/IpAddress.h>
-#include <SFML/Network/SocketStatus.h>
-#include <SFML/Network/Types.h>
-#include <SFML/System/Time.h>
-#include <stddef.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new TCP socket
-///
-/// \return A new sfTcpSocket object
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfTcpSocket* sfTcpSocket_create(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy a TCP socket
-///
-/// \param socket TCP socket to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfTcpSocket_destroy(sfTcpSocket* socket);
-
-////////////////////////////////////////////////////////////
-/// \brief Set the blocking state of a TCP listener
-///
-/// In blocking mode, calls will not return until they have
-/// completed their task. For example, a call to
-/// sfTcpSocket_receive in blocking mode won't return until
-/// new data was actually received.
-/// In non-blocking mode, calls will always return immediately,
-/// using the return code to signal whether there was data
-/// available or not.
-/// By default, all sockets are blocking.
-///
-/// \param socket TCP socket object
-/// \param blocking sfTrue to set the socket as blocking, sfFalse for non-blocking
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfTcpSocket_setBlocking(sfTcpSocket* socket, sfBool blocking);
-
-////////////////////////////////////////////////////////////
-/// \brief Tell whether a TCP socket is in blocking or non-blocking mode
-///
-/// \param socket TCP socket object
-///
-/// \return sfTrue if the socket is blocking, sfFalse otherwise
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfBool sfTcpSocket_isBlocking(const sfTcpSocket* socket);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the port to which a TCP socket is bound locally
-///
-/// If the socket is not connected, this function returns 0.
-///
-/// \param socket TCP socket object
-///
-/// \return Port to which the socket is bound
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API unsigned short sfTcpSocket_getLocalPort(const sfTcpSocket* socket);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the address of the connected peer of a TCP socket
-///
-/// It the socket is not connected, this function returns
-/// sfIpAddress_None.
-///
-/// \param socket TCP socket object
-///
-/// \return Address of the remote peer
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfIpAddress sfTcpSocket_getRemoteAddress(const sfTcpSocket* socket);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the port of the connected peer to which
-/// a TCP socket is connected
-///
-/// If the socket is not connected, this function returns 0.
-///
-/// \param socket TCP socket object
-///
-/// \return Remote port to which the socket is connected
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API unsigned short sfTcpSocket_getRemotePort(const sfTcpSocket* socket);
-
-////////////////////////////////////////////////////////////
-/// \brief Connect a TCP socket to a remote peer
-///
-/// In blocking mode, this function may take a while, especially
-/// if the remote peer is not reachable. The last parameter allows
-/// you to stop trying to connect after a given timeout.
-/// If the socket was previously connected, it is first disconnected.
-///
-/// \param socket TCP socket object
-/// \param remoteAddress Address of the remote peer
-/// \param remotePort Port of the remote peer
-/// \param timeout Maximum time to wait
-///
-/// \return Status code
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfSocketStatus sfTcpSocket_connect(sfTcpSocket* socket, sfIpAddress host, unsigned short port, sfTime timeout);
-
-////////////////////////////////////////////////////////////
-/// \brief Disconnect a TCP socket from its remote peer
-///
-/// This function gracefully closes the connection. If the
-/// socket is not connected, this function has no effect.
-///
-/// \param socket TCP socket object
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfTcpSocket_disconnect(sfTcpSocket* socket);
-
-////////////////////////////////////////////////////////////
-/// \brief Send raw data to the remote peer of a TCP socket
-///
-/// This function will fail if the socket is not connected.
-///
-/// \param socket TCP socket object
-/// \param data Pointer to the sequence of bytes to send
-/// \param size Number of bytes to send
-///
-/// \return Status code
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfSocketStatus sfTcpSocket_send(sfTcpSocket* socket, const void* data, size_t size);
-
-////////////////////////////////////////////////////////////
-/// \brief Receive raw data from the remote peer of a TCP socket
-///
-/// In blocking mode, this function will wait until some
-/// bytes are actually received.
-/// This function will fail if the socket is not connected.
-///
-/// \param socket TCP socket object
-/// \param data Pointer to the array to fill with the received bytes
-/// \param size Maximum number of bytes that can be received
-/// \param received This variable is filled with the actual number of bytes received
-///
-/// \return Status code
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfSocketStatus sfTcpSocket_receive(sfTcpSocket* socket, void* data, size_t maxSize, size_t* sizeReceived);
-
-////////////////////////////////////////////////////////////
-/// \brief Send a formatted packet of data to the remote peer of a TCP socket
-///
-/// This function will fail if the socket is not connected.
-///
-/// \param socket TCP socket object
-/// \param packet Packet to send
-///
-/// \return Status code
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfSocketStatus sfTcpSocket_sendPacket(sfTcpSocket* socket, sfPacket* packet);
-
-////////////////////////////////////////////////////////////
-/// \brief Receive a formatted packet of data from the remote peer
-///
-/// In blocking mode, this function will wait until the whole packet
-/// has been received.
-/// This function will fail if the socket is not connected.
-///
-/// \param socket TCP socket object
-/// \param packet Packet to fill with the received data
-///
-/// \return Status code
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfSocketStatus sfTcpSocket_receivePacket(sfTcpSocket* socket, sfPacket* packet);
-
-
-#endif // SFML_TCPSOCKET_H