diff options
author | Toni Uhlig <matzeton@googlemail.com> | 2019-10-14 20:48:50 +0200 |
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committer | Toni Uhlig <matzeton@googlemail.com> | 2019-10-14 20:48:50 +0200 |
commit | dca9468f66f48db7ce38e27a8a8ab7ee40d8e14c (patch) | |
tree | 9c7c7e22d15e055a304b99e287225c9c2868f999 /GdiRadarLib/GdiRadar.h | |
parent | 2f8dc240cae17e20c5c46fbcab0573fcf684d1bc (diff) |
added new static lib and moved code from Test to it; use "old" console app as integration test
Diffstat (limited to 'GdiRadarLib/GdiRadar.h')
-rw-r--r-- | GdiRadarLib/GdiRadar.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/GdiRadarLib/GdiRadar.h b/GdiRadarLib/GdiRadar.h new file mode 100644 index 0000000..da5258e --- /dev/null +++ b/GdiRadarLib/GdiRadar.h @@ -0,0 +1,56 @@ +#pragma once + +#include <time.h> +#include <Windows.h> + + +struct gdi_radar_config { + LPCWSTR className; + LPCWSTR windowName; + double minimumUpdateTime; + UINT64 maximumRedrawFails; + size_t reservedEntities; +}; + +struct gdi_radar_context; + + +static HINSTANCE gdi_radar_get_fake_hinstance() +{ + LONG_PTR hi = GetWindowLongW(GetActiveWindow(), -6); + return (HINSTANCE)hi; +} +struct gdi_radar_context * const + gdi_radar_configure(struct gdi_radar_config const * const cfg, + HINSTANCE hInst); +bool gdi_radar_init(struct gdi_radar_context * const ctx); + + +enum entity_color { + EC_RED +}; + +struct entity { + int pos[2]; + float health; + enum entity_color color; + const char *name; +}; + + +void gdi_radar_add_entity(struct gdi_radar_context * const ctx, + struct entity * const ent); +void gdi_radar_set_entity(struct gdi_radar_context * const ctx, size_t i, + struct entity * const ent); +void gdi_radar_clear_entities(struct gdi_radar_context * const ctx); +bool gdi_radar_redraw_if_necessary(struct gdi_radar_context * const ctx); +void gdi_radar_set_game_dimensions(struct gdi_radar_context * const ctx, + UINT64 GameMapWidth, UINT64 GameMapHeight, bool StickToBottom = true); +static void gdi_radar_set_game_dimensions(struct gdi_radar_context * const ctx, + float GameMapWidth, float GameMapHeight, bool StickToBottom = true) +{ + gdi_radar_set_game_dimensions(ctx, + (UINT64)GameMapWidth, (UINT64)GameMapHeight, StickToBottom); +} +LRESULT gdi_radar_process_window_events_blocking(struct gdi_radar_context * const ctx); +LRESULT gdi_radar_process_window_events_nonblocking(struct gdi_radar_context * const ctx);
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