aboutsummaryrefslogtreecommitdiff
path: root/examples/monster_reader.h
diff options
context:
space:
mode:
authorToni Uhlig <matzeton@googlemail.com>2023-07-16 10:39:26 +0200
committerToni Uhlig <matzeton@googlemail.com>2023-07-16 10:39:26 +0200
commit0883ee7ce77df4649f8a4fc10bd22164649e2883 (patch)
tree322e038874217119d4215c4c9308dafedfb06de8 /examples/monster_reader.h
parentb31e4bc16d1df62b50c6f77a77041f9e7b6c906d (diff)
Added flatcc (C flatbuffers implementation).
* lightweight && faster than protocol buffers as well as it's C implementation (protobuf-c) Signed-off-by: Toni Uhlig <matzeton@googlemail.com>
Diffstat (limited to 'examples/monster_reader.h')
-rw-r--r--examples/monster_reader.h176
1 files changed, 176 insertions, 0 deletions
diff --git a/examples/monster_reader.h b/examples/monster_reader.h
new file mode 100644
index 0000000..04929cb
--- /dev/null
+++ b/examples/monster_reader.h
@@ -0,0 +1,176 @@
+#ifndef MONSTER_READER_H
+#define MONSTER_READER_H
+
+/* Generated by flatcc 0.6.2 FlatBuffers schema compiler for C by dvide.com */
+
+#ifndef FLATBUFFERS_COMMON_READER_H
+#include "flatbuffers_common_reader.h"
+#endif
+#include "flatcc/flatcc_flatbuffers.h"
+#ifndef __alignas_is_defined
+#include <stdalign.h>
+#endif
+#include "flatcc/flatcc_prologue.h"
+#ifndef flatbuffers_identifier
+#define flatbuffers_identifier 0
+#endif
+#ifndef flatbuffers_extension
+#define flatbuffers_extension "bin"
+#endif
+
+typedef struct MyGame_Sample_Vec3 MyGame_Sample_Vec3_t;
+typedef const MyGame_Sample_Vec3_t *MyGame_Sample_Vec3_struct_t;
+typedef MyGame_Sample_Vec3_t *MyGame_Sample_Vec3_mutable_struct_t;
+typedef const MyGame_Sample_Vec3_t *MyGame_Sample_Vec3_vec_t;
+typedef MyGame_Sample_Vec3_t *MyGame_Sample_Vec3_mutable_vec_t;
+
+typedef const struct MyGame_Sample_Monster_table *MyGame_Sample_Monster_table_t;
+typedef struct MyGame_Sample_Monster_table *MyGame_Sample_Monster_mutable_table_t;
+typedef const flatbuffers_uoffset_t *MyGame_Sample_Monster_vec_t;
+typedef flatbuffers_uoffset_t *MyGame_Sample_Monster_mutable_vec_t;
+typedef const struct MyGame_Sample_Weapon_table *MyGame_Sample_Weapon_table_t;
+typedef struct MyGame_Sample_Weapon_table *MyGame_Sample_Weapon_mutable_table_t;
+typedef const flatbuffers_uoffset_t *MyGame_Sample_Weapon_vec_t;
+typedef flatbuffers_uoffset_t *MyGame_Sample_Weapon_mutable_vec_t;
+#ifndef MyGame_Sample_Vec3_file_identifier
+#define MyGame_Sample_Vec3_file_identifier 0
+#endif
+/* deprecated, use MyGame_Sample_Vec3_file_identifier */
+#ifndef MyGame_Sample_Vec3_identifier
+#define MyGame_Sample_Vec3_identifier 0
+#endif
+#define MyGame_Sample_Vec3_type_hash ((flatbuffers_thash_t)0x950fd0dc)
+#define MyGame_Sample_Vec3_type_identifier "\xdc\xd0\x0f\x95"
+#ifndef MyGame_Sample_Vec3_file_extension
+#define MyGame_Sample_Vec3_file_extension "bin"
+#endif
+#ifndef MyGame_Sample_Monster_file_identifier
+#define MyGame_Sample_Monster_file_identifier 0
+#endif
+/* deprecated, use MyGame_Sample_Monster_file_identifier */
+#ifndef MyGame_Sample_Monster_identifier
+#define MyGame_Sample_Monster_identifier 0
+#endif
+#define MyGame_Sample_Monster_type_hash ((flatbuffers_thash_t)0xd5be61b)
+#define MyGame_Sample_Monster_type_identifier "\x1b\xe6\x5b\x0d"
+#ifndef MyGame_Sample_Monster_file_extension
+#define MyGame_Sample_Monster_file_extension "bin"
+#endif
+#ifndef MyGame_Sample_Weapon_file_identifier
+#define MyGame_Sample_Weapon_file_identifier 0
+#endif
+/* deprecated, use MyGame_Sample_Weapon_file_identifier */
+#ifndef MyGame_Sample_Weapon_identifier
+#define MyGame_Sample_Weapon_identifier 0
+#endif
+#define MyGame_Sample_Weapon_type_hash ((flatbuffers_thash_t)0x22292e53)
+#define MyGame_Sample_Weapon_type_identifier "\x53\x2e\x29\x22"
+#ifndef MyGame_Sample_Weapon_file_extension
+#define MyGame_Sample_Weapon_file_extension "bin"
+#endif
+
+typedef int8_t MyGame_Sample_Color_enum_t;
+__flatbuffers_define_integer_type(MyGame_Sample_Color, MyGame_Sample_Color_enum_t, 8)
+#define MyGame_Sample_Color_Red ((MyGame_Sample_Color_enum_t)INT8_C(0))
+#define MyGame_Sample_Color_Green ((MyGame_Sample_Color_enum_t)INT8_C(1))
+#define MyGame_Sample_Color_Blue ((MyGame_Sample_Color_enum_t)INT8_C(2))
+
+static inline const char *MyGame_Sample_Color_name(MyGame_Sample_Color_enum_t value)
+{
+ switch (value) {
+ case MyGame_Sample_Color_Red: return "Red";
+ case MyGame_Sample_Color_Green: return "Green";
+ case MyGame_Sample_Color_Blue: return "Blue";
+ default: return "";
+ }
+}
+
+static inline int MyGame_Sample_Color_is_known_value(MyGame_Sample_Color_enum_t value)
+{
+ switch (value) {
+ case MyGame_Sample_Color_Red: return 1;
+ case MyGame_Sample_Color_Green: return 1;
+ case MyGame_Sample_Color_Blue: return 1;
+ default: return 0;
+ }
+}
+
+
+struct MyGame_Sample_Vec3 {
+ alignas(4) float x;
+ alignas(4) float y;
+ alignas(4) float z;
+};
+static_assert(sizeof(MyGame_Sample_Vec3_t) == 12, "struct size mismatch");
+
+static inline const MyGame_Sample_Vec3_t *MyGame_Sample_Vec3__const_ptr_add(const MyGame_Sample_Vec3_t *p, size_t i) { return p + i; }
+static inline MyGame_Sample_Vec3_t *MyGame_Sample_Vec3__ptr_add(MyGame_Sample_Vec3_t *p, size_t i) { return p + i; }
+static inline MyGame_Sample_Vec3_struct_t MyGame_Sample_Vec3_vec_at(MyGame_Sample_Vec3_vec_t vec, size_t i)
+__flatbuffers_struct_vec_at(vec, i)
+static inline size_t MyGame_Sample_Vec3__size(void) { return 12; }
+static inline size_t MyGame_Sample_Vec3_vec_len(MyGame_Sample_Vec3_vec_t vec)
+__flatbuffers_vec_len(vec)
+__flatbuffers_struct_as_root(MyGame_Sample_Vec3)
+
+__flatbuffers_define_struct_scalar_field(MyGame_Sample_Vec3, x, flatbuffers_float, float)
+__flatbuffers_define_struct_scalar_field(MyGame_Sample_Vec3, y, flatbuffers_float, float)
+__flatbuffers_define_struct_scalar_field(MyGame_Sample_Vec3, z, flatbuffers_float, float)
+
+typedef uint8_t MyGame_Sample_Equipment_union_type_t;
+__flatbuffers_define_integer_type(MyGame_Sample_Equipment, MyGame_Sample_Equipment_union_type_t, 8)
+__flatbuffers_define_union(flatbuffers_, MyGame_Sample_Equipment)
+#define MyGame_Sample_Equipment_NONE ((MyGame_Sample_Equipment_union_type_t)UINT8_C(0))
+#define MyGame_Sample_Equipment_Weapon ((MyGame_Sample_Equipment_union_type_t)UINT8_C(1))
+
+static inline const char *MyGame_Sample_Equipment_type_name(MyGame_Sample_Equipment_union_type_t type)
+{
+ switch (type) {
+ case MyGame_Sample_Equipment_NONE: return "NONE";
+ case MyGame_Sample_Equipment_Weapon: return "Weapon";
+ default: return "";
+ }
+}
+
+static inline int MyGame_Sample_Equipment_is_known_type(MyGame_Sample_Equipment_union_type_t type)
+{
+ switch (type) {
+ case MyGame_Sample_Equipment_NONE: return 1;
+ case MyGame_Sample_Equipment_Weapon: return 1;
+ default: return 0;
+ }
+}
+
+
+struct MyGame_Sample_Monster_table { uint8_t unused__; };
+
+static inline size_t MyGame_Sample_Monster_vec_len(MyGame_Sample_Monster_vec_t vec)
+__flatbuffers_vec_len(vec)
+static inline MyGame_Sample_Monster_table_t MyGame_Sample_Monster_vec_at(MyGame_Sample_Monster_vec_t vec, size_t i)
+__flatbuffers_offset_vec_at(MyGame_Sample_Monster_table_t, vec, i, 0)
+__flatbuffers_table_as_root(MyGame_Sample_Monster)
+
+__flatbuffers_define_struct_field(0, MyGame_Sample_Monster, pos, MyGame_Sample_Vec3_struct_t, 0)
+__flatbuffers_define_scalar_field(1, MyGame_Sample_Monster, mana, flatbuffers_int16, int16_t, INT16_C(150))
+__flatbuffers_define_scalar_field(2, MyGame_Sample_Monster, hp, flatbuffers_int16, int16_t, INT16_C(100))
+__flatbuffers_define_string_field(3, MyGame_Sample_Monster, name, 0)
+/* Skipping deprecated field: 'MyGame_Sample_Monster_friendly' */
+
+__flatbuffers_define_vector_field(5, MyGame_Sample_Monster, inventory, flatbuffers_uint8_vec_t, 0)
+__flatbuffers_define_scalar_field(6, MyGame_Sample_Monster, color, MyGame_Sample_Color, MyGame_Sample_Color_enum_t, INT8_C(2))
+__flatbuffers_define_vector_field(7, MyGame_Sample_Monster, weapons, MyGame_Sample_Weapon_vec_t, 0)
+__flatbuffers_define_union_field(flatbuffers_, 9, MyGame_Sample_Monster, equipped, MyGame_Sample_Equipment, 0)
+
+struct MyGame_Sample_Weapon_table { uint8_t unused__; };
+
+static inline size_t MyGame_Sample_Weapon_vec_len(MyGame_Sample_Weapon_vec_t vec)
+__flatbuffers_vec_len(vec)
+static inline MyGame_Sample_Weapon_table_t MyGame_Sample_Weapon_vec_at(MyGame_Sample_Weapon_vec_t vec, size_t i)
+__flatbuffers_offset_vec_at(MyGame_Sample_Weapon_table_t, vec, i, 0)
+__flatbuffers_table_as_root(MyGame_Sample_Weapon)
+
+__flatbuffers_define_string_field(0, MyGame_Sample_Weapon, name, 0)
+__flatbuffers_define_scalar_field(1, MyGame_Sample_Weapon, damage, flatbuffers_int16, int16_t, INT16_C(0))
+
+
+#include "flatcc/flatcc_epilogue.h"
+#endif /* MONSTER_READER_H */