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+///////////////////////////////////////////////////////////////////////////////
+// Copyright (c) Electronic Arts Inc. All rights reserved.
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef EASTL_INTRUSIVE_HASH_SET_H
+#define EASTL_INTRUSIVE_HASH_SET_H
+
+
+#include <EASTL/internal/config.h>
+#include <EASTL/internal/intrusive_hashtable.h>
+#include <EASTL/functional.h>
+#include <EASTL/utility.h>
+
+#if defined(EA_PRAGMA_ONCE_SUPPORTED)
+ #pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
+#endif
+
+
+
+namespace eastl
+{
+
+ /// intrusive_hash_set
+ ///
+ /// Template parameters:
+ /// T The type of object the set holds (a.k.a. value).
+ /// bucketCount The number of buckets to use. Best if it's a prime number.
+ /// Hash Hash function. See functional.h for examples of hash functions.
+ /// Equal Equality testing predicate; tells if two elements are equal.
+ ///
+ template <typename T, size_t bucketCount, typename Hash = eastl::hash<T>, typename Equal = eastl::equal_to<T> >
+ class intrusive_hash_set : public intrusive_hashtable<T, T, Hash, Equal, bucketCount, true, true>
+ {
+ public:
+ typedef intrusive_hashtable<T, T, Hash, Equal, bucketCount, true, true> base_type;
+ typedef intrusive_hash_set<T, bucketCount, Hash, Equal> this_type;
+
+ public:
+ explicit intrusive_hash_set(const Hash& h = Hash(), const Equal& eq = Equal())
+ : base_type(h, eq)
+ {
+ // Empty
+ }
+
+ // To consider: Is this feasible, given how initializer_list works by creating a temporary array? Even if it is feasible, is it a good idea?
+ //intrusive_hash_set(std::initializer_list<value_type> ilist);
+
+ }; // intrusive_hash_set
+
+
+
+
+ /// intrusive_hash_multiset
+ ///
+ /// Implements a intrusive_hash_multiset, which is the same thing as a intrusive_hash_set
+ /// except that contained elements need not be unique. See the documentation
+ /// for intrusive_hash_set for details.
+ ///
+ /// Template parameters:
+ /// T The type of object the set holds (a.k.a. value).
+ /// bucketCount The number of buckets to use. Best if it's a prime number.
+ /// Hash Hash function. See functional.h for examples of hash functions.
+ /// Equal Equality testing predicate; tells if two elements are equal.
+ ///
+ template <typename T, size_t bucketCount, typename Hash = eastl::hash<T>, typename Equal = eastl::equal_to<T> >
+ class intrusive_hash_multiset : public intrusive_hashtable<T, T, Hash, Equal, bucketCount, true, false>
+ {
+ public:
+ typedef intrusive_hashtable<T, T, Hash, Equal, bucketCount, true, false> base_type;
+ typedef intrusive_hash_multiset<T, bucketCount, Hash, Equal> this_type;
+
+ public:
+ explicit intrusive_hash_multiset(const Hash& h = Hash(), const Equal& eq = Equal())
+ : base_type(h, eq)
+ {
+ // Empty
+ }
+
+ // To consider: Is this feasible, given how initializer_list works by creating a temporary array? Even if it is feasible, is it a good idea?
+ //intrusive_hash_multiset(std::initializer_list<value_type> ilist);
+
+ }; // intrusive_hash_multiset
+
+
+} // namespace eastl
+
+
+#endif // Header include guard
+
+
+
+
+
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+
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+