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#pragma once
#include "Feature.h"


class CastleManager : public Feature
{
	//Callbacks
	void LoadConfig() override;
	void SaveConfig() override;
	void OnUnitIteration(Unit* unit, Player* player, int playerIndex) override;
	void OnUnitCreated(Unit* unit) override;
	void OnMenuMainWindow() override;
	void OnDraw() override;
	void OnPlayerIteration(Player* player, int playerIndex) override;
};