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kmemdriver.git
VS-2017
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A Windows Memory driver for game hacking purposes. Supports manual mapping with BlackBone and PastDSE.
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TestDLL
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switched to a simple pointer to the EntitiySystem in LibEntry to a complex ↵
Toni Uhlig
2019-11-10
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struct of pointers
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added PENTITYSYSTEM -> ISYSTEM offset to Hunt Classes and TActorMap typedef
Toni Uhlig
2019-11-01
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use entity angles and draw use it for the GDI radar
Toni Uhlig
2019-10-20
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added Ang3 and Quat required GetWorldAngles/GetWorldRotation
Toni Uhlig
2019-10-20
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updated GameFramework
Toni Uhlig
2019-10-20
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re-init GDI if HWND changes (probably caused by directx) and draw ↵
Toni Uhlig
2019-10-19
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localplayer color
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added SHOW_WARNING macro and reserved stack space buffer
Toni Uhlig
2019-10-18
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hunt 1.1 update ready
Toni Uhlig
2019-10-18
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use InitAndCheckPtr to init Hunt ptr and reinit GDI if redraw failed
Toni Uhlig
2019-10-18
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unreference unused parameters
Toni Uhlig
2019-10-17
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added IActorSystem, IActor and IActorIterator for fun and profit
Toni Uhlig
2019-10-16
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use GdiRadarLib for a working Radar =)
Toni Uhlig
2019-10-16
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added GdiRadarLib CFLAGS/LDFLAGS
Toni Uhlig
2019-10-16
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garbage TestDLL commit
Toni Uhlig
2019-10-14
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moved Matrix34 below Vec3 and inlined Transform routine to Matrix34
Toni Uhlig
2019-10-05
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HuntClasses: Matrix34, minimal IRenderAuxGeom, extended IEntity and IRenderer
Toni Uhlig
2019-10-05
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finished IEntitySystem, disabled IPersistantDebug since its not working and ↵
Toni Uhlig
2019-10-04
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adapted IEntityItPtr (CryEngine SmartPointer)
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ISystem improved, added IEntity
Toni Uhlig
2019-10-04
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added GDI drawing skeleton and removed obsolete code
Toni Uhlig
2019-10-04
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removed AusGeromRenderer and added IPersistentDebug
Toni Uhlig
2019-10-03
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SSystemGlobalEnvironment done
Toni Uhlig
2019-10-03
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IGameFramework done
Toni Uhlig
2019-10-03
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GlobalEnv/GameFramework interface uses correct vtables
Toni Uhlig
2019-10-03
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IRenderer finally works/cleanup
Toni Uhlig
2019-10-03
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added some more HUNT classes and post DLL injection checks
Toni Uhlig
2019-09-30
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Hunt TestDLL get and show IEntitySystem and ISystem
Toni Uhlig
2019-09-30
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added Hunt classes for TestDLL (temporary; will be a new project soon)
Toni Uhlig
2019-09-30
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We need to unlink the VAD _after_ the MS CRT was initialized to prevent ↵
Toni Uhlig
2019-09-29
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crashing the process.
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acrt and vcrt function stubs
Toni Uhlig
2019-09-29
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changed platform toolset to v140 (MSVC 2015, Hunt uses same)
Toni Uhlig
2019-09-29
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more CRT functions..
Toni Uhlig
2019-09-29
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added sine more dynamically resolved functions from the CRT
Toni Uhlig
2019-09-29
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introduced new dynamic symbol resolver for CRT functions
Toni Uhlig
2019-09-29
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renaming stuff
Toni Uhlig
2019-09-27
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removed unused libs in Hunted and disable Debug build in TestDLL completly
Toni Uhlig
2019-09-25
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Hunted fetches global env pointer and uses it in shellcode, implemented some ↵
Toni Uhlig
2019-09-25
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CRT dynamic resolved functions in DLL
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removed threaded version of LibEntry which will not work anyway w/o crt init
Toni Uhlig
2019-09-24
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set IgnoreAllDefaultLibraries to NO for TestDLL
Toni Uhlig
2019-09-24
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removed invalid condition
Toni Uhlig
2019-09-22
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export LibEntryThreaded in TestDLL
Toni Uhlig
2019-09-22
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minimized DLL and using own entry
Toni Uhlig
2019-09-22
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DLLHelper can now fixup other DLL imports and TestDLL links static against ↵
Toni Uhlig
2019-09-21
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MSVCRT runtime
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DLLHelper loads DLL to memory and verifies its headers
Toni Uhlig
2019-09-19
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added TestDLL suitable for manual mapping and integration test skeleton
Toni Uhlig
2019-09-19