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#pragma once
#include <Windows.h>
#include <stdarg.h>
#include <string>
#include <map>
struct ISystem;
#define ENTITY_FLAG_LOCAL_PLAYER 0x8000000
#define PENTITYSYSTEM_ISYSTEM_OFFSET 104
template<class _I> class _smart_ptr
{
private:
_I* p;
public:
_smart_ptr() : p(NULL) {}
_smart_ptr(_I* p_)
{
p = p_;
if (p)
p->AddRef();
}
_smart_ptr(const _smart_ptr& p_)
{
p = p_.p;
if (p)
p->AddRef();
}
_smart_ptr(_smart_ptr&& p_) noexcept
{
p = p_.p;
p_.p = nullptr;
}
template<typename _Y>
_smart_ptr(const _smart_ptr<_Y>& p_)
{
p = p_.get();
if (p)
p->AddRef();
}
~_smart_ptr()
{
if (p)
p->Release();
}
operator _I*() const { return p; }
_I& operator*() const { return *p; }
_I* operator->(void) const { return p; }
_I* get() const { return p; }
_smart_ptr& operator=(_I* newp)
{
if (newp != this->p)
{
_I* oldp = p;
p = newp;
if (p)
p->AddRef();
if (oldp)
oldp->Release();
}
return *this;
}
void reset()
{
_smart_ptr<_I>().swap(*this);
}
void reset(_I* p)
{
if (p != this->p)
{
_smart_ptr<_I>(p).swap(*this);
}
}
_smart_ptr& operator=(const _smart_ptr& newp)
{
if (newp.p != this->p)
{
if (newp.p)
newp.p->AddRef();
if (p)
p->Release();
p = newp.p;
}
return *this;
}
_smart_ptr& operator=(_smart_ptr&& p_)
{
if (this != &p_)
{
if (p)
p->Release();
p = p_.p;
p_.p = nullptr;
}
return *this;
}
template<typename _Y>
_smart_ptr& operator=(const _smart_ptr<_Y>& newp)
{
_I* const p2 = newp.get();
if (p2 != this->p)
{
if (p2)
p2->AddRef();
if (p)
p->Release();
p = p2;
}
return *this;
}
void swap(_smart_ptr<_I>& other)
{
std::swap(p, other.p);
}
void Assign_NoAddRef(_I* ptr)
{
CRY_ASSERT(!p, "Assign_NoAddRef should only be used on a default-constructed, not-yet-assigned smart_ptr instance");
p = ptr;
}
_I* ReleaseOwnership()
{
_I* ret = p;
p = 0;
return ret;
}
};
template<typename T, int N>
struct INumberArray
{
};
template<typename T, int N, typename Final>
struct INumberVector : INumberArray<T, N>
{
};
template<typename F> struct Vec3_tpl
: INumberVector<F, 3, Vec3_tpl<F>>
{
public:
F x, y, z;
Vec3_tpl(F vx, F vy, F vz) : x(vx), y(vy), z(vz) {}
};
typedef Vec3_tpl<float> Vec3;
template<typename F> struct Ang3_tpl
: INumberVector<F, 3, Ang3_tpl<F>>
{
public:
F x, y, z;
Ang3_tpl(F vx, F vy, F vz) : x(vx), y(vy), z(vz) {}
};
typedef Ang3_tpl<float> Ang3;
template<typename F> struct Quat_tpl
: INumberVector<F, 4, Quat_tpl<F>>
{
public:
Vec3_tpl<F> v;
F w;
};
typedef Quat_tpl<float> Quat;
class Matrix34 {
public:
float m00;
float m01;
float m02;
float m03;
float m10;
float m11;
float m12;
float m13;
float m20;
float m21;
float m22;
float m23;
Vec3 GetTranslation() const { return Vec3(m03, m13, m23); }
};
enum EDrawTextFlags : UINT32
{
eDrawText_Default,
eDrawText_Center = 1,
eDrawText_Right = 2,
eDrawText_CenterV = 4,
eDrawText_Bottom = 8,
eDrawText_2D = 16,
eDrawText_FixedSize = 32,
eDrawText_800x600 = 64,
eDrawText_Monospace = 128,
eDrawText_Framed = 256,
eDrawText_DepthTest = 512,
eDrawText_IgnoreOverscan = 1024,
eDrawText_LegacyBehavior = 2048
};
template<class T> struct Color_tpl
{
T r, g, b, a;
Color_tpl() {};
Color_tpl(T _r, T _g, T _b, T _a) : r(_r), g(_g), b(_b), a(_a) {}
};
typedef Color_tpl<UINT8> ColorB;
struct SAuxGeomRenderFlags
{
UINT32 m_renderFlags;
};
class IRenderAuxGeom
{
public:
virtual ~IRenderAuxGeom() {}
virtual SAuxGeomRenderFlags SetRenderFlags(const SAuxGeomRenderFlags& renderFlags) = 0;
virtual SAuxGeomRenderFlags GetRenderFlags() = 0;
virtual PVOID GetCamera() const = 0;
};
struct IEntity
{
public:
virtual ~IEntity() {}
virtual int GetId() const = 0;
virtual const PVOID GetGuid() const = 0;
virtual PVOID GetClass() const = 0;
virtual void fn_00(void) = 0;
virtual void fn_01(void) = 0;
virtual UINT32 GetFlags() const = 0;
virtual void fn_02(void) = 0;
virtual void fn_03(void) = 0;
virtual void fn_04(void) const = 0;
virtual void fn_05(void) = 0;
virtual UINT32 GetFlagsExtended() const = 0;
virtual bool IsInitialized() const = 0;
virtual bool IsGarbage() const = 0;
virtual UINT8 GetComponentChangeState() const = 0;
virtual void fn_06(void) = 0;
virtual const char* GetName() const = 0;
virtual std::string GetEntityTextDescription() const = 0;
virtual void fn_07(void) = 0;
virtual bool IsLoadedFromLevelFile() const = 0;
virtual void fn_08(void) = 0;
virtual void fn_09(void) = 0;
virtual void fn_10(void) = 0;
virtual int GetChildCount() const = 0;
virtual IEntity* GetChild(int nIndex) const = 0;
virtual IEntity* GetParent() const = 0;
virtual IEntity* GetLocalSimParent() const = 0;
virtual Matrix34 GetParentAttachPointWorldTM() const = 0;
virtual bool IsParentAttachmentValid() const = 0;
virtual void fn_11(void) = 0;
virtual void fn_12(void) = 0;
virtual const Matrix34& GetWorldTM() const = 0;
virtual Matrix34 GetLocalTM() const = 0;
virtual void fn_13(void) const = 0;
virtual void fn_14(void) const = 0;
virtual void fn_15(void) = 0;
virtual void fn_16(void) = 0;
virtual void fn_17(void) = 0;
virtual const Vec3& GetPos() const = 0;
virtual void fn_18(void) = 0;
virtual void fn_19(void) const = 0;
virtual void fn_20(void) = 0;
virtual const Vec3& GetScale() const = 0;
virtual void fn_21(void) = 0;
virtual Vec3 GetWorldPos() const = 0;
virtual Ang3 GetWorldAngles() const = 0;
virtual Quat GetWorldRotation() const = 0;
virtual Vec3 GetWorldScale() const = 0;
//virtual IScriptTable* GetScriptTable() const final;
//GetScriptTable -> VirtualFuncIndex 64
};
struct IEntityIt
{
virtual ~IEntityIt() {}
virtual void AddRef() = 0;
virtual void Release() = 0;
virtual bool IsEnd() = 0;
virtual IEntity* Next() = 0;
virtual IEntity* This() = 0;
virtual void MoveFirst() = 0;
};
typedef _smart_ptr<IEntityIt> IEntityItPtr;
struct IEntitySystem
{
virtual ~IEntitySystem() {}
virtual void fn_00(void) = 0;
virtual void fn_01(void) = 0;
virtual void fn_02(void) = 0;
virtual void fn_03(void) = 0;
virtual void fn_04(void) = 0;
virtual void fn_05(void) = 0;
virtual void fn_06(void) = 0;
virtual void fn_07(void) = 0;
virtual void fn_08(void) const = 0;
virtual void fn_09(void) = 0;
virtual void fn_10(void) = 0;
virtual PVOID GetEntity(void) const = 0;
virtual PVOID FindEntityByName(void) const = 0;
virtual void fn_11(void) = 0;
virtual void fn_12(void) = 0;
virtual void fn_13(void) = 0;
virtual UINT32 GetNumEntities(void) const = 0;
virtual IEntityItPtr GetEntityIterator() = 0;
virtual void fn_14(void) = 0;
virtual void fn_15(void) = 0;
virtual void fn_16(void) = 0;
virtual void fn_17(void) = 0;
virtual void fn_18(void) = 0;
virtual void fn_19(void) const = 0;
virtual void fn_20(void) const = 0;
virtual void fn_21(void) = 0;
virtual void fn_22(void) = 0;
virtual void fn_23(void) = 0;
virtual void fn_24(void) = 0;
virtual void fn_25(void) const = 0;
virtual ISystem* GetSystem() const = 0;
};
struct IRenderer//: public IRendererCallbackServer
{
virtual ~IRenderer() {}
virtual void fn_00(void) = 0;
virtual void fn_01(void) = 0;
virtual void fn_02(void) = 0;
virtual void fn_03(void) = 0;
virtual void fn_04(void) = 0;
virtual void fn_05(void) = 0;
virtual void fn_06(void) = 0;
virtual void fn_07(void) = 0;
virtual void fn_08(void) = 0;
virtual void fn_09(void) = 0;
virtual void fn_10(void) = 0;
virtual void fn_11(void) = 0;
virtual int GetFeatures() = 0;
virtual void fn_12(void) = 0;
virtual int GetNumGeomInstances() = 0;
virtual int GetNumGeomInstanceDrawCalls() = 0;
virtual int GetCurrentNumberOfDrawCalls() = 0;
virtual void fn_13(void) = 0;
virtual void fn_14(void) = 0;
virtual void fn_15(void) = 0;
virtual void fn_16(void) = 0;
virtual void fn_17(void) = 0;
virtual void fn_18(void) = 0;
virtual void fn_19(void) = 0;
virtual void fn_20(void) = 0;
virtual void fn_21(void) = 0;
virtual void fn_22(void) = 0;
virtual void fn_23(void) = 0;
virtual void fn_24(void) = 0;
virtual void fn_25(void) = 0;
virtual void fn_26(void) = 0;
virtual void fn_27(void) = 0;
virtual void fn_28(void) = 0;
virtual void fn_29(void) = 0;
virtual void fn_30(void) = 0;
virtual void fn_31(void) = 0;
virtual void fn_32(void) = 0;
virtual void fn_33(void) = 0;
virtual void fn_34(void) = 0;
virtual void fn_35(void) = 0;
virtual void fn_36(void) = 0;
virtual void fn_37(void) = 0;
virtual int GetWhiteTextureId() const = 0;
virtual void fn_38(void) = 0;
virtual void fn_39(void) = 0;
virtual int GetHeight() const = 0;
virtual int GetWidth() const = 0;
virtual float GetPixelAspectRatio() const = 0;
virtual int GetOverlayHeight() const = 0;
virtual int GetOverlayWidth() const = 0;
virtual void GetMemoryUsage(PVOID Sizer) = 0;
virtual void GetBandwidthStats(float* fBandwidthRequested) = 0;
virtual void fn_40(void) = 0;
virtual void fn_41(void) = 0;
virtual void fn_42(void) = 0;
virtual int GetColorBpp() = 0;
virtual int GetDepthBpp() = 0;
virtual int GetStencilBpp() = 0;
virtual bool IsStereoEnabled() const = 0;
virtual float GetNearestRangeMax() const = 0;
virtual bool ProjectToScreen(
float ptx, float pty, float ptz,
float* sx, float* sy, float* sz) = 0;
virtual int UnProject(
float sx, float sy, float sz,
float* px, float* py, float* pz,
const float modelMatrix[16],
const float projMatrix[16],
const int viewport[4]) = 0;
virtual int UnProjectFromScreen(
float sx, float sy, float sz,
float* px, float* py, float* pz) = 0;
virtual void fn_43(void) = 0;
virtual void fn_44(void) = 0;
virtual void fn_45(void) = 0;
virtual void fn_46(void) = 0;
virtual void fn_47(void) = 0;
virtual void fn_48(void) = 0;
virtual void fn_49(void) = 0;
virtual void fn_50(void) = 0;
virtual int CurThreadList() = 0;
virtual void fn_51(void) = 0;
virtual void fn_52(void) = 0;
virtual void fn_53(void) = 0;
virtual void fn_54(void) = 0;
virtual void fn_55(void) = 0;
virtual void fn_56(void) = 0;
virtual void fn_57(void) = 0;
virtual void fn_58(void) = 0;
virtual void fn_59(void) = 0;
virtual void fn_60(void) = 0;
virtual void fn_61(void) = 0;
virtual void fn_62(void) = 0;
virtual void fn_63(void) = 0;
virtual void fn_64(void) = 0;
virtual void fn_65(void) = 0;
virtual void fn_66(void) = 0;
virtual void fn_67(void) = 0;
virtual void fn_68(void) = 0;
virtual void fn_69(void) = 0;
virtual void fn_70(void) = 0;
virtual void fn_71(void) = 0;
virtual void fn_72(void) = 0;
virtual void fn_73(void) = 0;
virtual void fn_74(void) = 0;
virtual void fn_75(void) = 0;
virtual void fn_76(void) = 0;
virtual void fn_77(void) = 0;
virtual void fn_78(void) = 0;
virtual void fn_79(void) const = 0;
virtual void fn_80(void) = 0;
virtual void fn_81(void) = 0;
virtual void fn_82(void) = 0;
virtual void fn_83(void) = 0;
virtual void fn_84(void) = 0;
virtual void fn_85(void) = 0;
virtual void fn_86(void) = 0;
virtual void fn_87(void) = 0;
virtual void fn_88(void) = 0;
virtual void fn_89(void) = 0;
virtual void fn_90(void) = 0;
virtual void fn_91(void) = 0;
virtual void fn_92(void) = 0;
virtual void fn_93(void) = 0;
virtual void fn_94(void) = 0;
virtual void fn_95(void) = 0;
virtual void fn_96(void) = 0;
virtual void fn_97(void) = 0;
virtual void fn_98(void) = 0;
virtual void fn_99(void) = 0;
virtual void fn_100(void) = 0;
virtual void fn_101(void) = 0;
virtual void fn_102(void) = 0;
virtual void fn_103(void) = 0;
virtual void fn_104(void) const = 0;
virtual void fn_105(void) = 0;
virtual void fn_106(void) = 0;
virtual void fn_107(void) = 0;
virtual void fn_108(void) = 0;
virtual void fn_109(void) = 0;
virtual void fn_110(void) = 0;
virtual void fn_111(void) = 0;
virtual void fn_112(void) = 0;
virtual void fn_113(void) = 0;
virtual void fn_114(void) = 0;
virtual void fn_115(void) = 0;
virtual void fn_116(void) = 0;
virtual void fn_117(void) = 0;
virtual void fn_118(void) = 0;
virtual void fn_119(void) = 0;
virtual void fn_120(void) = 0;
virtual void fn_121(void) = 0;
virtual int GetPolyCount() = 0;
virtual void fn_122(void) = 0;
virtual void fn_123(void) = 0;
virtual void fn_124(void) = 0;
virtual int GetFrameID(bool bIncludeRecursiveCalls = true) = 0;
virtual void fn_125(void) = 0;
virtual float ScaleCoordX(float value) const = 0;
virtual float ScaleCoordY(float value) const = 0;
virtual void ScaleCoord(float& x, float& y) const = 0;
virtual void fn_126(void) = 0;;
virtual void fn_127(void) = 0;
virtual void fn_128(void) = 0;
virtual void fn_129(void) = 0;
virtual IRenderAuxGeom* GetIRenderAuxGeom() = 0;
virtual IRenderAuxGeom* GetOrCreateIRenderAuxGeom(const PVOID pCustomCamera = nullptr) = 0;
virtual void DeleteAuxGeom(IRenderAuxGeom* pRenderAuxGeom) = 0;
virtual void SubmitAuxGeom(IRenderAuxGeom* pRenderAuxGeom, bool merge = true) = 0;
};
/* generated with: "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\Hostx64\x64\cl.exe" /Zp2 /c /d1reportSingleClassLayoutIActor C:\Users\segfault\Source\Repos\CRYENGINE\Code\CryEngine\CryAction\ActorSystem.cpp /I C:\Users\segfault\Source\Repos\CRYENGINE\Code\CryEngine\CryCommon /I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include" /I "C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\um" /I "C:\Users\segfault\Source\Repos\CRYENGINE\Code\CryEngine\CryAction" */
struct IActor
{
virtual void fn_00(void) = 0;
virtual ~IActor(void) = 0;
virtual void fn_01(void) = 0;
virtual void fn_02(void) = 0;
virtual void fn_03(void) = 0;
virtual void fn_04(void) = 0;
virtual void fn_05(void) = 0;
virtual void fn_06(void) = 0;
virtual void fn_07(void) = 0;
virtual void fn_08(void) = 0;
virtual void fn_09(void) = 0;
virtual void fn_10(void) = 0;
virtual void fn_11(void) = 0;
virtual void fn_12(void) = 0;
virtual void fn_13(void) = 0;
virtual void fn_14(void) = 0;
virtual void fn_15(void) = 0;
virtual void fn_16(void) = 0;
virtual void fn_17(void) = 0;
virtual void fn_18(void) = 0;
virtual void fn_19(void) = 0;
virtual void fn_20(void) = 0;
virtual void fn_21(void) = 0;
virtual void fn_22(void) = 0;
virtual void fn_23(void) = 0;
virtual void fn_24(void) = 0;
virtual void fn_25(void) = 0;
virtual void fn_26(void) = 0;
virtual void fn_27(void) = 0;
virtual void fn_28(void) = 0;
virtual void fn_29(void) = 0;
virtual void fn_30(void) = 0;
virtual void fn_31(void) = 0;
virtual void fn_32(void) = 0;
virtual void fn_33(void) = 0;
virtual void IActor_SetChannelId(void) = 0;
virtual void fn_34(void) = 0;
virtual void fn_35(void) = 0;
virtual void fn_36(void) = 0;
virtual void SetHealth(float health) = 0;
virtual float GetHealth() const = 0;
virtual int GetHealthAsRoundedPercentage() const = 0;
virtual void SetMaxHealth(float maxHealth) = 0;
virtual float GetMaxHealth() const = 0;
virtual int GetArmor() const = 0;
virtual int GetMaxArmor() const = 0;
virtual int GetTeamId() const = 0;
virtual bool IsFallen() const = 0;
virtual bool IsDead() const = 0;
virtual int IsGod() = 0;
virtual void Fall(Vec3 hitPos = Vec3(0, 0, 0)) = 0;
virtual bool AllowLandingBob() = 0;
virtual void PlayAction(const char* action, const char* extension, bool looping = false) = 0;
virtual PVOID GetAnimationGraphState() = 0;
virtual void ResetAnimationState() = 0;
virtual void CreateScriptEvent(const char* event, float value, const char* str = NULL) = 0;
virtual bool BecomeAggressiveToAgent(int entityID) = 0;
virtual void SetFacialAlertnessLevel(int alertness) = 0;
virtual void RequestFacialExpression(const char* pExpressionName = NULL, float* sequenceLength = NULL) = 0;
virtual void PrecacheFacialExpression(const char* pExpressionName) = 0;
virtual int GetGrabbedEntityId() const = 0;
virtual void HideAllAttachments(bool isHiding) = 0;
virtual void SetIKPos(const char* pLimbName, const Vec3& goalPos, int priority) = 0;
virtual void SetViewInVehicle(PVOID viewRotation) = 0;
virtual void SetViewRotation(PVOID rotation) = 0;
virtual PVOID GetViewRotation() const = 0;
virtual bool IsFriendlyEntity(int entityId, bool bUsingAIIgnorePlayer = true) const = 0;
virtual Vec3 GetLocalEyePos() const = 0;
virtual void CameraShake(float angle, float shift, float duration, float frequency, Vec3 pos, int ID, const char* source = "") = 0;
virtual PVOID GetHolsteredItem() const = 0;
virtual void HolsterItem(bool holster, bool playSelect = true, float selectSpeedBias = 1.0f, bool hideLeftHandObject = true) = 0;
virtual PVOID GetCurrentItem(bool includeVehicle = false) const = 0;
virtual bool DropItem(int itemId, float impulseScale = 1.0f, bool selectNext = true, bool byDeath = false) = 0;
virtual PVOID GetInventory() const = 0;
virtual void NotifyCurrentItemChanged(PVOID newItem) = 0;
virtual PVOID GetMovementController() const = 0;
virtual IEntity* LinkToVehicle(int vehicleId) = 0;
virtual IEntity* GetLinkedEntity() const = 0;
virtual UINT8 GetSpectatorMode() const = 0;
virtual bool IsThirdPerson() const = 0;
virtual void ToggleThirdPerson() = 0;
virtual bool IsStillWaitingOnServerUseResponse() const { return false; }
virtual void SetStillWaitingOnServerUseResponse(bool waiting) { UNREFERENCED_PARAMETER(waiting); }
virtual void SetFlyMode(UINT8 flyMode) { UNREFERENCED_PARAMETER(flyMode); };
virtual UINT8 GetFlyMode() const { return 0; };
virtual void Release() = 0;
virtual bool IsPlayer() const = 0;
virtual bool IsClient() const = 0;
virtual bool IsMigrating() const = 0;
virtual void SetMigrating(bool isMigrating) = 0;
virtual void InitLocalPlayer() = 0;
virtual const char* GetActorClassName() const = 0;
virtual PVOID GetActorClass() const = 0;
virtual const char* GetEntityClassName() const = 0;
virtual void SerializeLevelToLevel(PVOID ser) = 0;
virtual void ProcessEvent(const PVOID event) = 0;
virtual PVOID GetAnimatedCharacter() = 0;
virtual const PVOID GetAnimatedCharacter() const = 0;
virtual void PlayExactPositioningAnimation(const char* sAnimationName, bool bSignal, const Vec3& vPosition, const Vec3& vDirection, float startWidth, float startArcAngle, float directionTolerance) = 0;
virtual void CancelExactPositioningAnimation() = 0;
virtual void PlayAnimation(const char* sAnimationName, bool bSignal) = 0;
virtual bool Respawn() { return false; }
virtual void ResetToSpawnLocation() {}
virtual bool CanBreakGlass() const { return false; }
virtual bool MustBreakGlass() const { return false; }
virtual void EnableTimeDemo(bool bTimeDemo) = 0;
void SetChannelId(UINT16 id) { UNREFERENCED_PARAMETER(id); }
virtual void SwitchDemoModeSpectator(bool activate) = 0;
virtual void SetCustomHead(const char* customHead) { UNREFERENCED_PARAMETER(customHead); };
virtual PVOID GetLinkedVehicle() const = 0;
virtual bool GetValidPositionNearby(const Vec3& proposedPosition, Vec3& adjustedPosition) const = 0;
virtual void SetExpectedPhysicsPos(const Vec3& expectedPosition) = 0;
virtual void OnAIProxyEnabled(bool enabled) = 0;
virtual void OnReturnedToPool() = 0;
virtual void OnPreparedFromPool() = 0;
virtual void OnShiftWorld() {};
virtual void MountedGunControllerEnabled(bool val) { UNREFERENCED_PARAMETER(val); };
virtual bool MountedGunControllerEnabled() const { return false; }
virtual bool ShouldMuteWeaponSoundStimulus() const = 0;
virtual int GetPhysicalSkipEntities(PVOID pSkipList, const int maxSkipSize) const
{
UNREFERENCED_PARAMETER(pSkipList);
UNREFERENCED_PARAMETER(maxSkipSize);
return 0;
}
virtual void OnReused(IEntity* pEntity, PVOID params) = 0;
virtual bool IsInteracting() const = 0;
};
struct IActorIterator
{
virtual ~IActorIterator() {}
virtual size_t Count() = 0;
virtual IActor* Next() = 0;
virtual void AddRef() = 0;
virtual void Release() = 0;
};
typedef _smart_ptr<IActorIterator> IActorIteratorPtr;
typedef std::map<int, IActor*> TActorMap;
struct IActorSystem
{
virtual ~IActorSystem() {}
virtual void Reset() = 0;
virtual void Reload() = 0;
virtual IActor* GetActor(int entityId) = 0;
virtual IActor* GetActorByChannelId(UINT16 channelId) = 0;
virtual IActor* fn_00(void) = 0;
virtual int GetActorCount() const = 0;
virtual IActorIteratorPtr CreateActorIterator() = 0;
virtual void SetDemoPlaybackMappedOriginalServerPlayer(int id) = 0;
virtual int GetDemoPlaybackMappedOriginalServerPlayer() const = 0;
virtual void SwitchDemoSpectator(int id = 0) = 0;
virtual IActor* GetCurrentDemoSpectator() = 0;
virtual IActor* GetOriginalDemoSpectator() = 0;
virtual void AddActor(int entityId, IActor* pActor) = 0;
virtual void RemoveActor(int entityId) = 0;
virtual void Scan(const char* folderName) = 0;
virtual bool fn_01(void) = 0;
virtual const PVOID GetActorParams(const char* actorClass) const = 0;
virtual bool IsActorClass(PVOID pClass) const = 0;
};
struct IGameFramework
{
virtual void fn_00(void) = 0;
virtual void fn_01(void) = 0;
virtual void fn_02(void) = 0;
virtual void fn_03(void) = 0;
virtual void fn_04(void) = 0;
virtual void fn_05(void) = 0;
virtual ~IGameFramework() {}
virtual void fn_06(void) = 0;
virtual void fn_07(void) = 0;
virtual void fn_08(void) = 0;
virtual void fn_09(void) = 0;
virtual void fn_10(void) = 0;
virtual void fn_11(void) = 0;
virtual void fn_12(void) = 0;
virtual void fn_13(void) = 0;
virtual void fn_14(void) = 0;
virtual void fn_15(void) = 0;
virtual void fn_16(void) = 0;
virtual bool IsGamePaused() = 0;
virtual bool IsGameStarted() = 0;
virtual ISystem* GetISystem() = 0;
virtual void fn_17(void) = 0;
virtual void fn_18(void) = 0;
virtual void fn_19(void) = 0;
virtual void fn_20(void) = 0;
virtual void fn_21(void) = 0;
virtual IActorSystem* GetIActorSystem(void) = 0;
virtual void fn_23(void) = 0;
virtual void fn_24(void) = 0;
virtual void fn_25(void) = 0;
virtual void fn_26(void) = 0;
virtual void fn_27(void) = 0;
virtual void fn_28(void) = 0;
virtual void fn_29(void) = 0;
virtual void fn_30(void) = 0;
virtual void fn_31(void) = 0;
virtual void fn_32(void) = 0;
virtual void fn_33(void) = 0;
virtual void fn_34(void) = 0;
virtual void fn_35(void) = 0;
virtual void fn_36(void) = 0;
virtual void fn_37(void) = 0;
virtual void fn_38(void) = 0;
virtual void fn_39(void) = 0;
virtual void fn_40(void) = 0;
virtual void fn_41(void) = 0;
virtual void fn_42(void) = 0;
virtual void fn_43(void) = 0;
virtual void fn_44(void) = 0;
virtual void fn_45(void) = 0;
virtual void fn_46(void) = 0;
virtual void fn_47(void) = 0;
virtual void fn_48(void) = 0;
virtual void fn_49(void) = 0;
virtual void fn_50(void) = 0;
virtual void fn_51(void) = 0;
virtual void fn_52(void) = 0;
virtual void fn_53(void) = 0;
virtual void fn_54(void) = 0;
virtual void fn_55(void) = 0;
virtual void fn_56(void) = 0;
virtual void fn_57(void) = 0;
virtual void fn_58(void) = 0;
virtual void fn_59(void) = 0;
virtual void fn_60(void) = 0;
virtual void fn_61(void) = 0;
virtual void fn_62(void) = 0;
virtual void fn_62_1(void) = 0;
virtual void fn_63(void) = 0;
virtual IActor* GetClientActor() const = 0;
virtual int GetClientActorId() const = 0;
virtual IEntity* GetClientEntity() const = 0;
virtual int GetClientEntityId() const = 0;
virtual PVOID GetClientChannel() const = 0;
virtual void fn_64(void) = 0;
virtual void fn_65(void) = 0;
virtual void fn_66(void) = 0;
virtual void fn_67(void) = 0;
virtual void fn_68(void) = 0;
virtual void fn_69(void) = 0;
virtual void fn_70(void) = 0;
virtual void fn_71(void) = 0;
virtual void fn_72(void) = 0;
virtual void fn_73(void) = 0;
virtual void fn_74(void) = 0;
virtual void fn_75(void) = 0;
virtual void fn_76(void) = 0;
virtual void fn_77(void) = 0;
virtual void fn_78(void) = 0;
virtual void fn_79(void) = 0;
virtual void fn_80(void) = 0;
virtual void fn_81(void) = 0;
virtual UINT8 IsEditing() = 0;
virtual UINT8 IsInLevelLoad() = 0;
virtual UINT8 IsLoadingSaveGame() = 0;
virtual UINT8 IsInTimeDemo() = 0;
virtual UINT8 IsTimeDemoRecording() = 0;
virtual void fn_82(void) = 0;
virtual void fn_83(void) = 0;
virtual UINT8 CanSave() = 0;
virtual UINT8 CanLoad() = 0;
virtual void fn_84(void) = 0;
virtual UINT8 CanCheat() = 0;
virtual const char* GetLevelName() = 0;
virtual void GetAbsLevelPath(char* pPathBuffer, UINT32 pathBufferSize) = 0;
virtual PVOID GetIPersistantDebug() = 0;
virtual void fn_85(void) = 0;
virtual void fn_86(void) = 0;
virtual void fn_87(void) = 0;
virtual void fn_88(void) = 0;
virtual void fn_89(void) = 0;
virtual void fn_90(void) = 0;
virtual void fn_91(void) = 0;
virtual void fn_92(void) = 0;
virtual void fn_93(void) = 0;
virtual const char* GetGameGUID() = 0;
};
struct SSystemGlobalEnvironment {
UINT64 ukn_00;
UINT64 ukn_01;
UINT64 ukn_02;
UINT64 ukn_03;
UINT64 ukn_04;
UINT64 ukn_05;
UINT64 ukn_06;
UINT64 ukn_07;
UINT64 ukn_08;
UINT64 ukn_09;
UINT64 ukn_10;
UINT64 ukn_11;
UINT64 ukn_12;
UINT64 ukn_13;
UINT64 ukn_14;
UINT64 ukn_15;
UINT64 ukn_16;
UINT64 ukn_17;
IGameFramework* pGameFramework;
UINT64 ukn_18;
IEntitySystem* pEntitySystem;
UINT64 ukn_19;
UINT64 ukn_20;
ISystem* pSystem;
UINT64 ukn_21;
UINT64 ukn_22;
UINT64 ukn_23;
UINT64 ukn_24;
UINT64 ukn_25;
UINT64 ukn_26;
IRenderer* pRenderer;
IRenderAuxGeom* pAuxGeomRenderer; /* NullAuxGeomRenderer */
UINT64 ukn_27;
UINT64 ukn_28;
UINT64 ukn_29;
UINT64 ukn_30;
UINT64 ukn_31;
UINT64 ukn_32;
UINT64 ukn_33;
UINT64 ukn_34;
UINT64 ukn_35;
UINT64 ukn_36;
UINT64 ukn_37;
UINT64 ukn_38;
UINT64 ukn_39;
UINT64 ukn_40;
UINT64 ukn_41;
UINT64 ukn_42;
UINT64 ukn_43;
UINT64 ukn_44;
UINT64 ukn_45;
UINT64 ukn_46;
UINT32 mMainThreadId;
UINT32 nMainFrameID;
LPCSTR szCmdLine;
CHAR szDebugStatus[128];
BOOL bServer;
BOOL bMultiplayer;
BOOL bHostMigrating;
};
struct ISystem
{
virtual ~ISystem() {}
virtual void fn_00(void) const = 0;
virtual SSystemGlobalEnvironment* GetGlobalEnvironment() = 0;
virtual void fn_01(void) const = 0;
virtual const char* GetRootFolder() const = 0;
virtual void fn_02(void) = 0;
virtual void fn_03(void) = 0;
virtual void fn_04(void) = 0;
virtual void fn_05(void) = 0;
virtual void fn_06(void) = 0;
virtual void fn_07(void) = 0;
virtual void fn_08(void) = 0;
virtual void fn_09(void) = 0;
virtual void fn_10(void) = 0;
virtual void fn_11(void) = 0;
virtual UINT32 GetUsedMemory() = 0;
virtual const char* GetUserName() = 0;
virtual UINT32 GetCPUFlags() = 0;
virtual int GetLogicalCPUCount() = 0;
virtual void fn_12(void) = 0;
virtual void Quit() = 0;
virtual void Relaunch(bool bRelaunch) = 0;
virtual UINT32 IsQuitting() const = 0;
virtual void fn_13(void) = 0;
virtual void fn_14(void) = 0;
virtual void fn_15(void) = 0;
virtual UINT32 IsRelaunch() const = 0;
virtual void fn_16(void) = 0;
virtual void fn_17(void) = 0;
virtual void fn_18(void) = 0;
virtual void fn_19(void) = 0;
virtual void fn_20(void) = 0;
virtual void fn_21(void) = 0;
virtual void fn_22(void) = 0;
virtual void fn_23(void) = 0;
virtual void fn_24(void) = 0;
virtual void fn_25(void) = 0;
virtual void fn_26(void) = 0;
virtual void fn_27(void) = 0;
virtual void fn_28(void) = 0;
virtual void fn_29(void) = 0;
virtual void fn_30(void) = 0;
virtual void fn_31(void) = 0;
virtual void fn_32(void) = 0;
virtual void fn_33(void) = 0;
virtual void fn_34(void) = 0;
virtual void fn_35(void) = 0;
virtual void fn_36(void) = 0;
virtual void fn_37(void) = 0;
virtual void fn_38(void) = 0;
virtual void fn_39(void) = 0;
virtual void fn_40(void) = 0;
virtual void fn_41(void) = 0;
virtual void fn_42(void) = 0;
virtual void fn_43(void) = 0;
virtual void fn_44(void) = 0;
virtual void fn_45(void) = 0;
virtual void fn_46(void) = 0;
virtual void fn_47(void) = 0;
virtual void fn_48(void) = 0;
virtual IEntitySystem* GetIEntitySystem() = 0;
virtual void fn_50(void) = 0;
virtual void fn_51(void) = 0;
virtual void fn_52(void) = 0;
virtual void fn_53(void) = 0;
virtual void fn_54(void) = 0;
virtual void fn_55(void) = 0;
virtual void fn_56(void) = 0;
virtual void fn_57(void) = 0;
virtual void fn_58(void) = 0;
virtual void fn_59(void) = 0;
virtual void fn_60(void) = 0;
virtual void fn_61(void) = 0;
virtual void fn_62(void) = 0;
virtual void fn_63(void) = 0;
virtual void fn_64(void) = 0;
virtual void fn_65(void) = 0;
virtual PVOID GetHWND() = 0;
virtual PVOID GetActiveHWND() = 0;
virtual void fn_66(void) = 0;
virtual IRenderer* GetIRenderer() = 0;
};
static inline bool HProjectToScreen(IRenderer* pIRenderer, float sx, float sy, float sz, float* ox, float* oy, float* oz)
{
return pIRenderer->ProjectToScreen(sx, sy, sz, ox, oy, oz);
}
static inline bool WorldToScreen(SSystemGlobalEnvironment* globalEnv, Vec3 vEntPos, Vec3 &vOut)
{
IRenderer* Renderer = globalEnv->pRenderer;
HProjectToScreen(Renderer, vEntPos.x, vEntPos.y, vEntPos.z,
&vOut.x, &vOut.y, &vOut.z);
vOut.x *= (Renderer->GetWidth() / 100.0f);
vOut.y *= (Renderer->GetHeight() / 100.0f);
vOut.z *= 1.0f;
return ((vOut.z < 1.0f) && (vOut.x > 0) && (vOut.x < (float)Renderer->GetWidth()) && (vOut.y > 0) && (vOut.y < (float)Renderer->GetHeight()));
}
struct HuntCtx {
IEntitySystem ** ppEntSys;
SSystemGlobalEnvironment ** ppGlobalEnv;
IGameFramework ** ppCCryAction;
};
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