From c9cd171766c528ad9281c204ae4a0b7c8b425bbb Mon Sep 17 00:00:00 2001 From: Toni Uhlig Date: Thu, 31 Mar 2022 03:07:30 +0200 Subject: initial commit Signed-off-by: Toni Uhlig --- README.md | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 README.md (limited to 'README.md') diff --git a/README.md b/README.md new file mode 100644 index 0000000..3a691e6 --- /dev/null +++ b/README.md @@ -0,0 +1,16 @@ +# 2d-pixel-art-template + +For Godot 3. + +I couldn't find a template for this on the asset library so here's mine. + +**Defaults:** +* Window size of 480x270 +* Test size of 960x540 +* Stretch mode Viewport +* Stretch aspect Expand +* Import default set to 2D Pixel +* GPU Pixel Snap on +* Font Oversampling off + +Additional tip: You can go into Editor -> Manage Editor Features to create a profile with only the nodes you need. This way you can stop 3D nodes from showing up when you create new nodes. -- cgit v1.2.3