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+///////////////////////////////////////////////////////////////////////////////
+// Copyright (c) Electronic Arts Inc. All rights reserved.
+///////////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////////
+// This file is based on the TR1 (technical report 1) reference implementation
+// of the unordered_set/unordered_map C++ classes as of about 4/2005. Most likely
+// many or all C++ library vendors' implementations of this classes will be
+// based off of the reference version and so will look pretty similar to this
+// file as well as other vendors' versions.
+///////////////////////////////////////////////////////////////////////////////
+
+
+#ifndef EASTL_HASH_SET_H
+#define EASTL_HASH_SET_H
+
+
+#include <EASTL/internal/config.h>
+#include <EASTL/internal/hashtable.h>
+#include <EASTL/functional.h>
+#include <EASTL/utility.h>
+
+#if defined(EA_PRAGMA_ONCE_SUPPORTED)
+ #pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
+#endif
+
+
+
+namespace eastl
+{
+
+ /// EASTL_HASH_SET_DEFAULT_NAME
+ ///
+ /// Defines a default container name in the absence of a user-provided name.
+ ///
+ #ifndef EASTL_HASH_SET_DEFAULT_NAME
+ #define EASTL_HASH_SET_DEFAULT_NAME EASTL_DEFAULT_NAME_PREFIX " hash_set" // Unless the user overrides something, this is "EASTL hash_set".
+ #endif
+
+
+ /// EASTL_HASH_MULTISET_DEFAULT_NAME
+ ///
+ /// Defines a default container name in the absence of a user-provided name.
+ ///
+ #ifndef EASTL_HASH_MULTISET_DEFAULT_NAME
+ #define EASTL_HASH_MULTISET_DEFAULT_NAME EASTL_DEFAULT_NAME_PREFIX " hash_multiset" // Unless the user overrides something, this is "EASTL hash_multiset".
+ #endif
+
+
+ /// EASTL_HASH_SET_DEFAULT_ALLOCATOR
+ ///
+ #ifndef EASTL_HASH_SET_DEFAULT_ALLOCATOR
+ #define EASTL_HASH_SET_DEFAULT_ALLOCATOR allocator_type(EASTL_HASH_SET_DEFAULT_NAME)
+ #endif
+
+ /// EASTL_HASH_MULTISET_DEFAULT_ALLOCATOR
+ ///
+ #ifndef EASTL_HASH_MULTISET_DEFAULT_ALLOCATOR
+ #define EASTL_HASH_MULTISET_DEFAULT_ALLOCATOR allocator_type(EASTL_HASH_MULTISET_DEFAULT_NAME)
+ #endif
+
+
+
+ /// hash_set
+ ///
+ /// Implements a hash_set, which is a hashed unique-item container.
+ /// Lookups are O(1) (that is, they are fast) but the container is
+ /// not sorted. Note that lookups are only O(1) if the hash table
+ /// is well-distributed (non-colliding). The lookup approaches
+ /// O(n) behavior as the table becomes increasingly poorly distributed.
+ ///
+ /// set_max_load_factor
+ /// If you want to make a hashtable never increase its bucket usage,
+ /// call set_max_load_factor with a very high value such as 100000.f.
+ ///
+ /// bCacheHashCode
+ /// We provide the boolean bCacheHashCode template parameter in order
+ /// to allow the storing of the hash code of the key within the map.
+ /// When this option is disabled, the rehashing of the table will
+ /// call the hash function on the key. Setting bCacheHashCode to true
+ /// is useful for cases whereby the calculation of the hash value for
+ /// a contained object is very expensive.
+ ///
+ /// find_as
+ /// In order to support the ability to have a hashtable of strings but
+ /// be able to do efficiently lookups via char pointers (i.e. so they
+ /// aren't converted to string objects), we provide the find_as
+ /// function. This function allows you to do a find with a key of a
+ /// type other than the hashtable key type.
+ ///
+ /// Example find_as usage:
+ /// hash_set<string> hashSet;
+ /// i = hashSet.find_as("hello"); // Use default hash and compare.
+ ///
+ /// Example find_as usage (namespaces omitted for brevity):
+ /// hash_set<string> hashSet;
+ /// i = hashSet.find_as("hello", hash<char*>(), equal_to_2<string, char*>());
+ ///
+ template <typename Value, typename Hash = eastl::hash<Value>, typename Predicate = eastl::equal_to<Value>,
+ typename Allocator = EASTLAllocatorType, bool bCacheHashCode = false>
+ class hash_set
+ : public hashtable<Value, Value, Allocator, eastl::use_self<Value>, Predicate,
+ Hash, mod_range_hashing, default_ranged_hash,
+ prime_rehash_policy, bCacheHashCode, false, true>
+ {
+ public:
+ typedef hashtable<Value, Value, Allocator, eastl::use_self<Value>, Predicate,
+ Hash, mod_range_hashing, default_ranged_hash,
+ prime_rehash_policy, bCacheHashCode, false, true> base_type;
+ typedef hash_set<Value, Hash, Predicate, Allocator, bCacheHashCode> this_type;
+ typedef typename base_type::size_type size_type;
+ typedef typename base_type::value_type value_type;
+ typedef typename base_type::allocator_type allocator_type;
+ typedef typename base_type::node_type node_type;
+
+ public:
+ /// hash_set
+ ///
+ /// Default constructor.
+ ///
+ explicit hash_set(const allocator_type& allocator = EASTL_HASH_SET_DEFAULT_ALLOCATOR)
+ : base_type(0, Hash(), mod_range_hashing(), default_ranged_hash(), Predicate(), eastl::use_self<Value>(), allocator)
+ {
+ // Empty
+ }
+
+
+ /// hash_set
+ ///
+ /// Constructor which creates an empty container, but start with nBucketCount buckets.
+ /// We default to a small nBucketCount value, though the user really should manually
+ /// specify an appropriate value in order to prevent memory from being reallocated.
+ ///
+ explicit hash_set(size_type nBucketCount, const Hash& hashFunction = Hash(), const Predicate& predicate = Predicate(),
+ const allocator_type& allocator = EASTL_HASH_SET_DEFAULT_ALLOCATOR)
+ : base_type(nBucketCount, hashFunction, mod_range_hashing(), default_ranged_hash(), predicate, eastl::use_self<Value>(), allocator)
+ {
+ // Empty
+ }
+
+
+ hash_set(const this_type& x)
+ : base_type(x)
+ {
+ }
+
+
+ hash_set(this_type&& x)
+ : base_type(eastl::move(x))
+ {
+ }
+
+
+ hash_set(this_type&& x, const allocator_type& allocator)
+ : base_type(eastl::move(x), allocator)
+ {
+ }
+
+
+ /// hash_set
+ ///
+ /// initializer_list-based constructor.
+ /// Allows for initializing with brace values (e.g. hash_set<int> hs = { 3, 4, 5, }; )
+ ///
+ hash_set(std::initializer_list<value_type> ilist, size_type nBucketCount = 0, const Hash& hashFunction = Hash(),
+ const Predicate& predicate = Predicate(), const allocator_type& allocator = EASTL_HASH_SET_DEFAULT_ALLOCATOR)
+ : base_type(ilist.begin(), ilist.end(), nBucketCount, hashFunction, mod_range_hashing(), default_ranged_hash(), predicate, eastl::use_self<Value>(), allocator)
+ {
+ // Empty
+ }
+
+
+ /// hash_set
+ ///
+ /// An input bucket count of <= 1 causes the bucket count to be equal to the number of
+ /// elements in the input range.
+ ///
+ template <typename FowardIterator>
+ hash_set(FowardIterator first, FowardIterator last, size_type nBucketCount = 0, const Hash& hashFunction = Hash(),
+ const Predicate& predicate = Predicate(), const allocator_type& allocator = EASTL_HASH_SET_DEFAULT_ALLOCATOR)
+ : base_type(first, last, nBucketCount, hashFunction, mod_range_hashing(), default_ranged_hash(), predicate, eastl::use_self<Value>(), allocator)
+ {
+ // Empty
+ }
+
+
+ this_type& operator=(const this_type& x)
+ {
+ return static_cast<this_type&>(base_type::operator=(x));
+ }
+
+
+ this_type& operator=(std::initializer_list<value_type> ilist)
+ {
+ return static_cast<this_type&>(base_type::operator=(ilist));
+ }
+
+
+ this_type& operator=(this_type&& x)
+ {
+ return static_cast<this_type&>(base_type::operator=(eastl::move(x)));
+ }
+
+ }; // hash_set
+
+ /// hash_set erase_if
+ ///
+ /// https://en.cppreference.com/w/cpp/container/unordered_set/erase_if
+ template <typename Value, typename Hash, typename Predicate, typename Allocator, bool bCacheHashCode, typename UserPredicate>
+ void erase_if(eastl::hash_set<Value, Hash, Predicate, Allocator, bCacheHashCode>& c, UserPredicate predicate)
+ {
+ // Erases all elements that satisfy the predicate pred from the container.
+ for (auto i = c.begin(), last = c.end(); i != last;)
+ {
+ if (predicate(*i))
+ {
+ i = c.erase(i);
+ }
+ else
+ {
+ ++i;
+ }
+ }
+ }
+
+
+ /// hash_multiset
+ ///
+ /// Implements a hash_multiset, which is the same thing as a hash_set
+ /// except that contained elements need not be unique. See the documentation
+ /// for hash_set for details.
+ ///
+ template <typename Value, typename Hash = eastl::hash<Value>, typename Predicate = eastl::equal_to<Value>,
+ typename Allocator = EASTLAllocatorType, bool bCacheHashCode = false>
+ class hash_multiset
+ : public hashtable<Value, Value, Allocator, eastl::use_self<Value>, Predicate,
+ Hash, mod_range_hashing, default_ranged_hash,
+ prime_rehash_policy, bCacheHashCode, false, false>
+ {
+ public:
+ typedef hashtable<Value, Value, Allocator, eastl::use_self<Value>, Predicate,
+ Hash, mod_range_hashing, default_ranged_hash,
+ prime_rehash_policy, bCacheHashCode, false, false> base_type;
+ typedef hash_multiset<Value, Hash, Predicate, Allocator, bCacheHashCode> this_type;
+ typedef typename base_type::size_type size_type;
+ typedef typename base_type::value_type value_type;
+ typedef typename base_type::allocator_type allocator_type;
+ typedef typename base_type::node_type node_type;
+
+ public:
+ /// hash_multiset
+ ///
+ /// Default constructor.
+ ///
+ explicit hash_multiset(const allocator_type& allocator = EASTL_HASH_MULTISET_DEFAULT_ALLOCATOR)
+ : base_type(0, Hash(), mod_range_hashing(), default_ranged_hash(), Predicate(), eastl::use_self<Value>(), allocator)
+ {
+ // Empty
+ }
+
+
+ /// hash_multiset
+ ///
+ /// Constructor which creates an empty container, but start with nBucketCount buckets.
+ /// We default to a small nBucketCount value, though the user really should manually
+ /// specify an appropriate value in order to prevent memory from being reallocated.
+ ///
+ explicit hash_multiset(size_type nBucketCount, const Hash& hashFunction = Hash(),
+ const Predicate& predicate = Predicate(), const allocator_type& allocator = EASTL_HASH_MULTISET_DEFAULT_ALLOCATOR)
+ : base_type(nBucketCount, hashFunction, mod_range_hashing(), default_ranged_hash(), predicate, eastl::use_self<Value>(), allocator)
+ {
+ // Empty
+ }
+
+
+ hash_multiset(const this_type& x)
+ : base_type(x)
+ {
+ }
+
+
+ hash_multiset(this_type&& x)
+ : base_type(eastl::move(x))
+ {
+ }
+
+
+ hash_multiset(this_type&& x, const allocator_type& allocator)
+ : base_type(eastl::move(x), allocator)
+ {
+ }
+
+
+ /// hash_multiset
+ ///
+ /// initializer_list-based constructor.
+ /// Allows for initializing with brace values (e.g. hash_set<int> hs = { 3, 3, 4, }; )
+ ///
+ hash_multiset(std::initializer_list<value_type> ilist, size_type nBucketCount = 0, const Hash& hashFunction = Hash(),
+ const Predicate& predicate = Predicate(), const allocator_type& allocator = EASTL_HASH_MULTISET_DEFAULT_ALLOCATOR)
+ : base_type(ilist.begin(), ilist.end(), nBucketCount, hashFunction, mod_range_hashing(), default_ranged_hash(), predicate, eastl::use_self<Value>(), allocator)
+ {
+ // Empty
+ }
+
+
+ /// hash_multiset
+ ///
+ /// An input bucket count of <= 1 causes the bucket count to be equal to the number of
+ /// elements in the input range.
+ ///
+ template <typename FowardIterator>
+ hash_multiset(FowardIterator first, FowardIterator last, size_type nBucketCount = 0, const Hash& hashFunction = Hash(),
+ const Predicate& predicate = Predicate(), const allocator_type& allocator = EASTL_HASH_MULTISET_DEFAULT_ALLOCATOR)
+ : base_type(first, last, nBucketCount, hashFunction, mod_range_hashing(), default_ranged_hash(), predicate, eastl::use_self<Value>(), allocator)
+ {
+ // Empty
+ }
+
+
+ this_type& operator=(const this_type& x)
+ {
+ return static_cast<this_type&>(base_type::operator=(x));
+ }
+
+
+ this_type& operator=(std::initializer_list<value_type> ilist)
+ {
+ return static_cast<this_type&>(base_type::operator=(ilist));
+ }
+
+
+ this_type& operator=(this_type&& x)
+ {
+ return static_cast<this_type&>(base_type::operator=(eastl::move(x)));
+ }
+
+ }; // hash_multiset
+
+ /// hash_multiset erase_if
+ ///
+ /// https://en.cppreference.com/w/cpp/container/unordered_multiset/erase_if
+ template <typename Value, typename Hash, typename Predicate, typename Allocator, bool bCacheHashCode, typename UserPredicate>
+ void erase_if(eastl::hash_multiset<Value, Hash, Predicate, Allocator, bCacheHashCode>& c, UserPredicate predicate)
+ {
+ // Erases all elements that satisfy the predicate pred from the container.
+ for (auto i = c.begin(), last = c.end(); i != last;)
+ {
+ if (predicate(*i))
+ {
+ i = c.erase(i);
+ }
+ else
+ {
+ ++i;
+ }
+ }
+ }
+
+
+
+ ///////////////////////////////////////////////////////////////////////
+ // global operators
+ ///////////////////////////////////////////////////////////////////////
+
+ template <typename Value, typename Hash, typename Predicate, typename Allocator, bool bCacheHashCode>
+ inline bool operator==(const hash_set<Value, Hash, Predicate, Allocator, bCacheHashCode>& a,
+ const hash_set<Value, Hash, Predicate, Allocator, bCacheHashCode>& b)
+ {
+ typedef typename hash_set<Value, Hash, Predicate, Allocator, bCacheHashCode>::const_iterator const_iterator;
+
+ // We implement branching with the assumption that the return value is usually false.
+ if(a.size() != b.size())
+ return false;
+
+ // For set (with its unique keys), we need only test that each element in a can be found in b,
+ // as there can be only one such pairing per element. multiset needs to do a something more elaborate.
+ for(const_iterator ai = a.begin(), aiEnd = a.end(), biEnd = b.end(); ai != aiEnd; ++ai)
+ {
+ const_iterator bi = b.find(*ai);
+
+ if((bi == biEnd) || !(*ai == *bi)) // We have to compare values in addition to making sure the lookups succeeded. This is because the lookup is done via the user-supplised Predicate
+ return false; // which isn't strictly required to be identical to the Value operator==, though 99% of the time it will be so.
+ }
+
+ return true;
+ }
+
+ template <typename Value, typename Hash, typename Predicate, typename Allocator, bool bCacheHashCode>
+ inline bool operator!=(const hash_set<Value, Hash, Predicate, Allocator, bCacheHashCode>& a,
+ const hash_set<Value, Hash, Predicate, Allocator, bCacheHashCode>& b)
+ {
+ return !(a == b);
+ }
+
+
+ template <typename Value, typename Hash, typename Predicate, typename Allocator, bool bCacheHashCode>
+ inline bool operator==(const hash_multiset<Value, Hash, Predicate, Allocator, bCacheHashCode>& a,
+ const hash_multiset<Value, Hash, Predicate, Allocator, bCacheHashCode>& b)
+ {
+ typedef typename hash_multiset<Value, Hash, Predicate, Allocator, bCacheHashCode>::const_iterator const_iterator;
+ typedef typename eastl::iterator_traits<const_iterator>::difference_type difference_type;
+
+ // We implement branching with the assumption that the return value is usually false.
+ if(a.size() != b.size())
+ return false;
+
+ // We can't simply search for each element of a in b, as it may be that the bucket for
+ // two elements in a has those same two elements in b but in different order (which should
+ // still result in equality). Also it's possible that one bucket in a has two elements which
+ // both match a solitary element in the equivalent bucket in b (which shouldn't result in equality).
+ eastl::pair<const_iterator, const_iterator> aRange;
+ eastl::pair<const_iterator, const_iterator> bRange;
+
+ for(const_iterator ai = a.begin(), aiEnd = a.end(); ai != aiEnd; ai = aRange.second) // For each element in a...
+ {
+ aRange = a.equal_range(*ai); // Get the range of elements in a that are equal to ai.
+ bRange = b.equal_range(*ai); // Get the range of elements in b that are equal to ai.
+
+ // We need to verify that aRange == bRange. First make sure the range sizes are equivalent...
+ const difference_type aDistance = eastl::distance(aRange.first, aRange.second);
+ const difference_type bDistance = eastl::distance(bRange.first, bRange.second);
+
+ if(aDistance != bDistance)
+ return false;
+
+ // At this point, aDistance > 0 and aDistance == bDistance.
+ // Implement a fast pathway for the case that there's just a single element.
+ if(aDistance == 1)
+ {
+ if(!(*aRange.first == *bRange.first)) // We have to compare values in addition to making sure the distance (element count) was equal. This is because the lookup is done via the user-supplised Predicate
+ return false; // which isn't strictly required to be identical to the Value operator==, though 99% of the time it will be so. Ditto for the is_permutation usage below.
+ }
+ else
+ {
+ // Check to see if these aRange and bRange are any permutation of each other.
+ // This check gets slower as there are more elements in the range.
+ if(!eastl::is_permutation(aRange.first, aRange.second, bRange.first))
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ template <typename Value, typename Hash, typename Predicate, typename Allocator, bool bCacheHashCode>
+ inline bool operator!=(const hash_multiset<Value, Hash, Predicate, Allocator, bCacheHashCode>& a,
+ const hash_multiset<Value, Hash, Predicate, Allocator, bCacheHashCode>& b)
+ {
+ return !(a == b);
+ }
+
+} // namespace eastl
+
+
+#endif // Header include guard
+
+
+
+
+
+
+
+
+
+
+
+