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#pragma once
#include "Feature.h"
class CastleManager : public Feature
{
//Callbacks
void LoadConfig() override;
void SaveConfig() override;
void OnUnitIteration(Unit* unit, Player* player, int playerIndex) override;
void OnUnitCreated(Unit* unit) override;
void OnMenuMainWindow() override;
void OnDraw() override;
void OnPlayerIteration(Player* player, int playerIndex) override;
};
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