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#include <windows.h>
#include <commctrl.h>
#include "resource.h"
#include "callbacks.h"
// Our application entry point.
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
INITCOMMONCONTROLSEX icc;
WNDCLASSEX wc;
LPCTSTR MainWndClass = TEXT("Win32 Test application");
HWND hWnd;
HACCEL hAccelerators;
HMENU hSysMenu;
MSG msg;
(void)hPrevInstance;
(void)lpCmdLine;
// Initialise common controls.
icc.dwSize = sizeof(icc);
icc.dwICC = ICC_WIN95_CLASSES;
InitCommonControlsEx(&icc);
// Class for our main window.
wc.cbSize = sizeof(wc);
wc.style = 0;
wc.lpfnWndProc = &MainWndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = (HICON) LoadImage(hInstance, MAKEINTRESOURCE(IDI_APPICON), IMAGE_ICON, 0, 0,
LR_DEFAULTSIZE | LR_DEFAULTCOLOR | LR_SHARED);
wc.hCursor = (HCURSOR) LoadImage(NULL, IDC_ARROW, IMAGE_CURSOR, 0, 0, LR_SHARED);
wc.hbrBackground = (HBRUSH) (COLOR_BTNFACE + 1);
wc.lpszMenuName = MAKEINTRESOURCE(IDR_MAINMENU);
wc.lpszClassName = MainWndClass;
wc.hIconSm = (HICON) LoadImage(hInstance, MAKEINTRESOURCE(IDI_APPICON), IMAGE_ICON,
GetSystemMetrics(SM_CXSMICON), GetSystemMetrics(SM_CYSMICON),
LR_DEFAULTCOLOR | LR_SHARED);
// Register our window classes, or error.
if (! RegisterClassEx(&wc))
{
MessageBox(NULL, TEXT("Error registering window class."), TEXT("Error"), MB_ICONERROR | MB_OK);
return 0;
}
// Create instance of main window.
hWnd = CreateWindowEx(0, MainWndClass, MainWndClass, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
320, 200, NULL, NULL, hInstance, NULL);
// Error if window creation failed.
if (! hWnd)
{
MessageBox(NULL, TEXT("Error creating main window."), TEXT("Error"), MB_ICONERROR | MB_OK);
return 0;
}
// Load accelerators.
hAccelerators = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDR_ACCELERATOR));
// Add "about" to the system menu.
hSysMenu = GetSystemMenu(hWnd, FALSE);
InsertMenu(hSysMenu, 5, MF_BYPOSITION | MF_SEPARATOR, 0, NULL);
InsertMenu(hSysMenu, 6, MF_BYPOSITION, ID_HELP_ABOUT, TEXT("About"));
// Show window and force a paint.
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
// Main message loop.
while(GetMessage(&msg, NULL, 0, 0) > 0)
{
if (! TranslateAccelerator(msg.hwnd, hAccelerators, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
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