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authorVladimir Gavrilov <105977161+0xA50C1A1@users.noreply.github.com>2024-03-05 13:00:52 +0300
committerGitHub <noreply@github.com>2024-03-05 11:00:52 +0100
commite7f1946ae72121c0f0c03cdbf12248464239c73c (patch)
tree1a67bbc05402ef7ce3b38273e224fb8b96581f02 /src
parent58fdc9fafb04ed66ae06aa4bb32cfeb8932df200 (diff)
Add NetEase Games detection support (#2335)
Diffstat (limited to 'src')
-rw-r--r--src/include/ndpi_private.h2
-rw-r--r--src/include/ndpi_protocol_ids.h2
-rw-r--r--src/lib/ndpi_content_match.c.inc4
-rw-r--r--src/lib/ndpi_main.c8
-rw-r--r--src/lib/protocols/naraka.c60
-rw-r--r--src/lib/protocols/netease_games.c90
6 files changed, 99 insertions, 67 deletions
diff --git a/src/include/ndpi_private.h b/src/include/ndpi_private.h
index cd955741c..43f975626 100644
--- a/src/include/ndpi_private.h
+++ b/src/include/ndpi_private.h
@@ -910,7 +910,7 @@ void init_gaijin_dissector(struct ndpi_detection_module_struct *ndpi_struct, u_i
void init_c1222_dissector(struct ndpi_detection_module_struct *ndpi_struct, u_int32_t *id);
void init_dlep_dissector(struct ndpi_detection_module_struct *ndpi_struct, u_int32_t *id);
void init_bfd_dissector(struct ndpi_detection_module_struct *ndpi_struct, u_int32_t *id);
-void init_naraka_dissector(struct ndpi_detection_module_struct *ndpi_struct, u_int32_t *id);
+void init_netease_games_dissector(struct ndpi_detection_module_struct *ndpi_struct, u_int32_t *id);
#endif
diff --git a/src/include/ndpi_protocol_ids.h b/src/include/ndpi_protocol_ids.h
index 8ea516a7e..102439351 100644
--- a/src/include/ndpi_protocol_ids.h
+++ b/src/include/ndpi_protocol_ids.h
@@ -430,7 +430,7 @@ typedef enum {
NDPI_PROTOCOL_HUAWEI_CLOUD = 399,
NDPI_PROTOCOL_DLEP = 400,
NDPI_PROTOCOL_BFD = 401,
- NDPI_PROTOCOL_NARAKA = 402,
+ NDPI_PROTOCOL_NETEASE_GAMES = 402,
#ifdef CUSTOM_NDPI_PROTOCOLS
#include "../../../nDPI-custom/custom_ndpi_protocol_ids.h"
diff --git a/src/lib/ndpi_content_match.c.inc b/src/lib/ndpi_content_match.c.inc
index 69e542884..ac4628ab3 100644
--- a/src/lib/ndpi_content_match.c.inc
+++ b/src/lib/ndpi_content_match.c.inc
@@ -1618,9 +1618,11 @@ static ndpi_protocol_match host_match[] =
{ "hicloud.com", "HuaweiCloud", NDPI_PROTOCOL_HUAWEI_CLOUD, NDPI_PROTOCOL_CATEGORY_CLOUD, NDPI_PROTOCOL_ACCEPTABLE, NDPI_PROTOCOL_DEFAULT_LEVEL },
{ "dbankcloud.com", "HuaweiCloud", NDPI_PROTOCOL_HUAWEI_CLOUD, NDPI_PROTOCOL_CATEGORY_CLOUD, NDPI_PROTOCOL_ACCEPTABLE, NDPI_PROTOCOL_DEFAULT_LEVEL },
{ "dbankcloud.cn", "HuaweiCloud", NDPI_PROTOCOL_HUAWEI_CLOUD, NDPI_PROTOCOL_CATEGORY_CLOUD, NDPI_PROTOCOL_ACCEPTABLE, NDPI_PROTOCOL_DEFAULT_LEVEL },
- { "dbankcdn.com", "HuaweiCloud", NDPI_PROTOCOL_HUAWEI_CLOUD, NDPI_PROTOCOL_CATEGORY_CLOUD, NDPI_PROTOCOL_ACCEPTABLE, NDPI_PROTOCOL_DEFAULT_LEVEL },
+ { "dbankcdn.com", "HuaweiCloud", NDPI_PROTOCOL_HUAWEI_CLOUD, NDPI_PROTOCOL_CATEGORY_CLOUD, NDPI_PROTOCOL_ACCEPTABLE, NDPI_PROTOCOL_DEFAULT_LEVEL },
{ "myhuaweicloud.com", "HuaweiCloud", NDPI_PROTOCOL_HUAWEI_CLOUD, NDPI_PROTOCOL_CATEGORY_CLOUD, NDPI_PROTOCOL_ACCEPTABLE, NDPI_PROTOCOL_DEFAULT_LEVEL },
+ { "easebar.com", "NetEaseGames", NDPI_PROTOCOL_NETEASE_GAMES, NDPI_PROTOCOL_CATEGORY_GAME, NDPI_PROTOCOL_FUN, NDPI_PROTOCOL_DEFAULT_LEVEL },
+
#ifdef CUSTOM_NDPI_PROTOCOLS
#include "../../../nDPI-custom/custom_ndpi_content_match_host_match.c.inc"
#endif
diff --git a/src/lib/ndpi_main.c b/src/lib/ndpi_main.c
index e0a330768..28301b414 100644
--- a/src/lib/ndpi_main.c
+++ b/src/lib/ndpi_main.c
@@ -2250,8 +2250,8 @@ static void ndpi_init_protocol_defaults(struct ndpi_detection_module_struct *ndp
"BFD", NDPI_PROTOCOL_CATEGORY_NETWORK,
ndpi_build_default_ports(ports_a, 0, 0, 0, 0, 0) /* TCP */,
ndpi_build_default_ports(ports_b, 3784, 3785, 0, 0, 0) /* UDP */);
- ndpi_set_proto_defaults(ndpi_str, 1 /* cleartext */, 0 /* nw proto */, NDPI_PROTOCOL_FUN, NDPI_PROTOCOL_NARAKA,
- "NarakaBladepoint", NDPI_PROTOCOL_CATEGORY_GAME,
+ ndpi_set_proto_defaults(ndpi_str, 1 /* cleartext */, 0 /* nw proto */, NDPI_PROTOCOL_FUN, NDPI_PROTOCOL_NETEASE_GAMES,
+ "NetEaseGames", NDPI_PROTOCOL_CATEGORY_GAME,
ndpi_build_default_ports(ports_a, 0, 0, 0, 0, 0) /* TCP */,
ndpi_build_default_ports(ports_b, 0, 0, 0, 0, 0) /* UDP */);
@@ -6082,8 +6082,8 @@ static int ndpi_callback_init(struct ndpi_detection_module_struct *ndpi_str) {
/* Bidirectional Forwarding Detection */
init_bfd_dissector(ndpi_str, &a);
- /* Naraka: Bladepoint */
- init_naraka_dissector(ndpi_str, &a);
+ /* NetEase Games */
+ init_netease_games_dissector(ndpi_str, &a);
#ifdef CUSTOM_NDPI_PROTOCOLS
#include "../../../nDPI-custom/custom_ndpi_main_init.c"
diff --git a/src/lib/protocols/naraka.c b/src/lib/protocols/naraka.c
deleted file mode 100644
index 97479e6d0..000000000
--- a/src/lib/protocols/naraka.c
+++ /dev/null
@@ -1,60 +0,0 @@
-/*
- * naraka.c
- *
- * Copyright (C) 2024 - ntop.org
- * Copyright (C) 2024 - V.G <jacendi@protonmail.com>
- *
- * This file is part of nDPI, an open source deep packet inspection
- * library based on the OpenDPI and PACE technology by ipoque GmbH
- *
- * nDPI is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * nDPI is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with nDPI. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#include "ndpi_protocol_ids.h"
-
-#define NDPI_CURRENT_PROTO NDPI_PROTOCOL_NARAKA
-
-#include "ndpi_api.h"
-#include "ndpi_private.h"
-
-static void ndpi_search_naraka(struct ndpi_detection_module_struct *ndpi_struct,
- struct ndpi_flow_struct *flow)
-{
- struct ndpi_packet_struct const * const packet = &ndpi_struct->packet;
-
- if (packet->payload_packet_len > 30 &&
- le32toh(get_u_int32_t(packet->payload, 0)) == 0x0C080807)
- {
- NDPI_LOG_INFO(ndpi_struct, "found Naraka Bladepoint\n");
- ndpi_set_detected_protocol(ndpi_struct, flow, NDPI_PROTOCOL_NARAKA,
- NDPI_PROTOCOL_UNKNOWN, NDPI_CONFIDENCE_DPI);
- return;
- }
-
- NDPI_EXCLUDE_PROTO(ndpi_struct, flow);
-}
-
-void init_naraka_dissector(struct ndpi_detection_module_struct *ndpi_struct,
- u_int32_t *id)
-{
- ndpi_set_bitmask_protocol_detection("NarakaBladepoint", ndpi_struct, *id,
- NDPI_PROTOCOL_NARAKA,
- ndpi_search_naraka,
- NDPI_SELECTION_BITMASK_PROTOCOL_V4_V6_UDP_WITH_PAYLOAD,
- SAVE_DETECTION_BITMASK_AS_UNKNOWN,
- ADD_TO_DETECTION_BITMASK);
-
- *id += 1;
-}
diff --git a/src/lib/protocols/netease_games.c b/src/lib/protocols/netease_games.c
new file mode 100644
index 000000000..4c974e62f
--- /dev/null
+++ b/src/lib/protocols/netease_games.c
@@ -0,0 +1,90 @@
+/*
+ * netease_games.c
+ *
+ * Copyright (C) 2024 - ntop.org
+ * Copyright (C) 2024 - V.G <jacendi@protonmail.com>
+ *
+ * This file is part of nDPI, an open source deep packet inspection
+ * library based on the OpenDPI and PACE technology by ipoque GmbH
+ *
+ * nDPI is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * nDPI is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with nDPI. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "ndpi_protocol_ids.h"
+
+#define NDPI_CURRENT_PROTO NDPI_PROTOCOL_NETEASE_GAMES
+
+#include "ndpi_api.h"
+#include "ndpi_private.h"
+
+static void ndpi_int_netease_add_connection(struct ndpi_detection_module_struct *ndpi_struct,
+ struct ndpi_flow_struct *flow)
+{
+ NDPI_LOG_INFO(ndpi_struct, "found NetEase Games\n");
+ ndpi_set_detected_protocol(ndpi_struct, flow, NDPI_PROTOCOL_NETEASE_GAMES,
+ NDPI_PROTOCOL_UNKNOWN, NDPI_CONFIDENCE_DPI);
+}
+
+static void ndpi_search_netease(struct ndpi_detection_module_struct *ndpi_struct,
+ struct ndpi_flow_struct *flow)
+{
+ struct ndpi_packet_struct const * const packet = &ndpi_struct->packet;
+
+ /* I've seen this pattern in traffic of few games from
+ * NetEase (Lost Light, Badlanders, Naraka: Bladepoint) */
+
+ if (packet->payload_packet_len == 12 &&
+ current_pkt_from_client_to_server(ndpi_struct, flow) &&
+ packet->payload[0] == 0x01 &&
+ le16toh(get_u_int16_t(packet->payload, 2)) == 0x1D0 &&
+ le32toh(get_u_int32_t(packet->payload, 8)) == 0x1010100)
+ {
+ ndpi_int_netease_add_connection(ndpi_struct, flow);
+ return;
+ }
+
+ /* Lost Light */
+ if (packet->payload_packet_len >= 30 &&
+ ntohl(get_u_int32_t(packet->payload, 0)) == 0xB3AF8DE8)
+ {
+ ndpi_int_netease_add_connection(ndpi_struct, flow);
+ return;
+ }
+
+ /* Naraka: Bladepoint */
+ if (packet->payload_packet_len > 30 &&
+ le32toh(get_u_int32_t(packet->payload, 0)) == 0x0C080807)
+ {
+ ndpi_int_netease_add_connection(ndpi_struct, flow);
+ return;
+ }
+
+ /* TODO: add more NetEase Games signatures */
+
+ NDPI_EXCLUDE_PROTO(ndpi_struct, flow);
+}
+
+void init_netease_games_dissector(struct ndpi_detection_module_struct *ndpi_struct,
+ u_int32_t *id)
+{
+ ndpi_set_bitmask_protocol_detection("NetEaseGames", ndpi_struct, *id,
+ NDPI_PROTOCOL_NETEASE_GAMES,
+ ndpi_search_netease,
+ NDPI_SELECTION_BITMASK_PROTOCOL_V4_V6_UDP_WITH_PAYLOAD,
+ SAVE_DETECTION_BITMASK_AS_UNKNOWN,
+ ADD_TO_DETECTION_BITMASK);
+
+ *id += 1;
+}