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kmemdriver.git
A Windows Memory driver for game hacking purposes. Supports manual mapping with BlackBone and PastDSE.
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fixed CryAction offset in HuntCtx struct
Toni Uhlig
2019-11-10
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using KMemory::RPM for simple pointer reads instead of KMemoryBuf::RPM
Toni Uhlig
2019-11-10
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replaced all initial pointer check warnings with the appropriate macro
Toni Uhlig
2019-11-10
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using new gdi_radar_check_if_redraw_necessary api function to increae ↵
Toni Uhlig
2019-11-10
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performance and reduced Gdi update time to draw more frames per second
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added MEM_RESERVE as comment, needs to be verified if it is required for a ↵
Toni Uhlig
2019-11-10
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stable VAD Unlink
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switched to a simple pointer to the EntitiySystem in LibEntry to a complex ↵
Toni Uhlig
2019-11-10
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struct of pointers
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basic gEnv pattern scan, renamed original gEnv to gEntSys
Toni Uhlig
2019-11-09
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added PENTITYSYSTEM -> ISYSTEM offset to Hunt Classes and TActorMap typedef
Toni Uhlig
2019-11-01
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ready for Hunt 1.12 update
Toni Uhlig
2019-11-01
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use entity angles and draw use it for the GDI radar
Toni Uhlig
2019-10-20
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added Ang3 and Quat required GetWorldAngles/GetWorldRotation
Toni Uhlig
2019-10-20
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updated GameFramework
Toni Uhlig
2019-10-20
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re-init GDI if HWND changes (probably caused by directx) and draw ↵
Toni Uhlig
2019-10-19
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localplayer color
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updated hunt offsets for update 1.1
Toni Uhlig
2019-10-18
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added SHOW_WARNING macro and reserved stack space buffer
Toni Uhlig
2019-10-18
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hunt 1.1 update ready
Toni Uhlig
2019-10-18
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minimal integration test added (test KI handshake/shutdown)
Toni Uhlig
2019-10-18
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use InitAndCheckPtr to init Hunt ptr and reinit GDI if redraw failed
Toni Uhlig
2019-10-18
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unreference unused parameters
Toni Uhlig
2019-10-17
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added IActorSystem, IActor and IActorIterator for fun and profit
Toni Uhlig
2019-10-16
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use GdiRadarLib for a working Radar =)
Toni Uhlig
2019-10-16
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added GdiRadarLib CFLAGS/LDFLAGS
Toni Uhlig
2019-10-16
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garbage TestDLL commit
Toni Uhlig
2019-10-14
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moved Matrix34 below Vec3 and inlined Transform routine to Matrix34
Toni Uhlig
2019-10-05
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HuntClasses: Matrix34, minimal IRenderAuxGeom, extended IEntity and IRenderer
Toni Uhlig
2019-10-05
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finished IEntitySystem, disabled IPersistantDebug since its not working and ↵
Toni Uhlig
2019-10-04
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adapted IEntityItPtr (CryEngine SmartPointer)
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ISystem improved, added IEntity
Toni Uhlig
2019-10-04
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added GDI drawing skeleton and removed obsolete code
Toni Uhlig
2019-10-04
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removed AusGeromRenderer and added IPersistentDebug
Toni Uhlig
2019-10-03
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removed leftover from previous attempts
Toni Uhlig
2019-10-03
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SSystemGlobalEnvironment done
Toni Uhlig
2019-10-03
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IGameFramework done
Toni Uhlig
2019-10-03
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GlobalEnv/GameFramework interface uses correct vtables
Toni Uhlig
2019-10-03
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IRenderer finally works/cleanup
Toni Uhlig
2019-10-03
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DLLHelper supports setting preferred virtual address for virtual memory ↵
Toni Uhlig
2019-10-01
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allocation
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added some more HUNT classes and post DLL injection checks
Toni Uhlig
2019-09-30
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Hunt TestDLL get and show IEntitySystem and ISystem
Toni Uhlig
2019-09-30
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added Hunt classes for TestDLL (temporary; will be a new project soon)
Toni Uhlig
2019-09-30
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shrinked Hunted by removing unused overhead
Toni Uhlig
2019-09-30
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We need to unlink the VAD _after_ the MS CRT was initialized to prevent ↵
Toni Uhlig
2019-09-29
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crashing the process.
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acrt and vcrt function stubs
Toni Uhlig
2019-09-29
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changed platform toolset to v140 (MSVC 2015, Hunt uses same)
Toni Uhlig
2019-09-29
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more CRT functions..
Toni Uhlig
2019-09-29
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added sine more dynamically resolved functions from the CRT
Toni Uhlig
2019-09-29
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introduced new dynamic symbol resolver for CRT functions
Toni Uhlig
2019-09-29
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relocation fixup used only 32bit deltas instead of 64bot
Toni Uhlig
2019-09-28
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added CMD symbol resolver
Toni Uhlig
2019-09-28
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Hunt: search for gloabel env pointer via pattern
Toni Uhlig
2019-09-28
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pattern scanning works as expected
Toni Uhlig
2019-09-28
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added an extensible dynamic symbol resolver including support for injected DLLs
Toni Uhlig
2019-09-28
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