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/////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
/////////////////////////////////////////////////////////////////////////////
#ifndef EASTLTEST_ALLOCATOR_H
#define EASTLTEST_ALLOCATOR_H
#include <EABase/eabase.h>
#include <new>
void* operator new(size_t size);
void* operator new[](size_t size);
void* operator new[](size_t size, const char* /*name*/, int /*flags*/, unsigned /*debugFlags*/, const char* /*file*/, int /*line*/);
void* operator new[](size_t size, size_t alignment, size_t /*alignmentOffset*/, const char* /*name*/, int /*flags*/, unsigned /*debugFlags*/, const char* /*file*/, int /*line*/);
void* operator new(size_t size, size_t alignment);
void* operator new(size_t size, size_t alignment, const std::nothrow_t&) EA_THROW_SPEC_NEW_NONE();
void* operator new[](size_t size, size_t alignment);
void* operator new[](size_t size, size_t alignment, const std::nothrow_t&)EA_THROW_SPEC_NEW_NONE();
void operator delete(void* p) EA_THROW_SPEC_DELETE_NONE();
void operator delete[](void* p) EA_THROW_SPEC_DELETE_NONE();
void EASTLTest_SetGeneralAllocator();
bool EASTLTest_ValidateHeap();
#endif // Header include guard
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