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* added GDI drawing skeleton and removed obsolete codeToni Uhlig2019-10-04
* removed AusGeromRenderer and added IPersistentDebugToni Uhlig2019-10-03
* SSystemGlobalEnvironment doneToni Uhlig2019-10-03
* IGameFramework doneToni Uhlig2019-10-03
* GlobalEnv/GameFramework interface uses correct vtablesToni Uhlig2019-10-03
* IRenderer finally works/cleanupToni Uhlig2019-10-03
* added some more HUNT classes and post DLL injection checksToni Uhlig2019-09-30
* Hunt TestDLL get and show IEntitySystem and ISystemToni Uhlig2019-09-30
* added Hunt classes for TestDLL (temporary; will be a new project soon)Toni Uhlig2019-09-30
* We need to unlink the VAD _after_ the MS CRT was initialized to prevent crash...Toni Uhlig2019-09-29
* acrt and vcrt function stubsToni Uhlig2019-09-29
* changed platform toolset to v140 (MSVC 2015, Hunt uses same)Toni Uhlig2019-09-29
* more CRT functions..Toni Uhlig2019-09-29
* added sine more dynamically resolved functions from the CRTToni Uhlig2019-09-29
* introduced new dynamic symbol resolver for CRT functionsToni Uhlig2019-09-29
* renaming stuffToni Uhlig2019-09-27
* removed unused libs in Hunted and disable Debug build in TestDLL completlyToni Uhlig2019-09-25
* Hunted fetches global env pointer and uses it in shellcode, implemented some ...Toni Uhlig2019-09-25
* removed threaded version of LibEntry which will not work anyway w/o crt initToni Uhlig2019-09-24
* set IgnoreAllDefaultLibraries to NO for TestDLLToni Uhlig2019-09-24
* removed invalid conditionToni Uhlig2019-09-22
* export LibEntryThreaded in TestDLLToni Uhlig2019-09-22
* minimized DLL and using own entryToni Uhlig2019-09-22
* DLLHelper can now fixup other DLL imports and TestDLL links static against MS...Toni Uhlig2019-09-21
* DLLHelper loads DLL to memory and verifies its headersToni Uhlig2019-09-19
* added TestDLL suitable for manual mapping and integration test skeletonToni Uhlig2019-09-19