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authorToni Uhlig <matzeton@googlemail.com>2019-11-10 16:15:34 +0100
committerToni Uhlig <matzeton@googlemail.com>2019-11-10 16:15:34 +0100
commit32c7e155575c914f06cc5a5c6f0728ccb04d7951 (patch)
tree1cd5a9c4929d6083212e35d173d0445261d0558e /GdiRadarLib/GdiRadar.h
parent97b6d64eb362b1b2f71977767b9b8fe4f1735786 (diff)
removed superfluous debug outputs to increase performance and addded a new api function to check if redraw is actually required
Diffstat (limited to 'GdiRadarLib/GdiRadar.h')
-rw-r--r--GdiRadarLib/GdiRadar.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/GdiRadarLib/GdiRadar.h b/GdiRadarLib/GdiRadar.h
index 9190174..63a2da3 100644
--- a/GdiRadarLib/GdiRadar.h
+++ b/GdiRadarLib/GdiRadar.h
@@ -47,6 +47,7 @@ void gdi_radar_add_entity(struct gdi_radar_context * const ctx,
void gdi_radar_set_entity(struct gdi_radar_context * const ctx, size_t i,
struct entity * const ent);
void gdi_radar_clear_entities(struct gdi_radar_context * const ctx);
+bool gdi_radar_check_if_redraw_necessary(struct gdi_radar_context * const ctx);
bool gdi_radar_redraw_if_necessary(struct gdi_radar_context * const ctx);
void gdi_radar_set_game_dimensions(struct gdi_radar_context * const ctx,
UINT64 GameMapWidth, UINT64 GameMapHeight, bool StickToBottom = true);