diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/allocator_eastl.cpp | 56 | ||||
-rw-r--r-- | source/assert.cpp | 108 | ||||
-rw-r--r-- | source/atomic.cpp | 25 | ||||
-rw-r--r-- | source/fixed_pool.cpp | 70 | ||||
-rw-r--r-- | source/hashtable.cpp | 177 | ||||
-rw-r--r-- | source/intrusive_list.cpp | 87 | ||||
-rw-r--r-- | source/numeric_limits.cpp | 572 | ||||
-rw-r--r-- | source/red_black_tree.cpp | 518 | ||||
-rw-r--r-- | source/string.cpp | 464 | ||||
-rw-r--r-- | source/thread_support.cpp | 121 |
10 files changed, 2198 insertions, 0 deletions
diff --git a/source/allocator_eastl.cpp b/source/allocator_eastl.cpp new file mode 100644 index 0000000..6b48168 --- /dev/null +++ b/source/allocator_eastl.cpp @@ -0,0 +1,56 @@ +///////////////////////////////////////////////////////////////////////////// +// Copyright (c) Electronic Arts Inc. All rights reserved. +///////////////////////////////////////////////////////////////////////////// + + +#include <EASTL/internal/config.h> +#include <EASTL/allocator.h> + + +/////////////////////////////////////////////////////////////////////////////// +// ReadMe +// +// This file implements the default application allocator. +// You can replace this allocator.cpp file with a different one, +// you can define EASTL_USER_DEFINED_ALLOCATOR below to ignore this file, +// or you can modify the EASTL config.h file to redefine how allocators work. +/////////////////////////////////////////////////////////////////////////////// + + +#ifndef EASTL_USER_DEFINED_ALLOCATOR // If the user hasn't declared that he has defined an allocator implementation elsewhere... + + namespace eastl + { + + /// gDefaultAllocator + /// Default global allocator instance. + EASTL_API allocator gDefaultAllocator; + EASTL_API allocator* gpDefaultAllocator = &gDefaultAllocator; + + EASTL_API allocator* GetDefaultAllocator() + { + return gpDefaultAllocator; + } + + EASTL_API allocator* SetDefaultAllocator(allocator* pAllocator) + { + allocator* const pPrevAllocator = gpDefaultAllocator; + gpDefaultAllocator = pAllocator; + return pPrevAllocator; + } + + } // namespace eastl + + +#endif // EASTL_USER_DEFINED_ALLOCATOR + + + + + + + + + + + diff --git a/source/assert.cpp b/source/assert.cpp new file mode 100644 index 0000000..7d32d5e --- /dev/null +++ b/source/assert.cpp @@ -0,0 +1,108 @@ +/////////////////////////////////////////////////////////////////////////////// +// Copyright (c) Electronic Arts Inc. All rights reserved. +/////////////////////////////////////////////////////////////////////////////// + + +#include <EASTL/internal/config.h> +#include <EASTL/string.h> +#include <EABase/eabase.h> + +#if defined(EA_PLATFORM_MICROSOFT) + EA_DISABLE_ALL_VC_WARNINGS(); + #if defined(EA_COMPILER_MSVC) + #include <crtdbg.h> + #endif + #ifndef WIN32_LEAN_AND_MEAN + #define WIN32_LEAN_AND_MEAN + #endif + #include <Windows.h> + EA_RESTORE_ALL_VC_WARNINGS(); +#elif defined(EA_PLATFORM_ANDROID) + #include <android/log.h> +#else + #include <stdio.h> +#endif + + + + +namespace eastl +{ + + /// gpAssertionFailureFunction + /// + /// Global assertion failure function pointer. Set by SetAssertionFailureFunction. + /// + EASTL_API EASTL_AssertionFailureFunction gpAssertionFailureFunction = AssertionFailureFunctionDefault; + EASTL_API void* gpAssertionFailureFunctionContext = NULL; + + + + /// SetAssertionFailureFunction + /// + /// Sets the function called when an assertion fails. If this function is not called + /// by the user, a default function will be used. The user may supply a context parameter + /// which will be passed back to the user in the function call. This is typically used + /// to store a C++ 'this' pointer, though other things are possible. + /// + /// There is no thread safety here, so the user needs to externally make sure that + /// this function is not called in a thread-unsafe way. The easiest way to do this is + /// to just call this function once from the main thread on application startup. + /// + EASTL_API void SetAssertionFailureFunction(EASTL_AssertionFailureFunction pAssertionFailureFunction, void* pContext) + { + gpAssertionFailureFunction = pAssertionFailureFunction; + gpAssertionFailureFunctionContext = pContext; + } + + + + /// AssertionFailureFunctionDefault + /// + EASTL_API void AssertionFailureFunctionDefault(const char* pExpression, void* /*pContext*/) + { + #if EASTL_ASSERT_ENABLED + #if defined(EA_PLATFORM_MICROSOFT) + printf("%s\n", pExpression); // Write the message to stdout + if( ::IsDebuggerPresent()) + { + OutputDebugStringA(pExpression); + } + #elif defined(EA_PLATFORM_ANDROID) + __android_log_print(ANDROID_LOG_INFO, "PRINTF", "%s\n", pExpression); + #else + printf("%s\n", pExpression); // Write the message to stdout, which happens to be the trace view for many console debug machines. + #endif + #else + EA_UNUSED(pExpression); + #endif + + EASTL_DEBUG_BREAK(); + } + + + /// AssertionFailure + /// + EASTL_API void AssertionFailure(const char* pExpression) + { + if(gpAssertionFailureFunction) + gpAssertionFailureFunction(pExpression, gpAssertionFailureFunctionContext); + } + + +} // namespace eastl + + + + + + + + + + + + + + + diff --git a/source/atomic.cpp b/source/atomic.cpp new file mode 100644 index 0000000..38cda30 --- /dev/null +++ b/source/atomic.cpp @@ -0,0 +1,25 @@ +///////////////////////////////////////////////////////////////////////////////// +// Copyright (c) Electronic Arts Inc. All rights reserved. +///////////////////////////////////////////////////////////////////////////////// + + +#include <EASTL/atomic.h> + + +namespace eastl +{ + +namespace internal +{ + + +static void EastlCompilerBarrierDataDependencyFunc(void*) +{ +} + +volatile CompilerBarrierDataDependencyFuncPtr gCompilerBarrierDataDependencyFunc = &EastlCompilerBarrierDataDependencyFunc; + + +} // namespace internal + +} // namespace eastl diff --git a/source/fixed_pool.cpp b/source/fixed_pool.cpp new file mode 100644 index 0000000..73b9be0 --- /dev/null +++ b/source/fixed_pool.cpp @@ -0,0 +1,70 @@ +/////////////////////////////////////////////////////////////////////////////// +// Copyright (c) Electronic Arts Inc. All rights reserved. +/////////////////////////////////////////////////////////////////////////////// + + +#include <EASTL/internal/fixed_pool.h> +#include <EASTL/fixed_allocator.h> + + + +namespace eastl +{ + + + EASTL_API void fixed_pool_base::init(void* pMemory, size_t memorySize, size_t nodeSize, + size_t alignment, size_t /*alignmentOffset*/) + { + // To do: Support alignmentOffset. + + #if EASTL_FIXED_SIZE_TRACKING_ENABLED + mnCurrentSize = 0; + mnPeakSize = 0; + #endif + + if(pMemory) + { + // Assert that alignment is a power of 2 value (e.g. 1, 2, 4, 8, 16, etc.) + EASTL_ASSERT((alignment & (alignment - 1)) == 0); + + // Make sure alignment is a valid value. + if(alignment < 1) + alignment = 1; + + mpNext = (Link*)(((uintptr_t)pMemory + (alignment - 1)) & ~(alignment - 1)); + memorySize -= (uintptr_t)mpNext - (uintptr_t)pMemory; + pMemory = mpNext; + + // The node size must be at least as big as a Link, which itself is sizeof(void*). + if(nodeSize < sizeof(Link)) + nodeSize = ((sizeof(Link) + (alignment - 1))) & ~(alignment - 1); + + // If the user passed in a memory size that wasn't a multiple of the node size, + // we need to chop down the memory size so that the last node is not a whole node. + memorySize = (memorySize / nodeSize) * nodeSize; + + mpCapacity = (Link*)((uintptr_t)pMemory + memorySize); + mpHead = NULL; + mnNodeSize = nodeSize; + } + } + + +} // namespace eastl + + + + + + + + + + + + + + + + + diff --git a/source/hashtable.cpp b/source/hashtable.cpp new file mode 100644 index 0000000..8d31663 --- /dev/null +++ b/source/hashtable.cpp @@ -0,0 +1,177 @@ +/////////////////////////////////////////////////////////////////////////////// +// Copyright (c) Electronic Arts Inc. All rights reserved. +/////////////////////////////////////////////////////////////////////////////// + + +#include <EASTL/internal/hashtable.h> +#include <EASTL/utility.h> +#include <math.h> // Not all compilers support <cmath> and std::ceilf(), which we need below. +#include <stddef.h> + + +EA_DISABLE_VC_WARNING(4267); // 'argument' : conversion from 'size_t' to 'const uint32_t', possible loss of data. This is a bogus warning resulting from a bug in VC++. + + +namespace eastl +{ + + /// gpEmptyBucketArray + /// + /// A shared representation of an empty hash table. This is present so that + /// a new empty hashtable allocates no memory. It has two entries, one for + /// the first lone empty (NULL) bucket, and one for the non-NULL trailing sentinel. + /// + EASTL_API void* gpEmptyBucketArray[2] = { NULL, (void*)uintptr_t(~0) }; + + + + /// gPrimeNumberArray + /// + /// This is an array of prime numbers. This is the same set of prime + /// numbers suggested by the C++ standard proposal. These are numbers + /// which are separated by 8% per entry. + /// + /// To consider: Allow the user to specify their own prime number array. + /// + const uint32_t gPrimeNumberArray[] = + { + 2u, 3u, 5u, 7u, 11u, 13u, 17u, 19u, 23u, 29u, 31u, + 37u, 41u, 43u, 47u, 53u, 59u, 61u, 67u, 71u, 73u, 79u, + 83u, 89u, 97u, 103u, 109u, 113u, 127u, 137u, 139u, 149u, + 157u, 167u, 179u, 193u, 199u, 211u, 227u, 241u, 257u, + 277u, 293u, 313u, 337u, 359u, 383u, 409u, 439u, 467u, + 503u, 541u, 577u, 619u, 661u, 709u, 761u, 823u, 887u, + 953u, 1031u, 1109u, 1193u, 1289u, 1381u, 1493u, 1613u, + 1741u, 1879u, 2029u, 2179u, 2357u, 2549u, 2753u, 2971u, + 3209u, 3469u, 3739u, 4027u, 4349u, 4703u, 5087u, 5503u, + 5953u, 6427u, 6949u, 7517u, 8123u, 8783u, 9497u, 10273u, + 11113u, 12011u, 12983u, 14033u, 15173u, 16411u, 17749u, + 19183u, 20753u, 22447u, 24281u, 26267u, 28411u, 30727u, + 33223u, 35933u, 38873u, 42043u, 45481u, 49201u, 53201u, + 57557u, 62233u, 67307u, 72817u, 78779u, 85229u, 92203u, + 99733u, 107897u, 116731u, 126271u, 136607u, 147793u, + 159871u, 172933u, 187091u, 202409u, 218971u, 236897u, + 256279u, 277261u, 299951u, 324503u, 351061u, 379787u, + 410857u, 444487u, 480881u, 520241u, 562841u, 608903u, + 658753u, 712697u, 771049u, 834181u, 902483u, 976369u, + 1056323u, 1142821u, 1236397u, 1337629u, 1447153u, 1565659u, + 1693859u, 1832561u, 1982627u, 2144977u, 2320627u, 2510653u, + 2716249u, 2938679u, 3179303u, 3439651u, 3721303u, 4026031u, + 4355707u, 4712381u, 5098259u, 5515729u, 5967347u, 6456007u, + 6984629u, 7556579u, 8175383u, 8844859u, 9569143u, 10352717u, + 11200489u, 12117689u, 13109983u, 14183539u, 15345007u, + 16601593u, 17961079u, 19431899u, 21023161u, 22744717u, + 24607243u, 26622317u, 28802401u, 31160981u, 33712729u, + 36473443u, 39460231u, 42691603u, 46187573u, 49969847u, + 54061849u, 58488943u, 63278561u, 68460391u, 74066549u, + 80131819u, 86693767u, 93793069u, 101473717u, 109783337u, + 118773397u, 128499677u, 139022417u, 150406843u, 162723577u, + 176048909u, 190465427u, 206062531u, 222936881u, 241193053u, + 260944219u, 282312799u, 305431229u, 330442829u, 357502601u, + 386778277u, 418451333u, 452718089u, 489790921u, 529899637u, + 573292817u, 620239453u, 671030513u, 725980837u, 785430967u, + 849749479u, 919334987u, 994618837u, 1076067617u, 1164186217u, + 1259520799u, 1362662261u, 1474249943u, 1594975441u, + 1725587117u, 1866894511u, 2019773507u, 2185171673u, + 2364114217u, 2557710269u, 2767159799u, 2993761039u, + 3238918481u, 3504151727u, 3791104843u, 4101556399u, + 4294967291u, + 4294967291u // Sentinel so we don't have to test result of lower_bound + }; + + + /// kPrimeCount + /// + /// The number of prime numbers in gPrimeNumberArray. + /// + const uint32_t kPrimeCount = (sizeof(gPrimeNumberArray) / sizeof(gPrimeNumberArray[0]) - 1); + + + /// GetPrevBucketCountOnly + /// Return a bucket count no greater than nBucketCountHint. + /// + uint32_t prime_rehash_policy::GetPrevBucketCountOnly(uint32_t nBucketCountHint) + { + const uint32_t nPrime = *(eastl::upper_bound(gPrimeNumberArray, gPrimeNumberArray + kPrimeCount, nBucketCountHint) - 1); + return nPrime; + } + + + /// GetPrevBucketCount + /// Return a bucket count no greater than nBucketCountHint. + /// This function has a side effect of updating mnNextResize. + /// + uint32_t prime_rehash_policy::GetPrevBucketCount(uint32_t nBucketCountHint) const + { + const uint32_t nPrime = *(eastl::upper_bound(gPrimeNumberArray, gPrimeNumberArray + kPrimeCount, nBucketCountHint) - 1); + + mnNextResize = (uint32_t)ceilf(nPrime * mfMaxLoadFactor); + return nPrime; + } + + + /// GetNextBucketCount + /// Return a prime no smaller than nBucketCountHint. + /// This function has a side effect of updating mnNextResize. + /// + uint32_t prime_rehash_policy::GetNextBucketCount(uint32_t nBucketCountHint) const + { + const uint32_t nPrime = *eastl::lower_bound(gPrimeNumberArray, gPrimeNumberArray + kPrimeCount, nBucketCountHint); + + mnNextResize = (uint32_t)ceilf(nPrime * mfMaxLoadFactor); + return nPrime; + } + + + /// GetBucketCount + /// Return the smallest prime p such that alpha p >= nElementCount, where alpha + /// is the load factor. This function has a side effect of updating mnNextResize. + /// + uint32_t prime_rehash_policy::GetBucketCount(uint32_t nElementCount) const + { + const uint32_t nMinBucketCount = (uint32_t)(nElementCount / mfMaxLoadFactor); + const uint32_t nPrime = *eastl::lower_bound(gPrimeNumberArray, gPrimeNumberArray + kPrimeCount, nMinBucketCount); + + mnNextResize = (uint32_t)ceilf(nPrime * mfMaxLoadFactor); + return nPrime; + } + + + /// GetRehashRequired + /// Finds the smallest prime p such that alpha p > nElementCount + nElementAdd. + /// If p > nBucketCount, return pair<bool, uint32_t>(true, p); otherwise return + /// pair<bool, uint32_t>(false, 0). In principle this isn't very different from GetBucketCount. + /// This function has a side effect of updating mnNextResize. + /// + eastl::pair<bool, uint32_t> + prime_rehash_policy::GetRehashRequired(uint32_t nBucketCount, uint32_t nElementCount, uint32_t nElementAdd) const + { + if((nElementCount + nElementAdd) > mnNextResize) // It is significant that we specify > next resize and not >= next resize. + { + if(nBucketCount == 1) // We force rehashing to occur if the bucket count is < 2. + nBucketCount = 0; + + float fMinBucketCount = (nElementCount + nElementAdd) / mfMaxLoadFactor; + + if(fMinBucketCount > (float)nBucketCount) + { + fMinBucketCount = eastl::max_alt(fMinBucketCount, mfGrowthFactor * nBucketCount); + const uint32_t nPrime = *eastl::lower_bound(gPrimeNumberArray, gPrimeNumberArray + kPrimeCount, (uint32_t)fMinBucketCount); + mnNextResize = (uint32_t)ceilf(nPrime * mfMaxLoadFactor); + + return eastl::pair<bool, uint32_t>(true, nPrime); + } + else + { + mnNextResize = (uint32_t)ceilf(nBucketCount * mfMaxLoadFactor); + return eastl::pair<bool, uint32_t>(false, (uint32_t)0); + } + } + + return eastl::pair<bool, uint32_t>(false, (uint32_t)0); + } + + +} // namespace eastl + +EA_RESTORE_VC_WARNING(); diff --git a/source/intrusive_list.cpp b/source/intrusive_list.cpp new file mode 100644 index 0000000..c8e8a25 --- /dev/null +++ b/source/intrusive_list.cpp @@ -0,0 +1,87 @@ +/////////////////////////////////////////////////////////////////////////////// +// Copyright (c) Electronic Arts Inc. All rights reserved. +/////////////////////////////////////////////////////////////////////////////// + +#include <EASTL/intrusive_list.h> + + +namespace eastl +{ + + + EASTL_API void intrusive_list_base::reverse() EA_NOEXCEPT + { + intrusive_list_node* pNode = &mAnchor; + do { + intrusive_list_node* const pTemp = pNode->mpNext; + pNode->mpNext = pNode->mpPrev; + pNode->mpPrev = pTemp; + pNode = pNode->mpPrev; + } + while(pNode != &mAnchor); + } + + + + EASTL_API bool intrusive_list_base::validate() const + { + const intrusive_list_node *p = &mAnchor; + const intrusive_list_node *q = p; + + // We do two tests below: + // + // 1) Prev and next pointers are symmetric. We check (p->next->prev == p) + // for each node, which is enough to verify all links. + // + // 2) Loop check. We bump the q pointer at one-half rate compared to the + // p pointer; (p == q) if and only if we are at the start (which we + // don't check) or if there is a loop somewhere in the list. + + do { + // validate node (even phase) + if (p->mpNext->mpPrev != p) + return false; // broken linkage detected + + // bump only fast pointer + p = p->mpNext; + if (p == &mAnchor) + break; + + if (p == q) + return false; // loop detected + + // validate node (odd phase) + if (p->mpNext->mpPrev != p) + return false; // broken linkage detected + + // bump both pointers + p = p->mpNext; + q = q->mpNext; + + if (p == q) + return false; // loop detected + + } while(p != &mAnchor); + + return true; + } + + +} // namespace eastl + + + + + + + + + + + + + + + + + diff --git a/source/numeric_limits.cpp b/source/numeric_limits.cpp new file mode 100644 index 0000000..7b7bf2f --- /dev/null +++ b/source/numeric_limits.cpp @@ -0,0 +1,572 @@ +/////////////////////////////////////////////////////////////////////////////// +// Copyright (c) Electronic Arts Inc. All rights reserved. +/////////////////////////////////////////////////////////////////////////////// + + +#include <EASTL/numeric_limits.h> + + +#if EASTL_CUSTOM_FLOAT_CONSTANTS_REQUIRED + #include <limits> // See notes below about usage of this header. + + namespace eastl + { + namespace Internal + { + // For this platformc/compiler combination we fall back to using std::numeric_limits, + // which is available for with most compilers and platforms, though it doesn't necessarily + // support the C++11 functionality that we do. However, we need it just for the four + // floating point types. Note that this code isn't used for most EA platforms, as + // most platforms use GCC, clang, VC++ (yvals), or Dinkumware (yvals). + // To do: Initialize these values via a means that doesn't depend on std::numeric_limits. + + EASTL_API float gFloatInfinity = std::numeric_limits<float>::infinity(); + EASTL_API float gFloatNaN = std::numeric_limits<float>::quiet_NaN(); + EASTL_API float gFloatSNaN = std::numeric_limits<float>::signaling_NaN(); + EASTL_API float gFloatDenorm = std::numeric_limits<float>::denorm_min(); + + EASTL_API double gDoubleInfinity = std::numeric_limits<double>::infinity(); + EASTL_API double gDoubleNaN = std::numeric_limits<double>::quiet_NaN(); + EASTL_API double gDoubleSNaN = std::numeric_limits<double>::signaling_NaN(); + EASTL_API double gDoubleDenorm = std::numeric_limits<double>::denorm_min(); + + EASTL_API long double gLongDoubleInfinity = std::numeric_limits<long double>::infinity(); + EASTL_API long double gLongDoubleNaN = std::numeric_limits<long double>::quiet_NaN(); + EASTL_API long double gLongDoubleSNaN = std::numeric_limits<long double>::signaling_NaN(); + EASTL_API long double gLongDoubleDenorm = std::numeric_limits<long double>::denorm_min(); + } + } +#endif + + +#if defined(_MSC_VER) + // VC++ has a long-standing bug: it fails to allow the definition of static const member variables + // outside the declaration within the class. The C++ Standard actually requires that they be defined + // and some other compilers fail to link if they aren't. So we simply don't define the members for VC++. + // See the C++ Standard Sec. 9.4.2 paragraph 4, which makes this clear. + // http://bytes.com/topic/c/answers/710704-const-static-initialization-visual-studio +#else + + namespace eastl + { + namespace Internal + { + EA_CONSTEXPR_OR_CONST bool numeric_limits_base::is_specialized; + EA_CONSTEXPR_OR_CONST int numeric_limits_base::digits; + EA_CONSTEXPR_OR_CONST int numeric_limits_base::digits10; + EA_CONSTEXPR_OR_CONST int numeric_limits_base::max_digits10; + EA_CONSTEXPR_OR_CONST bool numeric_limits_base::is_signed; + EA_CONSTEXPR_OR_CONST bool numeric_limits_base::is_integer; + EA_CONSTEXPR_OR_CONST bool numeric_limits_base::is_exact; + EA_CONSTEXPR_OR_CONST int numeric_limits_base::radix; + EA_CONSTEXPR_OR_CONST int numeric_limits_base::min_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits_base::min_exponent10; + EA_CONSTEXPR_OR_CONST int numeric_limits_base::max_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits_base::max_exponent10; + EA_CONSTEXPR_OR_CONST bool numeric_limits_base::is_bounded; + EA_CONSTEXPR_OR_CONST bool numeric_limits_base::is_modulo; + EA_CONSTEXPR_OR_CONST bool numeric_limits_base::traps; + EA_CONSTEXPR_OR_CONST bool numeric_limits_base::tinyness_before; + EA_CONSTEXPR_OR_CONST float_round_style numeric_limits_base::round_style; + EA_CONSTEXPR_OR_CONST bool numeric_limits_base::has_infinity; + EA_CONSTEXPR_OR_CONST bool numeric_limits_base::has_quiet_NaN; + EA_CONSTEXPR_OR_CONST bool numeric_limits_base::has_signaling_NaN; + EA_CONSTEXPR_OR_CONST float_denorm_style numeric_limits_base::has_denorm; + EA_CONSTEXPR_OR_CONST bool numeric_limits_base::has_denorm_loss; + EA_CONSTEXPR_OR_CONST bool numeric_limits_base::is_iec559; + } + + // bool + EA_CONSTEXPR_OR_CONST bool numeric_limits<bool>::is_specialized; + EA_CONSTEXPR_OR_CONST int numeric_limits<bool>::digits; + EA_CONSTEXPR_OR_CONST int numeric_limits<bool>::digits10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<bool>::is_signed; + EA_CONSTEXPR_OR_CONST bool numeric_limits<bool>::is_integer; + EA_CONSTEXPR_OR_CONST bool numeric_limits<bool>::is_exact; + EA_CONSTEXPR_OR_CONST int numeric_limits<bool>::radix; + EA_CONSTEXPR_OR_CONST int numeric_limits<bool>::min_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<bool>::min_exponent10; + EA_CONSTEXPR_OR_CONST int numeric_limits<bool>::max_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<bool>::max_exponent10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<bool>::is_bounded; + EA_CONSTEXPR_OR_CONST bool numeric_limits<bool>::is_modulo; + EA_CONSTEXPR_OR_CONST bool numeric_limits<bool>::traps; + EA_CONSTEXPR_OR_CONST bool numeric_limits<bool>::tinyness_before; + EA_CONSTEXPR_OR_CONST float_round_style numeric_limits<bool>::round_style; + EA_CONSTEXPR_OR_CONST bool numeric_limits<bool>::has_infinity; + EA_CONSTEXPR_OR_CONST bool numeric_limits<bool>::has_quiet_NaN; + EA_CONSTEXPR_OR_CONST bool numeric_limits<bool>::has_signaling_NaN; + EA_CONSTEXPR_OR_CONST float_denorm_style numeric_limits<bool>::has_denorm; + EA_CONSTEXPR_OR_CONST bool numeric_limits<bool>::has_denorm_loss; + EA_CONSTEXPR_OR_CONST bool numeric_limits<bool>::is_iec559; + + // char + EA_CONSTEXPR_OR_CONST bool numeric_limits<char>::is_specialized; + EA_CONSTEXPR_OR_CONST int numeric_limits<char>::digits; + EA_CONSTEXPR_OR_CONST int numeric_limits<char>::digits10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char>::is_signed; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char>::is_integer; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char>::is_exact; + EA_CONSTEXPR_OR_CONST int numeric_limits<char>::radix; + EA_CONSTEXPR_OR_CONST int numeric_limits<char>::min_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<char>::min_exponent10; + EA_CONSTEXPR_OR_CONST int numeric_limits<char>::max_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<char>::max_exponent10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char>::is_bounded; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char>::is_modulo; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char>::traps; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char>::tinyness_before; + EA_CONSTEXPR_OR_CONST float_round_style numeric_limits<char>::round_style; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char>::has_infinity; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char>::has_quiet_NaN; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char>::has_signaling_NaN; + EA_CONSTEXPR_OR_CONST float_denorm_style numeric_limits<char>::has_denorm; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char>::has_denorm_loss; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char>::is_iec559; + + // unsigned char + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned char>::is_specialized; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned char>::digits; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned char>::digits10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned char>::is_signed; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned char>::is_integer; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned char>::is_exact; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned char>::radix; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned char>::min_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned char>::min_exponent10; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned char>::max_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned char>::max_exponent10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned char>::is_bounded; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned char>::is_modulo; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned char>::traps; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned char>::tinyness_before; + EA_CONSTEXPR_OR_CONST float_round_style numeric_limits<unsigned char>::round_style; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned char>::has_infinity; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned char>::has_quiet_NaN; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned char>::has_signaling_NaN; + EA_CONSTEXPR_OR_CONST float_denorm_style numeric_limits<unsigned char>::has_denorm; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned char>::has_denorm_loss; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned char>::is_iec559; + + // signed char + EA_CONSTEXPR_OR_CONST bool numeric_limits<signed char>::is_specialized; + EA_CONSTEXPR_OR_CONST int numeric_limits<signed char>::digits; + EA_CONSTEXPR_OR_CONST int numeric_limits<signed char>::digits10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<signed char>::is_signed; + EA_CONSTEXPR_OR_CONST bool numeric_limits<signed char>::is_integer; + EA_CONSTEXPR_OR_CONST bool numeric_limits<signed char>::is_exact; + EA_CONSTEXPR_OR_CONST int numeric_limits<signed char>::radix; + EA_CONSTEXPR_OR_CONST int numeric_limits<signed char>::min_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<signed char>::min_exponent10; + EA_CONSTEXPR_OR_CONST int numeric_limits<signed char>::max_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<signed char>::max_exponent10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<signed char>::is_bounded; + EA_CONSTEXPR_OR_CONST bool numeric_limits<signed char>::is_modulo; + EA_CONSTEXPR_OR_CONST bool numeric_limits<signed char>::traps; + EA_CONSTEXPR_OR_CONST bool numeric_limits<signed char>::tinyness_before; + EA_CONSTEXPR_OR_CONST float_round_style numeric_limits<signed char>::round_style; + + EA_CONSTEXPR_OR_CONST bool numeric_limits<signed char>::has_infinity; + EA_CONSTEXPR_OR_CONST bool numeric_limits<signed char>::has_quiet_NaN; + EA_CONSTEXPR_OR_CONST bool numeric_limits<signed char>::has_signaling_NaN; + EA_CONSTEXPR_OR_CONST float_denorm_style numeric_limits<signed char>::has_denorm; + EA_CONSTEXPR_OR_CONST bool numeric_limits<signed char>::has_denorm_loss; + EA_CONSTEXPR_OR_CONST bool numeric_limits<signed char>::is_iec559; + + // wchar_t + EA_CONSTEXPR_OR_CONST bool numeric_limits<wchar_t>::is_specialized; + EA_CONSTEXPR_OR_CONST int numeric_limits<wchar_t>::digits; + EA_CONSTEXPR_OR_CONST int numeric_limits<wchar_t>::digits10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<wchar_t>::is_signed; + EA_CONSTEXPR_OR_CONST bool numeric_limits<wchar_t>::is_integer; + EA_CONSTEXPR_OR_CONST bool numeric_limits<wchar_t>::is_exact; + EA_CONSTEXPR_OR_CONST int numeric_limits<wchar_t>::radix; + EA_CONSTEXPR_OR_CONST int numeric_limits<wchar_t>::min_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<wchar_t>::min_exponent10; + EA_CONSTEXPR_OR_CONST int numeric_limits<wchar_t>::max_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<wchar_t>::max_exponent10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<wchar_t>::is_bounded; + EA_CONSTEXPR_OR_CONST bool numeric_limits<wchar_t>::is_modulo; + EA_CONSTEXPR_OR_CONST bool numeric_limits<wchar_t>::traps; + EA_CONSTEXPR_OR_CONST bool numeric_limits<wchar_t>::tinyness_before; + EA_CONSTEXPR_OR_CONST float_round_style numeric_limits<wchar_t>::round_style; + EA_CONSTEXPR_OR_CONST bool numeric_limits<wchar_t>::has_infinity; + EA_CONSTEXPR_OR_CONST bool numeric_limits<wchar_t>::has_quiet_NaN; + EA_CONSTEXPR_OR_CONST bool numeric_limits<wchar_t>::has_signaling_NaN; + EA_CONSTEXPR_OR_CONST float_denorm_style numeric_limits<wchar_t>::has_denorm; + EA_CONSTEXPR_OR_CONST bool numeric_limits<wchar_t>::has_denorm_loss; + EA_CONSTEXPR_OR_CONST bool numeric_limits<wchar_t>::is_iec559; + + // char16_t + #if EA_CHAR16_NATIVE // If char16_t is a true unique type (as called for by the C++11 Standard)... + EA_CONSTEXPR_OR_CONST bool numeric_limits<char16_t>::is_specialized; + EA_CONSTEXPR_OR_CONST int numeric_limits<char16_t>::digits; + EA_CONSTEXPR_OR_CONST int numeric_limits<char16_t>::digits10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char16_t>::is_signed; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char16_t>::is_integer; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char16_t>::is_exact; + EA_CONSTEXPR_OR_CONST int numeric_limits<char16_t>::radix; + EA_CONSTEXPR_OR_CONST int numeric_limits<char16_t>::min_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<char16_t>::min_exponent10; + EA_CONSTEXPR_OR_CONST int numeric_limits<char16_t>::max_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<char16_t>::max_exponent10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char16_t>::is_bounded; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char16_t>::is_modulo; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char16_t>::traps; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char16_t>::tinyness_before; + EA_CONSTEXPR_OR_CONST float_round_style numeric_limits<char16_t>::round_style; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char16_t>::has_infinity; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char16_t>::has_quiet_NaN; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char16_t>::has_signaling_NaN; + EA_CONSTEXPR_OR_CONST float_denorm_style numeric_limits<char16_t>::has_denorm; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char16_t>::has_denorm_loss; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char16_t>::is_iec559; + #endif + + // char32_t + #if EA_CHAR32_NATIVE // If char32_t is a true unique type (as called for by the C++11 Standard)... + EA_CONSTEXPR_OR_CONST bool numeric_limits<char32_t>::is_specialized; + EA_CONSTEXPR_OR_CONST int numeric_limits<char32_t>::digits; + EA_CONSTEXPR_OR_CONST int numeric_limits<char32_t>::digits10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char32_t>::is_signed; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char32_t>::is_integer; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char32_t>::is_exact; + EA_CONSTEXPR_OR_CONST int numeric_limits<char32_t>::radix; + EA_CONSTEXPR_OR_CONST int numeric_limits<char32_t>::min_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<char32_t>::min_exponent10; + EA_CONSTEXPR_OR_CONST int numeric_limits<char32_t>::max_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<char32_t>::max_exponent10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char32_t>::is_bounded; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char32_t>::is_modulo; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char32_t>::traps; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char32_t>::tinyness_before; + EA_CONSTEXPR_OR_CONST float_round_style numeric_limits<char32_t>::round_style; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char32_t>::has_infinity; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char32_t>::has_quiet_NaN; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char32_t>::has_signaling_NaN; + EA_CONSTEXPR_OR_CONST float_denorm_style numeric_limits<char32_t>::has_denorm; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char32_t>::has_denorm_loss; + EA_CONSTEXPR_OR_CONST bool numeric_limits<char32_t>::is_iec559; + #endif + + // unsigned short + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned short>::is_specialized; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned short>::digits; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned short>::digits10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned short>::is_signed; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned short>::is_integer; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned short>::is_exact; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned short>::radix; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned short>::min_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned short>::min_exponent10; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned short>::max_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned short>::max_exponent10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned short>::is_bounded; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned short>::is_modulo; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned short>::traps; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned short>::tinyness_before; + EA_CONSTEXPR_OR_CONST float_round_style numeric_limits<unsigned short>::round_style; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned short>::has_infinity; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned short>::has_quiet_NaN; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned short>::has_signaling_NaN; + EA_CONSTEXPR_OR_CONST float_denorm_style numeric_limits<unsigned short>::has_denorm; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned short>::has_denorm_loss; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned short>::is_iec559; + + // short + EA_CONSTEXPR_OR_CONST bool numeric_limits<short>::is_specialized; + EA_CONSTEXPR_OR_CONST int numeric_limits<short>::digits; + EA_CONSTEXPR_OR_CONST int numeric_limits<short>::digits10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<short>::is_signed; + EA_CONSTEXPR_OR_CONST bool numeric_limits<short>::is_integer; + EA_CONSTEXPR_OR_CONST bool numeric_limits<short>::is_exact; + EA_CONSTEXPR_OR_CONST int numeric_limits<short>::radix; + EA_CONSTEXPR_OR_CONST int numeric_limits<short>::min_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<short>::min_exponent10; + EA_CONSTEXPR_OR_CONST int numeric_limits<short>::max_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<short>::max_exponent10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<short>::is_bounded; + EA_CONSTEXPR_OR_CONST bool numeric_limits<short>::is_modulo; + EA_CONSTEXPR_OR_CONST bool numeric_limits<short>::traps; + EA_CONSTEXPR_OR_CONST bool numeric_limits<short>::tinyness_before; + EA_CONSTEXPR_OR_CONST float_round_style numeric_limits<short>::round_style; + EA_CONSTEXPR_OR_CONST bool numeric_limits<short>::has_infinity; + EA_CONSTEXPR_OR_CONST bool numeric_limits<short>::has_quiet_NaN; + EA_CONSTEXPR_OR_CONST bool numeric_limits<short>::has_signaling_NaN; + EA_CONSTEXPR_OR_CONST float_denorm_style numeric_limits<short>::has_denorm; + EA_CONSTEXPR_OR_CONST bool numeric_limits<short>::has_denorm_loss; + EA_CONSTEXPR_OR_CONST bool numeric_limits<short>::is_iec559; + + // unsigned int + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned int>::is_specialized; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned int>::digits; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned int>::digits10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned int>::is_signed; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned int>::is_integer; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned int>::is_exact; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned int>::radix; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned int>::min_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned int>::min_exponent10; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned int>::max_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned int>::max_exponent10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned int>::is_bounded; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned int>::is_modulo; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned int>::traps; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned int>::tinyness_before; + EA_CONSTEXPR_OR_CONST float_round_style numeric_limits<unsigned int>::round_style; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned int>::has_infinity; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned int>::has_quiet_NaN; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned int>::has_signaling_NaN; + EA_CONSTEXPR_OR_CONST float_denorm_style numeric_limits<unsigned int>::has_denorm; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned int>::has_denorm_loss; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned int>::is_iec559; + + // int + EA_CONSTEXPR_OR_CONST bool numeric_limits<int>::is_specialized; + EA_CONSTEXPR_OR_CONST int numeric_limits<int>::digits; + EA_CONSTEXPR_OR_CONST int numeric_limits<int>::digits10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<int>::is_signed; + EA_CONSTEXPR_OR_CONST bool numeric_limits<int>::is_integer; + EA_CONSTEXPR_OR_CONST bool numeric_limits<int>::is_exact; + EA_CONSTEXPR_OR_CONST int numeric_limits<int>::radix; + EA_CONSTEXPR_OR_CONST int numeric_limits<int>::min_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<int>::min_exponent10; + EA_CONSTEXPR_OR_CONST int numeric_limits<int>::max_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<int>::max_exponent10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<int>::is_bounded; + EA_CONSTEXPR_OR_CONST bool numeric_limits<int>::is_modulo; + EA_CONSTEXPR_OR_CONST bool numeric_limits<int>::traps; + EA_CONSTEXPR_OR_CONST bool numeric_limits<int>::tinyness_before; + EA_CONSTEXPR_OR_CONST float_round_style numeric_limits<int>::round_style; + EA_CONSTEXPR_OR_CONST bool numeric_limits<int>::has_infinity; + EA_CONSTEXPR_OR_CONST bool numeric_limits<int>::has_quiet_NaN; + EA_CONSTEXPR_OR_CONST bool numeric_limits<int>::has_signaling_NaN; + EA_CONSTEXPR_OR_CONST float_denorm_style numeric_limits<int>::has_denorm; + EA_CONSTEXPR_OR_CONST bool numeric_limits<int>::has_denorm_loss; + EA_CONSTEXPR_OR_CONST bool numeric_limits<int>::is_iec559; + + // unsigned long + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned long>::is_specialized; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned long>::digits; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned long>::digits10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned long>::is_signed; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned long>::is_integer; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned long>::is_exact; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned long>::radix; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned long>::min_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned long>::min_exponent10; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned long>::max_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned long>::max_exponent10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned long>::is_bounded; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned long>::is_modulo; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned long>::traps; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned long>::tinyness_before; + EA_CONSTEXPR_OR_CONST float_round_style numeric_limits<unsigned long>::round_style; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned long>::has_infinity; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned long>::has_quiet_NaN; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned long>::has_signaling_NaN; + EA_CONSTEXPR_OR_CONST float_denorm_style numeric_limits<unsigned long>::has_denorm; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned long>::has_denorm_loss; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned long>::is_iec559; + + // long + EA_CONSTEXPR_OR_CONST bool numeric_limits<long>::is_specialized; + EA_CONSTEXPR_OR_CONST int numeric_limits<long>::digits; + EA_CONSTEXPR_OR_CONST int numeric_limits<long>::digits10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long>::is_signed; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long>::is_integer; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long>::is_exact; + EA_CONSTEXPR_OR_CONST int numeric_limits<long>::radix; + EA_CONSTEXPR_OR_CONST int numeric_limits<long>::min_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<long>::min_exponent10; + EA_CONSTEXPR_OR_CONST int numeric_limits<long>::max_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<long>::max_exponent10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long>::is_bounded; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long>::is_modulo; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long>::traps; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long>::tinyness_before; + EA_CONSTEXPR_OR_CONST float_round_style numeric_limits<long>::round_style; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long>::has_infinity; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long>::has_quiet_NaN; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long>::has_signaling_NaN; + EA_CONSTEXPR_OR_CONST float_denorm_style numeric_limits<long>::has_denorm; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long>::has_denorm_loss; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long>::is_iec559; + + // unsigned long long + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned long long>::is_specialized; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned long long>::digits; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned long long>::digits10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned long long>::is_signed; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned long long>::is_integer; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned long long>::is_exact; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned long long>::radix; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned long long>::min_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned long long>::min_exponent10; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned long long>::max_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<unsigned long long>::max_exponent10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned long long>::is_bounded; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned long long>::is_modulo; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned long long>::traps; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned long long>::tinyness_before; + EA_CONSTEXPR_OR_CONST float_round_style numeric_limits<unsigned long long>::round_style; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned long long>::has_infinity; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned long long>::has_quiet_NaN; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned long long>::has_signaling_NaN; + EA_CONSTEXPR_OR_CONST float_denorm_style numeric_limits<unsigned long long>::has_denorm; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned long long>::has_denorm_loss; + EA_CONSTEXPR_OR_CONST bool numeric_limits<unsigned long long>::is_iec559; + + // long long + EA_CONSTEXPR_OR_CONST bool numeric_limits<long long>::is_specialized; + EA_CONSTEXPR_OR_CONST int numeric_limits<long long>::digits; + EA_CONSTEXPR_OR_CONST int numeric_limits<long long>::digits10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long long>::is_signed; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long long>::is_integer; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long long>::is_exact; + EA_CONSTEXPR_OR_CONST int numeric_limits<long long>::radix; + EA_CONSTEXPR_OR_CONST int numeric_limits<long long>::min_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<long long>::min_exponent10; + EA_CONSTEXPR_OR_CONST int numeric_limits<long long>::max_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<long long>::max_exponent10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long long>::is_bounded; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long long>::is_modulo; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long long>::traps; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long long>::tinyness_before; + EA_CONSTEXPR_OR_CONST float_round_style numeric_limits<long long>::round_style; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long long>::has_infinity; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long long>::has_quiet_NaN; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long long>::has_signaling_NaN; + EA_CONSTEXPR_OR_CONST float_denorm_style numeric_limits<long long>::has_denorm; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long long>::has_denorm_loss; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long long>::is_iec559; + + // __uint128_t + #if (EA_COMPILER_INTMAX_SIZE >= 16) && (defined(EA_COMPILER_GNUC) || defined(EA_COMPILER_CLANG)) // If __int128_t/__uint128_t is supported... + EA_CONSTEXPR_OR_CONST bool numeric_limits<__uint128_t>::is_specialized; + EA_CONSTEXPR_OR_CONST int numeric_limits<__uint128_t>::digits; + EA_CONSTEXPR_OR_CONST int numeric_limits<__uint128_t>::digits10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<__uint128_t>::is_signed; + EA_CONSTEXPR_OR_CONST bool numeric_limits<__uint128_t>::is_integer; + EA_CONSTEXPR_OR_CONST bool numeric_limits<__uint128_t>::is_exact; + EA_CONSTEXPR_OR_CONST int numeric_limits<__uint128_t>::radix; + EA_CONSTEXPR_OR_CONST int numeric_limits<__uint128_t>::min_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<__uint128_t>::min_exponent10; + EA_CONSTEXPR_OR_CONST int numeric_limits<__uint128_t>::max_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<__uint128_t>::max_exponent10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<__uint128_t>::is_bounded; + EA_CONSTEXPR_OR_CONST bool numeric_limits<__uint128_t>::is_modulo; + EA_CONSTEXPR_OR_CONST bool numeric_limits<__uint128_t>::traps; + EA_CONSTEXPR_OR_CONST bool numeric_limits<__uint128_t>::tinyness_before; + EA_CONSTEXPR_OR_CONST float_round_style numeric_limits<__uint128_t>::round_style; + EA_CONSTEXPR_OR_CONST bool numeric_limits<__uint128_t>::has_infinity; + EA_CONSTEXPR_OR_CONST bool numeric_limits<__uint128_t>::has_quiet_NaN; + EA_CONSTEXPR_OR_CONST bool numeric_limits<__uint128_t>::has_signaling_NaN; + EA_CONSTEXPR_OR_CONST float_denorm_style numeric_limits<__uint128_t>::has_denorm; + EA_CONSTEXPR_OR_CONST bool numeric_limits<__uint128_t>::has_denorm_loss; + EA_CONSTEXPR_OR_CONST bool numeric_limits<__uint128_t>::is_iec559; + #endif + + // __int128_t + #if (EA_COMPILER_INTMAX_SIZE >= 16) && (defined(EA_COMPILER_GNUC) || defined(EA_COMPILER_CLANG)) // If __int128_t/__uint128_t is supported... + EA_CONSTEXPR_OR_CONST bool numeric_limits<__int128_t>::is_specialized; + EA_CONSTEXPR_OR_CONST int numeric_limits<__int128_t>::digits; + EA_CONSTEXPR_OR_CONST int numeric_limits<__int128_t>::digits10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<__int128_t>::is_signed; + EA_CONSTEXPR_OR_CONST bool numeric_limits<__int128_t>::is_integer; + EA_CONSTEXPR_OR_CONST bool numeric_limits<__int128_t>::is_exact; + EA_CONSTEXPR_OR_CONST int numeric_limits<__int128_t>::radix; + EA_CONSTEXPR_OR_CONST int numeric_limits<__int128_t>::min_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<__int128_t>::min_exponent10; + EA_CONSTEXPR_OR_CONST int numeric_limits<__int128_t>::max_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<__int128_t>::max_exponent10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<__int128_t>::is_bounded; + EA_CONSTEXPR_OR_CONST bool numeric_limits<__int128_t>::is_modulo; + EA_CONSTEXPR_OR_CONST bool numeric_limits<__int128_t>::traps; + EA_CONSTEXPR_OR_CONST bool numeric_limits<__int128_t>::tinyness_before; + EA_CONSTEXPR_OR_CONST float_round_style numeric_limits<__int128_t>::round_style; + EA_CONSTEXPR_OR_CONST bool numeric_limits<__int128_t>::has_infinity; + EA_CONSTEXPR_OR_CONST bool numeric_limits<__int128_t>::has_quiet_NaN; + EA_CONSTEXPR_OR_CONST bool numeric_limits<__int128_t>::has_signaling_NaN; + EA_CONSTEXPR_OR_CONST float_denorm_style numeric_limits<__int128_t>::has_denorm; + EA_CONSTEXPR_OR_CONST bool numeric_limits<__int128_t>::has_denorm_loss; + EA_CONSTEXPR_OR_CONST bool numeric_limits<__int128_t>::is_iec559; + #endif + + // float + EA_CONSTEXPR_OR_CONST bool numeric_limits<float>::is_specialized; + EA_CONSTEXPR_OR_CONST int numeric_limits<float>::digits; + EA_CONSTEXPR_OR_CONST int numeric_limits<float>::digits10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<float>::is_signed; + EA_CONSTEXPR_OR_CONST bool numeric_limits<float>::is_integer; + EA_CONSTEXPR_OR_CONST bool numeric_limits<float>::is_exact; + EA_CONSTEXPR_OR_CONST int numeric_limits<float>::radix; + EA_CONSTEXPR_OR_CONST int numeric_limits<float>::min_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<float>::min_exponent10; + EA_CONSTEXPR_OR_CONST int numeric_limits<float>::max_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<float>::max_exponent10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<float>::is_bounded; + EA_CONSTEXPR_OR_CONST bool numeric_limits<float>::is_modulo; + EA_CONSTEXPR_OR_CONST bool numeric_limits<float>::traps; + EA_CONSTEXPR_OR_CONST bool numeric_limits<float>::tinyness_before; + EA_CONSTEXPR_OR_CONST float_round_style numeric_limits<float>::round_style; + EA_CONSTEXPR_OR_CONST bool numeric_limits<float>::has_infinity; + EA_CONSTEXPR_OR_CONST bool numeric_limits<float>::has_quiet_NaN; + EA_CONSTEXPR_OR_CONST bool numeric_limits<float>::has_signaling_NaN; + EA_CONSTEXPR_OR_CONST float_denorm_style numeric_limits<float>::has_denorm; + EA_CONSTEXPR_OR_CONST bool numeric_limits<float>::has_denorm_loss; + EA_CONSTEXPR_OR_CONST bool numeric_limits<float>::is_iec559; + + // double + EA_CONSTEXPR_OR_CONST bool numeric_limits<double>::is_specialized; + EA_CONSTEXPR_OR_CONST int numeric_limits<double>::digits; + EA_CONSTEXPR_OR_CONST int numeric_limits<double>::digits10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<double>::is_signed; + EA_CONSTEXPR_OR_CONST bool numeric_limits<double>::is_integer; + EA_CONSTEXPR_OR_CONST bool numeric_limits<double>::is_exact; + EA_CONSTEXPR_OR_CONST int numeric_limits<double>::radix; + EA_CONSTEXPR_OR_CONST int numeric_limits<double>::min_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<double>::min_exponent10; + EA_CONSTEXPR_OR_CONST int numeric_limits<double>::max_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<double>::max_exponent10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<double>::is_bounded; + EA_CONSTEXPR_OR_CONST bool numeric_limits<double>::is_modulo; + EA_CONSTEXPR_OR_CONST bool numeric_limits<double>::traps; + EA_CONSTEXPR_OR_CONST bool numeric_limits<double>::tinyness_before; + EA_CONSTEXPR_OR_CONST float_round_style numeric_limits<double>::round_style; + EA_CONSTEXPR_OR_CONST bool numeric_limits<double>::has_infinity; + EA_CONSTEXPR_OR_CONST bool numeric_limits<double>::has_quiet_NaN; + EA_CONSTEXPR_OR_CONST bool numeric_limits<double>::has_signaling_NaN; + EA_CONSTEXPR_OR_CONST float_denorm_style numeric_limits<double>::has_denorm; + EA_CONSTEXPR_OR_CONST bool numeric_limits<double>::has_denorm_loss; + EA_CONSTEXPR_OR_CONST bool numeric_limits<double>::is_iec559; + + // long double + EA_CONSTEXPR_OR_CONST bool numeric_limits<long double>::is_specialized; + EA_CONSTEXPR_OR_CONST int numeric_limits<long double>::digits; + EA_CONSTEXPR_OR_CONST int numeric_limits<long double>::digits10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long double>::is_signed; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long double>::is_integer; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long double>::is_exact; + EA_CONSTEXPR_OR_CONST int numeric_limits<long double>::radix; + EA_CONSTEXPR_OR_CONST int numeric_limits<long double>::min_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<long double>::min_exponent10; + EA_CONSTEXPR_OR_CONST int numeric_limits<long double>::max_exponent; + EA_CONSTEXPR_OR_CONST int numeric_limits<long double>::max_exponent10; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long double>::is_bounded; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long double>::is_modulo; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long double>::traps; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long double>::tinyness_before; + EA_CONSTEXPR_OR_CONST float_round_style numeric_limits<long double>::round_style; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long double>::has_infinity; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long double>::has_quiet_NaN; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long double>::has_signaling_NaN; + EA_CONSTEXPR_OR_CONST float_denorm_style numeric_limits<long double>::has_denorm; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long double>::has_denorm_loss; + EA_CONSTEXPR_OR_CONST bool numeric_limits<long double>::is_iec559; + + } // namespace eastl + +#endif // (VC++ 2010 or earlier) + + diff --git a/source/red_black_tree.cpp b/source/red_black_tree.cpp new file mode 100644 index 0000000..d9797b9 --- /dev/null +++ b/source/red_black_tree.cpp @@ -0,0 +1,518 @@ +/////////////////////////////////////////////////////////////////////////////// +// Copyright (c) Electronic Arts Inc. All rights reserved. +/////////////////////////////////////////////////////////////////////////////// + + +/////////////////////////////////////////////////////////////////////////////// +// The tree insert and erase functions below are based on the original +// HP STL tree functions. Use of these functions was been approved by +// EA legal on November 4, 2005 and the approval documentation is available +// from the EASTL maintainer or from the EA legal deparatment on request. +// +// Copyright (c) 1994 +// Hewlett-Packard Company +// +// Permission to use, copy, modify, distribute and sell this software +// and its documentation for any purpose is hereby granted without fee, +// provided that the above copyright notice appear in all copies and +// that both that copyright notice and this permission notice appear +// in supporting documentation. Hewlett-Packard Company makes no +// representations about the suitability of this software for any +// purpose. It is provided "as is" without express or implied warranty. +/////////////////////////////////////////////////////////////////////////////// + + + + +#include <EASTL/internal/config.h> +#include <EASTL/internal/red_black_tree.h> +#include <stddef.h> + + + +namespace eastl +{ + // Forward declarations + rbtree_node_base* RBTreeRotateLeft(rbtree_node_base* pNode, rbtree_node_base* pNodeRoot); + rbtree_node_base* RBTreeRotateRight(rbtree_node_base* pNode, rbtree_node_base* pNodeRoot); + + + + /// RBTreeIncrement + /// Returns the next item in a sorted red-black tree. + /// + EASTL_API rbtree_node_base* RBTreeIncrement(const rbtree_node_base* pNode) + { + if(pNode->mpNodeRight) + { + pNode = pNode->mpNodeRight; + + while(pNode->mpNodeLeft) + pNode = pNode->mpNodeLeft; + } + else + { + rbtree_node_base* pNodeTemp = pNode->mpNodeParent; + + while(pNode == pNodeTemp->mpNodeRight) + { + pNode = pNodeTemp; + pNodeTemp = pNodeTemp->mpNodeParent; + } + + if(pNode->mpNodeRight != pNodeTemp) + pNode = pNodeTemp; + } + + return const_cast<rbtree_node_base*>(pNode); + } + + + + /// RBTreeIncrement + /// Returns the previous item in a sorted red-black tree. + /// + EASTL_API rbtree_node_base* RBTreeDecrement(const rbtree_node_base* pNode) + { + if((pNode->mpNodeParent->mpNodeParent == pNode) && (pNode->mColor == kRBTreeColorRed)) + return pNode->mpNodeRight; + else if(pNode->mpNodeLeft) + { + rbtree_node_base* pNodeTemp = pNode->mpNodeLeft; + + while(pNodeTemp->mpNodeRight) + pNodeTemp = pNodeTemp->mpNodeRight; + + return pNodeTemp; + } + + rbtree_node_base* pNodeTemp = pNode->mpNodeParent; + + while(pNode == pNodeTemp->mpNodeLeft) + { + pNode = pNodeTemp; + pNodeTemp = pNodeTemp->mpNodeParent; + } + + return const_cast<rbtree_node_base*>(pNodeTemp); + } + + + + /// RBTreeGetBlackCount + /// Counts the number of black nodes in an red-black tree, from pNode down to the given bottom node. + /// We don't count red nodes because red-black trees don't really care about + /// red node counts; it is black node counts that are significant in the + /// maintenance of a balanced tree. + /// + EASTL_API size_t RBTreeGetBlackCount(const rbtree_node_base* pNodeTop, const rbtree_node_base* pNodeBottom) + { + size_t nCount = 0; + + for(; pNodeBottom; pNodeBottom = pNodeBottom->mpNodeParent) + { + if(pNodeBottom->mColor == kRBTreeColorBlack) + ++nCount; + + if(pNodeBottom == pNodeTop) + break; + } + + return nCount; + } + + + /// RBTreeRotateLeft + /// Does a left rotation about the given node. + /// If you want to understand tree rotation, any book on algorithms will + /// discuss the topic in detail. + /// + rbtree_node_base* RBTreeRotateLeft(rbtree_node_base* pNode, rbtree_node_base* pNodeRoot) + { + rbtree_node_base* const pNodeTemp = pNode->mpNodeRight; + + pNode->mpNodeRight = pNodeTemp->mpNodeLeft; + + if(pNodeTemp->mpNodeLeft) + pNodeTemp->mpNodeLeft->mpNodeParent = pNode; + pNodeTemp->mpNodeParent = pNode->mpNodeParent; + + if(pNode == pNodeRoot) + pNodeRoot = pNodeTemp; + else if(pNode == pNode->mpNodeParent->mpNodeLeft) + pNode->mpNodeParent->mpNodeLeft = pNodeTemp; + else + pNode->mpNodeParent->mpNodeRight = pNodeTemp; + + pNodeTemp->mpNodeLeft = pNode; + pNode->mpNodeParent = pNodeTemp; + + return pNodeRoot; + } + + + + /// RBTreeRotateRight + /// Does a right rotation about the given node. + /// If you want to understand tree rotation, any book on algorithms will + /// discuss the topic in detail. + /// + rbtree_node_base* RBTreeRotateRight(rbtree_node_base* pNode, rbtree_node_base* pNodeRoot) + { + rbtree_node_base* const pNodeTemp = pNode->mpNodeLeft; + + pNode->mpNodeLeft = pNodeTemp->mpNodeRight; + + if(pNodeTemp->mpNodeRight) + pNodeTemp->mpNodeRight->mpNodeParent = pNode; + pNodeTemp->mpNodeParent = pNode->mpNodeParent; + + if(pNode == pNodeRoot) + pNodeRoot = pNodeTemp; + else if(pNode == pNode->mpNodeParent->mpNodeRight) + pNode->mpNodeParent->mpNodeRight = pNodeTemp; + else + pNode->mpNodeParent->mpNodeLeft = pNodeTemp; + + pNodeTemp->mpNodeRight = pNode; + pNode->mpNodeParent = pNodeTemp; + + return pNodeRoot; + } + + + + + /// RBTreeInsert + /// Insert a node into the tree and rebalance the tree as a result of the + /// disturbance the node introduced. + /// + EASTL_API void RBTreeInsert(rbtree_node_base* pNode, + rbtree_node_base* pNodeParent, + rbtree_node_base* pNodeAnchor, + RBTreeSide insertionSide) + { + rbtree_node_base*& pNodeRootRef = pNodeAnchor->mpNodeParent; + + // Initialize fields in new node to insert. + pNode->mpNodeParent = pNodeParent; + pNode->mpNodeRight = NULL; + pNode->mpNodeLeft = NULL; + pNode->mColor = kRBTreeColorRed; + + // Insert the node. + if(insertionSide == kRBTreeSideLeft) + { + pNodeParent->mpNodeLeft = pNode; // Also makes (leftmost = pNode) when (pNodeParent == pNodeAnchor) + + if(pNodeParent == pNodeAnchor) + { + pNodeAnchor->mpNodeParent = pNode; + pNodeAnchor->mpNodeRight = pNode; + } + else if(pNodeParent == pNodeAnchor->mpNodeLeft) + pNodeAnchor->mpNodeLeft = pNode; // Maintain leftmost pointing to min node + } + else + { + pNodeParent->mpNodeRight = pNode; + + if(pNodeParent == pNodeAnchor->mpNodeRight) + pNodeAnchor->mpNodeRight = pNode; // Maintain rightmost pointing to max node + } + + // Rebalance the tree. + while((pNode != pNodeRootRef) && (pNode->mpNodeParent->mColor == kRBTreeColorRed)) + { + EA_ANALYSIS_ASSUME(pNode->mpNodeParent != NULL); + rbtree_node_base* const pNodeParentParent = pNode->mpNodeParent->mpNodeParent; + + if(pNode->mpNodeParent == pNodeParentParent->mpNodeLeft) + { + rbtree_node_base* const pNodeTemp = pNodeParentParent->mpNodeRight; + + if(pNodeTemp && (pNodeTemp->mColor == kRBTreeColorRed)) + { + pNode->mpNodeParent->mColor = kRBTreeColorBlack; + pNodeTemp->mColor = kRBTreeColorBlack; + pNodeParentParent->mColor = kRBTreeColorRed; + pNode = pNodeParentParent; + } + else + { + if(pNode->mpNodeParent && pNode == pNode->mpNodeParent->mpNodeRight) + { + pNode = pNode->mpNodeParent; + pNodeRootRef = RBTreeRotateLeft(pNode, pNodeRootRef); + } + + EA_ANALYSIS_ASSUME(pNode->mpNodeParent != NULL); + pNode->mpNodeParent->mColor = kRBTreeColorBlack; + pNodeParentParent->mColor = kRBTreeColorRed; + pNodeRootRef = RBTreeRotateRight(pNodeParentParent, pNodeRootRef); + } + } + else + { + rbtree_node_base* const pNodeTemp = pNodeParentParent->mpNodeLeft; + + if(pNodeTemp && (pNodeTemp->mColor == kRBTreeColorRed)) + { + pNode->mpNodeParent->mColor = kRBTreeColorBlack; + pNodeTemp->mColor = kRBTreeColorBlack; + pNodeParentParent->mColor = kRBTreeColorRed; + pNode = pNodeParentParent; + } + else + { + EA_ANALYSIS_ASSUME(pNode != NULL && pNode->mpNodeParent != NULL); + + if(pNode == pNode->mpNodeParent->mpNodeLeft) + { + pNode = pNode->mpNodeParent; + pNodeRootRef = RBTreeRotateRight(pNode, pNodeRootRef); + } + + pNode->mpNodeParent->mColor = kRBTreeColorBlack; + pNodeParentParent->mColor = kRBTreeColorRed; + pNodeRootRef = RBTreeRotateLeft(pNodeParentParent, pNodeRootRef); + } + } + } + + EA_ANALYSIS_ASSUME(pNodeRootRef != NULL); + pNodeRootRef->mColor = kRBTreeColorBlack; + + } // RBTreeInsert + + + + + /// RBTreeErase + /// Erase a node from the tree. + /// + EASTL_API void RBTreeErase(rbtree_node_base* pNode, rbtree_node_base* pNodeAnchor) + { + rbtree_node_base*& pNodeRootRef = pNodeAnchor->mpNodeParent; + rbtree_node_base*& pNodeLeftmostRef = pNodeAnchor->mpNodeLeft; + rbtree_node_base*& pNodeRightmostRef = pNodeAnchor->mpNodeRight; + rbtree_node_base* pNodeSuccessor = pNode; + rbtree_node_base* pNodeChild = NULL; + rbtree_node_base* pNodeChildParent = NULL; + + if(pNodeSuccessor->mpNodeLeft == NULL) // pNode has at most one non-NULL child. + pNodeChild = pNodeSuccessor->mpNodeRight; // pNodeChild might be null. + else if(pNodeSuccessor->mpNodeRight == NULL) // pNode has exactly one non-NULL child. + pNodeChild = pNodeSuccessor->mpNodeLeft; // pNodeChild is not null. + else + { + // pNode has two non-null children. Set pNodeSuccessor to pNode's successor. pNodeChild might be NULL. + pNodeSuccessor = pNodeSuccessor->mpNodeRight; + + while(pNodeSuccessor->mpNodeLeft) + pNodeSuccessor = pNodeSuccessor->mpNodeLeft; + + pNodeChild = pNodeSuccessor->mpNodeRight; + } + + // Here we remove pNode from the tree and fix up the node pointers appropriately around it. + if(pNodeSuccessor == pNode) // If pNode was a leaf node (had both NULL children)... + { + pNodeChildParent = pNodeSuccessor->mpNodeParent; // Assign pNodeReplacement's parent. + + if(pNodeChild) + pNodeChild->mpNodeParent = pNodeSuccessor->mpNodeParent; + + if(pNode == pNodeRootRef) // If the node being deleted is the root node... + pNodeRootRef = pNodeChild; // Set the new root node to be the pNodeReplacement. + else + { + if(pNode == pNode->mpNodeParent->mpNodeLeft) // If pNode is a left node... + pNode->mpNodeParent->mpNodeLeft = pNodeChild; // Make pNode's replacement node be on the same side. + else + pNode->mpNodeParent->mpNodeRight = pNodeChild; + // Now pNode is disconnected from the bottom of the tree (recall that in this pathway pNode was determined to be a leaf). + } + + if(pNode == pNodeLeftmostRef) // If pNode is the tree begin() node... + { + // Because pNode is the tree begin(), pNode->mpNodeLeft must be NULL. + // Here we assign the new begin() (first node). + if(pNode->mpNodeRight && pNodeChild) + { + EASTL_ASSERT(pNodeChild != NULL); // Logically pNodeChild should always be valid. + pNodeLeftmostRef = RBTreeGetMinChild(pNodeChild); + } + else + pNodeLeftmostRef = pNode->mpNodeParent; // This makes (pNodeLeftmostRef == end()) if (pNode == root node) + } + + if(pNode == pNodeRightmostRef) // If pNode is the tree last (rbegin()) node... + { + // Because pNode is the tree rbegin(), pNode->mpNodeRight must be NULL. + // Here we assign the new rbegin() (last node) + if(pNode->mpNodeLeft && pNodeChild) + { + EASTL_ASSERT(pNodeChild != NULL); // Logically pNodeChild should always be valid. + pNodeRightmostRef = RBTreeGetMaxChild(pNodeChild); + } + else // pNodeChild == pNode->mpNodeLeft + pNodeRightmostRef = pNode->mpNodeParent; // makes pNodeRightmostRef == &mAnchor if pNode == pNodeRootRef + } + } + else // else (pNodeSuccessor != pNode) + { + // Relink pNodeSuccessor in place of pNode. pNodeSuccessor is pNode's successor. + // We specifically set pNodeSuccessor to be on the right child side of pNode, so fix up the left child side. + pNode->mpNodeLeft->mpNodeParent = pNodeSuccessor; + pNodeSuccessor->mpNodeLeft = pNode->mpNodeLeft; + + if(pNodeSuccessor == pNode->mpNodeRight) // If pNode's successor was at the bottom of the tree... (yes that's effectively what this statement means) + pNodeChildParent = pNodeSuccessor; // Assign pNodeReplacement's parent. + else + { + pNodeChildParent = pNodeSuccessor->mpNodeParent; + + if(pNodeChild) + pNodeChild->mpNodeParent = pNodeChildParent; + + pNodeChildParent->mpNodeLeft = pNodeChild; + + pNodeSuccessor->mpNodeRight = pNode->mpNodeRight; + pNode->mpNodeRight->mpNodeParent = pNodeSuccessor; + } + + if(pNode == pNodeRootRef) + pNodeRootRef = pNodeSuccessor; + else if(pNode == pNode->mpNodeParent->mpNodeLeft) + pNode->mpNodeParent->mpNodeLeft = pNodeSuccessor; + else + pNode->mpNodeParent->mpNodeRight = pNodeSuccessor; + + // Now pNode is disconnected from the tree. + + pNodeSuccessor->mpNodeParent = pNode->mpNodeParent; + eastl::swap(pNodeSuccessor->mColor, pNode->mColor); + } + + // Here we do tree balancing as per the conventional red-black tree algorithm. + if(pNode->mColor == kRBTreeColorBlack) + { + while((pNodeChild != pNodeRootRef) && ((pNodeChild == NULL) || (pNodeChild->mColor == kRBTreeColorBlack))) + { + if(pNodeChild == pNodeChildParent->mpNodeLeft) + { + rbtree_node_base* pNodeTemp = pNodeChildParent->mpNodeRight; + + if(pNodeTemp->mColor == kRBTreeColorRed) + { + pNodeTemp->mColor = kRBTreeColorBlack; + pNodeChildParent->mColor = kRBTreeColorRed; + pNodeRootRef = RBTreeRotateLeft(pNodeChildParent, pNodeRootRef); + pNodeTemp = pNodeChildParent->mpNodeRight; + } + + if(((pNodeTemp->mpNodeLeft == NULL) || (pNodeTemp->mpNodeLeft->mColor == kRBTreeColorBlack)) && + ((pNodeTemp->mpNodeRight == NULL) || (pNodeTemp->mpNodeRight->mColor == kRBTreeColorBlack))) + { + pNodeTemp->mColor = kRBTreeColorRed; + pNodeChild = pNodeChildParent; + pNodeChildParent = pNodeChildParent->mpNodeParent; + } + else + { + if((pNodeTemp->mpNodeRight == NULL) || (pNodeTemp->mpNodeRight->mColor == kRBTreeColorBlack)) + { + pNodeTemp->mpNodeLeft->mColor = kRBTreeColorBlack; + pNodeTemp->mColor = kRBTreeColorRed; + pNodeRootRef = RBTreeRotateRight(pNodeTemp, pNodeRootRef); + pNodeTemp = pNodeChildParent->mpNodeRight; + } + + pNodeTemp->mColor = pNodeChildParent->mColor; + pNodeChildParent->mColor = kRBTreeColorBlack; + + if(pNodeTemp->mpNodeRight) + pNodeTemp->mpNodeRight->mColor = kRBTreeColorBlack; + + pNodeRootRef = RBTreeRotateLeft(pNodeChildParent, pNodeRootRef); + break; + } + } + else + { + // The following is the same as above, with mpNodeRight <-> mpNodeLeft. + rbtree_node_base* pNodeTemp = pNodeChildParent->mpNodeLeft; + + if(pNodeTemp->mColor == kRBTreeColorRed) + { + pNodeTemp->mColor = kRBTreeColorBlack; + pNodeChildParent->mColor = kRBTreeColorRed; + + pNodeRootRef = RBTreeRotateRight(pNodeChildParent, pNodeRootRef); + pNodeTemp = pNodeChildParent->mpNodeLeft; + } + + if(((pNodeTemp->mpNodeRight == NULL) || (pNodeTemp->mpNodeRight->mColor == kRBTreeColorBlack)) && + ((pNodeTemp->mpNodeLeft == NULL) || (pNodeTemp->mpNodeLeft->mColor == kRBTreeColorBlack))) + { + pNodeTemp->mColor = kRBTreeColorRed; + pNodeChild = pNodeChildParent; + pNodeChildParent = pNodeChildParent->mpNodeParent; + } + else + { + if((pNodeTemp->mpNodeLeft == NULL) || (pNodeTemp->mpNodeLeft->mColor == kRBTreeColorBlack)) + { + pNodeTemp->mpNodeRight->mColor = kRBTreeColorBlack; + pNodeTemp->mColor = kRBTreeColorRed; + + pNodeRootRef = RBTreeRotateLeft(pNodeTemp, pNodeRootRef); + pNodeTemp = pNodeChildParent->mpNodeLeft; + } + + pNodeTemp->mColor = pNodeChildParent->mColor; + pNodeChildParent->mColor = kRBTreeColorBlack; + + if(pNodeTemp->mpNodeLeft) + pNodeTemp->mpNodeLeft->mColor = kRBTreeColorBlack; + + pNodeRootRef = RBTreeRotateRight(pNodeChildParent, pNodeRootRef); + break; + } + } + } + + if(pNodeChild) + pNodeChild->mColor = kRBTreeColorBlack; + } + + } // RBTreeErase + + + +} // namespace eastl + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/source/string.cpp b/source/string.cpp new file mode 100644 index 0000000..ae73f11 --- /dev/null +++ b/source/string.cpp @@ -0,0 +1,464 @@ +/////////////////////////////////////////////////////////////////////////////// +// Copyright (c) Electronic Arts Inc. All rights reserved. +/////////////////////////////////////////////////////////////////////////////// + + +#include <EASTL/internal/config.h> +#include <EASTL/string.h> +#include <EABase/eabase.h> +#include <string.h> + + +namespace eastl +{ + /////////////////////////////////////////////////////////////////////////////// + // Converters for DecodePart + // + // For some decent documentation about conversions, see: + // http://tidy.sourceforge.net/cgi-bin/lxr/source/src/utf8.c + // + /////////////////////////////////////////////////////////////////////////////// + + // Requires that pDest have a capacity of at least 6 chars. + // Sets pResult to '\1' in the case that c is an invalid UCS4 char. + inline bool UCS4ToUTF8(uint32_t c, char*& pResult) + { + if(c < 0x00000080) + *pResult++ = (char)(uint8_t)c; + else if(c < 0x0800) + { + *pResult++ = (char)(uint8_t)(0xC0 | (c >> 6)); + *pResult++ = (char)(uint8_t)(0x80 | (c & 0x3F)); + } + else if(c <= 0x0000FFFF) + { + *pResult++ = (char)(uint8_t)(0xE0 | (c >> 12)); + *pResult++ = (char)(uint8_t)(0x80 | ((c >> 6) & 0x3F)); + *pResult++ = (char)(uint8_t)(0x80 | (c & 0x3F)); + } + else if(c <= 0x001FFFFF) + { + *pResult++ = (char)(uint8_t)(0xF0 | (c >> 18)); + *pResult++ = (char)(uint8_t)(0x80 | ((c >> 12) & 0x3F)); + *pResult++ = (char)(uint8_t)(0x80 | ((c >> 6) & 0x3F)); + *pResult++ = (char)(uint8_t)(0x80 | (c & 0x3F)); + } + else if(c <= 0x003FFFFFF) + { + *pResult++ = (char)(uint8_t)(0xF8 | (c >> 24)); + *pResult++ = (char)(uint8_t)(0x80 | (c >> 18)); + *pResult++ = (char)(uint8_t)(0x80 | ((c >> 12) & 0x3F)); + *pResult++ = (char)(uint8_t)(0x80 | ((c >> 6) & 0x3F)); + *pResult++ = (char)(uint8_t)(0x80 | (c & 0x3F)); + } + else if(c <= 0x7FFFFFFF) + { + *pResult++ = (char)(uint8_t)(0xFC | (c >> 30)); + *pResult++ = (char)(uint8_t)(0x80 | ((c >> 24) & 0x3F)); + *pResult++ = (char)(uint8_t)(0x80 | ((c >> 18) & 0x3F)); + *pResult++ = (char)(uint8_t)(0x80 | ((c >> 12) & 0x3F)); + *pResult++ = (char)(uint8_t)(0x80 | ((c >> 6) & 0x3F)); + *pResult++ = (char)(uint8_t)(0x80 | (c & 0x3F)); + } + else + { + // values >= 0x80000000 can't be converted to UTF8. + *pResult++ = '\1'; + return false; + } + + return true; + } + + + // Requires that pResult have a capacity of at least 3 chars. + // Sets pResult to '\1' in the case that c is an invalid UCS4 char. + inline bool UCS2ToUTF8(uint16_t c, char*& pResult) + { + return UCS4ToUTF8(c, pResult); + } + + + // Sets result to 0xffff in the case that the input UTF8 sequence is bad. + // 32 bit 0xffffffff is an invalid UCS4 code point, so we can't use that as an error return value. + inline bool UTF8ToUCS4(const char*& p, const char* pEnd, uint32_t& result) + { + // This could likely be implemented in a faster-executing way that uses tables. + + bool success = true; + uint32_t c = 0xffff; + const char* pNext = NULL; + + if(p < pEnd) + { + uint8_t cChar0((uint8_t)*p), cChar1, cChar2, cChar3; + + // Asserts are disabled because we don't necessarily want to interrupt runtime execution due to this. + // EASTL_ASSERT((cChar0 != 0xFE) && (cChar0 != 0xFF)); // No byte can be 0xFE or 0xFF + // Code below will effectively catch this error as it goes. + + if(cChar0 < 0x80) + { + pNext = p + 1; + c = cChar0; + } + else + { + //EASTL_ASSERT((cChar0 & 0xC0) == 0xC0); // The top two bits need to be equal to 1 + if((cChar0 & 0xC0) != 0xC0) + { + success = false; + goto Failure; + } + + if((cChar0 & 0xE0) == 0xC0) + { + pNext = p + 2; + + if(pNext <= pEnd) + { + c = (uint32_t)((cChar0 & 0x1F) << 6); + cChar1 = static_cast<uint8_t>(p[1]); + c |= cChar1 & 0x3F; + + //EASTL_ASSERT((cChar1 & 0xC0) == 0x80); // All subsequent code should be b10xxxxxx + //EASTL_ASSERT(c >= 0x0080 && c < 0x0800); // Check that we have the smallest coding + if(!((cChar1 & 0xC0) == 0x80) || + !(c >= 0x0080 && c < 0x0800)) + { + success = false; + goto Failure; + } + } + else + { + success = false; + goto Failure; + } + } + else if((cChar0 & 0xF0) == 0xE0) + { + pNext = p + 3; + + if(pNext <= pEnd) + { + c = (uint32_t)((cChar0 & 0xF) << 12); + cChar1 = static_cast<uint8_t>(p[1]); + c |= (cChar1 & 0x3F) << 6; + cChar2 = static_cast<uint8_t>(p[2]); + c |= cChar2 & 0x3F; + + //EASTL_ASSERT((cChar1 & 0xC0) == 0x80); // All subsequent code should be b10xxxxxx + //EASTL_ASSERT((cChar2 & 0xC0) == 0x80); // All subsequent code should be b10xxxxxx + //EASTL_ASSERT(c >= 0x00000800 && c < 0x00010000); // Check that we have the smallest coding + if(!((cChar1 & 0xC0) == 0x80) || + !((cChar2 & 0xC0) == 0x80) || + !(c >= 0x00000800 && c < 0x00010000)) + { + success = false; + goto Failure; + } + } + else + { + success = false; + goto Failure; + } + } + else if((cChar0 & 0xF8) == 0xF0) + { + pNext = p + 4; + + if(pNext <= pEnd) + { + c = (uint32_t)((cChar0 & 0x7) << 18); + cChar1 = static_cast<uint8_t>(p[1]); + c |= (uint32_t)((cChar1 & 0x3F) << 12); + cChar2 = static_cast<uint8_t>(p[2]); + c |= (cChar2 & 0x3F) << 6; + cChar3 = static_cast<uint8_t>(p[3]); + c |= cChar3 & 0x3F; + + //EASTL_ASSERT((cChar0 & 0xf8) == 0xf0); // We handle the unicode but not UCS-4 + //EASTL_ASSERT((cChar1 & 0xC0) == 0x80); // All subsequent code should be b10xxxxxx + //EASTL_ASSERT((cChar2 & 0xC0) == 0x80); // All subsequent code should be b10xxxxxx + //EASTL_ASSERT((cChar3 & 0xC0) == 0x80); // All subsequent code should be b10xxxxxx + //EASTL_ASSERT(c >= 0x00010000 && c <= 0x0010FFFF); // Check that we have the smallest coding, Unicode and not ucs-4 + if(!((cChar0 & 0xf8) == 0xf0) || + !((cChar1 & 0xC0) == 0x80) || + !((cChar2 & 0xC0) == 0x80) || + !(c >= 0x00010000 && c <= 0x0010FFFF)) + { + success = false; + goto Failure; + } + } + else + { + success = false; + goto Failure; + } + } + else if((cChar0 & 0xFC) == 0xF8) + { + pNext = p + 4; + + if(pNext <= pEnd) + { + // To do. We don't currently support extended UCS4 characters. + } + else + { + success = false; + goto Failure; + } + } + else if((cChar0 & 0xFE) == 0xFC) + { + pNext = p + 5; + + if(pNext <= pEnd) + { + // To do. We don't currently support extended UCS4 characters. + } + else + { + success = false; + goto Failure; + } + } + else + { + success = false; + goto Failure; + } + } + } + else + success = false; + + Failure: + if(success) + { + p = pNext; + result = c; + } + else + { + p = p + 1; + result = 0xffff; + } + + return success; + } + + // Sets result to 0xffff in the case that the input UTF8 sequence is bad. + // The effect of converting UTF8 codepoints > 0xffff to UCS2 (char16_t) is to set all + // such codepoints to 0xffff. EASTL doesn't have a concept of setting or maintaining + // error state for string conversions, though it does have a policy of converting + // impossible values to something without generating invalid strings or throwing exceptions. + inline bool UTF8ToUCS2(const char*& p, const char* pEnd, uint16_t& result) + { + uint32_t u32; + + if(UTF8ToUCS4(p, pEnd, u32)) + { + if(u32 <= 0xffff) + { + result = (uint16_t)u32; + return true; + } + } + + result = 0xffff; + return false; + } + + + + /////////////////////////////////////////////////////////////////////////// + // DecodePart + /////////////////////////////////////////////////////////////////////////// + + EASTL_API bool DecodePart(const char*& pSrc, const char* pSrcEnd, char*& pDest, char* pDestEnd) + { + size_t sourceSize = (size_t)(pSrcEnd - pSrc); + size_t destSize = (size_t)(pDestEnd - pDest); + + if(sourceSize > destSize) + sourceSize = destSize; + + memmove(pDest, pSrc, sourceSize * sizeof(*pSrcEnd)); + + pSrc += sourceSize; + pDest += sourceSize; // Intentionally add sourceSize here. + + return true; + } + + EASTL_API bool DecodePart(const char*& pSrc, const char* pSrcEnd, char16_t*& pDest, char16_t* pDestEnd) + { + bool success = true; + + while(success && (pSrc < pSrcEnd) && (pDest < pDestEnd)) + success = UTF8ToUCS2(pSrc, pSrcEnd, (uint16_t&)*pDest++); + + return success; + } + + EASTL_API bool DecodePart(const char*& pSrc, const char* pSrcEnd, char32_t*& pDest, char32_t* pDestEnd) + { + bool success = true; + + while(success && (pSrc < pSrcEnd) && (pDest < pDestEnd)) + success = UTF8ToUCS4(pSrc, pSrcEnd, (uint32_t&)*pDest++); + + return success; + } + + + EASTL_API bool DecodePart(const char16_t*& pSrc, const char16_t* pSrcEnd, char*& pDest, char* pDestEnd) + { + bool success = true; + + EASTL_ASSERT((pDest + 6) < pDestEnd); // The user must provide ample buffer space, preferably 256 chars or more. + pDestEnd -= 6; // Do this so that we can avoid dest buffer size checking in the loop below and the function it calls. + + while(success && (pSrc < pSrcEnd) && (pDest < pDestEnd)) + success = UCS2ToUTF8(*pSrc++, pDest); + + return success; + } + + EASTL_API bool DecodePart(const char16_t*& pSrc, const char16_t* pSrcEnd, char16_t*& pDest, char16_t* pDestEnd) + { + size_t sourceSize = (size_t)(pSrcEnd - pSrc); + size_t destSize = (size_t)(pDestEnd - pDest); + + if(sourceSize > destSize) + sourceSize = destSize; + + memmove(pDest, pSrc, sourceSize * sizeof(*pSrcEnd)); + + pSrc += sourceSize; + pDest += sourceSize; // Intentionally add sourceSize here. + + return true; + } + + EASTL_API bool DecodePart(const char16_t*& pSrc, const char16_t* pSrcEnd, char32_t*& pDest, char32_t* pDestEnd) + { + size_t sourceSize = (size_t)(pSrcEnd - pSrc); + size_t destSize = (size_t)(pDestEnd - pDest); + + if(sourceSize > destSize) + pSrcEnd = pSrc + destSize; + + while(pSrc != pSrcEnd) // To consider: Improve this by unrolling this loop. Other tricks can improve its speed as well. + *pDest++ = (char32_t)*pSrc++; + + return true; + } + + + EASTL_API bool DecodePart(const char32_t*& pSrc, const char32_t* pSrcEnd, char*& pDest, char* pDestEnd) + { + bool success = true; + + EASTL_ASSERT((pDest + 6) < pDestEnd); // The user must provide ample buffer space, preferably 256 chars or more. + pDestEnd -= 6; // Do this so that we can avoid dest buffer size checking in the loop below and the function it calls. + + while(success && (pSrc < pSrcEnd) && (pDest < pDestEnd)) + success = UCS4ToUTF8(*pSrc++, pDest); + + return success; + } + + EASTL_API bool DecodePart(const char32_t*& pSrc, const char32_t* pSrcEnd, char16_t*& pDest, char16_t* pDestEnd) + { + size_t sourceSize = (size_t)(pSrcEnd - pSrc); + size_t destSize = (size_t)(pDestEnd - pDest); + + if(sourceSize > destSize) + pSrcEnd = pSrc + destSize; + + while(pSrc != pSrcEnd) // To consider: Improve this by unrolling this loop. Other tricks can improve its speed as well. + *pDest++ = (char16_t)*pSrc++; // This is potentially losing data. We are not converting to UTF16; we are converting to UCS2. + + return true; + } + + EASTL_API bool DecodePart(const char32_t*& pSrc, const char32_t* pSrcEnd, char32_t*& pDest, char32_t* pDestEnd) + { + size_t sourceSize = (size_t)(pSrcEnd - pSrc); + size_t destSize = (size_t)(pDestEnd - pDest); + + if(sourceSize > destSize) + sourceSize = destSize; + + memmove(pDest, pSrc, sourceSize * sizeof(*pSrcEnd)); + + pSrc += sourceSize; + pDest += sourceSize; // Intentionally add sourceSize here. + + return true; + } + + EASTL_API bool DecodePart(const int*& pSrc, const int* pSrcEnd, char*& pDest, char* pDestEnd) + { + bool success = true; + + EASTL_ASSERT((pDest + 6) < pDestEnd); // The user must provide ample buffer space, preferably 256 chars or more. + pDestEnd -= 6; // Do this so that we can avoid dest buffer size checking in the loop below and the function it calls. + + while(success && (pSrc < pSrcEnd) && (pDest < pDestEnd)) + success = UCS4ToUTF8((uint32_t)(unsigned)*pSrc++, pDest); + + return success; + } + + EASTL_API bool DecodePart(const int*& pSrc, const int* pSrcEnd, char16_t*& pDest, char16_t* pDestEnd) + { + size_t sourceSize = (size_t)(pSrcEnd - pSrc); + size_t destSize = (size_t)(pDestEnd - pDest); + + if(sourceSize > destSize) + pSrcEnd = pSrc + destSize; + + while(pSrc != pSrcEnd) // To consider: Improve this by unrolling this loop. Other tricks can improve its speed as well. + *pDest++ = (char16_t)*pSrc++; // This is potentially losing data. We are not converting to UTF16; we are converting to UCS2. + + return true; + } + + EASTL_API bool DecodePart(const int*& pSrc, const int* pSrcEnd, char32_t*& pDest, char32_t* pDestEnd) + { + size_t sourceSize = (size_t)(pSrcEnd - pSrc); + size_t destSize = (size_t)(pDestEnd - pDest); + + if(sourceSize > destSize) + pSrcEnd = pSrc + destSize; + + while(pSrc != pSrcEnd) // To consider: Improve this by unrolling this loop. Other tricks can improve its speed as well. + *pDest++ = (char32_t)*pSrc++; // This is potentially losing data. We are not converting to UTF16; we are converting to UCS2. + + return true; + } + + + +} // namespace eastl + + + + + + + + + + + + + + diff --git a/source/thread_support.cpp b/source/thread_support.cpp new file mode 100644 index 0000000..1b03629 --- /dev/null +++ b/source/thread_support.cpp @@ -0,0 +1,121 @@ +/////////////////////////////////////////////////////////////////////////////// +// Copyright (c) Electronic Arts Inc. All rights reserved. +/////////////////////////////////////////////////////////////////////////////// + + +#include <EASTL/internal/config.h> +#include <EASTL/internal/thread_support.h> +#include <EASTL/type_traits.h> +#include <EASTL/memory.h> + +#if defined(EA_PLATFORM_MICROSOFT) + EA_DISABLE_ALL_VC_WARNINGS(); + #ifndef WIN32_LEAN_AND_MEAN + #define WIN32_LEAN_AND_MEAN + #endif + #include <Windows.h> + EA_RESTORE_ALL_VC_WARNINGS(); +#endif + + +namespace eastl +{ + namespace Internal + { + #if EASTL_CPP11_MUTEX_ENABLED + // We use the C++11 Standard Library mutex as-is. + #else + ///////////////////////////////////////////////////////////////// + // mutex + ///////////////////////////////////////////////////////////////// + + mutex::mutex() + { + #if defined(EA_PLATFORM_MICROSOFT) + static_assert(sizeof(mMutexBuffer) == sizeof(CRITICAL_SECTION), "mMutexBuffer size failure"); + //static_assert(EA_ALIGN_OF(mMutexBuffer) >= EA_ALIGN_OF(CRITICAL_SECTION), "mMutexBuffer alignment failure"); // Enabling this causes the VS2012 compiler to crash. + + #if !defined(_WIN32_WINNT) || (_WIN32_WINNT < 0x0403) + InitializeCriticalSection((CRITICAL_SECTION*)mMutexBuffer); + #elif !EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP) + BOOL result = InitializeCriticalSectionEx((CRITICAL_SECTION*)mMutexBuffer, 10, 0); + EASTL_ASSERT(result != 0); EA_UNUSED(result); + #else + BOOL result = InitializeCriticalSectionAndSpinCount((CRITICAL_SECTION*)mMutexBuffer, 10); + EASTL_ASSERT(result != 0); EA_UNUSED(result); + #endif + + #elif defined(EA_PLATFORM_POSIX) + pthread_mutexattr_t attr; + + pthread_mutexattr_init(&attr); + pthread_mutexattr_setpshared(&attr, PTHREAD_PROCESS_PRIVATE); + pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE); + pthread_mutex_init(&mMutex, &attr); + pthread_mutexattr_destroy(&attr); + #endif + } + + mutex::~mutex() + { + #if defined(EA_PLATFORM_MICROSOFT) + DeleteCriticalSection((CRITICAL_SECTION*)mMutexBuffer); + #elif defined(EA_PLATFORM_POSIX) + pthread_mutex_destroy(&mMutex); + #endif + } + + void mutex::lock() + { + #if defined(EA_PLATFORM_MICROSOFT) + EnterCriticalSection((CRITICAL_SECTION*)mMutexBuffer); + #elif defined(EA_PLATFORM_POSIX) + pthread_mutex_lock(&mMutex); + #else + EASTL_FAIL_MSG("EASTL thread safety is not implemented yet. See EAThread for how to do this for the given platform."); + #endif + } + + void mutex::unlock() + { + #if defined(EA_PLATFORM_MICROSOFT) + LeaveCriticalSection((CRITICAL_SECTION*)mMutexBuffer); + #elif defined(EA_PLATFORM_POSIX) + pthread_mutex_unlock(&mMutex); + #endif + } + #endif + + + ///////////////////////////////////////////////////////////////// + // shared_ptr_auto_mutex + ///////////////////////////////////////////////////////////////// + + // We could solve this by having single global mutex for all shared_ptrs, a set of mutexes for shared_ptrs, + // a single mutex for every shared_ptr, or have a template parameter that enables mutexes for just some shared_ptrs. + eastl::late_constructed<mutex, true> gSharedPtrMutex; + + shared_ptr_auto_mutex::shared_ptr_auto_mutex(const void* /*pSharedPtr*/) + : auto_mutex(*gSharedPtrMutex.get()) + { + } + + + } // namespace Internal + +} // namespace eastl + + + + + + + + + + + + + + + |