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#include <cstdio>
#include <stdlib.h>
#include <math.h>
#include "Game.h"
#ifdef ENABLE_DEBUG
FILE* Game::pLogFile = NULL;
#endif
bool Game::Init(void)
{
DEBUG_INIT;
this->init = true;
if ( (h_clientDLL = GetModuleHandle("client.dll")) == NULL ) return false;
if ( (h_shaderapiDLL = GetModuleHandle("shaderapidx9.dll")) == NULL ) return false;
memset(&this->m_client, '\0', sizeof(MODULEINFO));
memset(&this->m_shaderapi, '\0', sizeof(MODULEINFO));
if (GetModuleInformation(GetCurrentProcess(), h_clientDLL, &this->m_client, sizeof(MODULEINFO)) == TRUE)
{
DEBUG_LOG("MODINFO(client.dll): 0x%p (%lu)", this->m_client.lpBaseOfDll, this->m_client.SizeOfImage);
}
else return false;
if (GetModuleInformation(GetCurrentProcess(), h_shaderapiDLL, &this->m_shaderapi, sizeof(MODULEINFO)) == TRUE)
{
DEBUG_LOG("MODINFO(shaderapidx9.dll): 0x%p (%lu)", this->m_shaderapi.lpBaseOfDll, this->m_shaderapi.SizeOfImage);
}
else return false;
return ( true );
}
bool Game::Reset(void)
{
this->init = false;
DEBUG_CLOSE;
return (this->Init());
}
bool Game::ReadEntities(void)
{
UINT32 i;
PVOID pLocalPlayer;
BYTE bLocalPlayerTeam;
bool bLocalPlayerFound = false;
if (this->init != true) return false;
memset(&g_entities, '\0', sizeof(ENTITY)*MAXPLAYER);
memset(&g_localPlayer, '\0', sizeof(ENTITY));
pLocalPlayer = (PVOID) *(UINT32*)( (UINT32) this->m_client.lpBaseOfDll + (UINT32) OFF_LOCALPLAYER );
if ( pLocalPlayer == NULL ) return false;
bLocalPlayerTeam = *(BYTE*)( (UINT32) pLocalPlayer + ENTTEAM);
if ( bLocalPlayerTeam != TEAM_COUNTER && bLocalPlayerTeam != TEAM_TERROR ) return false;
dwPlayerCount = 0;
for (i = 0; i < MAXPLAYER; i++)
{
g_entities[i].p_adr = (PVOID) *(UINT32*)( (UINT32) this->m_client.lpBaseOfDll + (UINT32) OFF_ENTITIES + (UINT32) (ENTLOOP * i) );
if (g_entities[i].p_adr == NULL)
{
break;
}
dwPlayerCount++;
}
for (i = 0; i < dwPlayerCount; i++)
{
if (g_entities[i].p_adr != NULL)
{
g_entities[i].p_pos[0] = *(FLOAT *) ( (UINT32) g_entities[i].p_adr + (UINT32) ENTPOS );
g_entities[i].p_pos[1] = *(FLOAT *) ( (UINT32) g_entities[i].p_adr + (UINT32) ENTPOS + 0x4 );
g_entities[i].p_pos[2] = *(FLOAT *) ( (UINT32) g_entities[i].p_adr + (UINT32) ENTPOS + 0x8 );
g_entities[i].p_aim[0] = *(FLOAT *) ( (UINT32) g_entities[i].p_adr + (UINT32) ENTAIMX );
g_entities[i].p_aim[1] = *(FLOAT *) ( (UINT32) g_entities[i].p_adr + (UINT32) ENTAIMY );
g_entities[i].p_team = *(BYTE *) ( (UINT32) g_entities[i].p_adr + (UINT32) ENTTEAM );
if (!bLocalPlayerFound && pLocalPlayer == g_entities[i].p_adr)
{
g_localPlayer = &g_entities[i];
bLocalPlayerFound = true;
}
}
else break;
}
return bLocalPlayerFound;
}
void Game::ReadCVars(void)
{
//dwWidth = *(UINT32*)( (UINT32) this->m_client.lpBaseOfDll + (UINT32) OFF_RESOLUTION );
//dwHeight = *(UINT32*)( (UINT32) this->m_client.lpBaseOfDll + (UINT32) OFF_RESOLUTION + 0x4 );
//dwFov = *(UINT32*)( (UINT32) this->m_client.lpBaseOfDll + (UINT32) OFF_FOV );
}
FLOAT Game::calcVecDist(float v1[3], float v2[3])
{
return sqrtf( powf(v1[0] - v2[0], 2.0f) + powf(v1[1] - v2[1], 2.0f) + powf(v1[2] - v2[2], 2.0f) );
}
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