| Commit message (Collapse) | Author | Age |
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(#2618)
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The Train Real Time Data Protocol (TRDP) is a UDP/TCP-based communication protocol designed for IP networks in trains, enabling data exchange between devices such as door controls and air conditioning systems. It is standardized by the IEC under IEC 61375-2-3 and is not related to the Remote Desktop Protocol (RDP).
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See also #2523
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Co-authored-by: Nardi Ivan <nardi.ivan@gmail.com>
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ISO/IEC 14908-4 defines how to tunnel Control Network Protocol (CNP) over IP networks. It encapsulates protocols like EIA-709, EIA-600, and CNP, making it a versatile solution for building automation and control systems.
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Avoid code duplication between these two protocols.
We remove support for RTCP over TCP; it is quite rare to find this kind
of traffic and, more important, we have never had support for RTP
over TCP: we should try to add both detecion as follow-up.
Fix a message log in the LINE code
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P2P video player PPStream was discontinued shortly after the purchase of PPS.tv by Baidu (iQIYI) on 2013 (see https://www.techinasia.com/report-baidu-acquires-video-rival-pps)
So we remove the old `NDPI_PROTOCOL_PPSTREAM` logic and add `NDPI_PROTOCOL_IQIYI` id to handle all the iQIYI traffic, which is basically video streaming traffic.
A video hosting service, called PPS.tv, is still offered by the same company: for the time being we classified both services with the same protocol id.
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* Add KNXnet/IP protocol support
* Improve KNXnet/IP over TCP detection
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* Add Label Distribution Protocol support
* Fix typo
* Update unit test results
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* Add The Elder Scrolls Online support
* Use ndpi_memmem instead of memmem from libc
* Add protocol description
* Change selection bitmask to V4_V6
* Update protocols.rst
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* Add FLUTE protocol dissector
* Add flute.c to MSVC project
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* Add Path of Exile protocol dissector
* Update protocols.rst
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* Add ANSI C12.22 protocol dissector
* Add UDP sample
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Skype has been using standard protocols (STUN/ICE or TLS) for a long,
long time, now. Long gone are the days of Skype as a distribuited
protocol.
See: #2166
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* Add detection of Gaijin Entertainment games
* Short NDPI_PROTOCOL_GAIJINENTERTAINMENT to NDPI_PROTOCOL_GAIJIN
* Add default UDP port for Gaijin Entertainment games
* Remove NDPI_PROTOCOL_CROSSOUT protocol id
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* Rename redis_net.c to resp.c
* Fix RESP detection
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* Add Radmin protocol dissector
* Update test results
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Move it from the RTP code and extend it
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* Clean up Steam dissector
* Add Steam Datagram Relay dissector
* Update docs
* Update test results
* Remove csgo.c from MSVC project
* Small fixes
* Add Steam TLS pcap sample
* Merge Steam pcap samples into single one
* Fix typo
* Update test results
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* Add Ceph protocol dissector
* Update protocols.rst
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* Add HL7 protocol dissector
* Small fixes
* Small fixes
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* Add IEC62056 (DLMS/COSEM) protocol dissector
* Fix detection on big endian architectures
* Update protocols.rst
* Add ndpi_crc16_x25 to fuzz/fuzz_alg_crc32_md5.c
* Update pcap sample
* Remove empty .out file
* iec62056: add some documentation
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Co-authored-by: Nardi Ivan <nardi.ivan@gmail.com>
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* Add NoMachine protocol dissector
* Fix detection on big endian architectures
* Make NoMachine over UDP check more strict
* Small fixes
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* Add JSON-RPC protocol dissector
* Small fixes
* Improve detection
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* Add UFTP protocol dissector
* Update docs
* Merge pcap files
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* Add HiSLIP protocol dissector
* Fix error
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* Add PROFINET/IO protocol dissector
* Add LE (Little Endian) to the file name
* Rework dissector
* Remove redundant check
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