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+# 2d-pixel-art-template
+
+For Godot 3.
+
+I couldn't find a template for this on the asset library so here's mine.
+
+**Defaults:**
+* Window size of 480x270
+* Test size of 960x540
+* Stretch mode Viewport
+* Stretch aspect Expand
+* Import default set to 2D Pixel
+* GPU Pixel Snap on
+* Font Oversampling off
+
+Additional tip: You can go into Editor -> Manage Editor Features to create a profile with only the nodes you need. This way you can stop 3D nodes from showing up when you create new nodes.