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Diffstat (limited to 'libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/IpAddress.h')
-rwxr-xr-x | libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/IpAddress.h | 176 |
1 files changed, 0 insertions, 176 deletions
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/IpAddress.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/IpAddress.h deleted file mode 100755 index af3c3d0..0000000 --- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/IpAddress.h +++ /dev/null @@ -1,176 +0,0 @@ -//////////////////////////////////////////////////////////// -// -// SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com) -// -// This software is provided 'as-is', without any express or implied warranty. -// In no event will the authors be held liable for any damages arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it freely, -// subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; -// you must not claim that you wrote the original software. -// If you use this software in a product, an acknowledgment -// in the product documentation would be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, -// and must not be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source distribution. -// -//////////////////////////////////////////////////////////// - -#ifndef SFML_IPADDRESS_H -#define SFML_IPADDRESS_H - -//////////////////////////////////////////////////////////// -// Headers -//////////////////////////////////////////////////////////// -#include <SFML/Network/Export.h> -#include <SFML/System/Time.h> - - -//////////////////////////////////////////////////////////// -/// \brief Encapsulate an IPv4 network address -/// -//////////////////////////////////////////////////////////// -typedef struct -{ - char address[16]; -} sfIpAddress; - - -//////////////////////////////////////////////////////////// -/// \brief Empty object that represents invalid addresses -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API const sfIpAddress sfIpAddress_None; - -//////////////////////////////////////////////////////////// -/// \brief Local host IP address (127.0.0.1, or "localhost") -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API const sfIpAddress sfIpAddress_LocalHost; - -//////////////////////////////////////////////////////////// -/// \brief UDP broadcast address (255.255.255.255) -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API const sfIpAddress sfIpAddress_Broadcast; - -//////////////////////////////////////////////////////////// -/// \brief Create an address from a string -/// -/// Here \a address can be either a decimal address -/// (ex: "192.168.1.56") or a network name (ex: "localhost"). -/// -/// \param address IP address or network name -/// -/// \return Resulting address -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API sfIpAddress sfIpAddress_fromString(const char* address); - -//////////////////////////////////////////////////////////// -/// \brief Create an address from 4 bytes -/// -/// Calling sfIpAddress_fromBytes(a, b, c, d) is equivalent -/// to calling sfIpAddress_fromString("a.b.c.d"), but safer -/// as it doesn't have to parse a string to get the address -/// components. -/// -/// \param byte0 First byte of the address -/// \param byte1 Second byte of the address -/// \param byte2 Third byte of the address -/// \param byte3 Fourth byte of the address -/// -/// \return Resulting address -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API sfIpAddress sfIpAddress_fromBytes(sfUint8 byte0, sfUint8 byte1, sfUint8 byte2, sfUint8 byte3); - -//////////////////////////////////////////////////////////// -/// \brief Construct an address from a 32-bits integer -/// -/// This function uses the internal representation of -/// the address directly. It should be used for optimization -/// purposes, and only if you got that representation from -/// sfIpAddress_ToInteger. -/// -/// \param address 4 bytes of the address packed into a 32-bits integer -/// -/// \return Resulting address -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API sfIpAddress sfIpAddress_fromInteger(sfUint32 address); - -//////////////////////////////////////////////////////////// -/// \brief Get a string representation of an address -/// -/// The returned string is the decimal representation of the -/// IP address (like "192.168.1.56"), even if it was constructed -/// from a host name. -/// -/// \param address Address object -/// -/// \return String representation of the address -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API void sfIpAddress_toString(sfIpAddress address, char* string); - -//////////////////////////////////////////////////////////// -/// \brief Get an integer representation of the address -/// -/// The returned number is the internal representation of the -/// address, and should be used for optimization purposes only -/// (like sending the address through a socket). -/// The integer produced by this function can then be converted -/// back to a sfIpAddress with sfIpAddress_FromInteger. -/// -/// \param address Address object -/// -/// \return 32-bits unsigned integer representation of the address -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API sfUint32 sfIpAddress_toInteger(sfIpAddress address); - -//////////////////////////////////////////////////////////// -/// \brief Get the computer's local address -/// -/// The local address is the address of the computer from the -/// LAN point of view, i.e. something like 192.168.1.56. It is -/// meaningful only for communications over the local network. -/// Unlike sfIpAddress_getPublicAddress, this function is fast -/// and may be used safely anywhere. -/// -/// \return Local IP address of the computer -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API sfIpAddress sfIpAddress_getLocalAddress(void); - -//////////////////////////////////////////////////////////// -/// \brief Get the computer's public address -/// -/// The public address is the address of the computer from the -/// internet point of view, i.e. something like 89.54.1.169. -/// It is necessary for communications over the world wide web. -/// The only way to get a public address is to ask it to a -/// distant website; as a consequence, this function depends on -/// both your network connection and the server, and may be -/// very slow. You should use it as few as possible. Because -/// this function depends on the network connection and on a distant -/// server, you may use a time limit if you don't want your program -/// to be possibly stuck waiting in case there is a problem; use -/// 0 to deactivate this limit. -/// -/// \param timeout Maximum time to wait -/// -/// \return Public IP address of the computer -/// -//////////////////////////////////////////////////////////// -CSFML_NETWORK_API sfIpAddress sfIpAddress_getPublicAddress(sfTime timeout); - - -#endif // SFML_IPADDRESS_H |