diff options
author | Unknwon <u@gogs.io> | 2017-02-09 19:48:13 -0500 |
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committer | Unknwon <u@gogs.io> | 2017-02-09 19:48:13 -0500 |
commit | 2fd69f13d9599a6c58b47225565163fd7d87889f (patch) | |
tree | fd19e868e1c2e95a5fb83a268f6e393669d6ee79 /vendor/github.com/nfnt/resize/nearest.go | |
parent | eb66060cd7b9bce996b1d75ae80ce1ef31d5ce62 (diff) |
vendor: check in vendors
Bye bye glide...
Diffstat (limited to 'vendor/github.com/nfnt/resize/nearest.go')
-rw-r--r-- | vendor/github.com/nfnt/resize/nearest.go | 318 |
1 files changed, 318 insertions, 0 deletions
diff --git a/vendor/github.com/nfnt/resize/nearest.go b/vendor/github.com/nfnt/resize/nearest.go new file mode 100644 index 00000000..888039d8 --- /dev/null +++ b/vendor/github.com/nfnt/resize/nearest.go @@ -0,0 +1,318 @@ +/* +Copyright (c) 2014, Charlie Vieth <charlie.vieth@gmail.com> + +Permission to use, copy, modify, and/or distribute this software for any purpose +with or without fee is hereby granted, provided that the above copyright notice +and this permission notice appear in all copies. + +THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH +REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND +FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, +INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS +OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER +TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF +THIS SOFTWARE. +*/ + +package resize + +import "image" + +func floatToUint8(x float32) uint8 { + // Nearest-neighbor values are always + // positive no need to check lower-bound. + if x > 0xfe { + return 0xff + } + return uint8(x) +} + +func floatToUint16(x float32) uint16 { + if x > 0xfffe { + return 0xffff + } + return uint16(x) +} + +func nearestGeneric(in image.Image, out *image.RGBA64, scale float64, coeffs []bool, offset []int, filterLength int) { + newBounds := out.Bounds() + maxX := in.Bounds().Dx() - 1 + + for x := newBounds.Min.X; x < newBounds.Max.X; x++ { + for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ { + var rgba [4]float32 + var sum float32 + start := offset[y] + ci := y * filterLength + for i := 0; i < filterLength; i++ { + if coeffs[ci+i] { + xi := start + i + switch { + case xi < 0: + xi = 0 + case xi >= maxX: + xi = maxX + } + r, g, b, a := in.At(xi+in.Bounds().Min.X, x+in.Bounds().Min.Y).RGBA() + rgba[0] += float32(r) + rgba[1] += float32(g) + rgba[2] += float32(b) + rgba[3] += float32(a) + sum++ + } + } + + offset := (y-newBounds.Min.Y)*out.Stride + (x-newBounds.Min.X)*8 + value := floatToUint16(rgba[0] / sum) + out.Pix[offset+0] = uint8(value >> 8) + out.Pix[offset+1] = uint8(value) + value = floatToUint16(rgba[1] / sum) + out.Pix[offset+2] = uint8(value >> 8) + out.Pix[offset+3] = uint8(value) + value = floatToUint16(rgba[2] / sum) + out.Pix[offset+4] = uint8(value >> 8) + out.Pix[offset+5] = uint8(value) + value = floatToUint16(rgba[3] / sum) + out.Pix[offset+6] = uint8(value >> 8) + out.Pix[offset+7] = uint8(value) + } + } +} + +func nearestRGBA(in *image.RGBA, out *image.RGBA, scale float64, coeffs []bool, offset []int, filterLength int) { + newBounds := out.Bounds() + maxX := in.Bounds().Dx() - 1 + + for x := newBounds.Min.X; x < newBounds.Max.X; x++ { + row := in.Pix[x*in.Stride:] + for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ { + var rgba [4]float32 + var sum float32 + start := offset[y] + ci := y * filterLength + for i := 0; i < filterLength; i++ { + if coeffs[ci+i] { + xi := start + i + switch { + case uint(xi) < uint(maxX): + xi *= 4 + case xi >= maxX: + xi = 4 * maxX + default: + xi = 0 + } + rgba[0] += float32(row[xi+0]) + rgba[1] += float32(row[xi+1]) + rgba[2] += float32(row[xi+2]) + rgba[3] += float32(row[xi+3]) + sum++ + } + } + + xo := (y-newBounds.Min.Y)*out.Stride + (x-newBounds.Min.X)*4 + out.Pix[xo+0] = floatToUint8(rgba[0] / sum) + out.Pix[xo+1] = floatToUint8(rgba[1] / sum) + out.Pix[xo+2] = floatToUint8(rgba[2] / sum) + out.Pix[xo+3] = floatToUint8(rgba[3] / sum) + } + } +} + +func nearestNRGBA(in *image.NRGBA, out *image.NRGBA, scale float64, coeffs []bool, offset []int, filterLength int) { + newBounds := out.Bounds() + maxX := in.Bounds().Dx() - 1 + + for x := newBounds.Min.X; x < newBounds.Max.X; x++ { + row := in.Pix[x*in.Stride:] + for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ { + var rgba [4]float32 + var sum float32 + start := offset[y] + ci := y * filterLength + for i := 0; i < filterLength; i++ { + if coeffs[ci+i] { + xi := start + i + switch { + case uint(xi) < uint(maxX): + xi *= 4 + case xi >= maxX: + xi = 4 * maxX + default: + xi = 0 + } + rgba[0] += float32(row[xi+0]) + rgba[1] += float32(row[xi+1]) + rgba[2] += float32(row[xi+2]) + rgba[3] += float32(row[xi+3]) + sum++ + } + } + + xo := (y-newBounds.Min.Y)*out.Stride + (x-newBounds.Min.X)*4 + out.Pix[xo+0] = floatToUint8(rgba[0] / sum) + out.Pix[xo+1] = floatToUint8(rgba[1] / sum) + out.Pix[xo+2] = floatToUint8(rgba[2] / sum) + out.Pix[xo+3] = floatToUint8(rgba[3] / sum) + } + } +} + +func nearestRGBA64(in *image.RGBA64, out *image.RGBA64, scale float64, coeffs []bool, offset []int, filterLength int) { + newBounds := out.Bounds() + maxX := in.Bounds().Dx() - 1 + + for x := newBounds.Min.X; x < newBounds.Max.X; x++ { + row := in.Pix[x*in.Stride:] + for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ { + var rgba [4]float32 + var sum float32 + start := offset[y] + ci := y * filterLength + for i := 0; i < filterLength; i++ { + if coeffs[ci+i] { + xi := start + i + switch { + case uint(xi) < uint(maxX): + xi *= 8 + case xi >= maxX: + xi = 8 * maxX + default: + xi = 0 + } + rgba[0] += float32(uint16(row[xi+0])<<8 | uint16(row[xi+1])) + rgba[1] += float32(uint16(row[xi+2])<<8 | uint16(row[xi+3])) + rgba[2] += float32(uint16(row[xi+4])<<8 | uint16(row[xi+5])) + rgba[3] += float32(uint16(row[xi+6])<<8 | uint16(row[xi+7])) + sum++ + } + } + + xo := (y-newBounds.Min.Y)*out.Stride + (x-newBounds.Min.X)*8 + value := floatToUint16(rgba[0] / sum) + out.Pix[xo+0] = uint8(value >> 8) + out.Pix[xo+1] = uint8(value) + value = floatToUint16(rgba[1] / sum) + out.Pix[xo+2] = uint8(value >> 8) + out.Pix[xo+3] = uint8(value) + value = floatToUint16(rgba[2] / sum) + out.Pix[xo+4] = uint8(value >> 8) + out.Pix[xo+5] = uint8(value) + value = floatToUint16(rgba[3] / sum) + out.Pix[xo+6] = uint8(value >> 8) + out.Pix[xo+7] = uint8(value) + } + } +} + +func nearestNRGBA64(in *image.NRGBA64, out *image.NRGBA64, scale float64, coeffs []bool, offset []int, filterLength int) { + newBounds := out.Bounds() + maxX := in.Bounds().Dx() - 1 + + for x := newBounds.Min.X; x < newBounds.Max.X; x++ { + row := in.Pix[x*in.Stride:] + for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ { + var rgba [4]float32 + var sum float32 + start := offset[y] + ci := y * filterLength + for i := 0; i < filterLength; i++ { + if coeffs[ci+i] { + xi := start + i + switch { + case uint(xi) < uint(maxX): + xi *= 8 + case xi >= maxX: + xi = 8 * maxX + default: + xi = 0 + } + rgba[0] += float32(uint16(row[xi+0])<<8 | uint16(row[xi+1])) + rgba[1] += float32(uint16(row[xi+2])<<8 | uint16(row[xi+3])) + rgba[2] += float32(uint16(row[xi+4])<<8 | uint16(row[xi+5])) + rgba[3] += float32(uint16(row[xi+6])<<8 | uint16(row[xi+7])) + sum++ + } + } + + xo := (y-newBounds.Min.Y)*out.Stride + (x-newBounds.Min.X)*8 + value := floatToUint16(rgba[0] / sum) + out.Pix[xo+0] = uint8(value >> 8) + out.Pix[xo+1] = uint8(value) + value = floatToUint16(rgba[1] / sum) + out.Pix[xo+2] = uint8(value >> 8) + out.Pix[xo+3] = uint8(value) + value = floatToUint16(rgba[2] / sum) + out.Pix[xo+4] = uint8(value >> 8) + out.Pix[xo+5] = uint8(value) + value = floatToUint16(rgba[3] / sum) + out.Pix[xo+6] = uint8(value >> 8) + out.Pix[xo+7] = uint8(value) + } + } +} + +func nearestGray(in *image.Gray, out *image.Gray, scale float64, coeffs []bool, offset []int, filterLength int) { + newBounds := out.Bounds() + maxX := in.Bounds().Dx() - 1 + + for x := newBounds.Min.X; x < newBounds.Max.X; x++ { + row := in.Pix[x*in.Stride:] + for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ { + var gray float32 + var sum float32 + start := offset[y] + ci := y * filterLength + for i := 0; i < filterLength; i++ { + if coeffs[ci+i] { + xi := start + i + switch { + case xi < 0: + xi = 0 + case xi >= maxX: + xi = maxX + } + gray += float32(row[xi]) + sum++ + } + } + + offset := (y-newBounds.Min.Y)*out.Stride + (x - newBounds.Min.X) + out.Pix[offset] = floatToUint8(gray / sum) + } + } +} + +func nearestGray16(in *image.Gray16, out *image.Gray16, scale float64, coeffs []bool, offset []int, filterLength int) { + newBounds := out.Bounds() + maxX := in.Bounds().Dx() - 1 + + for x := newBounds.Min.X; x < newBounds.Max.X; x++ { + row := in.Pix[x*in.Stride:] + for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ { + var gray float32 + var sum float32 + start := offset[y] + ci := y * filterLength + for i := 0; i < filterLength; i++ { + if coeffs[ci+i] { + xi := start + i + switch { + case uint(xi) < uint(maxX): + xi *= 2 + case xi >= maxX: + xi = 2 * maxX + default: + xi = 0 + } + gray += float32(uint16(row[xi+0])<<8 | uint16(row[xi+1])) + sum++ + } + } + + offset := (y-newBounds.Min.Y)*out.Stride + (x-newBounds.Min.X)*2 + value := floatToUint16(gray / sum) + out.Pix[offset+0] = uint8(value >> 8) + out.Pix[offset+1] = uint8(value) + } + } +} |