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#ifndef __MAIN_H__
#define __MAIN_H__
#include <windows.h>
#define HRADAR_FPS 30
#define HRADAR_FONTSIZ 16
enum radarColor {
RC_RED,
RC_BLUE,
RC_GREEN,
RC_YELLOW,
RC_CYAN,
RC_MAGENTA,
RC_WHITE,
RC_DONTDRAW
};
struct radarEntity
{
UINT64 id;
BOOL valid;
BOOL isPlayer;
struct radarEntity *prev;
struct radarEntity *next;
void *__internal;
};
#define INFO_LEN 12
struct radarInfo
{
char *prefix;
struct radarInfo *next;
void *__internal;
};
#define RDR_NAMELEN 32
struct radarConfig
{
char wnd_name[RDR_NAMELEN+1];
};
extern BOOL radarInit(struct radarConfig *rc);
extern void radarCleanup(void);
extern BOOL radarIsActive(void);
extern void radarExecThread(void);
extern void radarKillThread(void);
extern void radarWaitUntilRdy(void);
extern void radarUpdateResolution(void);
extern unsigned int radarGetWidth(void);
extern unsigned int radarGetHeight(void);
extern FLOAT radarPropX(void);
extern FLOAT radarPropY(void);
extern struct radarInfo *radarAddInfo(char *prefix);
extern void radarSetInfo(struct radarInfo *ri, char *text);
extern void radarSetInfoF(struct radarInfo *ri, const char *fmt, ...);
extern void radarSetDrawDistance(FLOAT vecDist);
extern void radarSetPlayerPosition(FLOAT ppos[3], FLOAT angle);
extern void radarSetAimLine(FLOAT enemy_pos3f[3], BOOL enable);
extern void radarUpdateEntity(UINT64 unique_id, FLOAT pos[3], enum radarColor color, BOOL isPlayer, BOOL valid);
extern void radarInvalidateAll(void);
extern void radarRemoveInvalidEntities(void);
extern void radarDrawEntities(void);
extern int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdParam, int cmdShow);
#ifdef __cplusplus
}
#endif
#endif // __MAIN_H__
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