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Diffstat (limited to 'libghack/CSFML-2.1-windows-64bits/CSFML-2.1/include/SFML/Audio/SoundRecorder.h')
-rwxr-xr-x | libghack/CSFML-2.1-windows-64bits/CSFML-2.1/include/SFML/Audio/SoundRecorder.h | 116 |
1 files changed, 0 insertions, 116 deletions
diff --git a/libghack/CSFML-2.1-windows-64bits/CSFML-2.1/include/SFML/Audio/SoundRecorder.h b/libghack/CSFML-2.1-windows-64bits/CSFML-2.1/include/SFML/Audio/SoundRecorder.h deleted file mode 100755 index 6395574..0000000 --- a/libghack/CSFML-2.1-windows-64bits/CSFML-2.1/include/SFML/Audio/SoundRecorder.h +++ /dev/null @@ -1,116 +0,0 @@ -//////////////////////////////////////////////////////////// -// -// SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com) -// -// This software is provided 'as-is', without any express or implied warranty. -// In no event will the authors be held liable for any damages arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it freely, -// subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; -// you must not claim that you wrote the original software. -// If you use this software in a product, an acknowledgment -// in the product documentation would be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, -// and must not be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source distribution. -// -//////////////////////////////////////////////////////////// - -#ifndef SFML_SOUNDRECORDER_H -#define SFML_SOUNDRECORDER_H - -//////////////////////////////////////////////////////////// -// Headers -//////////////////////////////////////////////////////////// -#include <SFML/Audio/Export.h> -#include <SFML/Audio/Types.h> -#include <stddef.h> - - -typedef sfBool (*sfSoundRecorderStartCallback)(void*); ///< Type of the callback used when starting a capture -typedef sfBool (*sfSoundRecorderProcessCallback)(const sfInt16*, size_t, void*); ///< Type of the callback used to process audio data -typedef void (*sfSoundRecorderStopCallback)(void*); ///< Type of the callback used when stopping a capture - - -//////////////////////////////////////////////////////////// -/// \brief Construct a new sound recorder from callback functions -/// -/// \param onStart Callback function which will be called when a new capture starts (can be NULL) -/// \param onProcess Callback function which will be called each time there's audio data to process -/// \param onStop Callback function which will be called when the current capture stops (can be NULL) -/// \param userData Data to pass to the callback function (can be NULL) -/// -/// \return A new sfSoundRecorder object (NULL if failed) -/// -//////////////////////////////////////////////////////////// -CSFML_AUDIO_API sfSoundRecorder* sfSoundRecorder_create(sfSoundRecorderStartCallback onStart, - sfSoundRecorderProcessCallback onProcess, - sfSoundRecorderStopCallback onStop, - void* userData); - -//////////////////////////////////////////////////////////// -/// \brief Destroy a sound recorder -/// -/// \param soundRecorder Sound recorder to destroy -/// -//////////////////////////////////////////////////////////// -CSFML_AUDIO_API void sfSoundRecorder_destroy(sfSoundRecorder* soundRecorder); - -//////////////////////////////////////////////////////////// -/// \brief Start the capture of a sound recorder -/// -/// The \a sampleRate parameter defines the number of audio samples -/// captured per second. The higher, the better the quality -/// (for example, 44100 samples/sec is CD quality). -/// This function uses its own thread so that it doesn't block -/// the rest of the program while the capture runs. -/// Please note that only one capture can happen at the same time. -/// -/// \param soundRecorder Sound recorder object -/// \param sampleRate Desired capture rate, in number of samples per second -/// -//////////////////////////////////////////////////////////// -CSFML_AUDIO_API void sfSoundRecorder_start(sfSoundRecorder* soundRecorder, unsigned int sampleRate); - -//////////////////////////////////////////////////////////// -/// \brief Stop the capture of a sound recorder -/// -/// \param soundRecorder Sound recorder object -/// -//////////////////////////////////////////////////////////// -CSFML_AUDIO_API void sfSoundRecorder_stop(sfSoundRecorder* soundRecorder); - -//////////////////////////////////////////////////////////// -/// \brief Get the sample rate of a sound recorder -/// -/// The sample rate defines the number of audio samples -/// captured per second. The higher, the better the quality -/// (for example, 44100 samples/sec is CD quality). -/// -/// \param soundRecorder Sound recorder object -/// -/// \return Sample rate, in samples per second -/// -//////////////////////////////////////////////////////////// -CSFML_AUDIO_API unsigned int sfSoundRecorder_getSampleRate(const sfSoundRecorder* soundRecorder); - -//////////////////////////////////////////////////////////// -/// \brief Check if the system supports audio capture -/// -/// This function should always be called before using -/// the audio capture features. If it returns false, then -/// any attempt to use sfSoundRecorder will fail. -/// -/// \return sfTrue if audio capture is supported, sfFalse otherwise -/// -//////////////////////////////////////////////////////////// -CSFML_AUDIO_API sfBool sfSoundRecorder_isAvailable(void); - - -#endif // SFML_SOUNDRECORDER_H |