Data Fields
sfRenderStates Struct Reference

Define the states used for drawing to a RenderTarget. More...

#include <RenderStates.h>

Data Fields

sfBlendMode blendMode
 Blending mode.
 
sfTransform transform
 Transform.
 
const sfTexturetexture
 Texture.
 
const sfShadershader
 Shader.
 

Detailed Description

Define the states used for drawing to a RenderTarget.

Definition at line 41 of file RenderStates.h.

Field Documentation

sfBlendMode sfRenderStates::blendMode

Blending mode.

Definition at line 43 of file RenderStates.h.

const sfShader* sfRenderStates::shader

Shader.

Definition at line 46 of file RenderStates.h.

const sfTexture* sfRenderStates::texture

Texture.

Definition at line 45 of file RenderStates.h.

sfTransform sfRenderStates::transform

Transform.

Definition at line 44 of file RenderStates.h.


The documentation for this struct was generated from the following file: