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-rw-r--r--source/allocator_eastl.cpp56
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diff --git a/source/allocator_eastl.cpp b/source/allocator_eastl.cpp
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-/////////////////////////////////////////////////////////////////////////////
-// Copyright (c) Electronic Arts Inc. All rights reserved.
-/////////////////////////////////////////////////////////////////////////////
-
-
-#include <EASTL/internal/config.h>
-#include <EASTL/allocator.h>
-
-
-///////////////////////////////////////////////////////////////////////////////
-// ReadMe
-//
-// This file implements the default application allocator.
-// You can replace this allocator.cpp file with a different one,
-// you can define EASTL_USER_DEFINED_ALLOCATOR below to ignore this file,
-// or you can modify the EASTL config.h file to redefine how allocators work.
-///////////////////////////////////////////////////////////////////////////////
-
-
-#ifndef EASTL_USER_DEFINED_ALLOCATOR // If the user hasn't declared that he has defined an allocator implementation elsewhere...
-
- namespace eastl
- {
-
- /// gDefaultAllocator
- /// Default global allocator instance.
- EASTL_API allocator gDefaultAllocator;
- EASTL_API allocator* gpDefaultAllocator = &gDefaultAllocator;
-
- EASTL_API allocator* GetDefaultAllocator()
- {
- return gpDefaultAllocator;
- }
-
- EASTL_API allocator* SetDefaultAllocator(allocator* pAllocator)
- {
- allocator* const pPrevAllocator = gpDefaultAllocator;
- gpDefaultAllocator = pAllocator;
- return pPrevAllocator;
- }
-
- } // namespace eastl
-
-
-#endif // EASTL_USER_DEFINED_ALLOCATOR
-
-
-
-
-
-
-
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-