#pragma once #include "Feature.h" class CastleManager : public Feature { //Callbacks void LoadConfig() override; void SaveConfig() override; void OnUnitIteration(Unit* unit, Player* player, int playerIndex) override; void OnUnitCreated(Unit* unit) override; void OnMenuMainWindow() override; void OnDraw() override; void OnPlayerIteration(Player* player, int playerIndex) override; };