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* added GDI drawing skeleton and removed obsolete codeToni Uhlig2019-10-04
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* removed AusGeromRenderer and added IPersistentDebugToni Uhlig2019-10-03
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* SSystemGlobalEnvironment doneToni Uhlig2019-10-03
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* IGameFramework doneToni Uhlig2019-10-03
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* GlobalEnv/GameFramework interface uses correct vtablesToni Uhlig2019-10-03
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* IRenderer finally works/cleanupToni Uhlig2019-10-03
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* added some more HUNT classes and post DLL injection checksToni Uhlig2019-09-30
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* Hunt TestDLL get and show IEntitySystem and ISystemToni Uhlig2019-09-30
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* added Hunt classes for TestDLL (temporary; will be a new project soon)Toni Uhlig2019-09-30
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* We need to unlink the VAD _after_ the MS CRT was initialized to prevent ↵Toni Uhlig2019-09-29
| | | | crashing the process.
* acrt and vcrt function stubsToni Uhlig2019-09-29
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* changed platform toolset to v140 (MSVC 2015, Hunt uses same)Toni Uhlig2019-09-29
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* more CRT functions..Toni Uhlig2019-09-29
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* added sine more dynamically resolved functions from the CRTToni Uhlig2019-09-29
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* introduced new dynamic symbol resolver for CRT functionsToni Uhlig2019-09-29
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* renaming stuffToni Uhlig2019-09-27
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* removed unused libs in Hunted and disable Debug build in TestDLL completlyToni Uhlig2019-09-25
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* Hunted fetches global env pointer and uses it in shellcode, implemented some ↵Toni Uhlig2019-09-25
| | | | CRT dynamic resolved functions in DLL
* removed threaded version of LibEntry which will not work anyway w/o crt initToni Uhlig2019-09-24
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* set IgnoreAllDefaultLibraries to NO for TestDLLToni Uhlig2019-09-24
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* removed invalid conditionToni Uhlig2019-09-22
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* export LibEntryThreaded in TestDLLToni Uhlig2019-09-22
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* minimized DLL and using own entryToni Uhlig2019-09-22
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* DLLHelper can now fixup other DLL imports and TestDLL links static against ↵Toni Uhlig2019-09-21
| | | | MSVCRT runtime
* DLLHelper loads DLL to memory and verifies its headersToni Uhlig2019-09-19
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* added TestDLL suitable for manual mapping and integration test skeletonToni Uhlig2019-09-19