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authorToni <matzeton@googlemail.com>2022-07-03 20:43:30 +0200
committerGitHub <noreply@github.com>2022-07-03 20:43:30 +0200
commita74fc089c4df8161feddf8c1bf5aabfb0e271b7d (patch)
treee7adc3e89f668c5405137189a42fd7751b14b125 /src/lib/protocols/i3d.c
parentfaaff58620feabe3221c75ef9b503e1c459b795a (diff)
Added i3D and RiotGames protocol dissectors. (#1609)
Signed-off-by: Toni Uhlig <matzeton@googlemail.com>
Diffstat (limited to 'src/lib/protocols/i3d.c')
-rw-r--r--src/lib/protocols/i3d.c89
1 files changed, 89 insertions, 0 deletions
diff --git a/src/lib/protocols/i3d.c b/src/lib/protocols/i3d.c
new file mode 100644
index 000000000..8b6fdf093
--- /dev/null
+++ b/src/lib/protocols/i3d.c
@@ -0,0 +1,89 @@
+/*
+ * i3d.c
+ *
+ * Copyright (C) 2022 - ntop.org
+ *
+ * nDPI is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * nDPI is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with nDPI. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+
+#include "ndpi_protocol_ids.h"
+
+#define NDPI_CURRENT_PROTO NDPI_PROTOCOL_I3D
+
+#include "ndpi_api.h"
+
+static void ndpi_int_i3d_add_connection(struct ndpi_detection_module_struct * const ndpi_struct,
+ struct ndpi_flow_struct * const flow)
+{
+ NDPI_LOG_INFO(ndpi_struct, "found i3D\n");
+ ndpi_set_detected_protocol(ndpi_struct, flow,
+ NDPI_PROTOCOL_UNKNOWN,
+ NDPI_PROTOCOL_I3D,
+ NDPI_CONFIDENCE_DPI);
+}
+
+void ndpi_search_i3d(struct ndpi_detection_module_struct *ndpi_struct,
+ struct ndpi_flow_struct *flow)
+{
+ struct ndpi_packet_struct const * const packet = &ndpi_struct->packet;
+
+ NDPI_LOG_DBG(ndpi_struct, "searching i3D\n");
+
+ /*
+ * i3D offers a lot of services.
+ * The patterns below are mostly used by dedicated game servers.
+ */
+
+ if (packet->payload_packet_len < 74)
+ {
+ NDPI_EXCLUDE_PROTO(ndpi_struct, flow);
+ return;
+ }
+
+ if ((ntohl(get_u_int32_t(packet->payload, 0)) == 0x00010046 ||
+ ntohl(get_u_int32_t(packet->payload, 0)) == 0x00020046) &&
+ ntohl(get_u_int32_t(packet->payload, 4)) == 0x0003cfa8)
+ {
+ ndpi_int_i3d_add_connection(ndpi_struct, flow);
+ return;
+ }
+
+ if ((ntohs(get_u_int16_t(packet->payload, 0)) == 0x9078 ||
+ ntohs(get_u_int16_t(packet->payload, 0)) == 0x9067) &&
+ ntohl(get_u_int32_t(packet->payload, 8)) == 0x0003cfa9 &&
+ ntohl(get_u_int32_t(packet->payload, 12)) == 0xbede0003)
+ {
+ ndpi_int_i3d_add_connection(ndpi_struct, flow);
+ return;
+ }
+
+ NDPI_EXCLUDE_PROTO(ndpi_struct, flow);
+ return;
+}
+
+void init_i3d_dissector(struct ndpi_detection_module_struct *ndpi_struct,
+ u_int32_t *id, NDPI_PROTOCOL_BITMASK *detection_bitmask)
+{
+ ndpi_set_bitmask_protocol_detection("i3D", ndpi_struct, detection_bitmask, *id,
+ NDPI_PROTOCOL_I3D,
+ ndpi_search_i3d,
+ NDPI_SELECTION_BITMASK_PROTOCOL_V4_V6_UDP_WITH_PAYLOAD,
+ SAVE_DETECTION_BITMASK_AS_UNKNOWN,
+ ADD_TO_DETECTION_BITMASK
+ );
+
+ *id += 1;
+}