| Commit message (Collapse) | Author | Age |
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Avoid code duplication between these two protocols.
We remove support for RTCP over TCP; it is quite rare to find this kind
of traffic and, more important, we have never had support for RTP
over TCP: we should try to add both detecion as follow-up.
Fix a message log in the LINE code
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P2P video player PPStream was discontinued shortly after the purchase of PPS.tv by Baidu (iQIYI) on 2013 (see https://www.techinasia.com/report-baidu-acquires-video-rival-pps)
So we remove the old `NDPI_PROTOCOL_PPSTREAM` logic and add `NDPI_PROTOCOL_IQIYI` id to handle all the iQIYI traffic, which is basically video streaming traffic.
A video hosting service, called PPS.tv, is still offered by the same company: for the time being we classified both services with the same protocol id.
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* Add KNXnet/IP protocol support
* Improve KNXnet/IP over TCP detection
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* Add Label Distribution Protocol support
* Fix typo
* Update unit test results
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* Add The Elder Scrolls Online support
* Use ndpi_memmem instead of memmem from libc
* Add protocol description
* Change selection bitmask to V4_V6
* Update protocols.rst
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* Add FLUTE protocol dissector
* Add flute.c to MSVC project
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* Add Path of Exile protocol dissector
* Update protocols.rst
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* Add ANSI C12.22 protocol dissector
* Add UDP sample
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Skype has been using standard protocols (STUN/ICE or TLS) for a long,
long time, now. Long gone are the days of Skype as a distribuited
protocol.
See: #2166
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* Add detection of Gaijin Entertainment games
* Short NDPI_PROTOCOL_GAIJINENTERTAINMENT to NDPI_PROTOCOL_GAIJIN
* Add default UDP port for Gaijin Entertainment games
* Remove NDPI_PROTOCOL_CROSSOUT protocol id
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* Rename redis_net.c to resp.c
* Fix RESP detection
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* Add Radmin protocol dissector
* Update test results
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Move it from the RTP code and extend it
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* Clean up Steam dissector
* Add Steam Datagram Relay dissector
* Update docs
* Update test results
* Remove csgo.c from MSVC project
* Small fixes
* Add Steam TLS pcap sample
* Merge Steam pcap samples into single one
* Fix typo
* Update test results
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* Add Ceph protocol dissector
* Update protocols.rst
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* Add HL7 protocol dissector
* Small fixes
* Small fixes
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* Add IEC62056 (DLMS/COSEM) protocol dissector
* Fix detection on big endian architectures
* Update protocols.rst
* Add ndpi_crc16_x25 to fuzz/fuzz_alg_crc32_md5.c
* Update pcap sample
* Remove empty .out file
* iec62056: add some documentation
---------
Co-authored-by: Nardi Ivan <nardi.ivan@gmail.com>
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* Add NoMachine protocol dissector
* Fix detection on big endian architectures
* Make NoMachine over UDP check more strict
* Small fixes
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* Add JSON-RPC protocol dissector
* Small fixes
* Improve detection
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* Add UFTP protocol dissector
* Update docs
* Merge pcap files
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* Add HiSLIP protocol dissector
* Fix error
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* Add PROFINET/IO protocol dissector
* Add LE (Little Endian) to the file name
* Rework dissector
* Remove redundant check
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* Add ISO 9506-1 MMS protocol dissector
* Fix detection on big-endian architectures
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* Add Beckhoff ADS protocol dissector
* Remove redundant le32toh
* Fix detection on big-endian architectures
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See: b08c787fe
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* Add Omron FINS protocol dissector
* Add a kludge to avoid invalid FINS over UDP detection as SkypeTeams and RTP
* Update unit test results
* Update protocols.rst
* Remove dummy flows from fins.pcap
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* Add HART-IP protocol dissector
* Update docs
* Update protocols.rst
* Reuse free proto id and re-run tests
* docs: move HART-IP to top of list
---------
Co-authored-by: 0xA50C1A1 <mage.wizard88@gmail.com>
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* Add IEEE 1588-2008 (PTPv2) dissector
PTPv2 is a time synchronization protocol in computer networks, similar to NTP.
* Add default protocol ports
* Update default test result for PTPv2
* Update copyright
---------
Co-authored-by: 0xA50C1A1 <mage.wizard88@gmail.com>
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