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-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_SOUNDRECORDER_H
-#define SFML_SOUNDRECORDER_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Audio/Export.h>
-#include <SFML/Audio/Types.h>
-#include <stddef.h>
-
-
-typedef sfBool (*sfSoundRecorderStartCallback)(void*); ///< Type of the callback used when starting a capture
-typedef sfBool (*sfSoundRecorderProcessCallback)(const sfInt16*, size_t, void*); ///< Type of the callback used to process audio data
-typedef void (*sfSoundRecorderStopCallback)(void*); ///< Type of the callback used when stopping a capture
-
-
-////////////////////////////////////////////////////////////
-/// \brief Construct a new sound recorder from callback functions
-///
-/// \param onStart Callback function which will be called when a new capture starts (can be NULL)
-/// \param onProcess Callback function which will be called each time there's audio data to process
-/// \param onStop Callback function which will be called when the current capture stops (can be NULL)
-/// \param userData Data to pass to the callback function (can be NULL)
-///
-/// \return A new sfSoundRecorder object (NULL if failed)
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfSoundRecorder* sfSoundRecorder_create(sfSoundRecorderStartCallback onStart,
- sfSoundRecorderProcessCallback onProcess,
- sfSoundRecorderStopCallback onStop,
- void* userData);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy a sound recorder
-///
-/// \param soundRecorder Sound recorder to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSoundRecorder_destroy(sfSoundRecorder* soundRecorder);
-
-////////////////////////////////////////////////////////////
-/// \brief Start the capture of a sound recorder
-///
-/// The \a sampleRate parameter defines the number of audio samples
-/// captured per second. The higher, the better the quality
-/// (for example, 44100 samples/sec is CD quality).
-/// This function uses its own thread so that it doesn't block
-/// the rest of the program while the capture runs.
-/// Please note that only one capture can happen at the same time.
-///
-/// \param soundRecorder Sound recorder object
-/// \param sampleRate Desired capture rate, in number of samples per second
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSoundRecorder_start(sfSoundRecorder* soundRecorder, unsigned int sampleRate);
-
-////////////////////////////////////////////////////////////
-/// \brief Stop the capture of a sound recorder
-///
-/// \param soundRecorder Sound recorder object
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSoundRecorder_stop(sfSoundRecorder* soundRecorder);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the sample rate of a sound recorder
-///
-/// The sample rate defines the number of audio samples
-/// captured per second. The higher, the better the quality
-/// (for example, 44100 samples/sec is CD quality).
-///
-/// \param soundRecorder Sound recorder object
-///
-/// \return Sample rate, in samples per second
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API unsigned int sfSoundRecorder_getSampleRate(const sfSoundRecorder* soundRecorder);
-
-////////////////////////////////////////////////////////////
-/// \brief Check if the system supports audio capture
-///
-/// This function should always be called before using
-/// the audio capture features. If it returns false, then
-/// any attempt to use sfSoundRecorder will fail.
-///
-/// \return sfTrue if audio capture is supported, sfFalse otherwise
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfBool sfSoundRecorder_isAvailable(void);
-
-
-#endif // SFML_SOUNDRECORDER_H