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<div class="title">Shader.h</div>  </div>
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<a href="Shader_8h.htm">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;</div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// SFML - Simple and Fast Multimedia Library</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">// This software is provided &#39;as-is&#39;, without any express or implied warranty.</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">// Permission is granted to anyone to use this software for any purpose,</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">// subject to the following restrictions:</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">// 1. The origin of this software must not be misrepresented;</span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">//    you must not claim that you wrote the original software.</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">//    If you use this software in a product, an acknowledgment</span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">//    in the product documentation would be appreciated but is not required.</span></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// 2. Altered source versions must be plainly marked as such,</span></div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">//    and must not be misrepresented as being the original software.</span></div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span></div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="preprocessor">#ifndef SFML_SHADER_H</span></div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define SFML_SHADER_H</span></div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="comment">// Headers</span></div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="comment"></span><span class="preprocessor">#include &lt;<a class="code" href="Graphics_2Export_8h.htm">SFML/Graphics/Export.h</a>&gt;</span></div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="Color_8h.htm">SFML/Graphics/Color.h</a>&gt;</span></div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="Transform_8h.htm">SFML/Graphics/Transform.h</a>&gt;</span></div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="Graphics_2Types_8h.htm">SFML/Graphics/Types.h</a>&gt;</span></div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="InputStream_8h.htm">SFML/System/InputStream.h</a>&gt;</span></div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="Vector2_8h.htm">SFML/System/Vector2.h</a>&gt;</span></div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="Vector3_8h.htm">SFML/System/Vector3.h</a>&gt;</span></div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;</div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;<a class="code" href="Graphics_2Export_8h.htm#afe51e93179eaff14e83568c716e633c0">CSFML_GRAPHICS_API</a> <a class="code" href="Graphics_2Types_8h.htm#a17c995cd2518f49125563e0e32c75fd0">sfShader</a>* <a class="code" href="Shader_8h.htm#a10bdc71be35779eae268a47f82641ef2" title="Load both the vertex and fragment shaders from files.">sfShader_createFromFile</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* vertexShaderFilename, <span class="keyword">const</span> <span class="keywordtype">char</span>* fragmentShaderFilename);</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;<a class="code" href="Graphics_2Export_8h.htm#afe51e93179eaff14e83568c716e633c0">CSFML_GRAPHICS_API</a> <a class="code" href="Graphics_2Types_8h.htm#a17c995cd2518f49125563e0e32c75fd0">sfShader</a>* <a class="code" href="Shader_8h.htm#a5b50ffaf819e672dcf93bf09a981bdc3" title="Load both the vertex and fragment shaders from source codes in memory.">sfShader_createFromMemory</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* vertexShader, <span class="keyword">const</span> <span class="keywordtype">char</span>* fragmentShader);</div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;<a class="code" href="Graphics_2Export_8h.htm#afe51e93179eaff14e83568c716e633c0">CSFML_GRAPHICS_API</a> <a class="code" href="Graphics_2Types_8h.htm#a17c995cd2518f49125563e0e32c75fd0">sfShader</a>* <a class="code" href="Shader_8h.htm#aae391e3bb2c315458fb03052b29496c0" title="Load both the vertex and fragment shaders from custom streams.">sfShader_createFromStream</a>(<a class="code" href="structsfInputStream.htm" title="Set of callbacks that allow users to define custom file streams.">sfInputStream</a>* vertexShaderStream, <a class="code" href="structsfInputStream.htm" title="Set of callbacks that allow users to define custom file streams.">sfInputStream</a>* fragmentShaderStream);</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;</div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;<a class="code" href="Graphics_2Export_8h.htm#afe51e93179eaff14e83568c716e633c0">CSFML_GRAPHICS_API</a> <span class="keywordtype">void</span> <a class="code" href="Shader_8h.htm#a52b589679d49020c4119d90d16128e00" title="Destroy an existing shader.">sfShader_destroy</a>(<a class="code" href="Graphics_2Types_8h.htm#a17c995cd2518f49125563e0e32c75fd0">sfShader</a>* shader);</div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;</div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;<a class="code" href="Graphics_2Export_8h.htm#afe51e93179eaff14e83568c716e633c0">CSFML_GRAPHICS_API</a> <span class="keywordtype">void</span> <a class="code" href="Shader_8h.htm#aed732f598ff18f1c4064a182b8f85606" title="Change a float parameter of a shader.">sfShader_setFloatParameter</a>(<a class="code" href="Graphics_2Types_8h.htm#a17c995cd2518f49125563e0e32c75fd0">sfShader</a>* shader, <span class="keyword">const</span> <span class="keywordtype">char</span>* name, <span class="keywordtype">float</span> x);</div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;</div>
<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;<a class="code" href="Graphics_2Export_8h.htm#afe51e93179eaff14e83568c716e633c0">CSFML_GRAPHICS_API</a> <span class="keywordtype">void</span> <a class="code" href="Shader_8h.htm#aead3624797fa1d203fe26b830d00c78c" title="Change a 2-components vector parameter of a shader.">sfShader_setFloat2Parameter</a>(<a class="code" href="Graphics_2Types_8h.htm#a17c995cd2518f49125563e0e32c75fd0">sfShader</a>* shader, <span class="keyword">const</span> <span class="keywordtype">char</span>* name, <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y);</div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;</div>
<div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;<a class="code" href="Graphics_2Export_8h.htm#afe51e93179eaff14e83568c716e633c0">CSFML_GRAPHICS_API</a> <span class="keywordtype">void</span> <a class="code" href="Shader_8h.htm#a06bcfbe44258e5b7492d9f0cb17ea48c" title="Change a 3-components vector parameter of a shader.">sfShader_setFloat3Parameter</a>(<a class="code" href="Graphics_2Types_8h.htm#a17c995cd2518f49125563e0e32c75fd0">sfShader</a>* shader, <span class="keyword">const</span> <span class="keywordtype">char</span>* name, <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> z);</div>
<div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;</div>
<div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;<a class="code" href="Graphics_2Export_8h.htm#afe51e93179eaff14e83568c716e633c0">CSFML_GRAPHICS_API</a> <span class="keywordtype">void</span> <a class="code" href="Shader_8h.htm#a92a5e1f0fecef1e5f130f6364cfa90d9" title="Change a 4-components vector parameter of a shader.">sfShader_setFloat4Parameter</a>(<a class="code" href="Graphics_2Types_8h.htm#a17c995cd2518f49125563e0e32c75fd0">sfShader</a>* shader, <span class="keyword">const</span> <span class="keywordtype">char</span>* name, <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> z, <span class="keywordtype">float</span> w);</div>
<div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;</div>
<div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;<a class="code" href="Graphics_2Export_8h.htm#afe51e93179eaff14e83568c716e633c0">CSFML_GRAPHICS_API</a> <span class="keywordtype">void</span> <a class="code" href="Shader_8h.htm#a46786b0c9f2b5e2486058521f3f11075" title="Change a 2-components vector parameter of a shader.">sfShader_setVector2Parameter</a>(<a class="code" href="Graphics_2Types_8h.htm#a17c995cd2518f49125563e0e32c75fd0">sfShader</a>* shader, <span class="keyword">const</span> <span class="keywordtype">char</span>* name, <a class="code" href="structsfVector2f.htm" title="2-component vector of floats">sfVector2f</a> vector);</div>
<div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;</div>
<div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;<a class="code" href="Graphics_2Export_8h.htm#afe51e93179eaff14e83568c716e633c0">CSFML_GRAPHICS_API</a> <span class="keywordtype">void</span> <a class="code" href="Shader_8h.htm#a04029e0ce58c0ba60df21083a3fcd6b3" title="Change a 3-components vector parameter of a shader.">sfShader_setVector3Parameter</a>(<a class="code" href="Graphics_2Types_8h.htm#a17c995cd2518f49125563e0e32c75fd0">sfShader</a>* shader, <span class="keyword">const</span> <span class="keywordtype">char</span>* name, <a class="code" href="structsfVector3f.htm" title="3-component vector of floats">sfVector3f</a> vector);</div>
<div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;</div>
<div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;<a class="code" href="Graphics_2Export_8h.htm#afe51e93179eaff14e83568c716e633c0">CSFML_GRAPHICS_API</a> <span class="keywordtype">void</span> <a class="code" href="Shader_8h.htm#a0963517d8815f0948e476abca60a190f" title="Change a color parameter of a shader.">sfShader_setColorParameter</a>(<a class="code" href="Graphics_2Types_8h.htm#a17c995cd2518f49125563e0e32c75fd0">sfShader</a>* shader, <span class="keyword">const</span> <span class="keywordtype">char</span>* name, <a class="code" href="structsfColor.htm" title="Utility class for manpulating RGBA colors.">sfColor</a> color);</div>
<div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;</div>
<div class="line"><a name="l00294"></a><span class="lineno">  294</span>&#160;<a class="code" href="Graphics_2Export_8h.htm#afe51e93179eaff14e83568c716e633c0">CSFML_GRAPHICS_API</a> <span class="keywordtype">void</span> <a class="code" href="Shader_8h.htm#a677b43325bf4c94bcc57ea6a4f38b40f" title="Change a matrix parameter of a shader.">sfShader_setTransformParameter</a>(<a class="code" href="Graphics_2Types_8h.htm#a17c995cd2518f49125563e0e32c75fd0">sfShader</a>* shader, <span class="keyword">const</span> <span class="keywordtype">char</span>* name, <a class="code" href="structsfTransform.htm" title="Encapsulate a 3x3 transform matrix.">sfTransform</a> transform);</div>
<div class="line"><a name="l00295"></a><span class="lineno">  295</span>&#160;</div>
<div class="line"><a name="l00327"></a><span class="lineno">  327</span>&#160;<a class="code" href="Graphics_2Export_8h.htm#afe51e93179eaff14e83568c716e633c0">CSFML_GRAPHICS_API</a> <span class="keywordtype">void</span> <a class="code" href="Shader_8h.htm#ab2cc74edc4d481029482a75f59016a52" title="Change a texture parameter of a shader.">sfShader_setTextureParameter</a>(<a class="code" href="Graphics_2Types_8h.htm#a17c995cd2518f49125563e0e32c75fd0">sfShader</a>* shader, <span class="keyword">const</span> <span class="keywordtype">char</span>* name, <span class="keyword">const</span> <a class="code" href="Graphics_2Types_8h.htm#a6d67907b5f2240f6ab5efc062aca61b0">sfTexture</a>* texture);</div>
<div class="line"><a name="l00328"></a><span class="lineno">  328</span>&#160;</div>
<div class="line"><a name="l00350"></a><span class="lineno">  350</span>&#160;<a class="code" href="Graphics_2Export_8h.htm#afe51e93179eaff14e83568c716e633c0">CSFML_GRAPHICS_API</a> <span class="keywordtype">void</span> <a class="code" href="Shader_8h.htm#ae52805b872438a6d78b30197e934207b" title="Change a texture parameter of a shader.">sfShader_setCurrentTextureParameter</a>(<a class="code" href="Graphics_2Types_8h.htm#a17c995cd2518f49125563e0e32c75fd0">sfShader</a>* shader, <span class="keyword">const</span> <span class="keywordtype">char</span>* name);</div>
<div class="line"><a name="l00351"></a><span class="lineno">  351</span>&#160;</div>
<div class="line"><a name="l00373"></a><span class="lineno">  373</span>&#160;<a class="code" href="Graphics_2Export_8h.htm#afe51e93179eaff14e83568c716e633c0">CSFML_GRAPHICS_API</a> <span class="keywordtype">void</span> <a class="code" href="Shader_8h.htm#aa6d8d66413429e558d78386ab3fa0c6f" title="Bind a shader for rendering (activate it)">sfShader_bind</a>(<span class="keyword">const</span> <a class="code" href="Graphics_2Types_8h.htm#a17c995cd2518f49125563e0e32c75fd0">sfShader</a>* shader);</div>
<div class="line"><a name="l00374"></a><span class="lineno">  374</span>&#160;</div>
<div class="line"><a name="l00385"></a><span class="lineno">  385</span>&#160;<a class="code" href="Graphics_2Export_8h.htm#afe51e93179eaff14e83568c716e633c0">CSFML_GRAPHICS_API</a> <a class="code" href="Config_8h.htm#a7559f07a31bb3a4a3d865178ce4dc70b">sfBool</a> <a class="code" href="Shader_8h.htm#aafdd81d0cd4b5587a948136e83469805" title="Tell whether or not the system supports shaders.">sfShader_isAvailable</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00386"></a><span class="lineno">  386</span>&#160;</div>
<div class="line"><a name="l00387"></a><span class="lineno">  387</span>&#160;</div>
<div class="line"><a name="l00388"></a><span class="lineno">  388</span>&#160;<span class="preprocessor">#endif // SFML_SHADER_H</span></div>
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