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Diffstat (limited to 'source/allocator_eastl.cpp')
-rw-r--r-- | source/allocator_eastl.cpp | 56 |
1 files changed, 0 insertions, 56 deletions
diff --git a/source/allocator_eastl.cpp b/source/allocator_eastl.cpp deleted file mode 100644 index 6b48168..0000000 --- a/source/allocator_eastl.cpp +++ /dev/null @@ -1,56 +0,0 @@ -///////////////////////////////////////////////////////////////////////////// -// Copyright (c) Electronic Arts Inc. All rights reserved. -///////////////////////////////////////////////////////////////////////////// - - -#include <EASTL/internal/config.h> -#include <EASTL/allocator.h> - - -/////////////////////////////////////////////////////////////////////////////// -// ReadMe -// -// This file implements the default application allocator. -// You can replace this allocator.cpp file with a different one, -// you can define EASTL_USER_DEFINED_ALLOCATOR below to ignore this file, -// or you can modify the EASTL config.h file to redefine how allocators work. -/////////////////////////////////////////////////////////////////////////////// - - -#ifndef EASTL_USER_DEFINED_ALLOCATOR // If the user hasn't declared that he has defined an allocator implementation elsewhere... - - namespace eastl - { - - /// gDefaultAllocator - /// Default global allocator instance. - EASTL_API allocator gDefaultAllocator; - EASTL_API allocator* gpDefaultAllocator = &gDefaultAllocator; - - EASTL_API allocator* GetDefaultAllocator() - { - return gpDefaultAllocator; - } - - EASTL_API allocator* SetDefaultAllocator(allocator* pAllocator) - { - allocator* const pPrevAllocator = gpDefaultAllocator; - gpDefaultAllocator = pAllocator; - return pPrevAllocator; - } - - } // namespace eastl - - -#endif // EASTL_USER_DEFINED_ALLOCATOR - - - - - - - - - - - |