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kmemdriver.git
VS-2017
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A Windows Memory driver for game hacking purposes. Supports manual mapping with BlackBone and PastDSE.
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Age
*
fixed CryAction offset in HuntCtx struct
Toni Uhlig
2019-11-10
*
using KMemory::RPM for simple pointer reads instead of KMemoryBuf::RPM
Toni Uhlig
2019-11-10
*
replaced all initial pointer check warnings with the appropriate macro
Toni Uhlig
2019-11-10
*
using new gdi_radar_check_if_redraw_necessary api function to increae perform...
Toni Uhlig
2019-11-10
*
added MEM_RESERVE as comment, needs to be verified if it is required for a st...
Toni Uhlig
2019-11-10
*
switched to a simple pointer to the EntitiySystem in LibEntry to a complex st...
Toni Uhlig
2019-11-10
*
basic gEnv pattern scan, renamed original gEnv to gEntSys
Toni Uhlig
2019-11-09
*
added PENTITYSYSTEM -> ISYSTEM offset to Hunt Classes and TActorMap typedef
Toni Uhlig
2019-11-01
*
ready for Hunt 1.12 update
Toni Uhlig
2019-11-01
*
use entity angles and draw use it for the GDI radar
Toni Uhlig
2019-10-20
*
added Ang3 and Quat required GetWorldAngles/GetWorldRotation
Toni Uhlig
2019-10-20
*
updated GameFramework
Toni Uhlig
2019-10-20
*
re-init GDI if HWND changes (probably caused by directx) and draw localplayer...
Toni Uhlig
2019-10-19
*
updated hunt offsets for update 1.1
Toni Uhlig
2019-10-18
*
added SHOW_WARNING macro and reserved stack space buffer
Toni Uhlig
2019-10-18
*
hunt 1.1 update ready
Toni Uhlig
2019-10-18
*
minimal integration test added (test KI handshake/shutdown)
Toni Uhlig
2019-10-18
*
use InitAndCheckPtr to init Hunt ptr and reinit GDI if redraw failed
Toni Uhlig
2019-10-18
*
unreference unused parameters
Toni Uhlig
2019-10-17
*
added IActorSystem, IActor and IActorIterator for fun and profit
Toni Uhlig
2019-10-16
*
use GdiRadarLib for a working Radar =)
Toni Uhlig
2019-10-16
*
added GdiRadarLib CFLAGS/LDFLAGS
Toni Uhlig
2019-10-16
*
garbage TestDLL commit
Toni Uhlig
2019-10-14
*
moved Matrix34 below Vec3 and inlined Transform routine to Matrix34
Toni Uhlig
2019-10-05
*
HuntClasses: Matrix34, minimal IRenderAuxGeom, extended IEntity and IRenderer
Toni Uhlig
2019-10-05
*
finished IEntitySystem, disabled IPersistantDebug since its not working and a...
Toni Uhlig
2019-10-04
*
ISystem improved, added IEntity
Toni Uhlig
2019-10-04
*
added GDI drawing skeleton and removed obsolete code
Toni Uhlig
2019-10-04
*
removed AusGeromRenderer and added IPersistentDebug
Toni Uhlig
2019-10-03
*
removed leftover from previous attempts
Toni Uhlig
2019-10-03
*
SSystemGlobalEnvironment done
Toni Uhlig
2019-10-03
*
IGameFramework done
Toni Uhlig
2019-10-03
*
GlobalEnv/GameFramework interface uses correct vtables
Toni Uhlig
2019-10-03
*
IRenderer finally works/cleanup
Toni Uhlig
2019-10-03
*
DLLHelper supports setting preferred virtual address for virtual memory alloc...
Toni Uhlig
2019-10-01
*
added some more HUNT classes and post DLL injection checks
Toni Uhlig
2019-09-30
*
Hunt TestDLL get and show IEntitySystem and ISystem
Toni Uhlig
2019-09-30
*
added Hunt classes for TestDLL (temporary; will be a new project soon)
Toni Uhlig
2019-09-30
*
shrinked Hunted by removing unused overhead
Toni Uhlig
2019-09-30
*
We need to unlink the VAD _after_ the MS CRT was initialized to prevent crash...
Toni Uhlig
2019-09-29
*
acrt and vcrt function stubs
Toni Uhlig
2019-09-29
*
changed platform toolset to v140 (MSVC 2015, Hunt uses same)
Toni Uhlig
2019-09-29
*
more CRT functions..
Toni Uhlig
2019-09-29
*
added sine more dynamically resolved functions from the CRT
Toni Uhlig
2019-09-29
*
introduced new dynamic symbol resolver for CRT functions
Toni Uhlig
2019-09-29
*
relocation fixup used only 32bit deltas instead of 64bot
Toni Uhlig
2019-09-28
*
added CMD symbol resolver
Toni Uhlig
2019-09-28
*
Hunt: search for gloabel env pointer via pattern
Toni Uhlig
2019-09-28
*
pattern scanning works as expected
Toni Uhlig
2019-09-28
*
added an extensible dynamic symbol resolver including support for injected DLLs
Toni Uhlig
2019-09-28
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