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/////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
/////////////////////////////////////////////////////////////////////////////
#ifndef GETTYPENAME_H
#define GETTYPENAME_H
#include <EABase/eabase.h>
#include <EASTL/type_traits.h>
#include <EASTL/string.h>
#include <stdlib.h>
#include <typeinfo>
///////////////////////////////////////////////////////////////////////////////
// EASTL_LIBSTDCPP_DEMANGLE_AVAILABLE
//
// Defined as 0 or 1. The value depends on the compilation environment.
// Indicates if we can use system-provided abi::__cxa_demangle() at runtime.
//
#if !defined(EASTL_LIBSTDCPP_DEMANGLE_AVAILABLE)
#if (defined(EA_PLATFORM_LINUX) || defined(EA_PLATFORM_APPLE)) && defined(EA_PLATFORM_DESKTOP)
#define EASTL_LIBSTDCPP_DEMANGLE_AVAILABLE 1
#else
#define EASTL_LIBSTDCPP_DEMANGLE_AVAILABLE 0
#endif
#endif
#if EASTL_LIBSTDCPP_DEMANGLE_AVAILABLE
#include <cxxabi.h>
#elif EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP)
EA_DISABLE_ALL_VC_WARNINGS();
#include <Windows.h>
#include <DbgHelp.h>
#pragma comment(lib, "dbghelp.lib")
EA_RESTORE_ALL_VC_WARNINGS();
#endif
///////////////////////////////////////////////////////////////////////////////
// EASTLTEST_GETTYPENAME_AVAILABLE
//
// Defined as 0 or 1. The value depends on the compilation environment.
// Indicates if we can use system-provided abi::__cxa_demangle() at runtime.
//
#if !defined(EASTLTEST_GETTYPENAME_AVAILABLE)
#if (EASTL_LIBSTDCPP_DEMANGLE_AVAILABLE || EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP)) && (!defined(EA_COMPILER_NO_RTTI) || defined(_MSC_VER)) // VC++ works without RTTI enabled.
#define EASTLTEST_GETTYPENAME_AVAILABLE 1
#else
#define EASTLTEST_GETTYPENAME_AVAILABLE 0
#endif
#endif
/// GetTypeName
///
/// Returns the type name of a templated type.
///
template <typename T>
eastl::string GetTypeName()
{
eastl::string result;
#if !defined(EA_COMPILER_NO_RTTI) || defined(_MSC_VER) // VC++ works without RTTI enabled.
typedef typename eastl::remove_reference<T>::type TR;
const char* pName = typeid(TR).name();
#if EASTL_LIBSTDCPP_DEMANGLE_AVAILABLE
const char* pDemangledName = abi::__cxa_demangle(pName, NULL, NULL, NULL);
#elif EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP)
char pDemangledName[1024];
DWORD count = UnDecorateSymbolName(pName, pDemangledName, (DWORD)EAArrayCount(pDemangledName), UNDNAME_NO_THISTYPE | UNDNAME_NO_ACCESS_SPECIFIERS | UNDNAME_NO_MEMBER_TYPE);
if(count == 0)
pDemangledName[0] = 0;
#else
const char* pDemangledName = NULL;
#endif
if(pDemangledName && pDemangledName[0])
result = pDemangledName;
else
result = pName;
if(eastl::is_const<TR>::value)
result += " const";
if(eastl::is_volatile<TR>::value)
result += " volatile";
if(eastl::is_lvalue_reference<T>::value)
result += "&";
else if(eastl::is_rvalue_reference<T>::value)
result += "&&";
if(pDemangledName)
{
#if EASTL_LIBSTDCPP_DEMANGLE_AVAILABLE
free((void*)(pDemangledName));
#endif
}
#endif
return result;
}
#endif // Header include guard
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