summaryrefslogtreecommitdiff
path: root/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/IpAddress.h
diff options
context:
space:
mode:
Diffstat (limited to 'libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/IpAddress.h')
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/IpAddress.h176
1 files changed, 0 insertions, 176 deletions
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/IpAddress.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/IpAddress.h
deleted file mode 100755
index af3c3d0..0000000
--- a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Network/IpAddress.h
+++ /dev/null
@@ -1,176 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_IPADDRESS_H
-#define SFML_IPADDRESS_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Network/Export.h>
-#include <SFML/System/Time.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Encapsulate an IPv4 network address
-///
-////////////////////////////////////////////////////////////
-typedef struct
-{
- char address[16];
-} sfIpAddress;
-
-
-////////////////////////////////////////////////////////////
-/// \brief Empty object that represents invalid addresses
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API const sfIpAddress sfIpAddress_None;
-
-////////////////////////////////////////////////////////////
-/// \brief Local host IP address (127.0.0.1, or "localhost")
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API const sfIpAddress sfIpAddress_LocalHost;
-
-////////////////////////////////////////////////////////////
-/// \brief UDP broadcast address (255.255.255.255)
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API const sfIpAddress sfIpAddress_Broadcast;
-
-////////////////////////////////////////////////////////////
-/// \brief Create an address from a string
-///
-/// Here \a address can be either a decimal address
-/// (ex: "192.168.1.56") or a network name (ex: "localhost").
-///
-/// \param address IP address or network name
-///
-/// \return Resulting address
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfIpAddress sfIpAddress_fromString(const char* address);
-
-////////////////////////////////////////////////////////////
-/// \brief Create an address from 4 bytes
-///
-/// Calling sfIpAddress_fromBytes(a, b, c, d) is equivalent
-/// to calling sfIpAddress_fromString("a.b.c.d"), but safer
-/// as it doesn't have to parse a string to get the address
-/// components.
-///
-/// \param byte0 First byte of the address
-/// \param byte1 Second byte of the address
-/// \param byte2 Third byte of the address
-/// \param byte3 Fourth byte of the address
-///
-/// \return Resulting address
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfIpAddress sfIpAddress_fromBytes(sfUint8 byte0, sfUint8 byte1, sfUint8 byte2, sfUint8 byte3);
-
-////////////////////////////////////////////////////////////
-/// \brief Construct an address from a 32-bits integer
-///
-/// This function uses the internal representation of
-/// the address directly. It should be used for optimization
-/// purposes, and only if you got that representation from
-/// sfIpAddress_ToInteger.
-///
-/// \param address 4 bytes of the address packed into a 32-bits integer
-///
-/// \return Resulting address
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfIpAddress sfIpAddress_fromInteger(sfUint32 address);
-
-////////////////////////////////////////////////////////////
-/// \brief Get a string representation of an address
-///
-/// The returned string is the decimal representation of the
-/// IP address (like "192.168.1.56"), even if it was constructed
-/// from a host name.
-///
-/// \param address Address object
-///
-/// \return String representation of the address
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API void sfIpAddress_toString(sfIpAddress address, char* string);
-
-////////////////////////////////////////////////////////////
-/// \brief Get an integer representation of the address
-///
-/// The returned number is the internal representation of the
-/// address, and should be used for optimization purposes only
-/// (like sending the address through a socket).
-/// The integer produced by this function can then be converted
-/// back to a sfIpAddress with sfIpAddress_FromInteger.
-///
-/// \param address Address object
-///
-/// \return 32-bits unsigned integer representation of the address
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfUint32 sfIpAddress_toInteger(sfIpAddress address);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the computer's local address
-///
-/// The local address is the address of the computer from the
-/// LAN point of view, i.e. something like 192.168.1.56. It is
-/// meaningful only for communications over the local network.
-/// Unlike sfIpAddress_getPublicAddress, this function is fast
-/// and may be used safely anywhere.
-///
-/// \return Local IP address of the computer
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfIpAddress sfIpAddress_getLocalAddress(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the computer's public address
-///
-/// The public address is the address of the computer from the
-/// internet point of view, i.e. something like 89.54.1.169.
-/// It is necessary for communications over the world wide web.
-/// The only way to get a public address is to ask it to a
-/// distant website; as a consequence, this function depends on
-/// both your network connection and the server, and may be
-/// very slow. You should use it as few as possible. Because
-/// this function depends on the network connection and on a distant
-/// server, you may use a time limit if you don't want your program
-/// to be possibly stuck waiting in case there is a problem; use
-/// 0 to deactivate this limit.
-///
-/// \param timeout Maximum time to wait
-///
-/// \return Public IP address of the computer
-///
-////////////////////////////////////////////////////////////
-CSFML_NETWORK_API sfIpAddress sfIpAddress_getPublicAddress(sfTime timeout);
-
-
-#endif // SFML_IPADDRESS_H