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#include <stdlib.h>
#include "ui.h"
#include "ui_ani.h"
#define ANIC_INITSTATE '\0'
struct anic *
init_anic(unsigned int x, unsigned int y)
{
struct anic *a = calloc(1, sizeof(struct anic));
a->x = x;
a->y = y;
a->state = ANIC_INITSTATE;
return (a);
}
void
free_anic(struct anic *a)
{
free(a);
}
int
anic_cb(WINDOW *win, void *data, bool needs_update)
{
struct anic *a = (struct anic *) data;
if (a == NULL) return (UICB_ERR_UNDEF);
switch (a->state) {
default:
case '|': a->state = '/'; break;
case '/': a->state = '-'; break;
case '-': a->state = '\\'; break;
case '\\': a->state = '|'; break;
}
if (needs_update == true) {
if (win != NULL) {
mvwaddch(win, a->y, a->x, a->state);
} else {
mvaddch(a->y, a->x, a->state);
}
} else return (UICB_ERR_NOP);
return (UICB_OK);
}
void
register_anic(struct anic *a, chtype attr)
{
register_ui_elt(anic_cb, NULL, (void *) a, NULL, attr);
}
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