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path: root/TestDLL/HuntClasses.h
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* removed hunt leftover..Toni Uhlig2020-03-26
* finalize HuntedToni Uhlig2019-11-25
* fixed CryAction offset in HuntCtx structToni Uhlig2019-11-10
* switched to a simple pointer to the EntitiySystem in LibEntry to a complex st...Toni Uhlig2019-11-10
* added PENTITYSYSTEM -> ISYSTEM offset to Hunt Classes and TActorMap typedefToni Uhlig2019-11-01
* added Ang3 and Quat required GetWorldAngles/GetWorldRotationToni Uhlig2019-10-20
* updated GameFrameworkToni Uhlig2019-10-20
* hunt 1.1 update readyToni Uhlig2019-10-18
* unreference unused parametersToni Uhlig2019-10-17
* added IActorSystem, IActor and IActorIterator for fun and profitToni Uhlig2019-10-16
* moved Matrix34 below Vec3 and inlined Transform routine to Matrix34Toni Uhlig2019-10-05
* HuntClasses: Matrix34, minimal IRenderAuxGeom, extended IEntity and IRendererToni Uhlig2019-10-05
* finished IEntitySystem, disabled IPersistantDebug since its not working and a...Toni Uhlig2019-10-04
* ISystem improved, added IEntityToni Uhlig2019-10-04
* removed AusGeromRenderer and added IPersistentDebugToni Uhlig2019-10-03
* SSystemGlobalEnvironment doneToni Uhlig2019-10-03
* IGameFramework doneToni Uhlig2019-10-03
* GlobalEnv/GameFramework interface uses correct vtablesToni Uhlig2019-10-03
* IRenderer finally works/cleanupToni Uhlig2019-10-03
* added some more HUNT classes and post DLL injection checksToni Uhlig2019-09-30
* added Hunt classes for TestDLL (temporary; will be a new project soon)Toni Uhlig2019-09-30