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diff --git a/include/EASTL/intrusive_hash_map.h b/include/EASTL/intrusive_hash_map.h
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-///////////////////////////////////////////////////////////////////////////////
-// Copyright (c) Electronic Arts Inc. All rights reserved.
-///////////////////////////////////////////////////////////////////////////////
-
-#ifndef EASTL_INTRUSIVE_HASH_MAP_H
-#define EASTL_INTRUSIVE_HASH_MAP_H
-
-
-#include <EASTL/internal/config.h>
-#include <EASTL/internal/intrusive_hashtable.h>
-#include <EASTL/functional.h>
-#include <EASTL/utility.h>
-
-#if defined(EA_PRAGMA_ONCE_SUPPORTED)
- #pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
-#endif
-
-
-
-namespace eastl
-{
-
- /// intrusive_hash_map
- ///
- /// Template parameters:
- /// Key The key object (key in the key/value pair). T must contain a member of type Key named mKey.
- /// T The type of object the map holds (a.k.a. value).
- /// bucketCount The number of buckets to use. Best if it's a prime number.
- /// Hash Hash function. See functional.h for examples of hash functions.
- /// Equal Equality testing predicate; tells if two elements are equal.
- ///
- template <typename Key, typename T, size_t bucketCount, typename Hash = eastl::hash<Key>, typename Equal = eastl::equal_to<Key> >
- class intrusive_hash_map : public intrusive_hashtable<Key, T, Hash, Equal, bucketCount, false, true>
- {
- public:
- typedef intrusive_hashtable<Key, T, Hash, Equal, bucketCount, false, true> base_type;
- typedef intrusive_hash_map<Key, T, bucketCount, Hash, Equal> this_type;
-
- public:
- explicit intrusive_hash_map(const Hash& h = Hash(), const Equal& eq = Equal())
- : base_type(h, eq)
- {
- // Empty
- }
-
- // To consider: Is this feasible, given how initializer_list works by creating a temporary array? Even if it is feasible, is it a good idea?
- //intrusive_hash_map(std::initializer_list<value_type> ilist);
-
- }; // intrusive_hash_map
-
-
-
-
- /// intrusive_hash_multimap
- ///
- /// Implements a intrusive_hash_multimap, which is the same thing as a intrusive_hash_map
- /// except that contained elements need not be unique. See the documentation
- /// for intrusive_hash_map for details.
- ///
- /// Template parameters:
- /// Key The key object (key in the key/value pair). T must contain a member of type Key named mKey.
- /// T The type of object the map holds (a.k.a. value).
- /// bucketCount The number of buckets to use. Best if it's a prime number.
- /// Hash Hash function. See functional.h for examples of hash functions.
- /// Equal Equality testing predicate; tells if two elements are equal.
- ///
- template <typename Key, typename T, size_t bucketCount, typename Hash = eastl::hash<Key>, typename Equal = eastl::equal_to<Key> >
- class intrusive_hash_multimap : public intrusive_hashtable<Key, T, Hash, Equal, bucketCount, false, false>
- {
- public:
- typedef intrusive_hashtable<Key, T, Hash, Equal, bucketCount, false, false> base_type;
- typedef intrusive_hash_multimap<Key, T, bucketCount, Hash, Equal> this_type;
-
- public:
- explicit intrusive_hash_multimap(const Hash& h = Hash(), const Equal& eq = Equal())
- : base_type(h, eq)
- {
- // Empty
- }
-
- // To consider: Is this feasible, given how initializer_list works by creating a temporary array? Even if it is feasible, is it a good idea?
- //intrusive_hash_multimap(std::initializer_list<value_type> ilist);
-
- }; // intrusive_hash_multimap
-
-
-
-
-} // namespace eastl
-
-
-#endif // Header include guard
-
-
-
-
-
-