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|
From 3f949caeef21269afc67dd62ae9826204f215934 Mon Sep 17 00:00:00 2001
From: Iago Toral Quiroga <itoral@igalia.com>
Date: Thu, 2 Mar 2023 11:49:46 +0100
Subject: [PATCH] drm/v3d: fix up register addresses for V3D 7.x
v2: fix kernel panic with debug-fs interface to list registers
---
drivers/gpu/drm/v3d/v3d_debugfs.c | 177 +++++++++++++++++-------------
drivers/gpu/drm/v3d/v3d_gem.c | 3 +
drivers/gpu/drm/v3d/v3d_irq.c | 47 ++++----
drivers/gpu/drm/v3d/v3d_regs.h | 51 ++++++++-
drivers/gpu/drm/v3d/v3d_sched.c | 41 ++++---
5 files changed, 204 insertions(+), 115 deletions(-)
--- a/drivers/gpu/drm/v3d/v3d_debugfs.c
+++ b/drivers/gpu/drm/v3d/v3d_debugfs.c
@@ -13,69 +13,83 @@
#include "v3d_drv.h"
#include "v3d_regs.h"
-#define REGDEF(reg) { reg, #reg }
+#define REGDEF(min_ver, max_ver, reg) { min_ver, max_ver, reg, #reg }
struct v3d_reg_def {
+ u32 min_ver;
+ u32 max_ver;
u32 reg;
const char *name;
};
static const struct v3d_reg_def v3d_hub_reg_defs[] = {
- REGDEF(V3D_HUB_AXICFG),
- REGDEF(V3D_HUB_UIFCFG),
- REGDEF(V3D_HUB_IDENT0),
- REGDEF(V3D_HUB_IDENT1),
- REGDEF(V3D_HUB_IDENT2),
- REGDEF(V3D_HUB_IDENT3),
- REGDEF(V3D_HUB_INT_STS),
- REGDEF(V3D_HUB_INT_MSK_STS),
-
- REGDEF(V3D_MMU_CTL),
- REGDEF(V3D_MMU_VIO_ADDR),
- REGDEF(V3D_MMU_VIO_ID),
- REGDEF(V3D_MMU_DEBUG_INFO),
+ REGDEF(33, 42, V3D_HUB_AXICFG),
+ REGDEF(33, 71, V3D_HUB_UIFCFG),
+ REGDEF(33, 71, V3D_HUB_IDENT0),
+ REGDEF(33, 71, V3D_HUB_IDENT1),
+ REGDEF(33, 71, V3D_HUB_IDENT2),
+ REGDEF(33, 71, V3D_HUB_IDENT3),
+ REGDEF(33, 71, V3D_HUB_INT_STS),
+ REGDEF(33, 71, V3D_HUB_INT_MSK_STS),
+
+ REGDEF(33, 71, V3D_MMU_CTL),
+ REGDEF(33, 71, V3D_MMU_VIO_ADDR),
+ REGDEF(33, 71, V3D_MMU_VIO_ID),
+ REGDEF(33, 71, V3D_MMU_DEBUG_INFO),
+
+ REGDEF(71, 71, V3D_V7_GMP_STATUS),
+ REGDEF(71, 71, V3D_V7_GMP_CFG),
+ REGDEF(71, 71, V3D_V7_GMP_VIO_ADDR),
};
static const struct v3d_reg_def v3d_gca_reg_defs[] = {
- REGDEF(V3D_GCA_SAFE_SHUTDOWN),
- REGDEF(V3D_GCA_SAFE_SHUTDOWN_ACK),
+ REGDEF(33, 33, V3D_GCA_SAFE_SHUTDOWN),
+ REGDEF(33, 33, V3D_GCA_SAFE_SHUTDOWN_ACK),
};
static const struct v3d_reg_def v3d_core_reg_defs[] = {
- REGDEF(V3D_CTL_IDENT0),
- REGDEF(V3D_CTL_IDENT1),
- REGDEF(V3D_CTL_IDENT2),
- REGDEF(V3D_CTL_MISCCFG),
- REGDEF(V3D_CTL_INT_STS),
- REGDEF(V3D_CTL_INT_MSK_STS),
- REGDEF(V3D_CLE_CT0CS),
- REGDEF(V3D_CLE_CT0CA),
- REGDEF(V3D_CLE_CT0EA),
- REGDEF(V3D_CLE_CT1CS),
- REGDEF(V3D_CLE_CT1CA),
- REGDEF(V3D_CLE_CT1EA),
-
- REGDEF(V3D_PTB_BPCA),
- REGDEF(V3D_PTB_BPCS),
-
- REGDEF(V3D_GMP_STATUS),
- REGDEF(V3D_GMP_CFG),
- REGDEF(V3D_GMP_VIO_ADDR),
-
- REGDEF(V3D_ERR_FDBGO),
- REGDEF(V3D_ERR_FDBGB),
- REGDEF(V3D_ERR_FDBGS),
- REGDEF(V3D_ERR_STAT),
+ REGDEF(33, 71, V3D_CTL_IDENT0),
+ REGDEF(33, 71, V3D_CTL_IDENT1),
+ REGDEF(33, 71, V3D_CTL_IDENT2),
+ REGDEF(33, 71, V3D_CTL_MISCCFG),
+ REGDEF(33, 71, V3D_CTL_INT_STS),
+ REGDEF(33, 71, V3D_CTL_INT_MSK_STS),
+ REGDEF(33, 71, V3D_CLE_CT0CS),
+ REGDEF(33, 71, V3D_CLE_CT0CA),
+ REGDEF(33, 71, V3D_CLE_CT0EA),
+ REGDEF(33, 71, V3D_CLE_CT1CS),
+ REGDEF(33, 71, V3D_CLE_CT1CA),
+ REGDEF(33, 71, V3D_CLE_CT1EA),
+
+ REGDEF(33, 71, V3D_PTB_BPCA),
+ REGDEF(33, 71, V3D_PTB_BPCS),
+
+ REGDEF(33, 41, V3D_GMP_STATUS),
+ REGDEF(33, 41, V3D_GMP_CFG),
+ REGDEF(33, 41, V3D_GMP_VIO_ADDR),
+
+ REGDEF(33, 71, V3D_ERR_FDBGO),
+ REGDEF(33, 71, V3D_ERR_FDBGB),
+ REGDEF(33, 71, V3D_ERR_FDBGS),
+ REGDEF(33, 71, V3D_ERR_STAT),
};
static const struct v3d_reg_def v3d_csd_reg_defs[] = {
- REGDEF(V3D_CSD_STATUS),
- REGDEF(V3D_CSD_CURRENT_CFG0),
- REGDEF(V3D_CSD_CURRENT_CFG1),
- REGDEF(V3D_CSD_CURRENT_CFG2),
- REGDEF(V3D_CSD_CURRENT_CFG3),
- REGDEF(V3D_CSD_CURRENT_CFG4),
- REGDEF(V3D_CSD_CURRENT_CFG5),
- REGDEF(V3D_CSD_CURRENT_CFG6),
+ REGDEF(41, 71, V3D_CSD_STATUS),
+ REGDEF(41, 41, V3D_CSD_CURRENT_CFG0),
+ REGDEF(41, 41, V3D_CSD_CURRENT_CFG1),
+ REGDEF(41, 41, V3D_CSD_CURRENT_CFG2),
+ REGDEF(41, 41, V3D_CSD_CURRENT_CFG3),
+ REGDEF(41, 41, V3D_CSD_CURRENT_CFG4),
+ REGDEF(41, 41, V3D_CSD_CURRENT_CFG5),
+ REGDEF(41, 41, V3D_CSD_CURRENT_CFG6),
+ REGDEF(71, 71, V3D_V7_CSD_CURRENT_CFG0),
+ REGDEF(71, 71, V3D_V7_CSD_CURRENT_CFG1),
+ REGDEF(71, 71, V3D_V7_CSD_CURRENT_CFG2),
+ REGDEF(71, 71, V3D_V7_CSD_CURRENT_CFG3),
+ REGDEF(71, 71, V3D_V7_CSD_CURRENT_CFG4),
+ REGDEF(71, 71, V3D_V7_CSD_CURRENT_CFG5),
+ REGDEF(71, 71, V3D_V7_CSD_CURRENT_CFG6),
+ REGDEF(71, 71, V3D_V7_CSD_CURRENT_CFG7),
};
static int v3d_v3d_debugfs_regs(struct seq_file *m, void *unused)
@@ -86,38 +100,41 @@ static int v3d_v3d_debugfs_regs(struct s
int i, core;
for (i = 0; i < ARRAY_SIZE(v3d_hub_reg_defs); i++) {
- seq_printf(m, "%s (0x%04x): 0x%08x\n",
- v3d_hub_reg_defs[i].name, v3d_hub_reg_defs[i].reg,
- V3D_READ(v3d_hub_reg_defs[i].reg));
+ const struct v3d_reg_def *def = &v3d_hub_reg_defs[i];
+
+ if (v3d->ver >= def->min_ver && v3d->ver <= def->max_ver) {
+ seq_printf(m, "%s (0x%04x): 0x%08x\n",
+ def->name, def->reg, V3D_READ(def->reg));
+ }
}
- if (v3d->ver < 41) {
- for (i = 0; i < ARRAY_SIZE(v3d_gca_reg_defs); i++) {
+ for (i = 0; i < ARRAY_SIZE(v3d_gca_reg_defs); i++) {
+ const struct v3d_reg_def *def = &v3d_gca_reg_defs[i];
+
+ if (v3d->ver >= def->min_ver && v3d->ver <= def->max_ver) {
seq_printf(m, "%s (0x%04x): 0x%08x\n",
- v3d_gca_reg_defs[i].name,
- v3d_gca_reg_defs[i].reg,
- V3D_GCA_READ(v3d_gca_reg_defs[i].reg));
+ def->name, def->reg, V3D_GCA_READ(def->reg));
}
}
for (core = 0; core < v3d->cores; core++) {
for (i = 0; i < ARRAY_SIZE(v3d_core_reg_defs); i++) {
- seq_printf(m, "core %d %s (0x%04x): 0x%08x\n",
- core,
- v3d_core_reg_defs[i].name,
- v3d_core_reg_defs[i].reg,
- V3D_CORE_READ(core,
- v3d_core_reg_defs[i].reg));
+ const struct v3d_reg_def *def = &v3d_core_reg_defs[i];
+
+ if (v3d->ver >= def->min_ver && v3d->ver <= def->max_ver) {
+ seq_printf(m, "core %d %s (0x%04x): 0x%08x\n",
+ core, def->name, def->reg,
+ V3D_CORE_READ(core, def->reg));
+ }
}
- if (v3d_has_csd(v3d)) {
- for (i = 0; i < ARRAY_SIZE(v3d_csd_reg_defs); i++) {
+ for (i = 0; i < ARRAY_SIZE(v3d_csd_reg_defs); i++) {
+ const struct v3d_reg_def *def = &v3d_csd_reg_defs[i];
+
+ if (v3d->ver >= def->min_ver && v3d->ver <= def->max_ver) {
seq_printf(m, "core %d %s (0x%04x): 0x%08x\n",
- core,
- v3d_csd_reg_defs[i].name,
- v3d_csd_reg_defs[i].reg,
- V3D_CORE_READ(core,
- v3d_csd_reg_defs[i].reg));
+ core, def->name, def->reg,
+ V3D_CORE_READ(core, def->reg));
}
}
}
@@ -148,8 +165,10 @@ static int v3d_v3d_debugfs_ident(struct
str_yes_no(ident2 & V3D_HUB_IDENT2_WITH_MMU));
seq_printf(m, "TFU: %s\n",
str_yes_no(ident1 & V3D_HUB_IDENT1_WITH_TFU));
- seq_printf(m, "TSY: %s\n",
- str_yes_no(ident1 & V3D_HUB_IDENT1_WITH_TSY));
+ if (v3d->ver <= 42) {
+ seq_printf(m, "TSY: %s\n",
+ str_yes_no(ident1 & V3D_HUB_IDENT1_WITH_TSY));
+ }
seq_printf(m, "MSO: %s\n",
str_yes_no(ident1 & V3D_HUB_IDENT1_WITH_MSO));
seq_printf(m, "L3C: %s (%dkb)\n",
@@ -178,10 +197,14 @@ static int v3d_v3d_debugfs_ident(struct
seq_printf(m, " QPUs: %d\n", nslc * qups);
seq_printf(m, " Semaphores: %d\n",
V3D_GET_FIELD(ident1, V3D_IDENT1_NSEM));
- seq_printf(m, " BCG int: %d\n",
- (ident2 & V3D_IDENT2_BCG_INT) != 0);
- seq_printf(m, " Override TMU: %d\n",
- (misccfg & V3D_MISCCFG_OVRTMUOUT) != 0);
+ if (v3d->ver <= 42) {
+ seq_printf(m, " BCG int: %d\n",
+ (ident2 & V3D_IDENT2_BCG_INT) != 0);
+ }
+ if (v3d->ver < 40) {
+ seq_printf(m, " Override TMU: %d\n",
+ (misccfg & V3D_MISCCFG_OVRTMUOUT) != 0);
+ }
}
return 0;
@@ -289,8 +312,10 @@ static int v3d_measure_clock(struct seq_
int measure_ms = 1000;
if (v3d->ver >= 40) {
+ int cycle_count_reg = v3d->ver < 71 ?
+ V3D_PCTR_CYCLE_COUNT : V3D_V7_PCTR_CYCLE_COUNT;
V3D_CORE_WRITE(core, V3D_V4_PCTR_0_SRC_0_3,
- V3D_SET_FIELD(V3D_PCTR_CYCLE_COUNT,
+ V3D_SET_FIELD(cycle_count_reg,
V3D_PCTR_S0));
V3D_CORE_WRITE(core, V3D_V4_PCTR_0_CLR, 1);
V3D_CORE_WRITE(core, V3D_V4_PCTR_0_EN, 1);
--- a/drivers/gpu/drm/v3d/v3d_gem.c
+++ b/drivers/gpu/drm/v3d/v3d_gem.c
@@ -88,6 +88,9 @@ v3d_init_hw_state(struct v3d_dev *v3d)
static void
v3d_idle_axi(struct v3d_dev *v3d, int core)
{
+ if (v3d->ver >= 71)
+ return;
+
V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
--- a/drivers/gpu/drm/v3d/v3d_irq.c
+++ b/drivers/gpu/drm/v3d/v3d_irq.c
@@ -20,16 +20,17 @@
#include "v3d_regs.h"
#include "v3d_trace.h"
-#define V3D_CORE_IRQS ((u32)(V3D_INT_OUTOMEM | \
- V3D_INT_FLDONE | \
- V3D_INT_FRDONE | \
- V3D_INT_CSDDONE | \
- V3D_INT_GMPV))
-
-#define V3D_HUB_IRQS ((u32)(V3D_HUB_INT_MMU_WRV | \
- V3D_HUB_INT_MMU_PTI | \
- V3D_HUB_INT_MMU_CAP | \
- V3D_HUB_INT_TFUC))
+#define V3D_CORE_IRQS(ver) ((u32)(V3D_INT_OUTOMEM | \
+ V3D_INT_FLDONE | \
+ V3D_INT_FRDONE | \
+ (ver < 71 ? V3D_INT_CSDDONE : V3D_V7_INT_CSDDONE) | \
+ (ver < 71 ? V3D_INT_GMPV : 0)))
+
+#define V3D_HUB_IRQS(ver) ((u32)(V3D_HUB_INT_MMU_WRV | \
+ V3D_HUB_INT_MMU_PTI | \
+ V3D_HUB_INT_MMU_CAP | \
+ V3D_HUB_INT_TFUC | \
+ (ver >= 71 ? V3D_V7_HUB_INT_GMPV : 0)))
static irqreturn_t
v3d_hub_irq(int irq, void *arg);
@@ -118,7 +119,8 @@ v3d_irq(int irq, void *arg)
status = IRQ_HANDLED;
}
- if (intsts & V3D_INT_CSDDONE) {
+ if ((v3d->ver < 71 && (intsts & V3D_INT_CSDDONE)) ||
+ (v3d->ver >= 71 && (intsts & V3D_V7_INT_CSDDONE))) {
struct v3d_fence *fence =
to_v3d_fence(v3d->csd_job->base.irq_fence);
v3d->gpu_queue_stats[V3D_CSD].last_exec_end = local_clock();
@@ -131,7 +133,7 @@ v3d_irq(int irq, void *arg)
/* We shouldn't be triggering these if we have GMP in
* always-allowed mode.
*/
- if (intsts & V3D_INT_GMPV)
+ if (v3d->ver < 71 && (intsts & V3D_INT_GMPV))
dev_err(v3d->drm.dev, "GMP violation\n");
/* V3D 4.2 wires the hub and core IRQs together, so if we &
@@ -205,6 +207,11 @@ v3d_hub_irq(int irq, void *arg)
status = IRQ_HANDLED;
}
+ if (v3d->ver >= 71 && intsts & V3D_V7_HUB_INT_GMPV) {
+ dev_err(v3d->drm.dev, "GMP Violation\n");
+ status = IRQ_HANDLED;
+ }
+
return status;
}
@@ -219,8 +226,8 @@ v3d_irq_init(struct v3d_dev *v3d)
* for us.
*/
for (core = 0; core < v3d->cores; core++)
- V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS);
- V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS);
+ V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS(v3d->ver));
+ V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS(v3d->ver));
irq1 = platform_get_irq_optional(v3d_to_pdev(v3d), 1);
if (irq1 == -EPROBE_DEFER)
@@ -264,12 +271,12 @@ v3d_irq_enable(struct v3d_dev *v3d)
/* Enable our set of interrupts, masking out any others. */
for (core = 0; core < v3d->cores; core++) {
- V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~V3D_CORE_IRQS);
- V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_CLR, V3D_CORE_IRQS);
+ V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~V3D_CORE_IRQS(v3d->ver));
+ V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_CLR, V3D_CORE_IRQS(v3d->ver));
}
- V3D_WRITE(V3D_HUB_INT_MSK_SET, ~V3D_HUB_IRQS);
- V3D_WRITE(V3D_HUB_INT_MSK_CLR, V3D_HUB_IRQS);
+ V3D_WRITE(V3D_HUB_INT_MSK_SET, ~V3D_HUB_IRQS(v3d->ver));
+ V3D_WRITE(V3D_HUB_INT_MSK_CLR, V3D_HUB_IRQS(v3d->ver));
}
void
@@ -284,8 +291,8 @@ v3d_irq_disable(struct v3d_dev *v3d)
/* Clear any pending interrupts we might have left. */
for (core = 0; core < v3d->cores; core++)
- V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS);
- V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS);
+ V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS(v3d->ver));
+ V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS(v3d->ver));
cancel_work_sync(&v3d->overflow_mem_work);
}
--- a/drivers/gpu/drm/v3d/v3d_regs.h
+++ b/drivers/gpu/drm/v3d/v3d_regs.h
@@ -57,6 +57,7 @@
#define V3D_HUB_INT_MSK_STS 0x0005c
#define V3D_HUB_INT_MSK_SET 0x00060
#define V3D_HUB_INT_MSK_CLR 0x00064
+# define V3D_V7_HUB_INT_GMPV BIT(6)
# define V3D_HUB_INT_MMU_WRV BIT(5)
# define V3D_HUB_INT_MMU_PTI BIT(4)
# define V3D_HUB_INT_MMU_CAP BIT(3)
@@ -64,6 +65,7 @@
# define V3D_HUB_INT_TFUC BIT(1)
# define V3D_HUB_INT_TFUF BIT(0)
+/* GCA registers only exist in V3D < 41 */
#define V3D_GCA_CACHE_CTRL 0x0000c
# define V3D_GCA_CACHE_CTRL_FLUSH BIT(0)
@@ -87,6 +89,7 @@
# define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
#define V3D_TFU_CS 0x00400
+#define V3D_V7_TFU_CS 0x00700
/* Stops current job, empties input fifo. */
# define V3D_TFU_CS_TFURST BIT(31)
# define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16)
@@ -96,6 +99,7 @@
# define V3D_TFU_CS_BUSY BIT(0)
#define V3D_TFU_SU 0x00404
+#define V3D_V7_TFU_SU 0x00704
/* Interrupt when FINTTHR input slots are free (0 = disabled) */
# define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8)
# define V3D_TFU_SU_FINTTHR_SHIFT 8
@@ -107,38 +111,53 @@
# define V3D_TFU_SU_THROTTLE_SHIFT 0
#define V3D_TFU_ICFG 0x00408
+#define V3D_V7_TFU_ICFG 0x00708
/* Interrupt when the conversion is complete. */
# define V3D_TFU_ICFG_IOC BIT(0)
/* Input Image Address */
#define V3D_TFU_IIA 0x0040c
+#define V3D_V7_TFU_IIA 0x0070c
/* Input Chroma Address */
#define V3D_TFU_ICA 0x00410
+#define V3D_V7_TFU_ICA 0x00710
/* Input Image Stride */
#define V3D_TFU_IIS 0x00414
+#define V3D_V7_TFU_IIS 0x00714
/* Input Image U-Plane Address */
#define V3D_TFU_IUA 0x00418
+#define V3D_V7_TFU_IUA 0x00718
+/* Image output config (VD 7.x only) */
+#define V3D_V7_TFU_IOC 0x0071c
/* Output Image Address */
#define V3D_TFU_IOA 0x0041c
+#define V3D_V7_TFU_IOA 0x00720
/* Image Output Size */
#define V3D_TFU_IOS 0x00420
+#define V3D_V7_TFU_IOS 0x00724
/* TFU YUV Coefficient 0 */
#define V3D_TFU_COEF0 0x00424
-/* Use these regs instead of the defaults. */
+#define V3D_V7_TFU_COEF0 0x00728
+/* Use these regs instead of the defaults (V3D 4.x only) */
# define V3D_TFU_COEF0_USECOEF BIT(31)
/* TFU YUV Coefficient 1 */
#define V3D_TFU_COEF1 0x00428
+#define V3D_V7_TFU_COEF1 0x0072c
/* TFU YUV Coefficient 2 */
#define V3D_TFU_COEF2 0x0042c
+#define V3D_V7_TFU_COEF2 0x00730
/* TFU YUV Coefficient 3 */
#define V3D_TFU_COEF3 0x00430
+#define V3D_V7_TFU_COEF3 0x00734
+/* V3D 4.x only */
#define V3D_TFU_CRC 0x00434
/* Per-MMU registers. */
#define V3D_MMUC_CONTROL 0x01000
# define V3D_MMUC_CONTROL_CLEAR BIT(3)
+# define V3D_V7_MMUC_CONTROL_CLEAR BIT(11)
# define V3D_MMUC_CONTROL_FLUSHING BIT(2)
# define V3D_MMUC_CONTROL_FLUSH BIT(1)
# define V3D_MMUC_CONTROL_ENABLE BIT(0)
@@ -246,7 +265,6 @@
#define V3D_CTL_L2TCACTL 0x00030
# define V3D_L2TCACTL_TMUWCF BIT(8)
-# define V3D_L2TCACTL_L2T_NO_WM BIT(4)
/* Invalidates cache lines. */
# define V3D_L2TCACTL_FLM_FLUSH 0
/* Removes cachelines without writing dirty lines back. */
@@ -268,7 +286,9 @@
# define V3D_INT_QPU_MASK V3D_MASK(27, 16)
# define V3D_INT_QPU_SHIFT 16
# define V3D_INT_CSDDONE BIT(7)
+# define V3D_V7_INT_CSDDONE BIT(6)
# define V3D_INT_PCTR BIT(6)
+# define V3D_V7_INT_PCTR BIT(5)
# define V3D_INT_GMPV BIT(5)
# define V3D_INT_TRFB BIT(4)
# define V3D_INT_SPILLUSE BIT(3)
@@ -350,14 +370,19 @@
#define V3D_V4_PCTR_0_SRC_X(x) (V3D_V4_PCTR_0_SRC_0_3 + \
4 * (x))
# define V3D_PCTR_S0_MASK V3D_MASK(6, 0)
+# define V3D_V7_PCTR_S0_MASK V3D_MASK(7, 0)
# define V3D_PCTR_S0_SHIFT 0
# define V3D_PCTR_S1_MASK V3D_MASK(14, 8)
+# define V3D_V7_PCTR_S1_MASK V3D_MASK(15, 8)
# define V3D_PCTR_S1_SHIFT 8
# define V3D_PCTR_S2_MASK V3D_MASK(22, 16)
+# define V3D_V7_PCTR_S2_MASK V3D_MASK(23, 16)
# define V3D_PCTR_S2_SHIFT 16
# define V3D_PCTR_S3_MASK V3D_MASK(30, 24)
+# define V3D_V7_PCTR_S3_MASK V3D_MASK(31, 24)
# define V3D_PCTR_S3_SHIFT 24
# define V3D_PCTR_CYCLE_COUNT 32
+# define V3D_V7_PCTR_CYCLE_COUNT 0
/* Output values of the counters. */
#define V3D_PCTR_0_PCTR0 0x00680
@@ -365,6 +390,7 @@
#define V3D_PCTR_0_PCTRX(x) (V3D_PCTR_0_PCTR0 + \
4 * (x))
#define V3D_GMP_STATUS 0x00800
+#define V3D_V7_GMP_STATUS 0x00600
# define V3D_GMP_STATUS_GMPRST BIT(31)
# define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24)
# define V3D_GMP_STATUS_WR_COUNT_SHIFT 24
@@ -378,12 +404,14 @@
# define V3D_GMP_STATUS_VIO BIT(0)
#define V3D_GMP_CFG 0x00804
+#define V3D_V7_GMP_CFG 0x00604
# define V3D_GMP_CFG_LBURSTEN BIT(3)
# define V3D_GMP_CFG_PGCRSEN BIT()
# define V3D_GMP_CFG_STOP_REQ BIT(1)
# define V3D_GMP_CFG_PROT_ENABLE BIT(0)
#define V3D_GMP_VIO_ADDR 0x00808
+#define V3D_V7_GMP_VIO_ADDR 0x00608
#define V3D_GMP_VIO_TYPE 0x0080c
#define V3D_GMP_TABLE_ADDR 0x00810
#define V3D_GMP_CLEAR_LOAD 0x00814
@@ -399,24 +427,28 @@
# define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH BIT(0)
#define V3D_CSD_QUEUED_CFG0 0x00904
+#define V3D_V7_CSD_QUEUED_CFG0 0x00930
# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK V3D_MASK(31, 16)
# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT 16
# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK V3D_MASK(15, 0)
# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT 0
#define V3D_CSD_QUEUED_CFG1 0x00908
+#define V3D_V7_CSD_QUEUED_CFG1 0x00934
# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK V3D_MASK(31, 16)
# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT 16
# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK V3D_MASK(15, 0)
# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT 0
#define V3D_CSD_QUEUED_CFG2 0x0090c
+#define V3D_V7_CSD_QUEUED_CFG2 0x00938
# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK V3D_MASK(31, 16)
# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT 16
# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK V3D_MASK(15, 0)
# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT 0
#define V3D_CSD_QUEUED_CFG3 0x00910
+#define V3D_V7_CSD_QUEUED_CFG3 0x0093c
# define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV BIT(26)
# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK V3D_MASK(25, 20)
# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT 20
@@ -429,22 +461,36 @@
/* Number of batches, minus 1 */
#define V3D_CSD_QUEUED_CFG4 0x00914
+#define V3D_V7_CSD_QUEUED_CFG4 0x00940
/* Shader address, pnan, singleseg, threading, like a shader record. */
#define V3D_CSD_QUEUED_CFG5 0x00918
+#define V3D_V7_CSD_QUEUED_CFG5 0x00944
/* Uniforms address (4 byte aligned) */
#define V3D_CSD_QUEUED_CFG6 0x0091c
+#define V3D_V7_CSD_QUEUED_CFG6 0x00948
+
+#define V3D_V7_CSD_QUEUED_CFG7 0x0094c
#define V3D_CSD_CURRENT_CFG0 0x00920
+#define V3D_V7_CSD_CURRENT_CFG0 0x00958
#define V3D_CSD_CURRENT_CFG1 0x00924
+#define V3D_V7_CSD_CURRENT_CFG1 0x0095c
#define V3D_CSD_CURRENT_CFG2 0x00928
+#define V3D_V7_CSD_CURRENT_CFG2 0x00960
#define V3D_CSD_CURRENT_CFG3 0x0092c
+#define V3D_V7_CSD_CURRENT_CFG3 0x00964
#define V3D_CSD_CURRENT_CFG4 0x00930
+#define V3D_V7_CSD_CURRENT_CFG4 0x00968
#define V3D_CSD_CURRENT_CFG5 0x00934
+#define V3D_V7_CSD_CURRENT_CFG5 0x0096c
#define V3D_CSD_CURRENT_CFG6 0x00938
+#define V3D_V7_CSD_CURRENT_CFG6 0x00970
+#define V3D_V7_CSD_CURRENT_CFG7 0x00974
#define V3D_CSD_CURRENT_ID0 0x0093c
+#define V3D_V7_CSD_CURRENT_ID0 0x00978
# define V3D_CSD_CURRENT_ID0_WG_X_MASK V3D_MASK(31, 16)
# define V3D_CSD_CURRENT_ID0_WG_X_SHIFT 16
# define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK V3D_MASK(11, 8)
@@ -453,6 +499,7 @@
# define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT 0
#define V3D_CSD_CURRENT_ID1 0x00940
+#define V3D_V7_CSD_CURRENT_ID1 0x0097c
# define V3D_CSD_CURRENT_ID0_WG_Z_MASK V3D_MASK(31, 16)
# define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT 16
# define V3D_CSD_CURRENT_ID0_WG_Y_MASK V3D_MASK(15, 0)
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -282,6 +282,8 @@ static struct dma_fence *v3d_render_job_
return fence;
}
+#define V3D_TFU_REG(name) ((v3d->ver < 71) ? V3D_TFU_ ## name : V3D_V7_TFU_ ## name)
+
static struct dma_fence *
v3d_tfu_job_run(struct drm_sched_job *sched_job)
{
@@ -302,20 +304,22 @@ v3d_tfu_job_run(struct drm_sched_job *sc
trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
v3d_sched_stats_add_job(&v3d->gpu_queue_stats[V3D_TFU], sched_job);
- V3D_WRITE(V3D_TFU_IIA, job->args.iia);
- V3D_WRITE(V3D_TFU_IIS, job->args.iis);
- V3D_WRITE(V3D_TFU_ICA, job->args.ica);
- V3D_WRITE(V3D_TFU_IUA, job->args.iua);
- V3D_WRITE(V3D_TFU_IOA, job->args.ioa);
- V3D_WRITE(V3D_TFU_IOS, job->args.ios);
- V3D_WRITE(V3D_TFU_COEF0, job->args.coef[0]);
- if (job->args.coef[0] & V3D_TFU_COEF0_USECOEF) {
- V3D_WRITE(V3D_TFU_COEF1, job->args.coef[1]);
- V3D_WRITE(V3D_TFU_COEF2, job->args.coef[2]);
- V3D_WRITE(V3D_TFU_COEF3, job->args.coef[3]);
+ V3D_WRITE(V3D_TFU_REG(IIA), job->args.iia);
+ V3D_WRITE(V3D_TFU_REG(IIS), job->args.iis);
+ V3D_WRITE(V3D_TFU_REG(ICA), job->args.ica);
+ V3D_WRITE(V3D_TFU_REG(IUA), job->args.iua);
+ V3D_WRITE(V3D_TFU_REG(IOA), job->args.ioa);
+ if (v3d->ver >= 71)
+ V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
+ V3D_WRITE(V3D_TFU_REG(IOS), job->args.ios);
+ V3D_WRITE(V3D_TFU_REG(COEF0), job->args.coef[0]);
+ if (v3d->ver >= 71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
+ V3D_WRITE(V3D_TFU_REG(COEF1), job->args.coef[1]);
+ V3D_WRITE(V3D_TFU_REG(COEF2), job->args.coef[2]);
+ V3D_WRITE(V3D_TFU_REG(COEF3), job->args.coef[3]);
}
/* ICFG kicks off the job. */
- V3D_WRITE(V3D_TFU_ICFG, job->args.icfg | V3D_TFU_ICFG_IOC);
+ V3D_WRITE(V3D_TFU_REG(ICFG), job->args.icfg | V3D_TFU_ICFG_IOC);
return fence;
}
@@ -327,7 +331,7 @@ v3d_csd_job_run(struct drm_sched_job *sc
struct v3d_dev *v3d = job->base.v3d;
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
- int i;
+ int i, csd_cfg0_reg, csd_cfg_reg_count;
v3d->csd_job = job;
@@ -346,10 +350,12 @@ v3d_csd_job_run(struct drm_sched_job *sc
v3d_sched_stats_add_job(&v3d->gpu_queue_stats[V3D_CSD], sched_job);
v3d_switch_perfmon(v3d, &job->base);
- for (i = 1; i <= 6; i++)
- V3D_CORE_WRITE(0, V3D_CSD_QUEUED_CFG0 + 4 * i, job->args.cfg[i]);
+ csd_cfg0_reg = v3d->ver < 71 ? V3D_CSD_QUEUED_CFG0 : V3D_V7_CSD_QUEUED_CFG0;
+ csd_cfg_reg_count = v3d->ver < 71 ? 6 : 7;
+ for (i = 1; i <= csd_cfg_reg_count; i++)
+ V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
/* CFG0 write kicks off the job. */
- V3D_CORE_WRITE(0, V3D_CSD_QUEUED_CFG0, job->args.cfg[0]);
+ V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
return fence;
}
@@ -452,7 +458,8 @@ v3d_csd_job_timedout(struct drm_sched_jo
{
struct v3d_csd_job *job = to_csd_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
- u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4);
+ u32 batches = V3D_CORE_READ(0, (v3d->ver < 71 ? V3D_CSD_CURRENT_CFG4 :
+ V3D_V7_CSD_CURRENT_CFG4));
/* If we've made progress, skip reset and let the timer get
* rearmed.
|