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-rw-r--r--internal/sync/status_pool.go49
1 files changed, 49 insertions, 0 deletions
diff --git a/internal/sync/status_pool.go b/internal/sync/status_pool.go
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--- /dev/null
+++ b/internal/sync/status_pool.go
@@ -0,0 +1,49 @@
+// Copyright 2016 The Gogs Authors. All rights reserved.
+// Use of this source code is governed by a MIT-style
+// license that can be found in the LICENSE file.
+
+package sync
+
+import (
+ "sync"
+)
+
+// StatusTable is a table maintains true/false values.
+//
+// This table is particularly useful for un/marking and checking values
+// in different goroutines.
+type StatusTable struct {
+ sync.RWMutex
+ pool map[string]bool
+}
+
+// NewStatusTable initializes and returns a new StatusTable object.
+func NewStatusTable() *StatusTable {
+ return &StatusTable{
+ pool: make(map[string]bool),
+ }
+}
+
+// Start sets value of given name to true in the pool.
+func (p *StatusTable) Start(name string) {
+ p.Lock()
+ defer p.Unlock()
+
+ p.pool[name] = true
+}
+
+// Stop sets value of given name to false in the pool.
+func (p *StatusTable) Stop(name string) {
+ p.Lock()
+ defer p.Unlock()
+
+ p.pool[name] = false
+}
+
+// IsRunning checks if value of given name is set to true in the pool.
+func (p *StatusTable) IsRunning(name string) bool {
+ p.RLock()
+ defer p.RUnlock()
+
+ return p.pool[name]
+}