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#include "Feature.h"

void Feature::LoadConfig()
{
	
}

void Feature::SaveConfig()
{
	
}

void Feature::OnInitialise()
{

}

void Feature::OnGameStart()
{

}

void Feature::OnTurn()
{

}

void Feature::OnUnitCreated(Unit* unit)
{

}

void Feature::OnShutdown()
{

}

void Feature::OnDraw()
{

}

void Feature::OnMenuMainWindow()
{

}

void Feature::OnMenuPlayerTreenode(Player* player, int playerIndex)
{

}

void Feature::OnPlayerIteration(Player* player, int playerIndex)
{

}

void Feature::OnUnitIteration(Unit* unit, Player* player, int playerIndex)
{

}

void Feature::OnNeutralUnit(Unit* unit)
{

}