#include "Feature.h" void Feature::LoadConfig() { } void Feature::SaveConfig() { } void Feature::OnInitialise() { } void Feature::OnGameStart() { } void Feature::OnTurn() { } void Feature::OnUnitCreated(Unit* unit) { } void Feature::OnShutdown() { } void Feature::OnDraw() { } void Feature::OnMenuMainWindow() { } void Feature::OnMenuPlayerTreenode(Player* player, int playerIndex) { } void Feature::OnPlayerIteration(Player* player, int playerIndex) { } void Feature::OnUnitIteration(Unit* unit, Player* player, int playerIndex) { } void Feature::OnNeutralUnit(Unit* unit) { }