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kmemdriver.git
VS-2017
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A Windows Memory driver for game hacking purposes. Supports manual mapping with BlackBone and PastDSE.
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TestDLL
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Author
Age
*
VS-2019 port
VS-2019
segfault
2020-03-29
*
removed hunt leftover..
Toni Uhlig
2020-03-26
*
updated to v141 platform toolset and fixed missing include paths / linker libs
segfault
2020-03-15
*
added comments, removed unused code
Toni Uhlig
2019-12-07
*
finalize Hunted
Toni Uhlig
2019-11-25
*
removed more unused code
Toni Uhlig
2019-11-18
*
removed unused code regarding manual dll import resolving, added new radar_en...
Toni Uhlig
2019-11-18
*
reformatting
Toni Uhlig
2019-11-17
*
print thread id on startup
Toni Uhlig
2019-11-12
*
fixed CryAction offset in HuntCtx struct
Toni Uhlig
2019-11-10
*
replaced all initial pointer check warnings with the appropriate macro
Toni Uhlig
2019-11-10
*
using new gdi_radar_check_if_redraw_necessary api function to increae perform...
Toni Uhlig
2019-11-10
*
switched to a simple pointer to the EntitiySystem in LibEntry to a complex st...
Toni Uhlig
2019-11-10
*
added PENTITYSYSTEM -> ISYSTEM offset to Hunt Classes and TActorMap typedef
Toni Uhlig
2019-11-01
*
use entity angles and draw use it for the GDI radar
Toni Uhlig
2019-10-20
*
added Ang3 and Quat required GetWorldAngles/GetWorldRotation
Toni Uhlig
2019-10-20
*
updated GameFramework
Toni Uhlig
2019-10-20
*
re-init GDI if HWND changes (probably caused by directx) and draw localplayer...
Toni Uhlig
2019-10-19
*
added SHOW_WARNING macro and reserved stack space buffer
Toni Uhlig
2019-10-18
*
hunt 1.1 update ready
Toni Uhlig
2019-10-18
*
use InitAndCheckPtr to init Hunt ptr and reinit GDI if redraw failed
Toni Uhlig
2019-10-18
*
unreference unused parameters
Toni Uhlig
2019-10-17
*
added IActorSystem, IActor and IActorIterator for fun and profit
Toni Uhlig
2019-10-16
*
use GdiRadarLib for a working Radar =)
Toni Uhlig
2019-10-16
*
added GdiRadarLib CFLAGS/LDFLAGS
Toni Uhlig
2019-10-16
*
garbage TestDLL commit
Toni Uhlig
2019-10-14
*
moved Matrix34 below Vec3 and inlined Transform routine to Matrix34
Toni Uhlig
2019-10-05
*
HuntClasses: Matrix34, minimal IRenderAuxGeom, extended IEntity and IRenderer
Toni Uhlig
2019-10-05
*
finished IEntitySystem, disabled IPersistantDebug since its not working and a...
Toni Uhlig
2019-10-04
*
ISystem improved, added IEntity
Toni Uhlig
2019-10-04
*
added GDI drawing skeleton and removed obsolete code
Toni Uhlig
2019-10-04
*
removed AusGeromRenderer and added IPersistentDebug
Toni Uhlig
2019-10-03
*
SSystemGlobalEnvironment done
Toni Uhlig
2019-10-03
*
IGameFramework done
Toni Uhlig
2019-10-03
*
GlobalEnv/GameFramework interface uses correct vtables
Toni Uhlig
2019-10-03
*
IRenderer finally works/cleanup
Toni Uhlig
2019-10-03
*
added some more HUNT classes and post DLL injection checks
Toni Uhlig
2019-09-30
*
Hunt TestDLL get and show IEntitySystem and ISystem
Toni Uhlig
2019-09-30
*
added Hunt classes for TestDLL (temporary; will be a new project soon)
Toni Uhlig
2019-09-30
*
We need to unlink the VAD _after_ the MS CRT was initialized to prevent crash...
Toni Uhlig
2019-09-29
*
acrt and vcrt function stubs
Toni Uhlig
2019-09-29
*
changed platform toolset to v140 (MSVC 2015, Hunt uses same)
Toni Uhlig
2019-09-29
*
more CRT functions..
Toni Uhlig
2019-09-29
*
added sine more dynamically resolved functions from the CRT
Toni Uhlig
2019-09-29
*
introduced new dynamic symbol resolver for CRT functions
Toni Uhlig
2019-09-29
*
renaming stuff
Toni Uhlig
2019-09-27
*
removed unused libs in Hunted and disable Debug build in TestDLL completly
Toni Uhlig
2019-09-25
*
Hunted fetches global env pointer and uses it in shellcode, implemented some ...
Toni Uhlig
2019-09-25
*
removed threaded version of LibEntry which will not work anyway w/o crt init
Toni Uhlig
2019-09-24
*
set IgnoreAllDefaultLibraries to NO for TestDLL
Toni Uhlig
2019-09-24
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