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* VS-2019 portVS-2019segfault2020-03-29
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* removed hunt leftover..Toni Uhlig2020-03-26
| | | | Signed-off-by: Toni Uhlig <matzeton@googlemail.com>
* updated to v141 platform toolset and fixed missing include paths / linker libssegfault2020-03-15
| | | | Signed-off-by: Toni Uhlig <matzeton@googlemail.com>
* added comments, removed unused codeToni Uhlig2019-12-07
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* finalize HuntedToni Uhlig2019-11-25
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* removed more unused codeToni Uhlig2019-11-18
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* removed unused code regarding manual dll import resolving, added new ↵Toni Uhlig2019-11-18
| | | | radar_entity angle line length value
* reformattingToni Uhlig2019-11-17
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* print thread id on startupToni Uhlig2019-11-12
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* fixed CryAction offset in HuntCtx structToni Uhlig2019-11-10
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* replaced all initial pointer check warnings with the appropriate macroToni Uhlig2019-11-10
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* using new gdi_radar_check_if_redraw_necessary api function to increae ↵Toni Uhlig2019-11-10
| | | | performance and reduced Gdi update time to draw more frames per second
* switched to a simple pointer to the EntitiySystem in LibEntry to a complex ↵Toni Uhlig2019-11-10
| | | | struct of pointers
* added PENTITYSYSTEM -> ISYSTEM offset to Hunt Classes and TActorMap typedefToni Uhlig2019-11-01
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* use entity angles and draw use it for the GDI radarToni Uhlig2019-10-20
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* added Ang3 and Quat required GetWorldAngles/GetWorldRotationToni Uhlig2019-10-20
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* updated GameFrameworkToni Uhlig2019-10-20
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* re-init GDI if HWND changes (probably caused by directx) and draw ↵Toni Uhlig2019-10-19
| | | | localplayer color
* added SHOW_WARNING macro and reserved stack space bufferToni Uhlig2019-10-18
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* hunt 1.1 update readyToni Uhlig2019-10-18
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* use InitAndCheckPtr to init Hunt ptr and reinit GDI if redraw failedToni Uhlig2019-10-18
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* unreference unused parametersToni Uhlig2019-10-17
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* added IActorSystem, IActor and IActorIterator for fun and profitToni Uhlig2019-10-16
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* use GdiRadarLib for a working Radar =)Toni Uhlig2019-10-16
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* added GdiRadarLib CFLAGS/LDFLAGSToni Uhlig2019-10-16
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* garbage TestDLL commitToni Uhlig2019-10-14
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* moved Matrix34 below Vec3 and inlined Transform routine to Matrix34Toni Uhlig2019-10-05
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* HuntClasses: Matrix34, minimal IRenderAuxGeom, extended IEntity and IRendererToni Uhlig2019-10-05
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* finished IEntitySystem, disabled IPersistantDebug since its not working and ↵Toni Uhlig2019-10-04
| | | | adapted IEntityItPtr (CryEngine SmartPointer)
* ISystem improved, added IEntityToni Uhlig2019-10-04
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* added GDI drawing skeleton and removed obsolete codeToni Uhlig2019-10-04
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* removed AusGeromRenderer and added IPersistentDebugToni Uhlig2019-10-03
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* SSystemGlobalEnvironment doneToni Uhlig2019-10-03
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* IGameFramework doneToni Uhlig2019-10-03
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* GlobalEnv/GameFramework interface uses correct vtablesToni Uhlig2019-10-03
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* IRenderer finally works/cleanupToni Uhlig2019-10-03
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* added some more HUNT classes and post DLL injection checksToni Uhlig2019-09-30
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* Hunt TestDLL get and show IEntitySystem and ISystemToni Uhlig2019-09-30
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* added Hunt classes for TestDLL (temporary; will be a new project soon)Toni Uhlig2019-09-30
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* We need to unlink the VAD _after_ the MS CRT was initialized to prevent ↵Toni Uhlig2019-09-29
| | | | crashing the process.
* acrt and vcrt function stubsToni Uhlig2019-09-29
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* changed platform toolset to v140 (MSVC 2015, Hunt uses same)Toni Uhlig2019-09-29
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* more CRT functions..Toni Uhlig2019-09-29
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* added sine more dynamically resolved functions from the CRTToni Uhlig2019-09-29
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* introduced new dynamic symbol resolver for CRT functionsToni Uhlig2019-09-29
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* renaming stuffToni Uhlig2019-09-27
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* removed unused libs in Hunted and disable Debug build in TestDLL completlyToni Uhlig2019-09-25
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* Hunted fetches global env pointer and uses it in shellcode, implemented some ↵Toni Uhlig2019-09-25
| | | | CRT dynamic resolved functions in DLL
* removed threaded version of LibEntry which will not work anyway w/o crt initToni Uhlig2019-09-24
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* set IgnoreAllDefaultLibraries to NO for TestDLLToni Uhlig2019-09-24
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