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author | Toni Uhlig <matzeton@googlemail.com> | 2023-07-16 02:03:33 +0200 |
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committer | Toni Uhlig <matzeton@googlemail.com> | 2023-07-16 02:03:33 +0200 |
commit | 5a40295c4cf0af5ea8da9ced04a4ce7d3621a080 (patch) | |
tree | cb21506e7b04d10b45d6066a0ee1655563d5d52b /samples/monster/monster.fbs |
Squashed 'flatcc/' content from commit 473da2a
git-subtree-dir: flatcc
git-subtree-split: 473da2afa5ca435363f8c5e6569167aee6bc31c5
Diffstat (limited to 'samples/monster/monster.fbs')
-rw-r--r-- | samples/monster/monster.fbs | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/samples/monster/monster.fbs b/samples/monster/monster.fbs new file mode 100644 index 0000000..12859d2 --- /dev/null +++ b/samples/monster/monster.fbs @@ -0,0 +1,32 @@ +// Example IDL file for our monster's schema. + +namespace MyGame.Sample; + +enum Color:byte { Red = 0, Green, Blue = 2 } + +union Equipment { Weapon } // Optionally add more tables. + +struct Vec3 { + x:float; + y:float; + z:float; +} + +table Monster { + pos:Vec3; // Struct. + mana:short = 150; + hp:short = 100; + name:string; + friendly:bool = false (deprecated); + inventory:[ubyte]; // Vector of scalars. + color:Color = Blue; // Enum. + weapons:[Weapon]; // Vector of tables. + equipped:Equipment; // Union. +} + +table Weapon { + name:string; + damage:short; +} + +root_type Monster; |