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kmemdriver.git
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A Windows Memory driver for game hacking purposes. Supports manual mapping with BlackBone and PastDSE.
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TestDLL
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HuntClasses.h
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Author
Age
*
removed hunt leftover..
Toni Uhlig
2020-03-26
*
finalize Hunted
Toni Uhlig
2019-11-25
*
fixed CryAction offset in HuntCtx struct
Toni Uhlig
2019-11-10
*
switched to a simple pointer to the EntitiySystem in LibEntry to a complex st...
Toni Uhlig
2019-11-10
*
added PENTITYSYSTEM -> ISYSTEM offset to Hunt Classes and TActorMap typedef
Toni Uhlig
2019-11-01
*
added Ang3 and Quat required GetWorldAngles/GetWorldRotation
Toni Uhlig
2019-10-20
*
updated GameFramework
Toni Uhlig
2019-10-20
*
hunt 1.1 update ready
Toni Uhlig
2019-10-18
*
unreference unused parameters
Toni Uhlig
2019-10-17
*
added IActorSystem, IActor and IActorIterator for fun and profit
Toni Uhlig
2019-10-16
*
moved Matrix34 below Vec3 and inlined Transform routine to Matrix34
Toni Uhlig
2019-10-05
*
HuntClasses: Matrix34, minimal IRenderAuxGeom, extended IEntity and IRenderer
Toni Uhlig
2019-10-05
*
finished IEntitySystem, disabled IPersistantDebug since its not working and a...
Toni Uhlig
2019-10-04
*
ISystem improved, added IEntity
Toni Uhlig
2019-10-04
*
removed AusGeromRenderer and added IPersistentDebug
Toni Uhlig
2019-10-03
*
SSystemGlobalEnvironment done
Toni Uhlig
2019-10-03
*
IGameFramework done
Toni Uhlig
2019-10-03
*
GlobalEnv/GameFramework interface uses correct vtables
Toni Uhlig
2019-10-03
*
IRenderer finally works/cleanup
Toni Uhlig
2019-10-03
*
added some more HUNT classes and post DLL injection checks
Toni Uhlig
2019-09-30
*
added Hunt classes for TestDLL (temporary; will be a new project soon)
Toni Uhlig
2019-09-30