# 2d-pixel-art-template
For Godot 3.
I couldn't find a template for this on the asset library so here's mine.
**Defaults:***Window size of 480x270
*Test size of 960x540
*Stretch mode Viewport
*Stretch aspect Expand
*Import default set to 2D Pixel
*GPU Pixel Snap on
*Font Oversampling off
Additional tip: You can go into Editor -> Manage Editor Features to create a profile with only the nodes you need. This way you can stop 3D nodes from showing up when you create new nodes.