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-rw-r--r--TestDLL/HuntClasses.h965
1 files changed, 0 insertions, 965 deletions
diff --git a/TestDLL/HuntClasses.h b/TestDLL/HuntClasses.h
deleted file mode 100644
index e394cf8..0000000
--- a/TestDLL/HuntClasses.h
+++ /dev/null
@@ -1,965 +0,0 @@
-#pragma once
-
-#include <Windows.h>
-#include <stdarg.h>
-
-#include <string>
-#include <map>
-
-struct ISystem;
-
-
-#define ENTITY_FLAG_LOCAL_PLAYER 0x8000000
-
-#define PENTITYSYSTEM_ISYSTEM_OFFSET 104
-
-template<class _I> class _smart_ptr
-{
-private:
- _I* p;
-public:
- _smart_ptr() : p(NULL) {}
- _smart_ptr(_I* p_)
- {
- p = p_;
- if (p)
- p->AddRef();
- }
- _smart_ptr(const _smart_ptr& p_)
- {
- p = p_.p;
- if (p)
- p->AddRef();
- }
- _smart_ptr(_smart_ptr&& p_) noexcept
- {
- p = p_.p;
- p_.p = nullptr;
- }
- template<typename _Y>
- _smart_ptr(const _smart_ptr<_Y>& p_)
- {
- p = p_.get();
- if (p)
- p->AddRef();
- }
- ~_smart_ptr()
- {
- if (p)
- p->Release();
- }
- operator _I*() const { return p; }
-
- _I& operator*() const { return *p; }
- _I* operator->(void) const { return p; }
- _I* get() const { return p; }
- _smart_ptr& operator=(_I* newp)
- {
- if (newp != this->p)
- {
- _I* oldp = p;
- p = newp;
- if (p)
- p->AddRef();
- if (oldp)
- oldp->Release();
- }
- return *this;
- }
- void reset()
- {
- _smart_ptr<_I>().swap(*this);
- }
- void reset(_I* p)
- {
- if (p != this->p)
- {
- _smart_ptr<_I>(p).swap(*this);
- }
- }
- _smart_ptr& operator=(const _smart_ptr& newp)
- {
- if (newp.p != this->p)
- {
- if (newp.p)
- newp.p->AddRef();
- if (p)
- p->Release();
- p = newp.p;
- }
- return *this;
- }
- _smart_ptr& operator=(_smart_ptr&& p_)
- {
- if (this != &p_)
- {
- if (p)
- p->Release();
- p = p_.p;
- p_.p = nullptr;
- }
- return *this;
- }
- template<typename _Y>
- _smart_ptr& operator=(const _smart_ptr<_Y>& newp)
- {
- _I* const p2 = newp.get();
- if (p2 != this->p)
- {
- if (p2)
- p2->AddRef();
- if (p)
- p->Release();
- p = p2;
- }
- return *this;
- }
- void swap(_smart_ptr<_I>& other)
- {
- std::swap(p, other.p);
- }
- void Assign_NoAddRef(_I* ptr)
- {
- CRY_ASSERT(!p, "Assign_NoAddRef should only be used on a default-constructed, not-yet-assigned smart_ptr instance");
- p = ptr;
- }
- _I* ReleaseOwnership()
- {
- _I* ret = p;
- p = 0;
- return ret;
- }
-};
-
-template<typename T, int N>
-struct INumberArray
-{
-};
-
-template<typename T, int N, typename Final>
-struct INumberVector : INumberArray<T, N>
-{
-};
-
-template<typename F> struct Vec3_tpl
- : INumberVector<F, 3, Vec3_tpl<F>>
-{
-public:
- F x, y, z;
- Vec3_tpl(F vx, F vy, F vz) : x(vx), y(vy), z(vz) {}
-};
-typedef Vec3_tpl<float> Vec3;
-
-template<typename F> struct Ang3_tpl
- : INumberVector<F, 3, Ang3_tpl<F>>
-{
-public:
- F x, y, z;
- Ang3_tpl(F vx, F vy, F vz) : x(vx), y(vy), z(vz) {}
-};
-typedef Ang3_tpl<float> Ang3;
-
-template<typename F> struct Quat_tpl
- : INumberVector<F, 4, Quat_tpl<F>>
-{
-public:
- Vec3_tpl<F> v;
- F w;
-};
-typedef Quat_tpl<float> Quat;
-
-class Matrix34 {
-public:
- float m00;
- float m01;
- float m02;
- float m03;
- float m10;
- float m11;
- float m12;
- float m13;
- float m20;
- float m21;
- float m22;
- float m23;
- Vec3 GetTranslation() const { return Vec3(m03, m13, m23); }
-};
-
-enum EDrawTextFlags : UINT32
-{
- eDrawText_Default,
- eDrawText_Center = 1,
- eDrawText_Right = 2,
- eDrawText_CenterV = 4,
- eDrawText_Bottom = 8,
- eDrawText_2D = 16,
- eDrawText_FixedSize = 32,
- eDrawText_800x600 = 64,
- eDrawText_Monospace = 128,
- eDrawText_Framed = 256,
- eDrawText_DepthTest = 512,
- eDrawText_IgnoreOverscan = 1024,
- eDrawText_LegacyBehavior = 2048
-};
-
-template<class T> struct Color_tpl
-{
- T r, g, b, a;
- Color_tpl() {};
- Color_tpl(T _r, T _g, T _b, T _a) : r(_r), g(_g), b(_b), a(_a) {}
-};
-
-typedef Color_tpl<UINT8> ColorB;
-
-struct SAuxGeomRenderFlags
-{
- UINT32 m_renderFlags;
-};
-
-class IRenderAuxGeom
-{
-public:
- virtual ~IRenderAuxGeom() {}
- virtual SAuxGeomRenderFlags SetRenderFlags(const SAuxGeomRenderFlags& renderFlags) = 0;
- virtual SAuxGeomRenderFlags GetRenderFlags() = 0;
- virtual PVOID GetCamera() const = 0;
-};
-
-struct IEntity
-{
-public:
- virtual ~IEntity() {}
- virtual int GetId() const = 0;
- virtual const PVOID GetGuid() const = 0;
- virtual PVOID GetClass() const = 0;
- virtual void fn_00(void) = 0;
- virtual void fn_01(void) = 0;
- virtual UINT32 GetFlags() const = 0;
- virtual void fn_02(void) = 0;
- virtual void fn_03(void) = 0;
- virtual void fn_04(void) const = 0;
- virtual void fn_05(void) = 0;
- virtual UINT32 GetFlagsExtended() const = 0;
- virtual bool IsInitialized() const = 0;
- virtual bool IsGarbage() const = 0;
- virtual UINT8 GetComponentChangeState() const = 0;
- virtual void fn_06(void) = 0;
- virtual const char* GetName() const = 0;
- virtual std::string GetEntityTextDescription() const = 0;
- virtual void fn_07(void) = 0;
- virtual bool IsLoadedFromLevelFile() const = 0;
- virtual void fn_08(void) = 0;
- virtual void fn_09(void) = 0;
- virtual void fn_10(void) = 0;
- virtual int GetChildCount() const = 0;
- virtual IEntity* GetChild(int nIndex) const = 0;
- virtual IEntity* GetParent() const = 0;
- virtual IEntity* GetLocalSimParent() const = 0;
- virtual Matrix34 GetParentAttachPointWorldTM() const = 0;
- virtual bool IsParentAttachmentValid() const = 0;
- virtual void fn_11(void) = 0;
- virtual void fn_12(void) = 0;
- virtual const Matrix34& GetWorldTM() const = 0;
- virtual Matrix34 GetLocalTM() const = 0;
- virtual void fn_13(void) const = 0;
- virtual void fn_14(void) const = 0;
- virtual void fn_15(void) = 0;
- virtual void fn_16(void) = 0;
- virtual void fn_17(void) = 0;
- virtual const Vec3& GetPos() const = 0;
- virtual void fn_18(void) = 0;
- virtual void fn_19(void) const = 0;
- virtual void fn_20(void) = 0;
- virtual const Vec3& GetScale() const = 0;
- virtual void fn_21(void) = 0;
- virtual Vec3 GetWorldPos() const = 0;
- virtual Ang3 GetWorldAngles() const = 0;
- virtual Quat GetWorldRotation() const = 0;
- virtual Vec3 GetWorldScale() const = 0;
- //virtual IScriptTable* GetScriptTable() const final;
- //GetScriptTable -> VirtualFuncIndex 64
-};
-
-struct IEntityIt
-{
- virtual ~IEntityIt() {}
- virtual void AddRef() = 0;
- virtual void Release() = 0;
- virtual bool IsEnd() = 0;
- virtual IEntity* Next() = 0;
- virtual IEntity* This() = 0;
- virtual void MoveFirst() = 0;
-};
-
-typedef _smart_ptr<IEntityIt> IEntityItPtr;
-
-struct IEntitySystem
-{
- virtual ~IEntitySystem() {}
- virtual void fn_00(void) = 0;
- virtual void fn_01(void) = 0;
- virtual void fn_02(void) = 0;
- virtual void fn_03(void) = 0;
- virtual void fn_04(void) = 0;
- virtual void fn_05(void) = 0;
- virtual void fn_06(void) = 0;
- virtual void fn_07(void) = 0;
- virtual void fn_08(void) const = 0;
- virtual void fn_09(void) = 0;
- virtual void fn_10(void) = 0;
- virtual PVOID GetEntity(void) const = 0;
- virtual PVOID FindEntityByName(void) const = 0;
- virtual void fn_11(void) = 0;
- virtual void fn_12(void) = 0;
- virtual void fn_13(void) = 0;
- virtual UINT32 GetNumEntities(void) const = 0;
- virtual IEntityItPtr GetEntityIterator() = 0;
- virtual void fn_14(void) = 0;
- virtual void fn_15(void) = 0;
- virtual void fn_16(void) = 0;
- virtual void fn_17(void) = 0;
- virtual void fn_18(void) = 0;
- virtual void fn_19(void) const = 0;
- virtual void fn_20(void) const = 0;
- virtual void fn_21(void) = 0;
- virtual void fn_22(void) = 0;
- virtual void fn_23(void) = 0;
- virtual void fn_24(void) = 0;
- virtual void fn_25(void) const = 0;
- virtual ISystem* GetSystem() const = 0;
-};
-
-struct IRenderer//: public IRendererCallbackServer
-{
- virtual ~IRenderer() {}
- virtual void fn_00(void) = 0;
- virtual void fn_01(void) = 0;
- virtual void fn_02(void) = 0;
- virtual void fn_03(void) = 0;
- virtual void fn_04(void) = 0;
- virtual void fn_05(void) = 0;
- virtual void fn_06(void) = 0;
- virtual void fn_07(void) = 0;
- virtual void fn_08(void) = 0;
- virtual void fn_09(void) = 0;
- virtual void fn_10(void) = 0;
- virtual void fn_11(void) = 0;
- virtual int GetFeatures() = 0;
- virtual void fn_12(void) = 0;
- virtual int GetNumGeomInstances() = 0;
- virtual int GetNumGeomInstanceDrawCalls() = 0;
- virtual int GetCurrentNumberOfDrawCalls() = 0;
- virtual void fn_13(void) = 0;
- virtual void fn_14(void) = 0;
- virtual void fn_15(void) = 0;
- virtual void fn_16(void) = 0;
- virtual void fn_17(void) = 0;
- virtual void fn_18(void) = 0;
- virtual void fn_19(void) = 0;
- virtual void fn_20(void) = 0;
- virtual void fn_21(void) = 0;
- virtual void fn_22(void) = 0;
- virtual void fn_23(void) = 0;
- virtual void fn_24(void) = 0;
- virtual void fn_25(void) = 0;
- virtual void fn_26(void) = 0;
- virtual void fn_27(void) = 0;
- virtual void fn_28(void) = 0;
- virtual void fn_29(void) = 0;
- virtual void fn_30(void) = 0;
- virtual void fn_31(void) = 0;
- virtual void fn_32(void) = 0;
- virtual void fn_33(void) = 0;
- virtual void fn_34(void) = 0;
- virtual void fn_35(void) = 0;
- virtual void fn_36(void) = 0;
- virtual void fn_37(void) = 0;
- virtual int GetWhiteTextureId() const = 0;
- virtual void fn_38(void) = 0;
- virtual void fn_39(void) = 0;
- virtual int GetHeight() const = 0;
- virtual int GetWidth() const = 0;
- virtual float GetPixelAspectRatio() const = 0;
- virtual int GetOverlayHeight() const = 0;
- virtual int GetOverlayWidth() const = 0;
- virtual void GetMemoryUsage(PVOID Sizer) = 0;
- virtual void GetBandwidthStats(float* fBandwidthRequested) = 0;
- virtual void fn_40(void) = 0;
- virtual void fn_41(void) = 0;
- virtual void fn_42(void) = 0;
- virtual int GetColorBpp() = 0;
- virtual int GetDepthBpp() = 0;
- virtual int GetStencilBpp() = 0;
- virtual bool IsStereoEnabled() const = 0;
- virtual float GetNearestRangeMax() const = 0;
- virtual bool ProjectToScreen(
- float ptx, float pty, float ptz,
- float* sx, float* sy, float* sz) = 0;
- virtual int UnProject(
- float sx, float sy, float sz,
- float* px, float* py, float* pz,
- const float modelMatrix[16],
- const float projMatrix[16],
- const int viewport[4]) = 0;
- virtual int UnProjectFromScreen(
- float sx, float sy, float sz,
- float* px, float* py, float* pz) = 0;
- virtual void fn_43(void) = 0;
- virtual void fn_44(void) = 0;
- virtual void fn_45(void) = 0;
- virtual void fn_46(void) = 0;
- virtual void fn_47(void) = 0;
- virtual void fn_48(void) = 0;
- virtual void fn_49(void) = 0;
- virtual void fn_50(void) = 0;
- virtual int CurThreadList() = 0;
- virtual void fn_51(void) = 0;
- virtual void fn_52(void) = 0;
- virtual void fn_53(void) = 0;
- virtual void fn_54(void) = 0;
- virtual void fn_55(void) = 0;
- virtual void fn_56(void) = 0;
- virtual void fn_57(void) = 0;
- virtual void fn_58(void) = 0;
- virtual void fn_59(void) = 0;
- virtual void fn_60(void) = 0;
- virtual void fn_61(void) = 0;
- virtual void fn_62(void) = 0;
- virtual void fn_63(void) = 0;
- virtual void fn_64(void) = 0;
- virtual void fn_65(void) = 0;
- virtual void fn_66(void) = 0;
- virtual void fn_67(void) = 0;
- virtual void fn_68(void) = 0;
- virtual void fn_69(void) = 0;
- virtual void fn_70(void) = 0;
- virtual void fn_71(void) = 0;
- virtual void fn_72(void) = 0;
- virtual void fn_73(void) = 0;
- virtual void fn_74(void) = 0;
- virtual void fn_75(void) = 0;
- virtual void fn_76(void) = 0;
- virtual void fn_77(void) = 0;
- virtual void fn_78(void) = 0;
- virtual void fn_79(void) const = 0;
- virtual void fn_80(void) = 0;
- virtual void fn_81(void) = 0;
- virtual void fn_82(void) = 0;
- virtual void fn_83(void) = 0;
- virtual void fn_84(void) = 0;
- virtual void fn_85(void) = 0;
- virtual void fn_86(void) = 0;
- virtual void fn_87(void) = 0;
- virtual void fn_88(void) = 0;
- virtual void fn_89(void) = 0;
- virtual void fn_90(void) = 0;
- virtual void fn_91(void) = 0;
- virtual void fn_92(void) = 0;
- virtual void fn_93(void) = 0;
- virtual void fn_94(void) = 0;
- virtual void fn_95(void) = 0;
- virtual void fn_96(void) = 0;
- virtual void fn_97(void) = 0;
- virtual void fn_98(void) = 0;
- virtual void fn_99(void) = 0;
- virtual void fn_100(void) = 0;
- virtual void fn_101(void) = 0;
- virtual void fn_102(void) = 0;
- virtual void fn_103(void) = 0;
- virtual void fn_104(void) const = 0;
- virtual void fn_105(void) = 0;
- virtual void fn_106(void) = 0;
- virtual void fn_107(void) = 0;
- virtual void fn_108(void) = 0;
- virtual void fn_109(void) = 0;
- virtual void fn_110(void) = 0;
- virtual void fn_111(void) = 0;
- virtual void fn_112(void) = 0;
- virtual void fn_113(void) = 0;
- virtual void fn_114(void) = 0;
- virtual void fn_115(void) = 0;
- virtual void fn_116(void) = 0;
- virtual void fn_117(void) = 0;
- virtual void fn_118(void) = 0;
- virtual void fn_119(void) = 0;
- virtual void fn_120(void) = 0;
- virtual void fn_121(void) = 0;
- virtual int GetPolyCount() = 0;
- virtual void fn_122(void) = 0;
- virtual void fn_123(void) = 0;
- virtual void fn_124(void) = 0;
- virtual int GetFrameID(bool bIncludeRecursiveCalls = true) = 0;
- virtual void fn_125(void) = 0;
- virtual float ScaleCoordX(float value) const = 0;
- virtual float ScaleCoordY(float value) const = 0;
- virtual void ScaleCoord(float& x, float& y) const = 0;
- virtual void fn_126(void) = 0;;
- virtual void fn_127(void) = 0;
- virtual void fn_128(void) = 0;
- virtual void fn_129(void) = 0;
- virtual IRenderAuxGeom* GetIRenderAuxGeom() = 0;
- virtual IRenderAuxGeom* GetOrCreateIRenderAuxGeom(const PVOID pCustomCamera = nullptr) = 0;
- virtual void DeleteAuxGeom(IRenderAuxGeom* pRenderAuxGeom) = 0;
- virtual void SubmitAuxGeom(IRenderAuxGeom* pRenderAuxGeom, bool merge = true) = 0;
-};
-
-/* generated with: "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\Hostx64\x64\cl.exe" /Zp2 /c /d1reportSingleClassLayoutIActor C:\Users\segfault\Source\Repos\CRYENGINE\Code\CryEngine\CryAction\ActorSystem.cpp /I C:\Users\segfault\Source\Repos\CRYENGINE\Code\CryEngine\CryCommon /I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include" /I "C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\um" /I "C:\Users\segfault\Source\Repos\CRYENGINE\Code\CryEngine\CryAction" */
-struct IActor
-{
- virtual void fn_00(void) = 0;
- virtual ~IActor(void) = 0;
- virtual void fn_01(void) = 0;
- virtual void fn_02(void) = 0;
- virtual void fn_03(void) = 0;
- virtual void fn_04(void) = 0;
- virtual void fn_05(void) = 0;
- virtual void fn_06(void) = 0;
- virtual void fn_07(void) = 0;
- virtual void fn_08(void) = 0;
- virtual void fn_09(void) = 0;
- virtual void fn_10(void) = 0;
- virtual void fn_11(void) = 0;
- virtual void fn_12(void) = 0;
- virtual void fn_13(void) = 0;
- virtual void fn_14(void) = 0;
- virtual void fn_15(void) = 0;
- virtual void fn_16(void) = 0;
- virtual void fn_17(void) = 0;
- virtual void fn_18(void) = 0;
- virtual void fn_19(void) = 0;
- virtual void fn_20(void) = 0;
- virtual void fn_21(void) = 0;
- virtual void fn_22(void) = 0;
- virtual void fn_23(void) = 0;
- virtual void fn_24(void) = 0;
- virtual void fn_25(void) = 0;
- virtual void fn_26(void) = 0;
- virtual void fn_27(void) = 0;
- virtual void fn_28(void) = 0;
- virtual void fn_29(void) = 0;
- virtual void fn_30(void) = 0;
- virtual void fn_31(void) = 0;
- virtual void fn_32(void) = 0;
- virtual void fn_33(void) = 0;
- virtual void IActor_SetChannelId(void) = 0;
- virtual void fn_34(void) = 0;
- virtual void fn_35(void) = 0;
- virtual void fn_36(void) = 0;
-
- virtual void SetHealth(float health) = 0;
- virtual float GetHealth() const = 0;
- virtual int GetHealthAsRoundedPercentage() const = 0;
- virtual void SetMaxHealth(float maxHealth) = 0;
- virtual float GetMaxHealth() const = 0;
- virtual int GetArmor() const = 0;
- virtual int GetMaxArmor() const = 0;
- virtual int GetTeamId() const = 0;
- virtual bool IsFallen() const = 0;
- virtual bool IsDead() const = 0;
- virtual int IsGod() = 0;
- virtual void Fall(Vec3 hitPos = Vec3(0, 0, 0)) = 0;
- virtual bool AllowLandingBob() = 0;
- virtual void PlayAction(const char* action, const char* extension, bool looping = false) = 0;
- virtual PVOID GetAnimationGraphState() = 0;
- virtual void ResetAnimationState() = 0;
- virtual void CreateScriptEvent(const char* event, float value, const char* str = NULL) = 0;
- virtual bool BecomeAggressiveToAgent(int entityID) = 0;
- virtual void SetFacialAlertnessLevel(int alertness) = 0;
- virtual void RequestFacialExpression(const char* pExpressionName = NULL, float* sequenceLength = NULL) = 0;
- virtual void PrecacheFacialExpression(const char* pExpressionName) = 0;
- virtual int GetGrabbedEntityId() const = 0;
- virtual void HideAllAttachments(bool isHiding) = 0;
- virtual void SetIKPos(const char* pLimbName, const Vec3& goalPos, int priority) = 0;
- virtual void SetViewInVehicle(PVOID viewRotation) = 0;
- virtual void SetViewRotation(PVOID rotation) = 0;
- virtual PVOID GetViewRotation() const = 0;
- virtual bool IsFriendlyEntity(int entityId, bool bUsingAIIgnorePlayer = true) const = 0;
- virtual Vec3 GetLocalEyePos() const = 0;
- virtual void CameraShake(float angle, float shift, float duration, float frequency, Vec3 pos, int ID, const char* source = "") = 0;
- virtual PVOID GetHolsteredItem() const = 0;
- virtual void HolsterItem(bool holster, bool playSelect = true, float selectSpeedBias = 1.0f, bool hideLeftHandObject = true) = 0;
- virtual PVOID GetCurrentItem(bool includeVehicle = false) const = 0;
- virtual bool DropItem(int itemId, float impulseScale = 1.0f, bool selectNext = true, bool byDeath = false) = 0;
- virtual PVOID GetInventory() const = 0;
- virtual void NotifyCurrentItemChanged(PVOID newItem) = 0;
- virtual PVOID GetMovementController() const = 0;
- virtual IEntity* LinkToVehicle(int vehicleId) = 0;
- virtual IEntity* GetLinkedEntity() const = 0;
- virtual UINT8 GetSpectatorMode() const = 0;
- virtual bool IsThirdPerson() const = 0;
- virtual void ToggleThirdPerson() = 0;
- virtual bool IsStillWaitingOnServerUseResponse() const { return false; }
- virtual void SetStillWaitingOnServerUseResponse(bool waiting) { UNREFERENCED_PARAMETER(waiting); }
- virtual void SetFlyMode(UINT8 flyMode) { UNREFERENCED_PARAMETER(flyMode); };
- virtual UINT8 GetFlyMode() const { return 0; };
- virtual void Release() = 0;
- virtual bool IsPlayer() const = 0;
- virtual bool IsClient() const = 0;
- virtual bool IsMigrating() const = 0;
- virtual void SetMigrating(bool isMigrating) = 0;
- virtual void InitLocalPlayer() = 0;
- virtual const char* GetActorClassName() const = 0;
- virtual PVOID GetActorClass() const = 0;
- virtual const char* GetEntityClassName() const = 0;
- virtual void SerializeLevelToLevel(PVOID ser) = 0;
- virtual void ProcessEvent(const PVOID event) = 0;
- virtual PVOID GetAnimatedCharacter() = 0;
- virtual const PVOID GetAnimatedCharacter() const = 0;
- virtual void PlayExactPositioningAnimation(const char* sAnimationName, bool bSignal, const Vec3& vPosition, const Vec3& vDirection, float startWidth, float startArcAngle, float directionTolerance) = 0;
- virtual void CancelExactPositioningAnimation() = 0;
- virtual void PlayAnimation(const char* sAnimationName, bool bSignal) = 0;
- virtual bool Respawn() { return false; }
- virtual void ResetToSpawnLocation() {}
- virtual bool CanBreakGlass() const { return false; }
- virtual bool MustBreakGlass() const { return false; }
- virtual void EnableTimeDemo(bool bTimeDemo) = 0;
- void SetChannelId(UINT16 id) { UNREFERENCED_PARAMETER(id); }
- virtual void SwitchDemoModeSpectator(bool activate) = 0;
- virtual void SetCustomHead(const char* customHead) { UNREFERENCED_PARAMETER(customHead); };
- virtual PVOID GetLinkedVehicle() const = 0;
- virtual bool GetValidPositionNearby(const Vec3& proposedPosition, Vec3& adjustedPosition) const = 0;
- virtual void SetExpectedPhysicsPos(const Vec3& expectedPosition) = 0;
- virtual void OnAIProxyEnabled(bool enabled) = 0;
- virtual void OnReturnedToPool() = 0;
- virtual void OnPreparedFromPool() = 0;
- virtual void OnShiftWorld() {};
- virtual void MountedGunControllerEnabled(bool val) { UNREFERENCED_PARAMETER(val); };
- virtual bool MountedGunControllerEnabled() const { return false; }
- virtual bool ShouldMuteWeaponSoundStimulus() const = 0;
- virtual int GetPhysicalSkipEntities(PVOID pSkipList, const int maxSkipSize) const
- {
- UNREFERENCED_PARAMETER(pSkipList);
- UNREFERENCED_PARAMETER(maxSkipSize);
- return 0;
- }
- virtual void OnReused(IEntity* pEntity, PVOID params) = 0;
- virtual bool IsInteracting() const = 0;
-};
-
-struct IActorIterator
-{
- virtual ~IActorIterator() {}
- virtual size_t Count() = 0;
- virtual IActor* Next() = 0;
- virtual void AddRef() = 0;
- virtual void Release() = 0;
-};
-typedef _smart_ptr<IActorIterator> IActorIteratorPtr;
-
-typedef std::map<int, IActor*> TActorMap;
-
-struct IActorSystem
-{
- virtual ~IActorSystem() {}
- virtual void Reset() = 0;
- virtual void Reload() = 0;
- virtual IActor* GetActor(int entityId) = 0;
- virtual IActor* GetActorByChannelId(UINT16 channelId) = 0;
- virtual IActor* fn_00(void) = 0;
- virtual int GetActorCount() const = 0;
- virtual IActorIteratorPtr CreateActorIterator() = 0;
- virtual void SetDemoPlaybackMappedOriginalServerPlayer(int id) = 0;
- virtual int GetDemoPlaybackMappedOriginalServerPlayer() const = 0;
- virtual void SwitchDemoSpectator(int id = 0) = 0;
- virtual IActor* GetCurrentDemoSpectator() = 0;
- virtual IActor* GetOriginalDemoSpectator() = 0;
- virtual void AddActor(int entityId, IActor* pActor) = 0;
- virtual void RemoveActor(int entityId) = 0;
- virtual void Scan(const char* folderName) = 0;
- virtual bool fn_01(void) = 0;
- virtual const PVOID GetActorParams(const char* actorClass) const = 0;
- virtual bool IsActorClass(PVOID pClass) const = 0;
-};
-
-struct IGameFramework
-{
- virtual void fn_00(void) = 0;
- virtual void fn_01(void) = 0;
- virtual void fn_02(void) = 0;
- virtual void fn_03(void) = 0;
- virtual void fn_04(void) = 0;
- virtual void fn_05(void) = 0;
-
- virtual ~IGameFramework() {}
- virtual void fn_06(void) = 0;
- virtual void fn_07(void) = 0;
- virtual void fn_08(void) = 0;
- virtual void fn_09(void) = 0;
- virtual void fn_10(void) = 0;
- virtual void fn_11(void) = 0;
- virtual void fn_12(void) = 0;
- virtual void fn_13(void) = 0;
- virtual void fn_14(void) = 0;
- virtual void fn_15(void) = 0;
- virtual void fn_16(void) = 0;
- virtual bool IsGamePaused() = 0;
- virtual bool IsGameStarted() = 0;
- virtual ISystem* GetISystem() = 0;
- virtual void fn_17(void) = 0;
- virtual void fn_18(void) = 0;
- virtual void fn_19(void) = 0;
- virtual void fn_20(void) = 0;
- virtual void fn_21(void) = 0;
- virtual IActorSystem* GetIActorSystem(void) = 0;
- virtual void fn_23(void) = 0;
- virtual void fn_24(void) = 0;
- virtual void fn_25(void) = 0;
- virtual void fn_26(void) = 0;
- virtual void fn_27(void) = 0;
- virtual void fn_28(void) = 0;
- virtual void fn_29(void) = 0;
- virtual void fn_30(void) = 0;
- virtual void fn_31(void) = 0;
- virtual void fn_32(void) = 0;
- virtual void fn_33(void) = 0;
- virtual void fn_34(void) = 0;
- virtual void fn_35(void) = 0;
- virtual void fn_36(void) = 0;
- virtual void fn_37(void) = 0;
- virtual void fn_38(void) = 0;
- virtual void fn_39(void) = 0;
- virtual void fn_40(void) = 0;
- virtual void fn_41(void) = 0;
- virtual void fn_42(void) = 0;
- virtual void fn_43(void) = 0;
- virtual void fn_44(void) = 0;
- virtual void fn_45(void) = 0;
- virtual void fn_46(void) = 0;
- virtual void fn_47(void) = 0;
- virtual void fn_48(void) = 0;
- virtual void fn_49(void) = 0;
- virtual void fn_50(void) = 0;
- virtual void fn_51(void) = 0;
- virtual void fn_52(void) = 0;
- virtual void fn_53(void) = 0;
- virtual void fn_54(void) = 0;
- virtual void fn_55(void) = 0;
- virtual void fn_56(void) = 0;
- virtual void fn_57(void) = 0;
- virtual void fn_58(void) = 0;
- virtual void fn_59(void) = 0;
- virtual void fn_60(void) = 0;
- virtual void fn_61(void) = 0;
- virtual void fn_62(void) = 0;
- virtual void fn_62_1(void) = 0;
- virtual void fn_63(void) = 0;
- virtual IActor* GetClientActor() const = 0;
- virtual int GetClientActorId() const = 0;
- virtual IEntity* GetClientEntity() const = 0;
- virtual int GetClientEntityId() const = 0;
- virtual PVOID GetClientChannel() const = 0;
- virtual void fn_64(void) = 0;
- virtual void fn_65(void) = 0;
- virtual void fn_66(void) = 0;
- virtual void fn_67(void) = 0;
- virtual void fn_68(void) = 0;
- virtual void fn_69(void) = 0;
- virtual void fn_70(void) = 0;
- virtual void fn_71(void) = 0;
- virtual void fn_72(void) = 0;
- virtual void fn_73(void) = 0;
- virtual void fn_74(void) = 0;
- virtual void fn_75(void) = 0;
- virtual void fn_76(void) = 0;
- virtual void fn_77(void) = 0;
- virtual void fn_78(void) = 0;
- virtual void fn_79(void) = 0;
- virtual void fn_80(void) = 0;
- virtual void fn_81(void) = 0;
- virtual UINT8 IsEditing() = 0;
- virtual UINT8 IsInLevelLoad() = 0;
- virtual UINT8 IsLoadingSaveGame() = 0;
- virtual UINT8 IsInTimeDemo() = 0;
- virtual UINT8 IsTimeDemoRecording() = 0;
- virtual void fn_82(void) = 0;
- virtual void fn_83(void) = 0;
- virtual UINT8 CanSave() = 0;
- virtual UINT8 CanLoad() = 0;
- virtual void fn_84(void) = 0;
- virtual UINT8 CanCheat() = 0;
- virtual const char* GetLevelName() = 0;
- virtual void GetAbsLevelPath(char* pPathBuffer, UINT32 pathBufferSize) = 0;
- virtual PVOID GetIPersistantDebug() = 0;
- virtual void fn_85(void) = 0;
- virtual void fn_86(void) = 0;
- virtual void fn_87(void) = 0;
- virtual void fn_88(void) = 0;
- virtual void fn_89(void) = 0;
- virtual void fn_90(void) = 0;
- virtual void fn_91(void) = 0;
- virtual void fn_92(void) = 0;
- virtual void fn_93(void) = 0;
- virtual const char* GetGameGUID() = 0;
-};
-
-struct SSystemGlobalEnvironment {
- UINT64 ukn_00;
- UINT64 ukn_01;
- UINT64 ukn_02;
- UINT64 ukn_03;
- UINT64 ukn_04;
- UINT64 ukn_05;
- UINT64 ukn_06;
- UINT64 ukn_07;
- UINT64 ukn_08;
- UINT64 ukn_09;
- UINT64 ukn_10;
- UINT64 ukn_11;
- UINT64 ukn_12;
- UINT64 ukn_13;
- UINT64 ukn_14;
- UINT64 ukn_15;
- UINT64 ukn_16;
- UINT64 ukn_17;
- IGameFramework* pGameFramework;
- UINT64 ukn_18;
- IEntitySystem* pEntitySystem;
- UINT64 ukn_19;
- UINT64 ukn_20;
- ISystem* pSystem;
- UINT64 ukn_21;
- UINT64 ukn_22;
- UINT64 ukn_23;
- UINT64 ukn_24;
- UINT64 ukn_25;
- UINT64 ukn_26;
- IRenderer* pRenderer;
- IRenderAuxGeom* pAuxGeomRenderer; /* NullAuxGeomRenderer */
- UINT64 ukn_27;
- UINT64 ukn_28;
- UINT64 ukn_29;
- UINT64 ukn_30;
- UINT64 ukn_31;
- UINT64 ukn_32;
- UINT64 ukn_33;
- UINT64 ukn_34;
- UINT64 ukn_35;
- UINT64 ukn_36;
- UINT64 ukn_37;
- UINT64 ukn_38;
- UINT64 ukn_39;
- UINT64 ukn_40;
- UINT64 ukn_41;
- UINT64 ukn_42;
- UINT64 ukn_43;
- UINT64 ukn_44;
- UINT64 ukn_45;
- UINT64 ukn_46;
- UINT32 mMainThreadId;
- UINT32 nMainFrameID;
- LPCSTR szCmdLine;
- CHAR szDebugStatus[128];
- BOOL bServer;
- BOOL bMultiplayer;
- BOOL bHostMigrating;
-};
-
-struct ISystem
-{
- virtual ~ISystem() {}
- virtual void fn_00(void) const = 0;
- virtual SSystemGlobalEnvironment* GetGlobalEnvironment() = 0;
- virtual void fn_01(void) const = 0;
- virtual const char* GetRootFolder() const = 0;
- virtual void fn_02(void) = 0;
- virtual void fn_03(void) = 0;
- virtual void fn_04(void) = 0;
- virtual void fn_05(void) = 0;
- virtual void fn_06(void) = 0;
- virtual void fn_07(void) = 0;
- virtual void fn_08(void) = 0;
- virtual void fn_09(void) = 0;
- virtual void fn_10(void) = 0;
- virtual void fn_11(void) = 0;
- virtual UINT32 GetUsedMemory() = 0;
- virtual const char* GetUserName() = 0;
- virtual UINT32 GetCPUFlags() = 0;
- virtual int GetLogicalCPUCount() = 0;
- virtual void fn_12(void) = 0;
- virtual void Quit() = 0;
- virtual void Relaunch(bool bRelaunch) = 0;
- virtual UINT32 IsQuitting() const = 0;
- virtual void fn_13(void) = 0;
- virtual void fn_14(void) = 0;
- virtual void fn_15(void) = 0;
- virtual UINT32 IsRelaunch() const = 0;
- virtual void fn_16(void) = 0;
- virtual void fn_17(void) = 0;
- virtual void fn_18(void) = 0;
- virtual void fn_19(void) = 0;
- virtual void fn_20(void) = 0;
- virtual void fn_21(void) = 0;
- virtual void fn_22(void) = 0;
- virtual void fn_23(void) = 0;
- virtual void fn_24(void) = 0;
- virtual void fn_25(void) = 0;
- virtual void fn_26(void) = 0;
- virtual void fn_27(void) = 0;
- virtual void fn_28(void) = 0;
- virtual void fn_29(void) = 0;
- virtual void fn_30(void) = 0;
- virtual void fn_31(void) = 0;
- virtual void fn_32(void) = 0;
- virtual void fn_33(void) = 0;
- virtual void fn_34(void) = 0;
- virtual void fn_35(void) = 0;
- virtual void fn_36(void) = 0;
- virtual void fn_37(void) = 0;
- virtual void fn_38(void) = 0;
- virtual void fn_39(void) = 0;
- virtual void fn_40(void) = 0;
- virtual void fn_41(void) = 0;
- virtual void fn_42(void) = 0;
- virtual void fn_43(void) = 0;
- virtual void fn_44(void) = 0;
- virtual void fn_45(void) = 0;
- virtual void fn_46(void) = 0;
- virtual void fn_47(void) = 0;
- virtual void fn_48(void) = 0;
- virtual IEntitySystem* GetIEntitySystem() = 0;
- virtual void fn_50(void) = 0;
- virtual void fn_51(void) = 0;
- virtual void fn_52(void) = 0;
- virtual void fn_53(void) = 0;
- virtual void fn_54(void) = 0;
- virtual void fn_55(void) = 0;
- virtual void fn_56(void) = 0;
- virtual void fn_57(void) = 0;
- virtual void fn_58(void) = 0;
- virtual void fn_59(void) = 0;
- virtual void fn_60(void) = 0;
- virtual void fn_61(void) = 0;
- virtual void fn_62(void) = 0;
- virtual void fn_63(void) = 0;
- virtual void fn_64(void) = 0;
- virtual void fn_65(void) = 0;
- virtual PVOID GetHWND() = 0;
- virtual PVOID GetActiveHWND() = 0;
- virtual void fn_66(void) = 0;
- virtual IRenderer* GetIRenderer() = 0;
-};
-
-static inline bool HProjectToScreen(IRenderer* pIRenderer, float sx, float sy, float sz, float* ox, float* oy, float* oz)
-{
- return pIRenderer->ProjectToScreen(sx, sy, sz, ox, oy, oz);
-}
-
-static inline bool WorldToScreen(SSystemGlobalEnvironment* globalEnv, Vec3 vEntPos, Vec3 &vOut)
-{
- IRenderer* Renderer = globalEnv->pRenderer;
- HProjectToScreen(Renderer, vEntPos.x, vEntPos.y, vEntPos.z,
- &vOut.x, &vOut.y, &vOut.z);
-
- vOut.x *= (Renderer->GetWidth() / 100.0f);
- vOut.y *= (Renderer->GetHeight() / 100.0f);
- vOut.z *= 1.0f;
-
- return ((vOut.z < 1.0f) && (vOut.x > 0) && (vOut.x < (float)Renderer->GetWidth()) && (vOut.y > 0) && (vOut.y < (float)Renderer->GetHeight()));
-}
-
-
-struct HuntCtx {
- IEntitySystem ** ppEntSys;
- SSystemGlobalEnvironment ** ppGlobalEnv;
- IGameFramework ** ppCCryAction;
-}; \ No newline at end of file