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author | Daniel Engberg <daniel.engberg.lists@pyret.net> | 2017-08-07 14:03:22 +0200 |
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committer | Daniel Engberg <daniel.engberg.lists@pyret.net> | 2017-08-07 14:31:04 +0200 |
commit | f47809da4486f7046846766b9ec87894d534cb4e (patch) | |
tree | 4c4618ff88a82c9f5d88b0275db4a680500ea1dc /libs/faad2/Config.in | |
parent | 4abda067013ed9f72004aee06de2d1bab7f9f3b4 (diff) |
libs/faad2: Update to 2.8.1
* Switch back to upstream repo
* Follow the same configuration style as ffmpeg and mpg123 for using float vs
fixed point codepaths.
* Remove unneeded cpp variables (musl provides C99 math library)
Signed-off-by: Daniel Engberg <daniel.engberg.lists@pyret.net>
Diffstat (limited to 'libs/faad2/Config.in')
-rw-r--r-- | libs/faad2/Config.in | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/libs/faad2/Config.in b/libs/faad2/Config.in deleted file mode 100644 index 00336766f..000000000 --- a/libs/faad2/Config.in +++ /dev/null @@ -1,12 +0,0 @@ -config FAAD2_ALWAYS_USE_FLOATING_POINT - depends on PACKAGE_libfaad2 - bool "Build FAAD2 to use floating-point math even if using soft floats." - default n - help - By default, libfaad2 will be built to use fixed point rather - than floating point math if emulated floating point operations - are being used. (See the CONFIG_SOFT_FLOAT option.) Set this - option if you would like to use floating point math regardless - of whether floating point emulation is in use. - - For the best real-time decoding ability, leave this option off. |