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author | Toni Uhlig <matzeton@googlemail.com> | 2022-03-31 03:07:30 +0200 |
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committer | Toni Uhlig <matzeton@googlemail.com> | 2022-03-31 03:07:30 +0200 |
commit | c9cd171766c528ad9281c204ae4a0b7c8b425bbb (patch) | |
tree | 211b6cf876fa3f9dc523f3ad91f64c86795cbd16 /README.md |
initial commit
Signed-off-by: Toni Uhlig <matzeton@googlemail.com>
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/README.md b/README.md new file mode 100644 index 0000000..3a691e6 --- /dev/null +++ b/README.md @@ -0,0 +1,16 @@ +# 2d-pixel-art-template + +For Godot 3. + +I couldn't find a template for this on the asset library so here's mine. + +**Defaults:** +* Window size of 480x270 +* Test size of 960x540 +* Stretch mode Viewport +* Stretch aspect Expand +* Import default set to 2D Pixel +* GPU Pixel Snap on +* Font Oversampling off + +Additional tip: You can go into Editor -> Manage Editor Features to create a profile with only the nodes you need. This way you can stop 3D nodes from showing up when you create new nodes. |