diff options
Diffstat (limited to 'TestDLL/HuntClasses.h')
-rw-r--r-- | TestDLL/HuntClasses.h | 965 |
1 files changed, 0 insertions, 965 deletions
diff --git a/TestDLL/HuntClasses.h b/TestDLL/HuntClasses.h deleted file mode 100644 index e394cf8..0000000 --- a/TestDLL/HuntClasses.h +++ /dev/null @@ -1,965 +0,0 @@ -#pragma once - -#include <Windows.h> -#include <stdarg.h> - -#include <string> -#include <map> - -struct ISystem; - - -#define ENTITY_FLAG_LOCAL_PLAYER 0x8000000 - -#define PENTITYSYSTEM_ISYSTEM_OFFSET 104 - -template<class _I> class _smart_ptr -{ -private: - _I* p; -public: - _smart_ptr() : p(NULL) {} - _smart_ptr(_I* p_) - { - p = p_; - if (p) - p->AddRef(); - } - _smart_ptr(const _smart_ptr& p_) - { - p = p_.p; - if (p) - p->AddRef(); - } - _smart_ptr(_smart_ptr&& p_) noexcept - { - p = p_.p; - p_.p = nullptr; - } - template<typename _Y> - _smart_ptr(const _smart_ptr<_Y>& p_) - { - p = p_.get(); - if (p) - p->AddRef(); - } - ~_smart_ptr() - { - if (p) - p->Release(); - } - operator _I*() const { return p; } - - _I& operator*() const { return *p; } - _I* operator->(void) const { return p; } - _I* get() const { return p; } - _smart_ptr& operator=(_I* newp) - { - if (newp != this->p) - { - _I* oldp = p; - p = newp; - if (p) - p->AddRef(); - if (oldp) - oldp->Release(); - } - return *this; - } - void reset() - { - _smart_ptr<_I>().swap(*this); - } - void reset(_I* p) - { - if (p != this->p) - { - _smart_ptr<_I>(p).swap(*this); - } - } - _smart_ptr& operator=(const _smart_ptr& newp) - { - if (newp.p != this->p) - { - if (newp.p) - newp.p->AddRef(); - if (p) - p->Release(); - p = newp.p; - } - return *this; - } - _smart_ptr& operator=(_smart_ptr&& p_) - { - if (this != &p_) - { - if (p) - p->Release(); - p = p_.p; - p_.p = nullptr; - } - return *this; - } - template<typename _Y> - _smart_ptr& operator=(const _smart_ptr<_Y>& newp) - { - _I* const p2 = newp.get(); - if (p2 != this->p) - { - if (p2) - p2->AddRef(); - if (p) - p->Release(); - p = p2; - } - return *this; - } - void swap(_smart_ptr<_I>& other) - { - std::swap(p, other.p); - } - void Assign_NoAddRef(_I* ptr) - { - CRY_ASSERT(!p, "Assign_NoAddRef should only be used on a default-constructed, not-yet-assigned smart_ptr instance"); - p = ptr; - } - _I* ReleaseOwnership() - { - _I* ret = p; - p = 0; - return ret; - } -}; - -template<typename T, int N> -struct INumberArray -{ -}; - -template<typename T, int N, typename Final> -struct INumberVector : INumberArray<T, N> -{ -}; - -template<typename F> struct Vec3_tpl - : INumberVector<F, 3, Vec3_tpl<F>> -{ -public: - F x, y, z; - Vec3_tpl(F vx, F vy, F vz) : x(vx), y(vy), z(vz) {} -}; -typedef Vec3_tpl<float> Vec3; - -template<typename F> struct Ang3_tpl - : INumberVector<F, 3, Ang3_tpl<F>> -{ -public: - F x, y, z; - Ang3_tpl(F vx, F vy, F vz) : x(vx), y(vy), z(vz) {} -}; -typedef Ang3_tpl<float> Ang3; - -template<typename F> struct Quat_tpl - : INumberVector<F, 4, Quat_tpl<F>> -{ -public: - Vec3_tpl<F> v; - F w; -}; -typedef Quat_tpl<float> Quat; - -class Matrix34 { -public: - float m00; - float m01; - float m02; - float m03; - float m10; - float m11; - float m12; - float m13; - float m20; - float m21; - float m22; - float m23; - Vec3 GetTranslation() const { return Vec3(m03, m13, m23); } -}; - -enum EDrawTextFlags : UINT32 -{ - eDrawText_Default, - eDrawText_Center = 1, - eDrawText_Right = 2, - eDrawText_CenterV = 4, - eDrawText_Bottom = 8, - eDrawText_2D = 16, - eDrawText_FixedSize = 32, - eDrawText_800x600 = 64, - eDrawText_Monospace = 128, - eDrawText_Framed = 256, - eDrawText_DepthTest = 512, - eDrawText_IgnoreOverscan = 1024, - eDrawText_LegacyBehavior = 2048 -}; - -template<class T> struct Color_tpl -{ - T r, g, b, a; - Color_tpl() {}; - Color_tpl(T _r, T _g, T _b, T _a) : r(_r), g(_g), b(_b), a(_a) {} -}; - -typedef Color_tpl<UINT8> ColorB; - -struct SAuxGeomRenderFlags -{ - UINT32 m_renderFlags; -}; - -class IRenderAuxGeom -{ -public: - virtual ~IRenderAuxGeom() {} - virtual SAuxGeomRenderFlags SetRenderFlags(const SAuxGeomRenderFlags& renderFlags) = 0; - virtual SAuxGeomRenderFlags GetRenderFlags() = 0; - virtual PVOID GetCamera() const = 0; -}; - -struct IEntity -{ -public: - virtual ~IEntity() {} - virtual int GetId() const = 0; - virtual const PVOID GetGuid() const = 0; - virtual PVOID GetClass() const = 0; - virtual void fn_00(void) = 0; - virtual void fn_01(void) = 0; - virtual UINT32 GetFlags() const = 0; - virtual void fn_02(void) = 0; - virtual void fn_03(void) = 0; - virtual void fn_04(void) const = 0; - virtual void fn_05(void) = 0; - virtual UINT32 GetFlagsExtended() const = 0; - virtual bool IsInitialized() const = 0; - virtual bool IsGarbage() const = 0; - virtual UINT8 GetComponentChangeState() const = 0; - virtual void fn_06(void) = 0; - virtual const char* GetName() const = 0; - virtual std::string GetEntityTextDescription() const = 0; - virtual void fn_07(void) = 0; - virtual bool IsLoadedFromLevelFile() const = 0; - virtual void fn_08(void) = 0; - virtual void fn_09(void) = 0; - virtual void fn_10(void) = 0; - virtual int GetChildCount() const = 0; - virtual IEntity* GetChild(int nIndex) const = 0; - virtual IEntity* GetParent() const = 0; - virtual IEntity* GetLocalSimParent() const = 0; - virtual Matrix34 GetParentAttachPointWorldTM() const = 0; - virtual bool IsParentAttachmentValid() const = 0; - virtual void fn_11(void) = 0; - virtual void fn_12(void) = 0; - virtual const Matrix34& GetWorldTM() const = 0; - virtual Matrix34 GetLocalTM() const = 0; - virtual void fn_13(void) const = 0; - virtual void fn_14(void) const = 0; - virtual void fn_15(void) = 0; - virtual void fn_16(void) = 0; - virtual void fn_17(void) = 0; - virtual const Vec3& GetPos() const = 0; - virtual void fn_18(void) = 0; - virtual void fn_19(void) const = 0; - virtual void fn_20(void) = 0; - virtual const Vec3& GetScale() const = 0; - virtual void fn_21(void) = 0; - virtual Vec3 GetWorldPos() const = 0; - virtual Ang3 GetWorldAngles() const = 0; - virtual Quat GetWorldRotation() const = 0; - virtual Vec3 GetWorldScale() const = 0; - //virtual IScriptTable* GetScriptTable() const final; - //GetScriptTable -> VirtualFuncIndex 64 -}; - -struct IEntityIt -{ - virtual ~IEntityIt() {} - virtual void AddRef() = 0; - virtual void Release() = 0; - virtual bool IsEnd() = 0; - virtual IEntity* Next() = 0; - virtual IEntity* This() = 0; - virtual void MoveFirst() = 0; -}; - -typedef _smart_ptr<IEntityIt> IEntityItPtr; - -struct IEntitySystem -{ - virtual ~IEntitySystem() {} - virtual void fn_00(void) = 0; - virtual void fn_01(void) = 0; - virtual void fn_02(void) = 0; - virtual void fn_03(void) = 0; - virtual void fn_04(void) = 0; - virtual void fn_05(void) = 0; - virtual void fn_06(void) = 0; - virtual void fn_07(void) = 0; - virtual void fn_08(void) const = 0; - virtual void fn_09(void) = 0; - virtual void fn_10(void) = 0; - virtual PVOID GetEntity(void) const = 0; - virtual PVOID FindEntityByName(void) const = 0; - virtual void fn_11(void) = 0; - virtual void fn_12(void) = 0; - virtual void fn_13(void) = 0; - virtual UINT32 GetNumEntities(void) const = 0; - virtual IEntityItPtr GetEntityIterator() = 0; - virtual void fn_14(void) = 0; - virtual void fn_15(void) = 0; - virtual void fn_16(void) = 0; - virtual void fn_17(void) = 0; - virtual void fn_18(void) = 0; - virtual void fn_19(void) const = 0; - virtual void fn_20(void) const = 0; - virtual void fn_21(void) = 0; - virtual void fn_22(void) = 0; - virtual void fn_23(void) = 0; - virtual void fn_24(void) = 0; - virtual void fn_25(void) const = 0; - virtual ISystem* GetSystem() const = 0; -}; - -struct IRenderer//: public IRendererCallbackServer -{ - virtual ~IRenderer() {} - virtual void fn_00(void) = 0; - virtual void fn_01(void) = 0; - virtual void fn_02(void) = 0; - virtual void fn_03(void) = 0; - virtual void fn_04(void) = 0; - virtual void fn_05(void) = 0; - virtual void fn_06(void) = 0; - virtual void fn_07(void) = 0; - virtual void fn_08(void) = 0; - virtual void fn_09(void) = 0; - virtual void fn_10(void) = 0; - virtual void fn_11(void) = 0; - virtual int GetFeatures() = 0; - virtual void fn_12(void) = 0; - virtual int GetNumGeomInstances() = 0; - virtual int GetNumGeomInstanceDrawCalls() = 0; - virtual int GetCurrentNumberOfDrawCalls() = 0; - virtual void fn_13(void) = 0; - virtual void fn_14(void) = 0; - virtual void fn_15(void) = 0; - virtual void fn_16(void) = 0; - virtual void fn_17(void) = 0; - virtual void fn_18(void) = 0; - virtual void fn_19(void) = 0; - virtual void fn_20(void) = 0; - virtual void fn_21(void) = 0; - virtual void fn_22(void) = 0; - virtual void fn_23(void) = 0; - virtual void fn_24(void) = 0; - virtual void fn_25(void) = 0; - virtual void fn_26(void) = 0; - virtual void fn_27(void) = 0; - virtual void fn_28(void) = 0; - virtual void fn_29(void) = 0; - virtual void fn_30(void) = 0; - virtual void fn_31(void) = 0; - virtual void fn_32(void) = 0; - virtual void fn_33(void) = 0; - virtual void fn_34(void) = 0; - virtual void fn_35(void) = 0; - virtual void fn_36(void) = 0; - virtual void fn_37(void) = 0; - virtual int GetWhiteTextureId() const = 0; - virtual void fn_38(void) = 0; - virtual void fn_39(void) = 0; - virtual int GetHeight() const = 0; - virtual int GetWidth() const = 0; - virtual float GetPixelAspectRatio() const = 0; - virtual int GetOverlayHeight() const = 0; - virtual int GetOverlayWidth() const = 0; - virtual void GetMemoryUsage(PVOID Sizer) = 0; - virtual void GetBandwidthStats(float* fBandwidthRequested) = 0; - virtual void fn_40(void) = 0; - virtual void fn_41(void) = 0; - virtual void fn_42(void) = 0; - virtual int GetColorBpp() = 0; - virtual int GetDepthBpp() = 0; - virtual int GetStencilBpp() = 0; - virtual bool IsStereoEnabled() const = 0; - virtual float GetNearestRangeMax() const = 0; - virtual bool ProjectToScreen( - float ptx, float pty, float ptz, - float* sx, float* sy, float* sz) = 0; - virtual int UnProject( - float sx, float sy, float sz, - float* px, float* py, float* pz, - const float modelMatrix[16], - const float projMatrix[16], - const int viewport[4]) = 0; - virtual int UnProjectFromScreen( - float sx, float sy, float sz, - float* px, float* py, float* pz) = 0; - virtual void fn_43(void) = 0; - virtual void fn_44(void) = 0; - virtual void fn_45(void) = 0; - virtual void fn_46(void) = 0; - virtual void fn_47(void) = 0; - virtual void fn_48(void) = 0; - virtual void fn_49(void) = 0; - virtual void fn_50(void) = 0; - virtual int CurThreadList() = 0; - virtual void fn_51(void) = 0; - virtual void fn_52(void) = 0; - virtual void fn_53(void) = 0; - virtual void fn_54(void) = 0; - virtual void fn_55(void) = 0; - virtual void fn_56(void) = 0; - virtual void fn_57(void) = 0; - virtual void fn_58(void) = 0; - virtual void fn_59(void) = 0; - virtual void fn_60(void) = 0; - virtual void fn_61(void) = 0; - virtual void fn_62(void) = 0; - virtual void fn_63(void) = 0; - virtual void fn_64(void) = 0; - virtual void fn_65(void) = 0; - virtual void fn_66(void) = 0; - virtual void fn_67(void) = 0; - virtual void fn_68(void) = 0; - virtual void fn_69(void) = 0; - virtual void fn_70(void) = 0; - virtual void fn_71(void) = 0; - virtual void fn_72(void) = 0; - virtual void fn_73(void) = 0; - virtual void fn_74(void) = 0; - virtual void fn_75(void) = 0; - virtual void fn_76(void) = 0; - virtual void fn_77(void) = 0; - virtual void fn_78(void) = 0; - virtual void fn_79(void) const = 0; - virtual void fn_80(void) = 0; - virtual void fn_81(void) = 0; - virtual void fn_82(void) = 0; - virtual void fn_83(void) = 0; - virtual void fn_84(void) = 0; - virtual void fn_85(void) = 0; - virtual void fn_86(void) = 0; - virtual void fn_87(void) = 0; - virtual void fn_88(void) = 0; - virtual void fn_89(void) = 0; - virtual void fn_90(void) = 0; - virtual void fn_91(void) = 0; - virtual void fn_92(void) = 0; - virtual void fn_93(void) = 0; - virtual void fn_94(void) = 0; - virtual void fn_95(void) = 0; - virtual void fn_96(void) = 0; - virtual void fn_97(void) = 0; - virtual void fn_98(void) = 0; - virtual void fn_99(void) = 0; - virtual void fn_100(void) = 0; - virtual void fn_101(void) = 0; - virtual void fn_102(void) = 0; - virtual void fn_103(void) = 0; - virtual void fn_104(void) const = 0; - virtual void fn_105(void) = 0; - virtual void fn_106(void) = 0; - virtual void fn_107(void) = 0; - virtual void fn_108(void) = 0; - virtual void fn_109(void) = 0; - virtual void fn_110(void) = 0; - virtual void fn_111(void) = 0; - virtual void fn_112(void) = 0; - virtual void fn_113(void) = 0; - virtual void fn_114(void) = 0; - virtual void fn_115(void) = 0; - virtual void fn_116(void) = 0; - virtual void fn_117(void) = 0; - virtual void fn_118(void) = 0; - virtual void fn_119(void) = 0; - virtual void fn_120(void) = 0; - virtual void fn_121(void) = 0; - virtual int GetPolyCount() = 0; - virtual void fn_122(void) = 0; - virtual void fn_123(void) = 0; - virtual void fn_124(void) = 0; - virtual int GetFrameID(bool bIncludeRecursiveCalls = true) = 0; - virtual void fn_125(void) = 0; - virtual float ScaleCoordX(float value) const = 0; - virtual float ScaleCoordY(float value) const = 0; - virtual void ScaleCoord(float& x, float& y) const = 0; - virtual void fn_126(void) = 0;; - virtual void fn_127(void) = 0; - virtual void fn_128(void) = 0; - virtual void fn_129(void) = 0; - virtual IRenderAuxGeom* GetIRenderAuxGeom() = 0; - virtual IRenderAuxGeom* GetOrCreateIRenderAuxGeom(const PVOID pCustomCamera = nullptr) = 0; - virtual void DeleteAuxGeom(IRenderAuxGeom* pRenderAuxGeom) = 0; - virtual void SubmitAuxGeom(IRenderAuxGeom* pRenderAuxGeom, bool merge = true) = 0; -}; - -/* generated with: "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\Hostx64\x64\cl.exe" /Zp2 /c /d1reportSingleClassLayoutIActor C:\Users\segfault\Source\Repos\CRYENGINE\Code\CryEngine\CryAction\ActorSystem.cpp /I C:\Users\segfault\Source\Repos\CRYENGINE\Code\CryEngine\CryCommon /I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include" /I "C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\um" /I "C:\Users\segfault\Source\Repos\CRYENGINE\Code\CryEngine\CryAction" */ -struct IActor -{ - virtual void fn_00(void) = 0; - virtual ~IActor(void) = 0; - virtual void fn_01(void) = 0; - virtual void fn_02(void) = 0; - virtual void fn_03(void) = 0; - virtual void fn_04(void) = 0; - virtual void fn_05(void) = 0; - virtual void fn_06(void) = 0; - virtual void fn_07(void) = 0; - virtual void fn_08(void) = 0; - virtual void fn_09(void) = 0; - virtual void fn_10(void) = 0; - virtual void fn_11(void) = 0; - virtual void fn_12(void) = 0; - virtual void fn_13(void) = 0; - virtual void fn_14(void) = 0; - virtual void fn_15(void) = 0; - virtual void fn_16(void) = 0; - virtual void fn_17(void) = 0; - virtual void fn_18(void) = 0; - virtual void fn_19(void) = 0; - virtual void fn_20(void) = 0; - virtual void fn_21(void) = 0; - virtual void fn_22(void) = 0; - virtual void fn_23(void) = 0; - virtual void fn_24(void) = 0; - virtual void fn_25(void) = 0; - virtual void fn_26(void) = 0; - virtual void fn_27(void) = 0; - virtual void fn_28(void) = 0; - virtual void fn_29(void) = 0; - virtual void fn_30(void) = 0; - virtual void fn_31(void) = 0; - virtual void fn_32(void) = 0; - virtual void fn_33(void) = 0; - virtual void IActor_SetChannelId(void) = 0; - virtual void fn_34(void) = 0; - virtual void fn_35(void) = 0; - virtual void fn_36(void) = 0; - - virtual void SetHealth(float health) = 0; - virtual float GetHealth() const = 0; - virtual int GetHealthAsRoundedPercentage() const = 0; - virtual void SetMaxHealth(float maxHealth) = 0; - virtual float GetMaxHealth() const = 0; - virtual int GetArmor() const = 0; - virtual int GetMaxArmor() const = 0; - virtual int GetTeamId() const = 0; - virtual bool IsFallen() const = 0; - virtual bool IsDead() const = 0; - virtual int IsGod() = 0; - virtual void Fall(Vec3 hitPos = Vec3(0, 0, 0)) = 0; - virtual bool AllowLandingBob() = 0; - virtual void PlayAction(const char* action, const char* extension, bool looping = false) = 0; - virtual PVOID GetAnimationGraphState() = 0; - virtual void ResetAnimationState() = 0; - virtual void CreateScriptEvent(const char* event, float value, const char* str = NULL) = 0; - virtual bool BecomeAggressiveToAgent(int entityID) = 0; - virtual void SetFacialAlertnessLevel(int alertness) = 0; - virtual void RequestFacialExpression(const char* pExpressionName = NULL, float* sequenceLength = NULL) = 0; - virtual void PrecacheFacialExpression(const char* pExpressionName) = 0; - virtual int GetGrabbedEntityId() const = 0; - virtual void HideAllAttachments(bool isHiding) = 0; - virtual void SetIKPos(const char* pLimbName, const Vec3& goalPos, int priority) = 0; - virtual void SetViewInVehicle(PVOID viewRotation) = 0; - virtual void SetViewRotation(PVOID rotation) = 0; - virtual PVOID GetViewRotation() const = 0; - virtual bool IsFriendlyEntity(int entityId, bool bUsingAIIgnorePlayer = true) const = 0; - virtual Vec3 GetLocalEyePos() const = 0; - virtual void CameraShake(float angle, float shift, float duration, float frequency, Vec3 pos, int ID, const char* source = "") = 0; - virtual PVOID GetHolsteredItem() const = 0; - virtual void HolsterItem(bool holster, bool playSelect = true, float selectSpeedBias = 1.0f, bool hideLeftHandObject = true) = 0; - virtual PVOID GetCurrentItem(bool includeVehicle = false) const = 0; - virtual bool DropItem(int itemId, float impulseScale = 1.0f, bool selectNext = true, bool byDeath = false) = 0; - virtual PVOID GetInventory() const = 0; - virtual void NotifyCurrentItemChanged(PVOID newItem) = 0; - virtual PVOID GetMovementController() const = 0; - virtual IEntity* LinkToVehicle(int vehicleId) = 0; - virtual IEntity* GetLinkedEntity() const = 0; - virtual UINT8 GetSpectatorMode() const = 0; - virtual bool IsThirdPerson() const = 0; - virtual void ToggleThirdPerson() = 0; - virtual bool IsStillWaitingOnServerUseResponse() const { return false; } - virtual void SetStillWaitingOnServerUseResponse(bool waiting) { UNREFERENCED_PARAMETER(waiting); } - virtual void SetFlyMode(UINT8 flyMode) { UNREFERENCED_PARAMETER(flyMode); }; - virtual UINT8 GetFlyMode() const { return 0; }; - virtual void Release() = 0; - virtual bool IsPlayer() const = 0; - virtual bool IsClient() const = 0; - virtual bool IsMigrating() const = 0; - virtual void SetMigrating(bool isMigrating) = 0; - virtual void InitLocalPlayer() = 0; - virtual const char* GetActorClassName() const = 0; - virtual PVOID GetActorClass() const = 0; - virtual const char* GetEntityClassName() const = 0; - virtual void SerializeLevelToLevel(PVOID ser) = 0; - virtual void ProcessEvent(const PVOID event) = 0; - virtual PVOID GetAnimatedCharacter() = 0; - virtual const PVOID GetAnimatedCharacter() const = 0; - virtual void PlayExactPositioningAnimation(const char* sAnimationName, bool bSignal, const Vec3& vPosition, const Vec3& vDirection, float startWidth, float startArcAngle, float directionTolerance) = 0; - virtual void CancelExactPositioningAnimation() = 0; - virtual void PlayAnimation(const char* sAnimationName, bool bSignal) = 0; - virtual bool Respawn() { return false; } - virtual void ResetToSpawnLocation() {} - virtual bool CanBreakGlass() const { return false; } - virtual bool MustBreakGlass() const { return false; } - virtual void EnableTimeDemo(bool bTimeDemo) = 0; - void SetChannelId(UINT16 id) { UNREFERENCED_PARAMETER(id); } - virtual void SwitchDemoModeSpectator(bool activate) = 0; - virtual void SetCustomHead(const char* customHead) { UNREFERENCED_PARAMETER(customHead); }; - virtual PVOID GetLinkedVehicle() const = 0; - virtual bool GetValidPositionNearby(const Vec3& proposedPosition, Vec3& adjustedPosition) const = 0; - virtual void SetExpectedPhysicsPos(const Vec3& expectedPosition) = 0; - virtual void OnAIProxyEnabled(bool enabled) = 0; - virtual void OnReturnedToPool() = 0; - virtual void OnPreparedFromPool() = 0; - virtual void OnShiftWorld() {}; - virtual void MountedGunControllerEnabled(bool val) { UNREFERENCED_PARAMETER(val); }; - virtual bool MountedGunControllerEnabled() const { return false; } - virtual bool ShouldMuteWeaponSoundStimulus() const = 0; - virtual int GetPhysicalSkipEntities(PVOID pSkipList, const int maxSkipSize) const - { - UNREFERENCED_PARAMETER(pSkipList); - UNREFERENCED_PARAMETER(maxSkipSize); - return 0; - } - virtual void OnReused(IEntity* pEntity, PVOID params) = 0; - virtual bool IsInteracting() const = 0; -}; - -struct IActorIterator -{ - virtual ~IActorIterator() {} - virtual size_t Count() = 0; - virtual IActor* Next() = 0; - virtual void AddRef() = 0; - virtual void Release() = 0; -}; -typedef _smart_ptr<IActorIterator> IActorIteratorPtr; - -typedef std::map<int, IActor*> TActorMap; - -struct IActorSystem -{ - virtual ~IActorSystem() {} - virtual void Reset() = 0; - virtual void Reload() = 0; - virtual IActor* GetActor(int entityId) = 0; - virtual IActor* GetActorByChannelId(UINT16 channelId) = 0; - virtual IActor* fn_00(void) = 0; - virtual int GetActorCount() const = 0; - virtual IActorIteratorPtr CreateActorIterator() = 0; - virtual void SetDemoPlaybackMappedOriginalServerPlayer(int id) = 0; - virtual int GetDemoPlaybackMappedOriginalServerPlayer() const = 0; - virtual void SwitchDemoSpectator(int id = 0) = 0; - virtual IActor* GetCurrentDemoSpectator() = 0; - virtual IActor* GetOriginalDemoSpectator() = 0; - virtual void AddActor(int entityId, IActor* pActor) = 0; - virtual void RemoveActor(int entityId) = 0; - virtual void Scan(const char* folderName) = 0; - virtual bool fn_01(void) = 0; - virtual const PVOID GetActorParams(const char* actorClass) const = 0; - virtual bool IsActorClass(PVOID pClass) const = 0; -}; - -struct IGameFramework -{ - virtual void fn_00(void) = 0; - virtual void fn_01(void) = 0; - virtual void fn_02(void) = 0; - virtual void fn_03(void) = 0; - virtual void fn_04(void) = 0; - virtual void fn_05(void) = 0; - - virtual ~IGameFramework() {} - virtual void fn_06(void) = 0; - virtual void fn_07(void) = 0; - virtual void fn_08(void) = 0; - virtual void fn_09(void) = 0; - virtual void fn_10(void) = 0; - virtual void fn_11(void) = 0; - virtual void fn_12(void) = 0; - virtual void fn_13(void) = 0; - virtual void fn_14(void) = 0; - virtual void fn_15(void) = 0; - virtual void fn_16(void) = 0; - virtual bool IsGamePaused() = 0; - virtual bool IsGameStarted() = 0; - virtual ISystem* GetISystem() = 0; - virtual void fn_17(void) = 0; - virtual void fn_18(void) = 0; - virtual void fn_19(void) = 0; - virtual void fn_20(void) = 0; - virtual void fn_21(void) = 0; - virtual IActorSystem* GetIActorSystem(void) = 0; - virtual void fn_23(void) = 0; - virtual void fn_24(void) = 0; - virtual void fn_25(void) = 0; - virtual void fn_26(void) = 0; - virtual void fn_27(void) = 0; - virtual void fn_28(void) = 0; - virtual void fn_29(void) = 0; - virtual void fn_30(void) = 0; - virtual void fn_31(void) = 0; - virtual void fn_32(void) = 0; - virtual void fn_33(void) = 0; - virtual void fn_34(void) = 0; - virtual void fn_35(void) = 0; - virtual void fn_36(void) = 0; - virtual void fn_37(void) = 0; - virtual void fn_38(void) = 0; - virtual void fn_39(void) = 0; - virtual void fn_40(void) = 0; - virtual void fn_41(void) = 0; - virtual void fn_42(void) = 0; - virtual void fn_43(void) = 0; - virtual void fn_44(void) = 0; - virtual void fn_45(void) = 0; - virtual void fn_46(void) = 0; - virtual void fn_47(void) = 0; - virtual void fn_48(void) = 0; - virtual void fn_49(void) = 0; - virtual void fn_50(void) = 0; - virtual void fn_51(void) = 0; - virtual void fn_52(void) = 0; - virtual void fn_53(void) = 0; - virtual void fn_54(void) = 0; - virtual void fn_55(void) = 0; - virtual void fn_56(void) = 0; - virtual void fn_57(void) = 0; - virtual void fn_58(void) = 0; - virtual void fn_59(void) = 0; - virtual void fn_60(void) = 0; - virtual void fn_61(void) = 0; - virtual void fn_62(void) = 0; - virtual void fn_62_1(void) = 0; - virtual void fn_63(void) = 0; - virtual IActor* GetClientActor() const = 0; - virtual int GetClientActorId() const = 0; - virtual IEntity* GetClientEntity() const = 0; - virtual int GetClientEntityId() const = 0; - virtual PVOID GetClientChannel() const = 0; - virtual void fn_64(void) = 0; - virtual void fn_65(void) = 0; - virtual void fn_66(void) = 0; - virtual void fn_67(void) = 0; - virtual void fn_68(void) = 0; - virtual void fn_69(void) = 0; - virtual void fn_70(void) = 0; - virtual void fn_71(void) = 0; - virtual void fn_72(void) = 0; - virtual void fn_73(void) = 0; - virtual void fn_74(void) = 0; - virtual void fn_75(void) = 0; - virtual void fn_76(void) = 0; - virtual void fn_77(void) = 0; - virtual void fn_78(void) = 0; - virtual void fn_79(void) = 0; - virtual void fn_80(void) = 0; - virtual void fn_81(void) = 0; - virtual UINT8 IsEditing() = 0; - virtual UINT8 IsInLevelLoad() = 0; - virtual UINT8 IsLoadingSaveGame() = 0; - virtual UINT8 IsInTimeDemo() = 0; - virtual UINT8 IsTimeDemoRecording() = 0; - virtual void fn_82(void) = 0; - virtual void fn_83(void) = 0; - virtual UINT8 CanSave() = 0; - virtual UINT8 CanLoad() = 0; - virtual void fn_84(void) = 0; - virtual UINT8 CanCheat() = 0; - virtual const char* GetLevelName() = 0; - virtual void GetAbsLevelPath(char* pPathBuffer, UINT32 pathBufferSize) = 0; - virtual PVOID GetIPersistantDebug() = 0; - virtual void fn_85(void) = 0; - virtual void fn_86(void) = 0; - virtual void fn_87(void) = 0; - virtual void fn_88(void) = 0; - virtual void fn_89(void) = 0; - virtual void fn_90(void) = 0; - virtual void fn_91(void) = 0; - virtual void fn_92(void) = 0; - virtual void fn_93(void) = 0; - virtual const char* GetGameGUID() = 0; -}; - -struct SSystemGlobalEnvironment { - UINT64 ukn_00; - UINT64 ukn_01; - UINT64 ukn_02; - UINT64 ukn_03; - UINT64 ukn_04; - UINT64 ukn_05; - UINT64 ukn_06; - UINT64 ukn_07; - UINT64 ukn_08; - UINT64 ukn_09; - UINT64 ukn_10; - UINT64 ukn_11; - UINT64 ukn_12; - UINT64 ukn_13; - UINT64 ukn_14; - UINT64 ukn_15; - UINT64 ukn_16; - UINT64 ukn_17; - IGameFramework* pGameFramework; - UINT64 ukn_18; - IEntitySystem* pEntitySystem; - UINT64 ukn_19; - UINT64 ukn_20; - ISystem* pSystem; - UINT64 ukn_21; - UINT64 ukn_22; - UINT64 ukn_23; - UINT64 ukn_24; - UINT64 ukn_25; - UINT64 ukn_26; - IRenderer* pRenderer; - IRenderAuxGeom* pAuxGeomRenderer; /* NullAuxGeomRenderer */ - UINT64 ukn_27; - UINT64 ukn_28; - UINT64 ukn_29; - UINT64 ukn_30; - UINT64 ukn_31; - UINT64 ukn_32; - UINT64 ukn_33; - UINT64 ukn_34; - UINT64 ukn_35; - UINT64 ukn_36; - UINT64 ukn_37; - UINT64 ukn_38; - UINT64 ukn_39; - UINT64 ukn_40; - UINT64 ukn_41; - UINT64 ukn_42; - UINT64 ukn_43; - UINT64 ukn_44; - UINT64 ukn_45; - UINT64 ukn_46; - UINT32 mMainThreadId; - UINT32 nMainFrameID; - LPCSTR szCmdLine; - CHAR szDebugStatus[128]; - BOOL bServer; - BOOL bMultiplayer; - BOOL bHostMigrating; -}; - -struct ISystem -{ - virtual ~ISystem() {} - virtual void fn_00(void) const = 0; - virtual SSystemGlobalEnvironment* GetGlobalEnvironment() = 0; - virtual void fn_01(void) const = 0; - virtual const char* GetRootFolder() const = 0; - virtual void fn_02(void) = 0; - virtual void fn_03(void) = 0; - virtual void fn_04(void) = 0; - virtual void fn_05(void) = 0; - virtual void fn_06(void) = 0; - virtual void fn_07(void) = 0; - virtual void fn_08(void) = 0; - virtual void fn_09(void) = 0; - virtual void fn_10(void) = 0; - virtual void fn_11(void) = 0; - virtual UINT32 GetUsedMemory() = 0; - virtual const char* GetUserName() = 0; - virtual UINT32 GetCPUFlags() = 0; - virtual int GetLogicalCPUCount() = 0; - virtual void fn_12(void) = 0; - virtual void Quit() = 0; - virtual void Relaunch(bool bRelaunch) = 0; - virtual UINT32 IsQuitting() const = 0; - virtual void fn_13(void) = 0; - virtual void fn_14(void) = 0; - virtual void fn_15(void) = 0; - virtual UINT32 IsRelaunch() const = 0; - virtual void fn_16(void) = 0; - virtual void fn_17(void) = 0; - virtual void fn_18(void) = 0; - virtual void fn_19(void) = 0; - virtual void fn_20(void) = 0; - virtual void fn_21(void) = 0; - virtual void fn_22(void) = 0; - virtual void fn_23(void) = 0; - virtual void fn_24(void) = 0; - virtual void fn_25(void) = 0; - virtual void fn_26(void) = 0; - virtual void fn_27(void) = 0; - virtual void fn_28(void) = 0; - virtual void fn_29(void) = 0; - virtual void fn_30(void) = 0; - virtual void fn_31(void) = 0; - virtual void fn_32(void) = 0; - virtual void fn_33(void) = 0; - virtual void fn_34(void) = 0; - virtual void fn_35(void) = 0; - virtual void fn_36(void) = 0; - virtual void fn_37(void) = 0; - virtual void fn_38(void) = 0; - virtual void fn_39(void) = 0; - virtual void fn_40(void) = 0; - virtual void fn_41(void) = 0; - virtual void fn_42(void) = 0; - virtual void fn_43(void) = 0; - virtual void fn_44(void) = 0; - virtual void fn_45(void) = 0; - virtual void fn_46(void) = 0; - virtual void fn_47(void) = 0; - virtual void fn_48(void) = 0; - virtual IEntitySystem* GetIEntitySystem() = 0; - virtual void fn_50(void) = 0; - virtual void fn_51(void) = 0; - virtual void fn_52(void) = 0; - virtual void fn_53(void) = 0; - virtual void fn_54(void) = 0; - virtual void fn_55(void) = 0; - virtual void fn_56(void) = 0; - virtual void fn_57(void) = 0; - virtual void fn_58(void) = 0; - virtual void fn_59(void) = 0; - virtual void fn_60(void) = 0; - virtual void fn_61(void) = 0; - virtual void fn_62(void) = 0; - virtual void fn_63(void) = 0; - virtual void fn_64(void) = 0; - virtual void fn_65(void) = 0; - virtual PVOID GetHWND() = 0; - virtual PVOID GetActiveHWND() = 0; - virtual void fn_66(void) = 0; - virtual IRenderer* GetIRenderer() = 0; -}; - -static inline bool HProjectToScreen(IRenderer* pIRenderer, float sx, float sy, float sz, float* ox, float* oy, float* oz) -{ - return pIRenderer->ProjectToScreen(sx, sy, sz, ox, oy, oz); -} - -static inline bool WorldToScreen(SSystemGlobalEnvironment* globalEnv, Vec3 vEntPos, Vec3 &vOut) -{ - IRenderer* Renderer = globalEnv->pRenderer; - HProjectToScreen(Renderer, vEntPos.x, vEntPos.y, vEntPos.z, - &vOut.x, &vOut.y, &vOut.z); - - vOut.x *= (Renderer->GetWidth() / 100.0f); - vOut.y *= (Renderer->GetHeight() / 100.0f); - vOut.z *= 1.0f; - - return ((vOut.z < 1.0f) && (vOut.x > 0) && (vOut.x < (float)Renderer->GetWidth()) && (vOut.y > 0) && (vOut.y < (float)Renderer->GetHeight())); -} - - -struct HuntCtx { - IEntitySystem ** ppEntSys; - SSystemGlobalEnvironment ** ppGlobalEnv; - IGameFramework ** ppCCryAction; -};
\ No newline at end of file |